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(Some Misinformation regarding Power Jump and Power Smash locations (they were listed under the first game's locations). Spike Shield's badge points was also incorrect.)
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| Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.
| Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.
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|}
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Revision as of 17:46, 16 May 2024

Notes: Wearing more than one of the badges you've already obtained boosts your attack power, but costs more FP.

Name of Badge Badge Points Needed Found In Effect
All or Nothing 4 Palace of Shadow Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0.
Attack FX B 0 Rogueport Changes the sound effects from Mario's hammer and jump attacks.
Attack FX G 0 Charlieton Changes the sound effects from Mario's hammer and jump attacks.
Attack FX P 0 Lovely Howz of Badges Changes the sound effects from Mario's hammer and jump attacks.
Attack FX R 0 Hooktail Castle Changes the sound effects of Mario's hammer and jump attacks.
Attack FX Y 0 Dazzle Changes the sound effects of Mario's hammer and jump attacks.
Bump Attack 5 Pit of 100 Trials Mario can defeat weak enemies (who no longer give Star Points) by walking into them.
Charge 1 The Great Tree Boosts Mario's attack power using 1 FP.
Charge P 1 Glitzville Boosts Mario's Partner's attack power using 1 FP.
Chill Out 2 Dazzle Prevents enemies from making First Strikes.
Close Call 1 Petal Meadows When Mario has low HP and is in "danger", enemies will occasionally miss when attacking.
Close Call P 1 Lovely Howz of Badges When Mario's Partner has low HP and is in "danger", enemies will occasionally miss when attacking.
Damage Dodge 2 Rogueport Sewers The amount of damage Mario takes when he performs the action command while being attacked decreases by 1.
Damage Dodge P 2 Rogueport Sewers The amount of damage Mario's Partner takes when he performs the action command while being attacked decreases by 1.
Defend Plus 5 Twilight Town Reduces the damage Mario receives per attack by 1.
Defend Plus P 5 Rogueport Sewers Reduces the damage Mario's Partner receives per attack by 1.
Double Dip 3 Rougeport For 4 FP, it lets you use 2 items in 1 round.
Double Dip P 3 Pit of 100 Trials For 4 FP, it lets your partner use 2 items in 1 round.
Feeling Fine 3 X-Naut Fortress Protects Mario from the "Poisoning" and "Dizziness" status ailments.
Feeling Fine P 3 X-Naut Fortress Protects Mario's partner from the "Poisoning" and "Dizziness" status ailments.
Fire Drive 3 Pit of 100 Trials For 5 FP, it will assault all ground enemies and burn them.
First Attack 1 Lovely Howz of Badges If you get a "First Strike" on a weak enemy (who no longer gives you Star Points), you'll defeat it without entering a battle.
Flower Finder 3 Dazzle You win more flowers than usual after winning battles.
Flower Saver 6 Dazzle All of Mario's abilities cost 1 FP less than they normally would.
Flower Saver P 6 Dazzle All of Mario's Partners' abilities cost 1 FP less than they normally would.
FP Drain 1 Lovely Howz of Badges Lowers Mario's attack power by 1, but regains 1 FP per attack.
FP Plus 3 Pianta Parlor Causes your maximum FP to go up by 5, as long as it's equipped.
Hammer Throw 1 Twilight Trail For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy.
Hammerman 2 Charlieton Boosts Hammer's attack power by 1, but disables Mario's ability to jump.
Happy Flower 2 Lovely Howz of Badges Mario slowly regains FP during battle.
Happy Heart 2 Dazzle Mario slowly regains FP during battle.
Happy Heart P 2 Dazzle Mario's Partner slowly regains HP during battle.
Head Rattle 1 Dazzle For 2 FP, confuses enemies if executed superbly.
Heart Finder 3 Dazzle You win more hearts than usual after winning battles.
HP Drain 3 Rogueport Reduces Mario's attack power by 1, but he regains 1 HP per attack.
HP Drain P 3 Poshley Heights Reduces Mario's Partner's attack power by 1, but he regains 1 HP per attack.
HP Plus 3 Hooktail Castle Causes your maximum HP to go up by 5, as long as it's equipped.
HP Plus P 6 Pianta Parlor Causes your party's maximum HP to go up by 5, as long as it's equipped.
Ice Power 1 Keelhaul Key Makes Mario damage-proof when jumping on fire enemies.
Ice Smash 1 Keelhaul Key For 3 FP, freezes foes if used superbly.
Item Hog 3 Dazzle Makes it more likely to get items after battle.
Jumpman 1 Charlieton Boosts Jump attacks's power by 1, but disables Mario's hammer ability.
