Beginner[edit]
Regained Memory: You recover your true power by recovering your lost memory.
Obtained after completing Maha's quests in the Silent Crusade.
- Level 1: Level 1: Permanently increases ATT 10, DEF 300, Speed 10, Critical Rate: 5%, Damage 5% increases when attacking a boss monster
First Job[edit]
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Level | MP Cost | Damage |
---|---|---|
Add 1 per 6 levels |
Add 5% per level | |
1 | 2 | 205% |
2 | 2 | 210% |
3 | 2 | 215% |
4 | 2 | 220% |
5 | 2 | 225% |
6 | 3 | 230% |
7 | 3 | 235% |
8 | 3 | 240% |
9 | 3 | 245% |
10 | 3 | 250% |
11 | 3 | 255% |
12 | 4 | 260% |
13 | 4 | 265% |
14 | 4 | 270% |
15 | 4 | 275% |
16 | 4 | 280% |
17 | 4 | 285% |
18 | 5 | 290% |
19 | 5 | 295% |
20 | 5 | 300% |
"Gain increased ATT, DEF, and Speed for every 10 Combo Count."
Requires Level 1 Double Swing
Level | Stance | Weapon Attack | Weapon and Magic Defense | Speed | Stance | Max Stacks |
---|---|---|---|---|---|---|
Add 2% per level |
No change |
No change |
No change |
No change |
Add 1 per level | |
1 | +12% | +3 | +20 | +3 | +2% | 1 |
2 | +14% | +3 | +20 | +3 | +2% | 2 |
3 | +16% | +3 | +20 | +3 | +2% | 3 |
4 | +18% | +3 | +20 | +3 | +2% | 4 |
5 | +20% | +3 | +20 | +3 | +2% | 5 |
6 | +22% | +3 | +20 | +3 | +2% | 6 |
7 | +24% | +3 | +20 | +3 | +2% | 7 |
8 | +26% | +3 | +20 | +3 | +2% | 8 |
9 | +28% | +3 | +20 | +3 | +2% | 9 |
10 | +30% | +3 | +20 | +3 | +2% | 10 |
"Press a direction key twice to quickly move a short distance. Additionally has a passive effect which permanently increases the movement speed and the supremum of maximum movement speed.
[Command : → + → (or ← + ←)]"
Requires Level 1 Double Swing
Level | MP Cost | Movement Speed | Max Movement Speed |
---|---|---|---|
Add 1 per level |
Add 3 per level |
Add 4 per level | |
1 | 1 | +3 | +4 |
2 | 2 | +6 | +8 |
3 | 3 | +9 | +12 |
4 | 4 | +12 | +16 |
5 | 5 | +15 | +20 |
"Increases the attack speed of your weapon. Must have a polearm equipped."
Requires Level 5 Combat Step.
Level | MP Cost | Duration |
---|---|---|
Subtract 1 per level |
Add 10 seconds per level | |
1 | 30 | 10 sec |
2 | 29 | 20 sec |
3 | 28 | 30 sec |
4 | 27 | 40 sec |
5 | 26 | 50 sec |
6 | 25 | 60 sec |
7 | 24 | 70 sec |
8 | 23 | 80 sec |
9 | 22 | 90 sec |
10 | 21 | 100 sec |
11 | 20 | 110 sec |
12 | 19 | 120 sec |
13 | 18 | 130 sec |
14 | 17 | 140 sec |
15 | 16 | 150 sec |
16 | 15 | 160 sec |
17 | 14 | 170 sec |
18 | 13 | 180 sec |
19 | 12 | 190 sec |
20 | 11 | 200 sec |
"Uses the polearm to fire a burst of energy at enemies in front of you.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"
Requires Level 1 Combo Ability
Level | Combo Count Cost | Damage | Max Enemies Hit |
---|---|---|---|
No change |
Add 15% per level |
No change | |
1 | 15 | 414% | 8 |
2 | 15 | 428% | 8 |
3 | 15 | 442% | 8 |
4 | 15 | 456% | 8 |
5 | 15 | 470% | 8 |
6 | 15 | 484% | 8 |
7 | 15 | 498% | 8 |
8 | 15 | 512% | 8 |
9 | 15 | 526% | 8 |
10 | 15 | 540% | 8 |
Second Job[edit]
"Press the attack key three times to deal a triple attack on up to 8 enemies."
