Batman

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This is the first game in the Batman series. For other games in the series see the Batman category.

Box artwork for Batman.
Box artwork for Batman.
Batman
Developer(s)Bernie Drummond, John Ritman
Publisher(s)Ocean Software
Year released1986
System(s)Sinclair ZX Spectrum, Amstrad CPC, MSX, Amstrad PCW
Followed byBatman: The Caped Crusader
SeriesBatman
Genre(s)Action-adventure
ModesSingle player
LinksBatman ChannelSearchSearch

Batman is a 3D isometric action-adventure game that was released in 1986 under the Batman licence by Ocean Software for the Amstrad CPC, ZX Spectrum and MSX microcomputers. An Amstrad PCW version was also available.

Gameplay[edit]

The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

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