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Finish Commands are special Commands that can be executed once the Command Gauge (located above the Command Deck) fills. To obtain new Finish Commands, fulfill the requirements listed while the designated Finish Command is equipped. Alternatively, if the Command Gauge fills with the use of certain Commands, the player character may enter a Command Style, all of which have Finish Commands of their own after which the Command Styles are named.

Command Level Description Requirements From Terra Ventus Aqua
Finish 1 Smite foes with a powerful jumping attack. Initial N/A Yes No No
Finish 1 Punish foes with a flurry of quick attacks. Initial N/A No Yes No
Finish 1 Launch orbs of magic upward and knock surrounding enemies into the air. Initial N/A No No Yes
Heat Slash 1 2 Frizzle foes with a fiery spin attack. Enter the Firestorm Command Style eight times. Finish Yes Yes Yes
Heat Slash 2 3 Cloak yourself in fire and perform a jumping attack, then press Cross button at the right time to follow with a spin attack. Enter the Firestorm Command Style twelve times. Heat Slash 1 No No Yes
Rising Rock 1 2 Bring enemies down with a spin attack and jumping attack. Obtain 2000 CP (from the Command Board or by simply using Commands). Finish Yes No No
Rising Rock 2 3 Smite enemies with a spin attack and jumping attack, after which boulders burst from the ground and knock foes into the air. Obtain 4200 CP. Rising Rock 1 Yes No No
Dark Star 1 4 Smite enemies with spin and jumping attacks, then end by sending a meteor crashing down upon them. Blinds and stuns foes. Defeat 420 enemies. Rising Rock 2 Yes No No
Dark Star 2 5 Smite enemies with a spin attack and jumping attack, then end by raining meteors down upon them. Blinds and stuns foes. Defeat 550 enemies. Dark Star 1 Yes No No
Air Flair 1 2 Knock enemies into the air with a flurry of wind-powered attacks. Stuns some foes. Obtain 2000 CP. Finish No Yes No
Air Flair 2 3 Knock enemies into the air with a flurry of wind-powered attacks and a spin attack. Stuns some foes. Obtain 4000 CP. Air Flair 1 No Yes No
Air Flair 3 4 Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Stuns some foes. Take 4500 steps. Air Flair 2 No Yes No
Air Flair 4 5 Punish foes with a flurry of wind-powered attacks, then mop up with several spin attacks. Always stuns enemies. Take 7000 steps. Air Flair 3 No Yes No
Magic Pulse 1 2 Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes. Obtain 2000 CP. Finish No No Yes
Magic Pulse 2 3 Launch orbs of magic upward, confusing or freezing some foes. Obtain 3800 CP. Magic Pulse 1 No No Yes
Magic Pulse 3 4 Launch orbs of magic upward which confuse, freeze, or bind some foes. Defeat 350 enemies. Magic Pulse 2 No No Yes
Magic Pulse 4 5 Press Cross button at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects. Defeat 500 enemies. Magic Pulse 3 No No Yes
Gold Rush 2 Perform a leaping strike that sometimes causes enemies to drop munny. Obtain 1000 munny. Finish Yes Yes Yes
Ramuh's Judgment 3 Cloak yourself in lightning and perform a flurry of quick attacks, then press Cross button at the right time to follow with a jumping attack. Enter the Thunderbolt Command Style twelve times. Rising Rock 1/Air Flair 1/Magic Pulse 1 Yes Yes Yes
Twisted Hours 3 Press Cross button at the right times to throw the Keyblade at the enemy repeatedly. Inflicts Stop and Slow on some foes. Take 7000 steps. Rising Rock 1/Air Flair 1/Magic Pulse 1 Yes Yes Yes
Surprise! 1 3 Focus your power and then unleash a jumping attack. Press the button shown and you will earn prizes. Obtain 1400 munny. Gold Rush Yes Yes Yes
Surprise! 2 4 Focus your power and then unleash a jumping attack. Press all three of the buttons shown to earn lots of prizes. Obtain 5200 munny. Surprise! 1/Twisted Hours Yes Yes Yes
Heal Strike 4 Press Cross button at the right times for a series of charging and spin attacks. The spin attacks restore your HP. Survive lethal damage with Once More or Second Chance five times. Rising Rock 2/Air Flair 2/Magic Pulse 2 Yes Yes Yes
Random End 4 Press Cross button at the right times to cause negative status effects with Keyblade throws and charging and jumping attacks. Take 8000 steps. Twisted Hours Yes No No
Explosion 5 Smite enemies with a powerful jumping attack that causes a massive explosion and always stuns enemies caught in the blast. Obtain 6400 CP. Dark Star 1/Air Flair 3/Magic Pulse 3 Yes Yes Yes
Celebration 5 Finish with a stroke of luck that brings tons of munny and prizes raining down. Obtain 7000 munny. Surprise! 2 No Yes No
Ice Burst 5 Perform a spinning attack, the follow with a series of Blizzard blasts. Enter the Diamond Dust Command Style fifteen times. Magic Pulse 3 No No Yes
Demolition 6 Rain meteors down on enemies and trigger explosions. Use Neutral lstick to move the marker along the ground and direct the meteor strikes. Obtain 10000 CP. Dark Star 2 Yes No No
Stratosphere 6 Press the right button for whirlwind boosts that bring you crashing down on foes. Finish with a dive that triggers a devastating storm. Defeat 800 enemies. Air Flair 4 No Yes No
Teleport Strike 6 Generate several magic orbs, then press the buttons shown to launch them toward enemies as you teleport from orb to orb. Defeat 800 enemies. Magic Pulse 4 No No Yes