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Box artwork for Call of Duty: World at War.
Box artwork for Call of Duty: World at War.
Call of Duty: World at War
Developer(s)n-Space
Publisher(s)Activision
Year released2008
System(s)Nintendo DS
Preceded byModern Warfare
Followed byModern Warfare: Mobilized
SeriesCall of Duty: Black Ops
Genre(s)FPS
ModesSingle player, Multiplayer
Rating(s)ESRB Teen
LinksCall of Duty: World at War (Nintendo DS) ChannelSearchSearch
For the main game, see Call of Duty: World at War. For the PlayStation 2 game, see Call of Duty: World at War: Final Fronts.

Call of Duty: World at War is the second Call of Duty game to be developed for the Nintendo DS, the first being Modern Warfare. It was published by Activision and developed by n-Space, who used the same game engine as the previous title. The game takes place during World War II, and was released along with the console versions of the game on November 11, 2008.

Gameplay and controls in World at War remain similar to Modern Warfare. The directional pad controls movement. The touch screen is utilized for aiming, as well as switching and reloading weapons, and several minigames. The shoulder buttons are used to fire whatever weapon is equipped. The player double-taps the touch screen, or taps an icon on the touch screen, to go in and out of "aim-down sight" mode, which uses the weapon's iron sights to aim more accurately.

The game includes a campaign with a series of missions based in World War II's Pacific theater and Eastern front with American, British and Soviet campaigns. Missions are chronological and often sequential. World at War offers a quick play mode that lets the player access any mission they have won in the campaign.

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