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== All aboard! ==
== All aboard! ==
[[Image:Pokemon_RBY_SSAnne_Kitchen.png|left|thumb|180px|S.S. Anne Kitchen]]
[[Image:Pokemon_RBY_SSAnne_Kitchen.png|left|thumb|180px|S.S. Anne Kitchen]]
<big>Flash your '''S.S. Ticket''' to the guard stationed at the docks, and you'll be allowed onto the massive S.S. Anne cruise liner.
Flash your '''S.S. Ticket''' to the guard stationed at the docks, and you'll be allowed onto the massive S.S. Anne cruise liner.


If you want to get straight down to business, take stairway C, and then stairway E all the way to the Captain's cabin.  But be forewarned: Your rival is after the same thing, and he'll be ready for a fight when you cross paths.
If you want to get straight down to business, take stairway C, and then stairway E all the way to the Captain's cabin.  But be forewarned: Your rival is after the same thing, and he'll be ready for a fight when you cross paths.
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The rest of the ship is entirely optional, but you may find it worth your while. Worth noting is that if you don't do the rival battle and see the captain first, you can go on and off at your leisure. Stop in the kitchen (B) and root through the trash for your first '''Great Ball''', a powered-up Poké Ball.
The rest of the ship is entirely optional, but you may find it worth your while. Worth noting is that if you don't do the rival battle and see the captain first, you can go on and off at your leisure. Stop in the kitchen (B) and root through the trash for your first '''Great Ball''', a powered-up Poké Ball.


Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon.  It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top. ALSO NOTE: On the image of the Upper Deck, the Sailor marked as 2 is not a trainer. The burly guy in the top left corner is actually Sailor 2, so don't let that surprise you. EXTRA ITEM! In the very last room in the basement, if you go up to the very top and press A looking towards the pillow on the bed you will be awarded with a Hyper Potion!</big>
Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon.  It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top. On the image of the Upper Deck, the Sailor marked as 2 is not a trainer. The burly guy in the top left corner is actually Sailor 2, so don't let that surprise you. In the very last room in the basement, if you go up to the very top and press {{gb|A}} looking towards the pillow on the bed, you will be awarded with a Hyper Potion!
{{-}}
{{-}}
[[Image:Pokemon_RBY_SSAnne_B1.png|left|frame|S.S. Anne Basement 1]]
[[Image:Pokemon_RBY_SSAnne_B1.png|left|frame|S.S. Anne Basement 1]]
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|bgcolor=#ffff00 |Eevee<br /><small>Level 20</small>
|bgcolor=#ffff00 |Eevee<br /><small>Level 20</small>
|}
|}
<big>Blue blocks the way to the captain's cabin, and his Pokémon are stronger than ever.  In the Yellow version, he has the same four Pokémon as before.  That means that you should battle him with Water, Grass, and Bug type attacks if you can.
Blue blocks the way to the captain's cabin, and his Pokémon are stronger than ever.  In the Yellow version, he has the same four Pokémon as before.  That means that you should battle him with Water, Grass, and Bug type attacks if you can.


Once you've defeated your rival, you're free to visit the good Captain and exchange a back rub as a remedy for sea sickness for '''HM 01''', which teaches Cut to just about any Pokémon.  As an attack, it's not that great, but when used outside of battle, it lets you cut down those annoying trees that are always blocking your way.
Once you've defeated your rival, you're free to visit the good Captain and exchange a back rub as a remedy for sea sickness for '''HM 01''', which teaches Cut to just about any Pokémon.  As an attack, it's not that great, but when used outside of battle, it lets you cut down those annoying trees that are always blocking your way.


Once you've received HM 01, your quest is complete, and the ship will shove off as soon as you set foot back on dry land.  So if you'd like to visit the kitchen or the other decks (to fight the other guests and crew for EXP, cash, and prizes), you might want to save the Captain for last.</big>
Once you've received HM 01, your quest is complete, and the ship will shove off as soon as you set foot back on dry land.  So if you'd like to visit the kitchen or the other decks (to fight the other guests and crew for EXP, cash, and prizes), you might want to save the Captain for last.
{{-}}
{{-}}
[[Image:Pokemon_RBY_SSAnne_F3.png|left|thumb|400px|S.S. Anne Upper Deck]]
[[Image:Pokemon_RBY_SSAnne_F3.png|left|thumb|400px|S.S. Anne Upper Deck]]

Revision as of 19:54, 8 April 2010

New Pokémon Available
Red Blue Yellow
none

This ship caters to some of the world's most renowned Pokémon trainers. In fact, the S.S. Anne is on its annual Pokémon Cruise, where amateurs and professionals meet for a series of duels. Though not a trainer himself, the captain will give you Cut (HM 01), which will allow you to hack through the bush that blocks your path to the Vermilion City Gym.

