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Name |
Effect
|
Level (レベル, Reberu?) |
- Stat growth allocation upon level-up
- Damage scaling
|
Magic level (魔法レベル, Mahō reberu?) |
- Spells learned
- Damage output of magic
- Resistances to individual elements, independent of spirit stat
|
Hit points (HP) |
|
Magic points (MP) |
|
Power (力, Chikara?) |
- Damage output of physical skills
|
Defense (守り, Mamori?) |
- Resistance to physical skills
|
Spirit (精神, Seishin?) |
- Resistance to magic (not to be confused with Spirits)
|
Agility (速さ, Hayasa?) |
- Action execution
- Physical skill accuracy
- Physical skill critical hit rate
- Success of fleeing
|
Magic point recovery rate/MP% (MP回復率, MP kaifuku-ritsu?) |
- Percentage value of MP recovered each turn
|
Experience points/EXP (経験値, Keiken-chi?) |
- Increases level
- Earned by defeating enemies
|
Element experience points (属性経験値, Zokusei keiken-chi?) |
- Increases magic levels in a particular element
- Earned by casting spells
|