Requires Level 20 Double Swing
Level | MP Cost | Damage |
---|---|---|
Add 1 per 6 levels |
Add 8% per level | |
1 | 5 | 448% |
2 | 5 | 456% |
3 | 5 | 464% |
4 | 5 | 472% |
5 | 5 | 480% |
6 | 6 | 488% |
7 | 6 | 496% |
8 | 6 | 504% |
9 | 6 | 512% |
10 | 6 | 520% |
11 | 6 | 528% |
12 | 7 | 536% |
13 | 7 | 544% |
14 | 7 | 552% |
15 | 7 | 560% |
16 | 7 | 568% |
17 | 7 | 576% |
18 | 8 | 584% |
19 | 8 | 592% |
20 | 8 | 600% |
"Increases the weapon mastery, accuracy, and speed of polearms."
Requires Level 3 Triple Swing
Level | Polearm Mastery | Accuracy | Attack Speed |
---|---|---|---|
Add 4% per level |
Add 12 per level |
No change | |
1 | +14% | +12 | +1 step |
2 | +18% | +24 | +1 step |
3 | +22% | +36 | +1 step |
4 | +26% | +48 | +1 step |
5 | +30% | +60 | +1 step |
6 | +34% | +72 | +1 step |
7 | +38% | +84 | +1 step |
8 | +42% | +96 | +1 step |
9 | +46% | +108 | +1 step |
10 | +50% | +120 | +1 step |
"Charge forward, pushing back enemies in your path. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : → + ← (or ← + →) + Attack Key]. It can also be put on a hotkey."
Level | MP Cost | Combo Count Cost | Damage | Damage | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|---|
Add 4 per 3 levels |
No change |
Add 10% per level |
Add 12% per level |
Add 1 per 2 levels |
Add 3% per level |
Add 1 per level | |
1 | 17 | 20 | 140% | 192% | 5 | 3% | 1 sec |
2 | 17 | 20 | 150% | 204% | 6 | 6% | 2 sec |
3 | 21 | 20 | 160% | 216% | 6 | 9% | 3 sec |
4 | 21 | 20 | 170% | 228% | 7 | 12% | 4 sec |
5 | 21 | 20 | 180% | 240% | 7 | 15% | 5 sec |
6 | 25 | 20 | 190% | 252% | 8 | 18% | 6 sec |
7 | 25 | 20 | 200% | 264% | 8 | 21% | 7 sec |
8 | 25 | 20 | 210% | 276% | 9 | 24% | 8 sec |
9 | 29 | 20 | 220% | 288% | 9 | 27% | 9 sec |
10 | 29 | 20 | 230% | 300% | 10 | 30% | 10 sec |
"Activates a buff that absorbs a portion of damage received as HP. Can only absorb up to 20% of your Max HP."
Requires Level 1 Combo Ability
Level | Combo Count Cost | HP Recovered | Duration |
---|---|---|---|
No change |
Add 1% per level |
Add 18 sec per level | |
1 | 30 | 1% | 78 sec |
2 | 30 | 2% | 96 sec |
3 | 30 | 3% | 114 sec |
4 | 30 | 4% | 132 sec |
5 | 30 | 5% | 150 sec |
6 | 30 | 6% | 168 sec |
7 | 30 | 7% | 186 sec |
8 | 30 | 8% | 204 sec |
9 | 30 | 9% | 222 sec |
10 | 30 | 10% | 240 sec |
"Temporarily enables Body Attacks on enemies. Attacked enemies may be Stunned for 5 seconds."
Level | MP Cost | Damage | Duration (seconds) | Stun Chance |
---|---|---|---|---|
Subtract 4 per level |
Add 80% per level |
Add 16 per level |
Add 4% per level | |
1 | 36 | 80% | 116 | 24% |
2 | 32 | 160% | 132 | 28% |
3 | 28 | 240% | 148 | 32% |
4 | 24 | 320% | 164 | 36% |
5 | 20 | 400% | 180 | 40% |
"Permanently increases damage and infuses your polearm with ice for a certain amount of time."
Level | Additional Damage | MP Cost | Duration (seconds) | Enemy Speed | Slow Duration |
---|---|---|---|---|---|
Add 3% per level |
Add 1 per level |
Add 20 per level |
Subtract 2 per level |
Add 5 per 3 levels | |
1 | +8% | 24 | 20 | -22 | 5 |
2 | +11% | 25 | 40 | -24 | 5 |
3 | +14% | 26 | 60 | -26 | 10 |
4 | +17% | 27 | 80 | -28 | 10 |
5 | +20% | 28 | 100 | -30 | 10 |
6 | +23% | 29 | 120 | -32 | 15 |
7 | +26% | 30 | 140 | -34 | 15 |
8 | +29% | 31 | 160 | -36 | 15 |
9 | +32% | 32 | 180 | -38 | 20 |
10 | +35% | 33 | 200 | -40 | 20 |
"Fires the condensed energy of the wolves to attack enemies in front of you twice.
