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Boxes

Microchips: 1

Proceed right, eliminating the spiders you find along the way and jumping over the gaps. If you fall into the void you will immediately lose a life, so be careful. Above the third hanging chest you will find a Flamethrower, which you can reach by climbing up the wall on the right. Continue forward, jumping onto the hanging crates. Be careful though, because some are patrolled by spiders. Try to eliminate them from a distance first. Under a large chest are Mech Mines. A little further on, you will encounter a new enemy, a bat, which floats and drops bombs. The ideal weapon to eliminate it is missiles, but you should use at least one weapon with a decent range. Immediately after, you have the option to choose between two paths, an upper one and a lower one. It is definitely advisable to choose the lower path, because it will allow you to get a CD piece at the end, while the upper one will not. Then proceed down and shortly after you will find some Missiles, which you can get by climbing on the chest to the right of them. A little further on, there is also another Flamethrower. The path is quite linear. Proceed, carefully jumping from one crate to another, being careful not to fall. You'll encounter a wasp and some spiders patrolling certain crates, so always look ahead before jumping. After a short climb up some square hanging crates, you will have a chance to get the CD piece by jumping to the right. Try to go down to the first chain, so as not to miss it. At this point, you have arrived where the two paths rejoin. Going back to explore the upper path too is quite pointless. Go right and eliminate the wasp. Continue jumping on the hanging crates and a little further on you will reach the microchip. Before taking it, however, go under the crate it is on, to find an extra life.

Conveyors

Machine Room

Bonus level: Tubes

Boss: Mechanical Arm