L Emblem 0 Poshley Sanctum Changes Mario's clothes to Luigi's clothes. While combined with the W Emblem, it'll change Mario's clothes to Waluigi's clothes.
Last Stand 1 Glitzville When Mario's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Last Stand P 1 Lovely Howz When Mario's Partner's HP gets low and he's in "danger", he will only receive half as much damage as normal.
Lucky Day 7 Pit of 100 Trials Causes enemies' attacks against Mario miss more frequently.
Lucky Start 4 Creepy Steeple Makes something good happen when you first enter battle.
Mega Rush 1 Charlieton When Mario's HP drops really low and he's in "peril", his attack power goes up by 4.
Mega Rush P 1 Petalburg When Mario's Partner's HP drops really low and he's in "peril", his attack power goes up by 4.
Money Money 5 Pianta Parlor Mario wins twice the amount of coins from battle as he usually does.
Multibounce 1 Shhwonk Fortress For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively.
P-Down, D-Up 2 Pirate's Grotto Your attack power goes down by 1, but your defense power goes up by 1.
P-Down, D-Up P 2 Boggly Woods Your Partner's attack power goes down by 1, but your defense power goes up by 1.
P-Up, D-Down 2 Riverside Station Your attack power goes up by 1, but your defense power goes down by 1.
P-Up, D-Down P 2 Palace of Shadow Your Partner's attack power goes up by 1, but your defense power goes down by 1.
Peekaboo 3 Traded by Merlow for 10 Star Pieces Allows you to see the enemies' HP without using Goombella's "Tattle" ability.
Piercing Blow 1 Lovely Howz of Badges For 2 FP, deals damage that pierces an enemy's defense.
Pity Flower 3 Pit of 100 Trials When Mario takes damage, he occasionally recovers 1 FP.
Power Bounce 3 Hooktail Castle For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command.
Power Jump 1 Lovely Howz of Badges For 2 FP, Mario can use "Power Jump", a more powerful jump attack.
Power Plus 6 Dazzle Mario's attack power for both his hammer and his jump go up by 1.
Power Plus P 6 Dazzle Mario's Partner's attack power for both his hammer and his jump go up by 1.
Power Rush 1 Lovely Howz of Badges When Mario's HP is low, and he's in "danger", his attack power will go up by 2.
Power Rush P 1 Lovely Howz of Badges When Mario's Partner's HP is low, and he's in "danger", his attack power will go up by 2.
Power Smash 1 Pianta Parlor For 2 FP, Mario can use "Power Smash", a more powerful hammer attack.
Pretty Lucky 2 Dazzle Enemies will occasionally miss Mario when it's equipped.
Pretty Lucky P 2 Lovely Howz of Badges Enemies will occasionally miss Mario's Partner when it's equipped.
Quake Hammer 2 Boggly Woods For 3 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the floor.
Quick Change 7 Dazzle Allows Mario to switch partners in the midst of battle without using a turn.
Refund 1 Pianta Parlor If you use an item in battle, you'll be given some coins.
Return Postage 7 Pit of 100 Trials (after defeating Bonetail) Makes direct-attackers take 1/2 the damage they do.
Shrink Stomp 1 Lovely Howz of Badges For 2 FP, Mario can use "Shrink Stomp", which, in addition to causing damage, can shrink an enemy, lowering its attack power.
Simplifier 1 Lovely Howz of Badges Makes action commands easy, but they earn less star power.
Sleep Stomp 1 Lovely Howz of Badges For 2 FP, Mario can use "Sleep Stomp", which, in addition to causing damage, can put an enemy to sleep.
Slow Go 0 Charlieton Prevents Mario from running.
Soft Stomp 1 Lovely Howz of Badges For 2 FP, makes enemies soft if used superbly.
Spike Shield 3 Rogueport Sewers Allows Mario to safely jump on spiky enemies without getting hurt.
Super Appeal 2 Lovely Howz of Badges Gets more star power from the audience when Mario appeals.
Super Appeal P 2 Lovely Howz of Badges Gets more star power from the audience when Mario's Partner appeals.
Timing Tutor 1 Charlieton Teaches the timing for style commands.
Tornado Jump 2 Creepy Steeple Damages all midair enemies if executed superbly.
Unsimplifier 1 Lovely Howz of Badges Makes action commands hard, but earns more star power.
W Emblem 0 Charlieton Changes Mario's clothes into Wario's clothes. While combined with the L Emblem, it'll change Mario's clothes to Waluigi's clothes.
Zap Tap 3 Pit of 100 Trials Electrifies Mario, causing most enemies to take damage when they physically touch him. Makes Mario damage proof when jumping on electrified enemies.