[Command : ↓ + → (or ↓ + ←) + Attack Key]"
Requires Level 10 Combo Smash
Level | Combo Count Cost | Damage | Max Enemies Hit | Number of Attacks |
---|---|---|---|---|
No change |
Add 15% per level |
Add 2 per 5 levels |
No change | |
1 | 40 | 445% | 4 | 2 |
2 | 40 | 460% | 4 | 2 |
3 | 40 | 475% | 4 | 2 |
4 | 40 | 490% | 4 | 2 |
5 | 40 | 505% | 6 | 2 |
6 | 40 | 520% | 6 | 2 |
7 | 40 | 535% | 6 | 2 |
8 | 40 | 550% | 6 | 2 |
9 | 40 | 565% | 6 | 2 |
10 | 40 | 580% | 8 | 2 |
"Grants a chance to deal additional damage after an attack. Must have a polearm equipped."
Requires Level 3 Polearm Mastery
Level | Chance | Damage |
---|---|---|
Add 2% per level |
Add 5% per 2 levels | |
1 | 2% | 100% |
2 | 4% | 105% |
3 | 6% | 105% |
4 | 8% | 110% |
5 | 10% | 110% |
6 | 12% | 115% |
7 | 14% | 115% |
8 | 16% | 120% |
9 | 18% | 120% |
10 | 20% | 125% |
11 | 22% | 125% |
12 | 24% | 130% |
13 | 26% | 130% |
14 | 28% | 135% |
15 | 30% | 135% |
16 | 32% | 140% |
17 | 34% | 140% |
18 | 36% | 145% |
19 | 38% | 145% |
20 | 40% | 150% |
"Improves STR and DEX permanently through physical training."
Level | STR and DEX |
---|---|
Add 6 per level | |
1 | +6 |
2 | +12 |
3 | +18 |
4 | +24 |
5 | +30 |
Third Job[edit]
"Increases the damage of Double Swing, Triple Swing, and Combo Smash."
Requires Level 20 Full Swing
Level | MP Cost | Damage | Number of Attacks | MP Cost | Damage | Number of Attacks | Combo Smash's Damage |
---|---|---|---|---|---|---|---|
Add 3 per 4 levels |
Add 5% per level |
No change |
Add 3 per 4 levels |
Add 25% per level |
No change |
Add 4% per level | |
1 | 6 | 215% | 2 | 8 | 515% | 1 | +14% |
2 | 6 | 220% | 2 | 8 | 540% | 1 | +18% |
3 | 6 | 225% | 2 | 8 | 565% | 1 | +22% |
4 | 9 | 230% | 2 | 11 | 590% | 1 | +26% |
5 | 9 | 235% | 2 | 11 | 615% | 1 | +30% |
6 | 9 | 240%}} | 2 | 11 | 640% | 1 | +34% |
7 | 9 | 245% | 2 | 11 | 665% | | +38% | |
8 | 12 | 250% | 2 | 14 | 690%}} | 1 | +42% |
9 | 12 | 255% | 2 | 14 | 715% | 1 | +46% |
10 | 12 | 260% | 14 | 740% | 1 | +50% |
"Status Ailment Resistance Rate, Stance Rate, Crit Rate, and Max Crit Damage is increased. For every 10 combo counts Status Ailment Resistance Rate, Stance Rate, Crit Rate, Attack is additionally increased."
Requires Level 10 Combo Ability
Level | Abnormal Status Resistance | Stance | Critical Rate | Maximum Critical Damage | Abnormal Status Resistance | Stance | Critical Rate | Weapon Attack | Max Stacks |
---|---|---|---|---|---|---|---|---|---|
No change |
Add 3% per level |
Add 2% per level |
Add 2% per level |
No change |
No change |
Add 1% per 4 levels |
No change |
Add 1 per level | |
1 | +10% | +33% | +2% | +2% | +5% | +4% | +1% | +5 | 1 |
2 | +10% | +36% | +4% | +4% | +5% | +4% | +1% | +5 | 2 |
3 | +10% | +39% | +6% | +6% | +5% | +4% | +1% | +5 | 3 |
4 | +10% | +42% | +8% | +8% | +5% | +4% | +1% | +5 | 4 |
5 | +10% | +45% | +10% | +10% | +5% | +4% | +2% | +5 | 5 |
6 | +10% | +48% | +12% | +12% | +5% | +4% | +2% | +5 | 6 |
7 | +10% | +51% | +14% | +14% | +5% | +4% | +2% | +5 | 7 |
8 | +10% | +54% | +16% | +16% | +5% | +4% | +2% | +5 | 8 |
9 | +10% | +57% | +18% | +18% | +5% | +4% | +3% | +5 | 9 |
10 | +10% | +60% | +20% | +20% | +5% | +4% | +3% | +5 | 10 |
"Lifts multiples enemies in front of you into the air. Airborne enemies take more damage. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↓ + ↑ + Attack Key]. It can also be put on a hotkey."
