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Character Classes generally refer to generic humanoid characters such as "Thief" or "Samurai". These are the types of allies and enemies you'll see most often. Story characters such as Laharl and Etna are not included, as they are thought to be separate, unique classes.
Only 8 classes are available at the beginning of the game. To unlock more advanced classes, you will need to create and make them evolve until some conditions are fulfilled.
Martial Artist (Male)
A true warrior who pushes himself to his limits. These fighters can battle enemies with guns and swords equally, by using his Dark Hadou. The Original Master of this martial art is rumored to be a legendary human street fighter. Power is justice and the only truth.
These characters are a complete head-on class. With a high amount of Counters and high HP/ATK, Brawlers are best used for up-close skirmishes, sacrificing defense for power. Their low defenses make them unreliable against long-range enemies such as Archers and Mages. Their higher tiers eventually dabble in other weapons such as Axes and Swords, though Brawlers soon become obsolete upon unlocking the Ninja.
Tier
Name
How to Unlock
1
Brawler
Initial Class
2
Pugilist
Martial Artist (Male) level 5
3
Fighter
Martial Artist (Male) level 12
4
Black Belt
Martial Artist (Male) level 25
5
Wushu Master
Martial Artist (Male) level 50
6
Eternal Fist
Martial Artist (Male) level 100
Aptitudes
Aptitude
Brawler
Pugilist
Fighter
Black Belt
Wushu Master
Eternal Fist
HP
100%
100%
100%
100%
100%
100%
SP
50%
50%
60%
60%
70%
70%
Attack
100%
100%
100%
100%
100%
100%
Defense
50%
50%
60%
60%
60%
70%
Int
60%
60%
60%
70%
70%
70%
Speed
100%
100%
100%
100%
100%
100%
Hit
100%
100%
100%
100%
100%
100%
Res
50%
50%
60%
60%
60%
60%
Stats
Stat
Brawler
Pugilist
Fighter
Black Belt
Wushu Master
Eternal Fist
Move
6
6
6
6
6
6
Counter
2
2
3
3
4
4
Jump
20
22
24
26
28
30
Throw
4
4
4
4
4
4
HP
16
17
18
19
20
21
SP
5
6
6
6
7
7
Attack
12
13
14
15
16
17
Defense
4
5
5
6
6
7
Int
6
6
6
7
7
7
Speed
12
13
13
14
14
15
Hit
12
12
13
13
14
14
Res
4
4
4
5
5
5
Weapon Mastery
Weapon Mastery
Brawler
Pugilist
Fighter
Black Belt
Wushu Master
Eternal Fist
Fist
A
A
A
A
A
S
Sword
E
E
D
D
D
D
Spear
E
D
D
D
D
D
Bow
E
E
E
E
E
E
Gun
E
E
E
E
E
E
Axe
E
D
D
D
D
D
Staff
E
E
E
E
E
E
Martial Artist (Female)
These martial artists come from the outskirts of the Netherworld, the Village of Beasts. This village was originally a place of marriage training for aristocratic women, but such trifles were forgotten over time, and the area became a training ground for female artists. Nirvam is the master rank.
These characters are a complete head-on class. With a high amount of Counters and high HP/ATK, Female Brawlers are best used for up-close skirmishes, sacrificing power for defense. Their low defenses make them unreliable against long-range enemies such as Archers and Mages. Their higher tiers eventually dabble in other weapons such as Spears and Swords, though Female Brawlers soon become obsolete upon unlocking the Ninja.
Tier
Name
How to Unlock
1
Brawler
Initial Class
2
Pugilist
Martial Artist (Female) level 5
3
Fighter
Martial Artist (Female) level 12
4
Black Belt
Martial Artist (Female) level 25
5
Wushu Master
Martial Artist (Female) level 50
6
Eternal Fist
Martial Artist (Female) level 100
Aptitudes
Aptitude
Brawler
Pugulist
Fighter
Black Belt
Wushu Master
Eternal Fist
HP
100%
100%
100%
100%
100%
100%
SP
50%
50%
60%
60%
70%
70%
Attack
100%
100%
100%
100%
100%
100%
Defense
50%
50%
60%
60%
60%
60%
Int
50%
50%
60%
60%
70%
70%
Speed
100%
100%
100%
100%
100%
100%
Hit
100%
100%
100%
100%
100%
100%
Res
60%
60%
60%
70%
70%
70%
Stats
Stat
Brawler
Pugulist
Fighter
Black Belt
Wushu Master
Eternal Fist
Move
6
6
6
6
6
6
Counter
2
2
3
3
4
4
Jump
20
22
24
26
28
30
Throw
4
4
4
4
4
4
HP
16
17
18
19
20
21
SP
5
6
6
6
7
7
Attack
11
13
14
15
16
17
Defense
4
5
5
6
6
7
Int
6
6
6
7
7
7
Speed
11
13
13
14
14
15
Hit
11
12
13
13
14
14
Res
4
4
4
5
5
5
Weapon Mastery
Weapon Mastery
Brawler
Pugulist
Fighter
Black Belt
Wushu Master
Eternal Fist
Fist
A
A
A
A
A
S
Sword
E
D
D
D
D
D
Spear
D
D
D
D
D
D
Bow
E
E
E
E
E
E
Gun
E
E
E
E
E
E
Axe
E
E
E
D
D
D
Staff
E
E
E
E
E
E
Warrior (Male)
In the Netherworld, many male residents are born with the potential to become a warrior. Warriors wear light gear to enhance mobility, and they have the ability to harden their bodies instantly. With their aggressive personalities, they have a low capability for friendship.