File:Pokemon RBY SSAnne F1.png
S.S. Anne Floor 1
1 Gentleman 1260
Growlithe LV18
Growlithe LV18
2 Gentleman 1330
Nidoran♂ LV19
Nidoran♀ LV19
3 Jr. Trainer♀ 270
Pidgey LV18
Nidoran♀ LV18
4 Youngster 315
Nidoran♂ LV21
A TM 08
B Great Ball

All aboard!

File:Pokemon RBY SSAnne Kitchen.png
S.S. Anne Kitchen

Flash your S.S. Ticket to the guard stationed at the docks, and you'll be allowed onto the massive S.S. Anne cruise liner.

If you want to get straight down to business, take stairway C, and then stairway E all the way to the Captain's cabin. But be forewarned: Your rival is after the same thing, and he'll be ready for a fight when you cross paths.

The rest of the ship is entirely optional, but you may find it worth your while. Worth noting is that if you don't do the rival battle and see the captain first, you can go on and off at your leisure. Stop in the kitchen (B) and root through the trash for your first Great Ball, a powered-up Poké Ball.

Down in the basement, the Sailors may not give up as much cash as the Gentlemen, but they're a snap if you have strong Electric or Grass Pokémon, and their prizes include TM 44, which contains Rest, a skill that can be learned by virtually any Pokémon. It completely fills that Pokémon's life bar, but puts it to sleep in the bargain, so only give it to a Pokémon (like Jigglypuff or something) that's tough enough to survive the beatdown it's going to receive while asleep. NOTE: In Basement 1, Sailor 1 in the chart is the one on top. On the image of the Upper Deck, the Sailor marked as 2 is not a trainer. The burly guy in the top left corner is actually Sailor 2, so don't let that surprise you. In the very last room in the basement, if you go up to the very top and press A button looking towards the pillow on the bed, you will be awarded with a Hyper Potion!

File:Pokemon RBY SSAnne B1.png
S.S. Anne Basement 1
1 Sailor 595
Shellder LV21
2 Sailor 510
Horsea LV17
Shellder LV17
Tentacool LV17
3 Sailor 510
Horsea LV17
Horsea LV17
Horsea LV17
A Max Potion
4 Sailor 540
Tentacool LV18
Staryu LV18
5 Fisherman 595
Tentacool LV17
Staryu LV17
Shellder LV17
6 Sailor 600
Machop LV20
B Ether
C TM 44
File:Pokemon RBY SSAnne F2.png
S.S. Anne Floor 2
1 Fisherman 530
Goldeen LV17
Tentacool LV17
Goldeen LV17
2 Gentleman 1540
Pikachu LV23
Voltorb LV22
Magnemite LV22
3 Gentleman 1190
Growlithe LV17
Ponyta LV17
4 Lass 315
Rattata LV18
Pikachu LV18
Jigglypuff LV20
A Max Ether
B Rare Candy

Before you can meet the captain...

Rival Battle #4
Pidgeotto
Level 19
Kadabra
Level 18
Raticate
Level 16
Stage 2 Starter
Level 20
Spearow
Level 19
Sandshrew
Level 18
Rattata
Level 16
Eevee
Level 20

Blue blocks the way to the captain's cabin, and his Pokémon are stronger than ever. In the Yellow version, he has the same four Pokémon as before. That means that you should battle him with Water, Grass, and Bug type attacks if you can.

Once you've defeated your rival, you're free to visit the good Captain and exchange a back rub as a remedy for sea sickness for HM 01, which teaches Cut to just about any Pokémon. As an attack, it's not that great, but when used outside of battle, it lets you cut down those annoying trees that are always blocking your way.

Once you've received HM 01, your quest is complete, and the ship will shove off as soon as you set foot back on dry land. So if you'd like to visit the kitchen or the other decks (to fight the other guests and crew for EXP, cash, and prizes), you might want to save the Captain for last.

File:Pokemon RBY SSAnne F3.png
S.S. Anne Upper Deck
1 Sailor 510
Machop LV17
Tentacool LV17
2 Sailor 540
Machop LV18
Shellder LV18