Level | MP Cost | Combo Count Cost | Damage | Damage | Max Enemies Hit | Additional Damage |
---|---|---|---|---|---|---|
Add 1 per 2 levels |
No change |
Add 7% per level |
Add 10% per level |
No change |
Add 3% per level | |
1 | 15 | 20 | 267% | 330% | 8 | 43% |
2 | 16 | 20 | 274% | 340% | 8 | 46% |
3 | 16 | 20 | 281% | 350% | 8 | 49% |
4 | 17 | 20 | 288% | 360% | 8 | 52% |
5 | 17 | 20 | 295% | 370% | 8 | 55% |
6 | 18 | 20 | 302% | 380% | 8 | 58% |
7 | 18 | 20 | 309% | 390% | 8 | 61% |
8 | 19 | 20 | 316% | 400% | 8 | 64% |
9 | 19 | 20 | 323% | 410% | 8 | 67% |
10 | 20 | 20 | 330% | 420% | 8 | 70% |
11 | 20 | 20 | 337% | 430% | 8 | 73% |
12 | 21 | 20 | 344% | 440% | 8 | 76% |
13 | 21 | 20 | 351% | 450% | 8 | 79% |
14 | 22 | 20 | 358% | 460% | 8 | 82% |
15 | 22 | 20 | 365% | 470% | 8 | 85% |
16 | 23 | 20 | 372% | 480% | 8 | 88% |
17 | 23 | 20 | 379% | 490% | 8 | 91% |
18 | 24 | 20 | 386% | 500% | 8 | 94% |
19 | 24 | 20 | 393% | 510% | 8 | 97% |
20 | 25 | 20 | 400% | 520% | 8 | 100% |
"Temporarily increases ATT and DEF and allows you to knock-back enemies even when only a small amount of damage is dealt."
Level | MP Cost | Weapon Attack | Weapon and Magic Defense | Knock-back Damage Requirement | Duration |
---|---|---|---|---|---|
Subtract 3 per 2 levels |
Add 1 per level |
Add 10 per level |
Subtract 8% per 2 levels |
Add 5 sec per level | |
1 | 60 | +6 | +25 | -90% | 25 sec |
2 | 57 | +7 | +35 | -82% | 30 sec |
3 | 57 | +8 | +45 | -82% | 35 sec |
4 | 54 | +9 | +55 | -74% | 40 sec |
5 | 54 | +10 | +65 | -74% | 45 sec |
6 | 51 | +11 | +75 | -66% | 50 sec |
7 | 51 | +12 | +85 | -66% | 55 sec |
8 | 48 | +13 | +95 | -58% | 60 sec |
9 | 48 | +14 | +105 | -58% | 65 sec |
10 | 45 | +15 | +115 | -50% | 70 sec |
11 | 45 | +16 | +125 | -50% | 75 sec |
12 | 42 | +17 | +135 | -42% | 80 sec |
13 | 42 | +18 | +145 | -42% | 85 sec |
14 | 39 | +19 | +155 | -34% | 90 sec |
15 | 39 | +20 | +165 | -34% | 95 sec |
16 | 36 | +21 | +175 | -26% | 100 sec |
17 | 36 | +22 | +185 | -26% | 105 sec |
18 | 33 | +23 | +195 | -18% | 110 sec |
19 | 33 | +24 | +205 | -18% | 115 sec |
20 | 30 | +25 | +215 | -10% | 120 sec |
"Jump and spin to attack nearby enemies. Chance to stun. Combo Count not used when this is done through the Dragon Link, but damage is penalized.
[Command : ↑ + ↑ + Attack Key]. It can also be put on a hotkey."