Being the game's basic foot-soldier, Fighters will be some of your main attackers early on. What separates them from Brawlers is both their high DEF Aptitude and options of Weapon Mastery, which makes them more dependable in close-range. Like the Brawler, however, they suffer from a low RES and will quickly fall to Magic-using characters or a powerful long-range barrage. They have a higher DEF Aptitude than their Female counterparts; but aren't as good with Spears.
Tier
Name
How to Unlock
1
Warrior
Initial Class
2
Battler
Warrior (Male) level 5
3
Centurion
Warrior (Male) level 12
4
Champion
Warrior (Male) level 25
5
Hero
Warrior (Male) level 50
6
Cosmic Hero
Warrior (Male) level 100
Aptitudes
Aptitude
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
HP
100%
100%
100%
100%
100%
100%
SP
60%
60%
60%
70%
70%
70%
Attack
100%
100%
100%
100%
100%
100%
Defense
100%
100%
100%
100%
100%
100%
Int
70%
70%
70%
70%
80%
80%
Speed
80%
80%
80%
70%
70%
70%
Hit
80%
80%
70%
70%
70%
70%
Res
70%
70%
70%
80%
80%
80%
Stats
Stat
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
Move
5
5
5
5
6
6
Counter
1
1
1
2
2
2
Jump
15
16
17
18
19
20
Throw
4
4
4
4
4
4
HP
14
15
16
17
18
19
SP
6
6
7
7
8
8
Attack
11
12
12
13
13
14
Defense
8
8
9
9
10
10
Int
8
8
9
9
9
10
Speed
11
11
12
12
13
13
Hit
11
12
12
13
13
14
Res
8
9
9
9
10
10
Weapon Mastery
Weapon Mastery
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
Fist
E
E
E
D
D
D
Sword
A
A
A
A
A
S
Spear
C
C
C
C
C
C
Bow
D
D
D
D
D
D
Gun
E
E
E
E
E
E
Axe
A
A
A
A
A
S
Staff
E
E
E
E
E
E
Warrior (Female)
Since those with the potential to become female warriors are rare, the qualified few are adopted by a master and spend their lives training under them. Their Masters are usually retired female warriors. The students are called the Liebe, and they are taught battle techniques and methods of survival.
Being the game's basic foot-soldier, Female Fighters will be some of your main attackers early on. What separates them from Female Brawlers is both their high DEF Aptitude and options of Weapon Mastery, which makes them more dependable in close-range. Like the Female Brawler, however, they suffer from a low RES and will quickly fall to Magic-using characters or a powerful long-range barrage. They have a higher RES growth than their Male counterparts; but aren't as good with an Axe.
Tier
Name
How to Unlock
1
Warrior
Initial Class
2
Battler
Warrior (Female) level 5
3
Centurion
Warrior (Female) level 12
4
Champion
Warrior (Female) level 25
5
Hero
Warrior (Female) level 50
6
Cosmic Hero
Warrior (Female) level 100
Aptitudes
Aptitude
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
HP
100%
100%
100%
100%
100%
100%
SP
60%
60%
70%
70%
70%
80%
Attack
100%
100%
100%
100%
100%
100%
Defense
100%
100%
100%
100%
100%
100%
Int
60%
60%
60%
70%
70%
70%
Speed
80%
80%
90%
90%
90%
90%
Hit
80%
80%
80%
90%
90%
90%
Res
80%
80%
80%
80%
90%
90%
Stats
Stat
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
Move
5
5
5
5
6
6
Counter
1
1
1
2
2
2
Jump
15
16
17
18
19
20
Throw
4
4
4
4
4
4
HP
14
15
16
17
18
19
SP
6
6
7
7
8
8
Attack
11
12
12
13
13
14
Defense
8
8
9
9
10
10
Int
8
8
9
9
9
10
Speed
11
11
12
12
13
13
Hit
11
12
12
13
13
14
Res
8
9
9
9
10
10
Weapon Mastery
Weapon Mastery
Warrior
Battler
Centurion
Champion
Hero
Cosmic Hero
Fist
E
E
E
D
D
D
Sword
A
A
A
S
S
S
Spear
A
A
A
S
S
S
Bow
D
D
D
D
D
D
Gun
E
E
E
E
E
E
Axe
C
C
C
C
C
C
Staff
E
E
E
E
E
E
Healer (Male)
Unusual for demons, male healers don't like fighting and have no grudge against Celestia. It's sinful to heal the wounds of those who were injured in battle, so the healers' teachings require them to wear barbed robes. Historical records hint that they knew about spiritual elements long before scientific proof.
