From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Box artwork for Kaizou Choujin Shubibinman Zero.
Box artwork for Kaizou Choujin Shubibinman Zero.
Kaizou Choujin Shubibinman Zero
Developer(s)Masaya
Publisher(s)NCS
Year released1997
System(s)Satellaview, SNES
Preceded byKaizou Choujin Shubibinman 3: Ikai no Princess
SeriesKaizou Choujin Shubibinman
Genre(s)Action
ModesSingle player
LinksKaizou Choujin Shubibinman Zero ChannelSearchSearch

Kaizou Choujin Shubibinman Zero (改造町人シュビビンマン零? lit. Remodeling townsman Shubibinman Zero) is a 1997 game for the Satellaview addon for the Super Famicom. It is a side-scrolling beat-'em-up developed by Masaya and published by NCS. It is the fourth and final game in Kaizou Choujin Shubibinman series, and the first on the SFC. The previous entries in the series were for the PC Engine.

Story[edit]

The game is not a direct sequel to previous Shubibinman games, and instead features two new protagonists: Raita and Azuki.

Gameplay[edit]

It is a side scrolling action game, where the player can make use of both fighting techniques and beam attacks. Players take control of either Raita or Azuki. Raita fights like a boxer, using physical attacks, and Azuki, fights with a sword and together they can use combo attacks. It features two player co-operative play.

Table of Contents

edit

Kaizou Choujin Shubibinman Zero/Table of Contents