Level | MP Cost | Combo Count Cost | Damage | Damage | Number of Attacks | Max Enemies Hit | Stun Chance | Stun Duration |
---|---|---|---|---|---|---|---|---|
Add 1 per 2 levels |
No change |
Add 4% per level |
Add 4% per level |
No change |
Add 1 per 10 levels |
Add 3% per level |
Add 3% per level | |
1 | 25 | 20 | 84% | 104% | 4 | 4 | 33% | 2 |
2 | 26 | 20 | 88% | 108% | 4 | 4 | 36% | 2 |
3 | 26 | 20 | 92% | 112% | 4 | 4 | 39% | 2 |
4 | 27 | 20 | 96% | 116% | 4 | 4 | 42% | 2 |
5 | 27 | 20 | 100% | 120% | 4 | 4 | 45% | 2 |
6 | 28 | 20 | 104% | 124% | 4 | 4 | 48% | 2 |
7 | 28 | 20 | 108% | 128% | 4 | 4 | 51% | 2 |
8 | 29 | 20 | 112% | 132% | 4 | 4 | 54% | 2 |
9 | 29 | 20 | 116% | 136% | 4 | 4 | 57% | 2 |
10 | 30 | 20 | 120% | 140% | 4 | 5 | 60% | 2 |
11 | 30 | 20 | 124% | 144% | 4 | 5 | 63% | 2 |
12 | 31 | 20 | 128% | 148% | 4 | 5 | 66% | 2 |
13 | 31 | 20 | 132% | 152% | 4 | 5 | 69% | 2 |
14 | 32 | 20 | 136% | 156% | 4 | 5 | 72% | 2 |
15 | 32 | 20 | 140% | 160% | 4 | 5 | 75% | 2 |
16 | 33 | 20 | 144% | 164% | 4 | 5 | 78% | 2 |
17 | 33 | 20 | 148% | 168% | 4 | 5 | 81% | 2 |
18 | 34 | 20 | 152% | 172% | 4 | 5 | 84% | 2 |
19 | 34 | 20 | 156% | 176% | 4 | 5 | 87% | 2 |
20 | 35 | 20 | 160% | 180% | 4 | 6 | 90% | 2 |
"Ignores a portion of a monster's defense and allows you to deal additional damage to boss monsters"
Level | Enemy Defense Ignored | Damage Against Bosses |
---|---|---|
Add 2% per level |
Add 2% per level | |
1 | +22% | +2% |
2 | +24% | +4% |
3 | +26% | +6%% |
4 | +28% | +8% |
5 | +30% | +10% |
6 | +32% | +12% |
7 | +34% | +14% |
8 | +36% | +16% |
9 | +38% | +18% |
10 | +40% | 120% |
Combo Judgment: Drops a giant axe of judgment on the enemies. Has a chance to freeze, and frozen enemies will receive damage over time.
[Command : + Attack Key]
This skill can only be used if your Combo Count is 60 or higher.Requires Level 10 Combo Fenrir.
- Level 1: Damage: 450%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 105% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 2: Damage: 460%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 110% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 3: Damage: 470%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 115% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 4: Damage: 480%, Max Enemies Hit: 6, Attack Count: 3, Damage Over Time: 120% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 5: Damage: 490%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 125% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 6: Damage: 500%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 130% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 7: Damage: 510%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 135% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 8: Damage: 520%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 140% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 9: Damage: 530%, Max Enemies Hit: 7, Attack Count: 3, Damage Over Time: 145% damage every 1 sec for 4 sec, Freeze Duration: 4 sec
- Level 10: Damage: 540%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 150% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 11: Damage: 550%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 155% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 12: Damage: 560%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 160% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 13: Damage: 570%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 165% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 14: Damage: 580%, Max Enemies Hit: 8, Attack Count: 3, Damage Over Time: 170% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 15: Damage: 590%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 175% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 16: Damage: 600%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 180% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 17: Damage: 610%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 185% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 18: Damage: 620%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 190% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 19: Damage: 630%, Max Enemies Hit: 9, Attack Count: 3, Damage Over Time: 195% damage every 1 sec for 5 sec, Freeze Duration: 7 sec
- Level 20: Damage: 640%, Max Enemies Hit: 10, Attack Count: 3, Damage Over Time: 200% damage every 1 sec for 6 sec, Freeze Duration: 10 sec
Combo Recharge: Consumes HP and MP to instantly boost Combo Count. Cannot be used when HP is below 50%.