Male Healers are an offensively-geared version of the original Healer, having a (slightly) lower RES Growth than their Female counterparts, but having higher ATK/INT/HIT/HP growth. Male Healers are at their best when they start combos; working in tandem with other close-range fighters or long-range attackers. Healers are also good classes to teach Magic to, as they usually aren't in a position to gain Levels and Mana. They are also a good class to gather the Bow Weapon Mastery needed to unlock the Archer with, as all other classes (Except for the Skull and original Healer) would have either a D or E in Bow Mastery at that time.
Tier
Name
How to Unlock
1
Cleric
Initial Class
2
Priest
Healer (Male) level 5
3
Bishop
Healer (Male) level 12
4
Sage
Healer (Male) level 25
5
Prophet
Healer (Male) level 50
6
Savior
Healer (Male) level 100
Aptitudes
Aptitude
Cleric
Priest
Bishop
Sage
Prophet
Savior
HP
70%
70%
80%
80%
90%
90%
SP
100%
100%
100%
100%
100%
100%
Attack
80%
80%
80%
90%
90%
100%
Defense
60%
60%
70%
70%
70%
80%
Int
100%
100%
100%
100%
100%
100%
Speed
70%
70%
80%
80%
80%
90%
Hit
80%
80%
90%
90%
90%
100%
Res
100%
100%
100%
100%
100%
100%
Stats
Stat
Cleric
Priest
Bishop
Sage
Prophet
Savior
Move
4
4
4
5
5
5
Counter
0
0
0
0
0
1
Jump
12
13
14
15
16
17
Throw
3
3
3
3
3
3
HP
12
13
13
14
14
15
SP
12
12
13
13
14
15
Attack
10
11
11
12
12
13
Defense
4
4
5
5
6
6
Int
12
13
14
15
16
17
Speed
10
10
11
11
12
12
Hit
11
11
12
12
13
13
Res
11
12
13
14
15
16
Weapon Mastery
Weapon Mastery
Cleric
Priest
Bishop
Sage
Prophet
Savior
Fist
E
E
E
D
D
D
Sword
E
E
D
D
D
D
Spear
E
E
D
D
D
D
Bow
B
B
B
B
B
B
Gun
D
D
D
D
D
D
Axe
E
E
E
E
E
E
Staff
S
S
S
S
S
S
Healer (Female)
It it said that female healers are fallen angels from Celestia who spread healing magic. Different from a male healer, they believe healing a wounded comrade is a necessity. For that reason, they are committed to developing their skills. Their school of magic has famous alumni, such as Serra Winguard.
Healers are frail, with low DEF and HP. Their High RES not only allows them to heal wounded soldiers, but also makes them great against Magic-using enemies. They have lower offensive capabilities than their Male Counterparts, but their higher RES growth makes them best at their job. Healers are also good classes to teach Magic to, as they usually aren't in a position to gain Levels and Mana.
Tier
Name
How to Unlock
1
Cleric
Initial Class
2
Priest
Healer (Female) level 5
3
Bishop
Healer (Female) level 12
4
Sage
Healer (Female) level 25
5
Prophet
Healer (Female) level 50
6
Savior
Healer (Female) level 100
Aptitudes
Aptitude
Cleric
Priest
Bishop
Sage
Prophet
Savior
HP
80%
80%
90%
90%
100%
100%
SP
100%
100%
100%
100%
100%
100%
Attack
70%
70%
70%
80%
80%
90%
Def
70%
70%
80%
80%
80%
90%
Int
100%
100%
100%
100%
100%
100%
Speed
80%
80%
90%
90%
90%
100%
Hit
70%
70%
80%
80%
80%
90%
Res
100%
100%
100%
100%
100%
100%
Stats
Stat
Cleric
Priest
Bishop
Sage
Prophet
Savior
Move
4
4
4
5
5
5
Counter
0
0
0
0
0
1
Jump
12
13
14
15
16
17
Throw
3
3
3
3
3
3
HP
13
14
14
15
15
16
SP
12
13
13
14
14
15
Attack
9
10
10
11
11
12
Defense
5
5
6
6
7
7
Int
12
13
14
15
16
17
Speed
11
11
12
12
13
13
Hit
10
10
11
11
12
12
Res
11
12
13
14
15
16
Weapon Mastery
Weapon Mastery
Cleric
Priest
Bishop
Sage
Prophet
Savior
Fist
E
E
E
D
D
D
Sword
E
E
D
D
D
D
Spear
E
E
D
D
D
D
Bow
B
B
B
B
B
B
Gun
D
D
D
D
D
D
Axe
E
E
E
E
E
E
Staff
S
S
S
S
S
S
Skull
Strong spiritual power is required to use magic, and the skulls' unique costume is designed to strengthen their concentration. Their strange cry is a sign of their trance-like state, and it shows that their concentration is at its peak. At times, this concentration power can reach higher than 200 Polga.
Skulls are best at long-range; firing elemental spells at enemies rather than physically attacking them. What type of magic a Skull has depends on their clothing color. Green Skulls use Wind, Red Skulls use Fire, Blue Skulls use Ice, and Star Skulls use Star magic. The final tier of Skull is the strongest, as they gain access to the first four levels of all spells, in exchange for never learning the ultimate versions of said spells. (Unless they learn them VIA Reincarnation)
Tier
Name
How to Unlock
1
Red Skull
Initial Class
2
Green Skull
Initial Class
3
Blue Skull
Initial Class
4
Star Skull
Red Skull level 5, Green Skull level 5 and Blue Skull level 5 (at the same time)
5
Prism Skull
Star Skull level 30
6
Galaxy Skull
Prism Skull level 50
Aptitudes
Aptitude
Red
Green
Blue
Star
Prism
Galaxy
HP
40%
40%
40%
50%
50%
50%
SP
100%
100%
100%
100%
100%
100%
Attack
50%
50%
50%
50%
60%
60%
Defense
40%
40%
40%
50%
50%
50%
Int
110%
110%
110%
110%
110%
110%
Speed
70%
70%
70%
80%
80%
80%
Hit
80%
80%
80%
90%
90%
90%
Res
110%
110%
110%
110%
110%
110%
Stats
Stat
Red
Green
Blue
Star
Prism
Galaxy
Move
4
4
4
4
5
5
Counter
0
0
0
0
0
0
Jump
12
12
12
13
15
17
Throw
5
5
5
5
5
5
HP
9
9
9
10
11
12
SP
13
13
13
14
15
16
Attack
6
6
6
7
7
8
Defense
3
3
3
3
4
4
Int
13
13
13
14
15
16
Speed
10
10
10
11
11
12
Hit
9
9
9
10
10
11
Res
13
13
13
14
16
18
Weapon Mastery
Weapon Mastery
Red
Green
Blue
Star
Prism
Galaxy
Fist
E
E
E
E
E
E
Sword
E
E
E
E
E
E
Spear
E
E
E
E
E
E
Bow
D
D
D
D
D
D
Gun
D
D
D
D
D
D
Axe
E
E
E
E
E
E
Staff
S
S
S
S
S
S
Mage
Magic is the term used to describe the power behind the "Laws of the Seven Spiritual Elements." This law was proposed by the father of Alchemy and Netherworld geology, Vryamid, who also created the Geo Effect. The title of mage, Troyra, comes for Troylab, which means "self-sacrifice."
Mages are best at long-range; firing elemental spells at enemies rather than physically attacking them. What type of magic a Mage has depends on their clothing color. Green Mages use Wind, Red Mages use Fire, Blue Mages use Ice, and Star Mages use Star magic. The final tier of Mage is the strongest, as they gain access to the first four levels of all spells, in exchange for never learning the ultimate versions of said spells. (Unless they learn them VIA Reincarnation)
Tier
Name
How to Unlock
1
Red Mage
Initial Class
2
Green Mage
Initial Class
3
Blue Mage
Initial Class
4
Star Mage
Red Mage level 5, Green Mage level 5 and Blue Mage level 5 (at the same time)
5
Prism Mage
Star Mage level 30
6
Galaxy Mage
Prism Mage level 50
Aptitudes
Aptitude
Red
Green
Blue
Star
Prism
Galaxy
HP
40%
40%
40%
50%
50%
50%
SP
100%
100%
100%
100%
100%
100%
Attack
50%
50%
50%
50%
60%
60%
Defense
40%
40%
40%
50%
50%
50%
Int
110%
110%
110%
110%
110%
110%
Speed
80%
80%
80%
90%
90%
90%
Hit
70%
70%
70%
80%
80%
80%
Res
110%
110%
110%
110%
110%
110%
Stats
Stat
Red Mage
Green
Blue
Star
Prism
Galaxy
Move
4
4
4
4
5
5
Counter
0
0
0
0
0
0
Jump
12
12
12
13
15
17
Throw
5
5
5
5
5
5
HP
9
9
9
10
11
12
SP
13
13
13
14
15
16
Attack
6
6
6
7
7
8
Defense
3
3
3
3
4
4
Int
13
13
13
14
15
16
Speed
10
10
10
11
11
12
Hit
9
9
9
10
10
11
Res
12
12
12
14
16
18
Weapon Mastery
Weapon Mastery
Red
Green
Blue
Star
Prism
Galaxy
Fist
E
E
E
E
E
E
Sword
E
E
E
E
E
E
Spear
E
E
E
E
E
E
Bow
D
D
D
D
D
D
Gun
D
D
D
D
D
D
Axe
E
E
E
E
E
E
Staff
S
S
S
S
S
S
Thief
Stealing is officially recognized as an advance technique. The Thieves' Guild is the largest organization of the Netherworld. Thieves will steal anything by request, and anyone can join the Thieves' Guild as long as they have the skill. The most legendary of them all is known as the "King of Thieves".
Thieves are the games weakest characters, with low stats, weak Aptitudes, and horrible Weapon Mastery. (Though Armsmasters assist in Mastery growth) Thieves have the highest Steal rating, being able to properly utilize Hands to take items from enemies. Thieves' Steal rating is 99%, compared to other classes' 50%. Rogues are the only character class with the ability to steal stats, with the exception of Thursday. Thieves' downsides are their low stat growth. This sort of them makes them bad at their job, as they have to be near the enemy (and thus vulnerable) to actually steal the items. To make the most of a Thief, increase their HIT, hoard plenty of Hand items, give them your best Accessories/Weapons, and keep a strong character nearby them at all times in order to make sure they are kept alive.