'
- Level 1: Cost: 46% HP and 230 MP, Combo Count: +110, Cooldown: 77 sec
- Level 2: Cost: 42% HP and 210 MP, Combo Count: +120, Cooldown: 74 sec
- Level 3: Cost: 38% HP and 190 MP, Combo Count: +130, Cooldown: 71 sec
- Level 4: Cost: 34% HP and 170 MP, Combo Count: +140, Cooldown: 68 sec
- Level 5: Cost: 30% HP and 150 MP, Combo Count: +150, Cooldown: 65 sec
- Level 6: Cost: 26% HP and 130 MP, Combo Count: +160, Cooldown: 62 sec
- Level 7: Cost: 22% HP and 110 MP, Combo Count: +170, Cooldown: 59 sec
- Level 8: Cost: 18% HP and 90 MP, Combo Count: +180, Cooldown: 56 sec
- Level 9: Cost: 14% HP and 70 MP, Combo Count: +190, Cooldown: 53 sec
- Level 10: Cost: 10% HP and 50 MP, Combo Count: +200, Cooldown: 50 sec
"Increases party members' Attack with the blessings of Maha, the spirit of the polearm."
Level | MP Cost | Weapon and Magic Attack | Duration |
---|---|---|---|
Add 1 per 3 levels |
Add 3 per level |
Add 20 sec per level | |
1 | 10 | +3 | 20 sec |
2 | 10 | +6 | 40 sec |
3 | 11 | +9 | 60 sec |
4 | 11 | +12 | 80 sec |
5 | 11 | +15 | 100 sec |
6 | 12 | +18 | 120 sec |
7 | 12 | +21 | 140 sec |
8 | 12 | +24 | 160 sec |
9 | 13 | +27 | 180 sec |
10 | 13 | +30 | 200 sec |
Fourth Job[edit]
Those in Italic can be obtained through Combat Orders.
"Increases the base stats of all party members."
Level | MP Cost | Base Stats | Duration |
---|---|---|---|
Add 10 per 5 levels |
Add 1% per 2 levels |
Add 30 seconds per level | |
1 | 10 | +1% | 30 sec |
2 | 10 | +1% | 60 sec |
3 | 10 | +2% | 90 sec |
4 | 10 | +2% | 120 sec |
5 | 20 | +3% | 150 sec |
6 | 20 | +3% | 180 sec |
7 | 20 | +4% | 210 sec |
8 | 20 | +4% | 240 sec |
9 | 20 | +5% | 270 sec |
10 | 30 | +5% | 300 sec |
11 | 30 | +6% | 330 sec |
12 | 30 | +6% | 360 sec |
13 | 30 | +7% | 390 sec |
14 | 30 | +7% | 420 sec |
15 | 40 | +8% | 450 sec |
16 | 40 | +8% | 480 sec |
17 | 40 | +9% | 510 sec |
18 | 40 | +9% | 540 sec |
19 | 40 | +10% | 570 sec |
20 | 50 | +10% | 600 sec |
21 | 50 | +11% | 630 sec |
22 | 50 | +11% | 660 sec |
23 | 50 | +12% | 690 sec |
24 | 50 | +12% | 720 sec |
25 | 60 | +13% | 750 sec |
26 | 60 | +13% | 780 sec |
27 | 60 | +14% | 810 sec |
28 | 60 | +14% | 840 sec |
29 | 60 | +15% | 870 sec |
30 | 70 | +15% | 900 sec |
31 | 70 | +16% | 930 sec |
32 | 70 | +16% | 960 sec |
"By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects."
Level | MP Cost | Cooldown |
---|---|---|
No change |
Subtract 60 seconds per level | |
1 | 30 | 600 sec |
2 | 30 | 540 sec |
3 | 30 | 480 sec |
4 | 30 | 420 sec |
5 | 30 | 360 sec |
6 | 30 | 300 sec |
7 | 30 | 240 sec |
High Mastery: Maxes out Polearm Mastery, while increasing Minimum Critical Damage and Weapon Attack.