Tier
Name
How to Unlock
1
Rogue
Warrior level 5 and Martial Artist level 5 (both must exist at the same time)
2
Thief
Rogue level 6
3
Bandit
Rogue level 14
4
Prowler
Rogue level 30
5
Raider
Rogue level 60
6
Space Pirate
Rogue level 120
Aptitudes
Aptitude
Rogue
Thief
Bandit
Prowler
Raider
Space Pirate
HP
60%
60%
70%
70%
70%
70%
SP
50%
50%
50%
60%
60%
60%
Attack
60%
70%
70%
70%
70%
70%
Defense
40%
40%
50%
50%
50%
60%
Int
60%
60%
60%
70%
70%
70%
Speed
100%
100%
100%
100%
100%
100%
Hit
100%
100%
100%
100%
100%
100%
Res
50%
50%
50%
50%
60%
60%
Stats
Stat
Rogue
Thief
Bandit
Prowler
Raider
Space Pirate
Move
5
5
5
5
5
6
Counter
0
0
0
0
0
0
Jump
20
21
22
23
24
25
Throw
6
6
6
6
6
6
HP
9
10
10
11
11
12
SP
4
5
5
5
6
6
Attack
7
7
8
8
8
9
Defense
3
3
4
4
4
5
Int
7
7
8
8
8
9
Speed
9
9
10
10
11
11
Hit
9
10
10
11
11
12
Res
3
3
4
4
5
5
Weapon Mastery
Weapon Mastery
Rogue
Thief
Bandit
Prowler
Raider
Space Pirate
Fist
E
E
E
D
D
D
Sword
D
D
D
D
D
D
Spear
E
E
E
E
E
D
Bow
E
D
D
D
D
D
Gun
D
D
C
C
C
C
Axe
E
E
E
E
E
E
Staff
E
E
E
E
D
D
Archer
Archers come from the all-female society of Badre, an ice mountain village. They have unique social system led by the Sevria. Archers can listen to the wind and deduce its strength and direction. Children are born from the roots of the large tree at the center of the village. They only like to use Bow and arrows.
Archers, true to their name, are the game's best Bow-users; thus keeping both their ATK and HIT stats up important. Their low HP also makes them rather frail. Higher tiers of the Archer eventually become decent with Gun weapons, increasing their long-range options somewhat. Archers will not be your strongest soldiers, but will be the ones to plug Status Ailments onto your enemies with the Bow's Special Attacks. Archers are best used as support attackers and combo-starters, as they will usually lack attacking power when fighting on their own.
Tier
Name
How to Unlock
1
Archer
Bow mastery level 3
2
Sniper
Archer level 6
3
Striker
Archer level 14
4
Valkyrie
Archer level 30
5
Ace Archer
Archer level 60
6
Freischutz
Archer level 120
Aptitudes
Aptitude
Archer
Sniper
Striker
Valkyrie
Ace Archer
Freischutz
HP
70%
70%
70%
80%
80%
80%
SP
70%
70%
80%
80%
80%
80%
Attack
100%
100%
100%
100%
100%
100%
Defense
70%
70%
80%
80%
80%
80%
Int
70%
70%
80%
80%
80%
80%
Speed
100%
100%
100%
100%
100%
100%
Hit
110%
110%
110%
110%
110%
110%
Res
70%
70%
70%
80%
80%
80%
Stats
Stat
Archer
Sniper
Striker
Valkyrie
Ace Archer
Freischutz
Move
4
4
4
5
5
5
Counter
0
0
0
0
1
1
Jump
15
15
16
16
17
17
Throw
3
3
3
3
3
3
HP
13
14
14
15
15
16
SP
7
7
8
8
9
9
Attack
11
12
12
13
13
14
Defense
7
7
8
8
9
9
Int
9
9
10
10
11
11
Speed
12
13
13
14
14
15
Hit
14
15
15
16
16
17
Res
8
8
9
9
9
10
Weapon Mastery
Weapon Master
Archer
Sniper
Striker
Valkyrie
Ace Archer
Freischutz
Fist
E
E
E
E
E
E
Sword
E
E
D
D
D
D
Spear
D
D
D
D
D
D
Bow
S
S
S
S
S
S
Gun
D
D
D
D
C
C
Axe
E
E
E
D
D
D
Staff
D
D
D
D
D
D
Scout (Strider)
Scouts have the ultimate power in a way, since they can control terrain. Most of the Netherworld's residents look down on them. They have child-like curiosity and speak in a dialect unique to their underground cave villages. No one is as skilled in guns as they are.
In terms of statistics, Striders should be treated like Gun-toting variations of the Archer; low HP and DEF. Striders are actually useful in the Item World; where their unique powers range from transforming Geo Panel arrangements to teleportation. They also have a rather high RES Aptitude, so stacking them with Orbs is a good defensive option. Scouts also possess the only real-time skill in the game, Dark Cannon.
Tier
Name
How to Unlock
1
Scout
Warrior level 5 and Martial Artist level 5 (both must exist at the same time)
2
Surveyor
Scout level 6
3
Ranger
Scout level 14
4
Strider
Scout level 30
5
Geo Master
Scout level 60
6
Lord
Scout level 120
Aptitudes
Aptitude
Scout
Surveyor
Ranger
Strider
Geo Master
Lord
HP
90%
90%
100%
100%
100%
100%
SP
60%
60%
70%
70%
80%
80%
Attack
80%
80%
90%
90%
100%
100%
Defense
70%
70%
80%
80%
90%
90%
Int
80%
80%
80%
90%
90%
90%
Speed
100%
100%
100%
100%
100%
100%
Hit
110%
110%
110%
110%
110%
110%
Res
80%
80%
80%
80%
90%
90%
Stats
Stat
Scout
Surveyor
Ranger
Strider
Geo Master
Lord
Move
6
6
6
6
6
6
Counter
1
1
2
2
2
2
Jump
25
26
27
28
29
30
Throw
5
5
5
5
5
5
HP
13
14
14
15
15
16
SP
7
8
8
9
9
10
Attack
10
10
11
11
12
12
Defense
5
5
6
6
7
7
Int
8
9
9
10
10
11
Speed
12
12
13
13
14
14
Hit
15
16
16
17
17
18
Res
7
7
8
8
9
9
Weapon Mastery
Weapon Mastery
Scout
Surveyor
Ranger
Strider
Geo Master
Lord
Fist
D
D
D
D
D
D
Sword
D
D
D
C
C
C
Spear
C
C
C
C
B
B
Bow
D
D
D
D
D
D
Gun
A
A
A
A
A
S
Axe
C
C
C
C
C
C
Staff
D
D
C
C
C
C
Ronin(Samurai)
As sworn guardians, the ronin have protected Netherworld holy land for centuries. Since those holy lands were lost in a great cataclysm, many ronin have become professional swordsmen. Though no longer guardians, their purity and pride remain strong in their hearts. Their beliefs are called "Bushido."
Ronin act as improved versions of the Male and Female Fighter, being the game's second-best physically powerful class. With a wide array of weapons to choose from and a high ATK stat, Ronin can destroy pretty much anything that comes their way. As with most front-line fighters, they have low defenses against magic and long-range attacks. Ronin also have a rather low HIT growth, hampering their accuracy even further if given an Axe. Have a pair of Glasses on hand for them.
Tier
Name
How to Unlock
1
Ronin
Female Martial Artist and Female Warrior with levels adding to 20
2
Samurai
Ronin Level 7
3
Bushi
Level 18
4
Kengo
Level 37
5
Blademaster
Level 75
6
Shogun
Level 150
Aptitudes
Aptitude
Ronin
Samurai
Bushi
Kengo
Blademaster
Shogun
HP
100%
100%
100%
100%
100%
100%
SP
70%
70%
70%
80%
80%
80%
Attack
110%
110%
110%
110%
110%
110%
Defense
100%
100%
100%
100%
100%
100%
Int
70%
70%
80%
80%
80%
90%
Speed
100%
100%
100%
100%
100%
100%
Hit
100%
100%
100%
100%
100%
100%
Res
70%
70%
80%
80%
80%
80%
Stats
Stat
Ronin
Samurai
Bushi
Kengo
Blademaster
Shogun
Move
5
5
5
5
6
6
Counter
2
2
2
3
3
3
Jump
20
21
22
23
36
40
Throw
4
4
4
4
4
4
HP
16
17
17
18
18
19
SP
7
7
8
8
9
9
Attack
14
15
15
16
16
17
Defense
7
7
8
8
9
9
Int
8
9
9
10
10
11
Speed
11
12
12
13
13
14
Hit
14
15
15
16
16
17
Res
9
9
9
10
10
11
Weapon Mastery
Weapon Mastery
Ronin
Samurai
Bushi
Kengo
Blademaster
Shogun
Fist
D
D
D
D
D
D
Sword
S
S
S
S
S
S
Spear
S
S
S
S
S
S
Bow
C
C
C
C
C
C
Gun
E
E
E
E
E
E
Axe
S
S
S
S
S
S
Staff
E
E
E
E
D
D
Ninja
The ninja are apostles born from the darkness of the Netherworld. Originally assassins, their clan is the most feared by those in power. Under Krichevskoy's rule, they mended their evil ways, and today they are trusted as loyal bodyguards.
Ninjas are improved versions of the Brawler class, not only having a higher Attack growth, but also an extra Counter and high Speed. In fact, Ninjas have the ability to dodge any attack, even special attacks, as long as the attacker's level is less than 200% of the Ninja's level. This dodge adds 50% to the normal dodge chance. A Ninja's only weakness is their rather low HP and DEF, which renders them somewhat helpless against enemies with high HIT.
NOTE: On the PSP and DS versions of the game, be wary if you have Ally Effects turned OFF, as this sometimes causes Healing spells aimed at Ninjas to be calculated into their dodge parameters, making them useless.