Requires Level 10 Polearm Mastery
- Level 1: Polearm Mastery: +61%. Weapon ATT: +11, Minimum Critical Damage: +1%
- Level 2: Polearm Mastery: +61%. Weapon ATT: +12, Minimum Critical Damage: +2%
- Level 3: Polearm Mastery: +62%. Weapon ATT: +13, Minimum Critical Damage: +3%
- Level 4: Polearm Mastery: +62%. Weapon ATT: +14, Minimum Critical Damage: +3%
- Level 5: Polearm Mastery: +63%. Weapon ATT: +15, Minimum Critical Damage: +4%
- Level 6: Polearm Mastery: +63%. Weapon ATT: +16, Minimum Critical Damage: +5%
- Level 7: Polearm Mastery: +64%. Weapon ATT: +17, Minimum Critical Damage: +6%
- Level 8: Polearm Mastery: +64%. Weapon ATT: +18, Minimum Critical Damage: +6%
- Level 9: Polearm Mastery: +65%. Weapon ATT: +19, Minimum Critical Damage: +7%
- Level 10: Polearm Mastery: +65%. Weapon ATT: +20, Minimum Critical Damage: +8%
- Level 11: Polearm Mastery: +66%. Weapon ATT: +21, Minimum Critical Damage: +9%
- Level 12: Polearm Mastery: +66%. Weapon ATT: +22, Minimum Critical Damage: +9%
- Level 13: Polearm Mastery: +67%. Weapon ATT: +23, Minimum Critical Damage: +10%
- Level 14: Polearm Mastery: +67%. Weapon ATT: +24, Minimum Critical Damage: +11%
- Level 15: Polearm Mastery: +68%. Weapon ATT: +25, Minimum Critical Damage: +12%
- Level 16: Polearm Mastery: +68%. Weapon ATT: +26, Minimum Critical Damage: +12%
- Level 17: Polearm Mastery: +69%. Weapon ATT: +27, Minimum Critical Damage: +13%
- Level 18: Polearm Mastery: +69%. Weapon ATT: +28, Minimum Critical Damage: +14%
- Level 19: Polearm Mastery: +70%. Weapon ATT: +29, Minimum Critical Damage: +15%
- Level 20: Polearm Mastery: +70%. Weapon ATT: +30, Minimum Critical Damage: +15%
- Level 21: Polearm Mastery: +71%. Weapon ATT: +31, Minimum Critical Damage: +16%
- Level 22: Polearm Mastery: +71%. Weapon ATT: +32, Minimum Critical Damage: +17%
Over Swing: Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
Maxes out the damage of Double Swing, Triple Swing and Combo Fenrir.
- Requires Level 20 Full Swing.
- Level 1: Double Swing MP Cost: 14,Damage: 317% x2, Triple Swing MP Cost: 16, Damage: 437% x2
Combo Fenrir Damage: 11%
- Level 2: Double Swing MP Cost: 14,Damage: 324% x2, Triple Swing MP Cost: 16, Damage: 444% x2
Combo Fenrir Damage: 12%
- Level 3: Double Swing MP Cost: 14,Damage: 331% x2, Triple Swing MP Cost: 16, Damage: 451% x2
Combo Fenrir Damage: 13%
- Level 4: Double Swing MP Cost: 14,Damage: 338% x2, Triple Swing MP Cost: 16, Damage: 458% x2
Combo Fenrir Damage: 14%
- Level 5: Double Swing MP Cost: 14,Damage: 345% x2, Triple Swing MP Cost: 16, Damage: 465% x2
Combo Fenrir Damage: 15%
- Level 6: Double Swing MP Cost: 14,Damage: 352% x2, Triple Swing MP Cost: 16, Damage: 472% x2
Combo Fenrir Damage: 16%
- Level 7: Double Swing MP Cost: 14,Damage: 359% x2, Triple Swing MP Cost: 16, Damage: 479% x2
Combo Fenrir Damage: 17%
- Level 8: Double Swing MP Cost: 14,Damage: 366% x2, Triple Swing MP Cost: 16, Damage: 486% x2
Combo Fenrir Damage: 18%
- Level 9: Double Swing MP Cost: 14,Damage: 373% x2, Triple Swing MP Cost: 16, Damage: 493% x2
Combo Fenrir Damage: 19%
- Level 10: Double Swing MP Cost: 16,Damage: 380% x2, Triple Swing MP Cost: 18, Damage: 500% x2
Combo Fenrir Damage: 20%
- Level 11: Double Swing MP Cost: 16,Damage: 387% x2, Triple Swing MP Cost: 18, Damage: 507% x2
Combo Fenrir Damage: 21%
- Level 12: Double Swing MP Cost: 16,Damage: 394% x2, Triple Swing MP Cost: 18, Damage: 514% x2