Tier
Name
How to Unlock
1
Ninja
Male Martial Artist & Male Warrior with levels adding up to 20
2
Adept Ninja
Level 7 Ninja
3
Elite Ninja
Level 18
4
Shadow Ninja
Level 37
5
Master Ninja
Level 75
6
Shinobi
Level 150
Aptitudes
Aptitude
Ninja
Adept
Elite
Shadow
Master
Shinobi
HP
100%
100%
100%
100%
100%
100%
SP
70%
70%
80%
80%
90%
90%
Attack
100%
100%
100%
100%
100%
100%
Defense
80%
80%
90%
90%
90%
100%
Int
80%
80%
80%
90%
90%
90%
Speed
110%
110%
110%
110%
110%
110%
Hit
100%
100%
100%
100%
100%
100%
Res
70%
70%
80%
80%
80%
90%
Stats
Stat
Ninja
Adept
Elite
Shadow
Master
Shinobi
Move
6
6
6
7
7
7
Counter
3
3
4
4
5
5
Jump
25
27
29
31
33
35
Throw
5
5
5
5
5
5
HP
15
16
16
17
17
18
SP
7
7
8
8
9
9
Attack
12
13
13
14
14
15
Defense
6
6
7
7
8
8
Int
9
10
10
11
11
12
Speed
18
19
20
21
22
23
Hit
13
14
14
15
15
16
Res
8
8
8
9
9
10
Weapon Mastery
Weapon Mastery
Ninja
Adept
Elite
Shadow
Master
Shinobi
Fist
S
S
S
S
S
S
Sword
B
B
B
B
B
B
Spear
C
C
C
C
C
B
Bow
D
D
D
D
C
C
Gun
E
E
E
E
E
E
Axe
A
A
A
A
A
S
Staff
E
E
E
E
D
D
Rune Knight
Only one demon in a hundred can become a rune knight, a special breed of soldier capable of wielding both magic and swords. It's said that they can see the future using a power called "Zone". Although they are demons, they have a strong sense of loyalty and will die if they break a sword oath.
Rune Knights (Also called Magic Knights in recent games) are a jack-of-all-trades character focusing on ATK and INT. Since they specialize in two stats, their status growth is somewhat lacking next to a class with a singular specialty, such as the Healer. To make up for this lackluster development, Knights have an ability no other class has: The ability to cast a spell at the same time one performs a normal attack. The spell is chosen regardless of the enemy's Elemental Resistances, and you still pay the SP required to cast the spell. When creating a Knight, upon distributing all Bonus points, the element that the Knight is resistant to (+50%) is usually the element they will use when activating this unique ability. The rest of a Knights stats are rather balanced, making this class the most customizable, if not the strongest.
Tier
Name
How to Unlock
1
Knight
Level 10 Mage & Level 10 Female Warrior
2
Vanquisher
Level 7 Knight
3
Rune Knight
Level 18
4
Chaos Knight
Level 37
5
High Knight
Level 75
6
Space Knight
Level 150
Aptitudes
Aptitude
Knight
Vanquisher
Rune Knight
Chaos Knight
High Knight
Space Knight
HP
80%
80%
80%
90%
90%
90%
SP
90%
90%
90%
100%
100%
100%
Attack
90%
90%
90%
90%
90%
100%
Defense
60%
60%
60%
60%
70%
70%
Int
90%
90%
90%
90%
100%
100%
Speed
70%
70%
80%
80%
90%
90%
Hit
80%
80%
80%
90%
90%
90%
Res
90%
90%
90%
90%
100%
100%
Stats
Stat
Knight
Vanquisher
Rune Knight
Chaos Knight
High Knight
Space Knight
Move
4
4
4
4
4
4
Counter
0
0
1
1
1
1
Jump
15
15
16
16
17
17
Throw
4
4
4
4
4
4
HP
14
14
15
15
16
16
SP
10
11
11
12
12
13
Attack
10
11
11
12
12
13
Defense
6
6
7
7
8
8
Int
11
12
12
13
13
14
Speed
8
8
9
9
10
10
Hit
9
9
10
10
11
11
Res
10
11
11
12
12
13
Weapon Mastery
Weapon Mastery
Knight
Vanquisher
Rune Knight
Chaos Knight
High Knight
Space Knight
Fist
D
D
D
D
D
D
Sword
B
B
B
B
B
B
Spear
D
D
D
D
D
C
Bow
D
D
D
D
D
C
Gun
E
E
E
E
E
E
Axe
C
C
C
C
C
C
Staff
B
B
B
B
B
B
EDF Soldier
The EDF Soldiers protect the Earth with their mighty technology. EDF Soldiers are almost as popular with Earth children as Defenders of the Earth. Their skill with axes and guns is matched by their skill in hand-to-hand combat. Since science beat out magic on Earth, many soldier can't use a staff.
EDF Soldiers act as a combination of the Warrior and Archer classes, good both at close-range and at long-range. EDF Soldiers have high HP and DEF, making them extremely sturdy against physically powerful enemies. However, they have an extremely low RES Aptitude, making them weak against Magic. They have the game's highest HIT Aptitude, making them the best with a Gun in their hands.
Tier
Name
How to Unlock
1
Recruit
Any character with rank 30+ in Gun Mastery
2
Officer
EDF Soldier level 10
3
Cyborg
EDF Soldier level 24
4
Psi-Soldier
EDF Soldier level 50
5
Space Police
EDF Soldier level 100
6
Space Marine
EDF Soldier level 200
Aptitudes
Aptitude
Recruit
Officer
Cyborg
Psi-Soldier
Space Police
Space Marine
HP
110%
110%
110%
110%
110%
110%
SP
80%
80%
80%
90%
90%
90%
Attack
100%
100%
100%
100%
100%
100%
Defense
110%
110%
110%
110%
110%
110%
Int
80%
80%
90%
90%
90%
90%
Speed
100%
100%
100%
100%
100%
100%
Hit
120%
120%
120%
120%
120%
120%
Res
60%
60%
60%
70%
70%
70%
Stats
Stat
Recruit
Officer
Cyborg
Psi-Soldier
Space Police
Space Marine
Move
4
4
4
5
5
5
Counter
1
2
2
2
3
3
Jump
12
13
14
15
16
17
Throw
5
5
5
5
5
5
HP
19
20
20
21
21
22
SP
2
3
3
4
4
5
Attack
14
14
15
15
16
16
Defense
10
10
11
11
12
12
Int
6
7
7
8
8
9
Speed
9
9
10
10
11
11
Hit
15
16
16
17
17
18
Res
7
7
8
8
9
9
Weapon Mastery
Weapon Mastery
Recruit
Officer
Cyborg
Psi-Soldier
Space Police
Space Marine
Fist
A
A
A
A
A
S
Sword
D
D
D
D
D
D
Spear
D
D
D
D
D
D
Bow
E
D
D
D
D
D
Gun
S
S
S
S
S
S
Axe
A
A
A
A
A
S
Staff
E
E
E
E
E
E
Celestial Host
The celestial host is comprised of angels who have displayed great skill in battle. They excel in both offense and defense, and their rank and wingspan are determined by their spiritual power. They believe in absolute righteousness of the angels, and they eliminate all who oppose them. They can be stubborn.
Angels act as an improved version of the Rune Knight Class, with balanced stats and inherent Magic spells. While Angels lack the Rune Knight's "double-attack" ability, they have superb Weapon Mastery; able to use any weapon except for the Gun properly. Angels also make proper Healers as well, increasing their survivability rate. While Angels have no inherent weaknesses, they have no overwhelming strengths aside from their healing ability.
Tier
Name
How to Unlock
1
Angel
An Archer, a Priest (female), and a Rune Knight level 100 simultaneously.
2
Angel Cadet
Celestial Host level 10
3
Angel Soldier
Celestial Host level 24
4
Crusader
Celestial Host level 50
5
Avenger
Celestial Host level 100
6
Paladin
Celestial Host level 200
Aptitudes
Aptitude
Angel
Angel Cadet
Angel Soldier
Crusader
Avenger
Paladin
HP
100%
100%
100%
100%
100%
100%
SP
100%
100%
100%
100%
100%
100%
Attack
100%
100%
100%
100%
100%
100%
Defense
100%
100%
100%
100%
100%
100%
Int
100%
100%
100%
100%
100%
100%
Speed
100%
100%
100%
100%
100%
100%
Hit
100%
100%
100%
100%
100%
100%
Res
110%
110%
110%
110%
110%
110%
Stats
Stat
Angel
Angel Cadet
Angel Soldier
Crusader
Avenger
Paladin
Move
5
5
5
6
6
6
Counter
1
1
2
2
2
2
Jump
15
16
17
18
19
20
Throw
5
5
5
5
5
5
HP
18
19
19
20
20
21
SP
11
12
12
13
13
14
Attack
13
14
14
15
15
16
Defense
9
9
10
10
11
11
Int
12
13
13
14
14
15
Speed
11
11
12
12
13
13
Hit
11
11
12
12
13
13
Res
14
15
15
16
16
17
Weapon Mastery
Weapon Mastery
Angel
Angel Cadet
Angel Soldier
Crusader
Avenger
Paladin
Fist
D
C
C
C
C
C
Sword
A
A
A
A
A
A
Spear
A
A
A
A
A
A
Bow
A
A
A
A
A
A
Gun
E
E
E
E
E
E
Axe
B
B
B
B
B
B
Staff
A
A
A
A
A
A
Majin
A demon cannot train to be a majin, as they are born with a strong body, fearful strength and a ruthless mind. They are regarded by the Dark Assembly as a rare resource. Majin enjoy a good fight more than anything and think that the weak have no right to exist.
Majin are the strongest units in the game. Up to 120% Aptitudes in all stats, high stat growth, and the best Weapon Mastery. Majin are the game's best unit, hands down. Majin can cover all roles perfectly and can do it better than everyone else. (Though they will still need to be taught Elemental and Healing Magic separately)
The Majin's only weaknesses are their high Creation costs and the level quotas needed to advance through their tiers.
Tier
Name
How to Unlock
1
Majin
Warrior (male), Martial Artist (male), Thief, Ninja, Strider all at level 200 (at the same time)