Combo Fenrir Damage: 22%
- Level 13: Double Swing MP Cost: 16,Damage: 401% x2, Triple Swing MP Cost: 18, Damage: 521% x2
Combo Fenrir Damage: 23%
- Level 14: Double Swing MP Cost: 16,Damage: 408% x2, Triple Swing MP Cost: 18, Damage: 528% x2
Combo Fenrir Damage: 24%
- Level 15: Double Swing MP Cost: 16,Damage: 415% x2, Triple Swing MP Cost: 18, Damage: 535% x2
Combo Fenrir Damage: 25%
- Level 16: Double Swing MP Cost: 16,Damage: 422% x2, Triple Swing MP Cost: 18, Damage: 542% x2
Combo Fenrir Damage: 26%
- Level 17: Double Swing MP Cost: 16,Damage: 429% x2, Triple Swing MP Cost: 18, Damage: 549% x2
Combo Fenrir Damage: 27%
- Level 18: Double Swing MP Cost: 16,Damage: 436% x2, Triple Swing MP Cost: 18, Damage: 556% x2
Combo Fenrir Damage: 28%
- Level 19: Double Swing MP Cost: 16,Damage: 443% x2, Triple Swing MP Cost: 18, Damage: 563% x2
Combo Fenrir Damage: 29%
- Level 20: Double Swing MP Cost: 18,Damage: 450% x2, Triple Swing MP Cost: 20, Damage: 570% x2
Combo Fenrir Damage: 30%
- Level 21: Double Swing MP Cost: 18,Damage: 457% x2, Triple Swing MP Cost: 20, Damage: 577% x2
Combo Fenrir Damage: 31%
- Level 22: Double Swing MP Cost: 18,Damage: 464% x2, Triple Swing MP Cost: 20, Damage: 584% x2
Combo Fenrir Damage: 32%
- Level 23: Double Swing MP Cost: 18,Damage: 471% x2, Triple Swing MP Cost: 20, Damage: 591% x2
Combo Fenrir Damage: 33%
- Level 24: Double Swing MP Cost: 18,Damage: 478% x2, Triple Swing MP Cost: 20, Damage: 598% x2
Combo Fenrir Damage: 34%
- Level 25: Double Swing MP Cost: 18,Damage: 485% x2, Triple Swing MP Cost: 20, Damage: 605% x2
Combo Fenrir Damage: 35%
- Level 26: Double Swing MP Cost: 18,Damage: 492% x2, Triple Swing MP Cost: 20, Damage: 612% x2
Combo Fenrir Damage: 36%
- Level 27: Double Swing MP Cost: 18,Damage: 499% x2, Triple Swing MP Cost: 20, Damage: 619% x2
Combo Fenrir Damage: 37%
- Level 28: Double Swing MP Cost: 18,Damage: 506% x2, Triple Swing MP Cost: 20, Damage: 626% x2
Combo Fenrir Damage: 38%
- Level 29: Double Swing MP Cost: 18,Damage: 513% x2, Triple Swing MP Cost: 20, Damage: 663% x2
Combo Fenrir Damage: 39%
- Level 30: Double Swing MP Cost: 20,Damage: 520% x2, Triple Swing MP Cost: 22, Damage: 670% x2
Combo Fenrir Damage: 40%
- Level 31: Double Swing MP Cost: 20,Damage: 527% x2, Triple Swing MP Cost: 22, Damage: 677% x2
Combo Fenrir Damage: 41%
- Level 32: Double Swing MP Cost: 20,Damage: 534% x2, Triple Swing MP Cost: 22, Damage: 684% x2
Combo Fenrir Damage: 42%
High Defense: A new defense technique that permanently decreases damage received from enemies and increases HP.
'
- Level 1: Damage Taken: -6.5%, Max HP: +1%
- Level 2: Damage Taken: -6.5%, Max HP: +2%
- Level 3: Damage Taken: -8%, Max HP: +3%
- Level 4: Damage Taken: -8%, Max HP: +4%
- Level 5: Damage Taken: -9.5%, Max HP: +5%
- Level 6: Damage Taken: -9.5%, Max HP: +6%
- Level 7: Damage Taken: -11%, Max HP: +7%
- Level 8: Damage Taken: -11%, Max HP: +8%
- Level 9: Damage Taken: -12.5%, Max HP: +9%
- Level 10: Damage Taken: -12.5%, Max HP: +10%
- Level 11: Damage Taken: -14%, Max HP: +11%
- Level 12: Damage Taken: -14%, Max HP: +12%
- Level 13: Damage Taken: -15.5%, Max HP: +13%
- Level 14: Damage Taken: -15.5%, Max HP: +14%
- Level 15: Damage Taken: -17%, Max HP: +15%
- Level 16: Damage Taken: -17%, Max HP: +16%
- Level 17: Damage Taken: -18.5%, Max HP: +17%
- Level 18: Damage Taken: -18.5%, Max HP: +18%
- Level 19: Damage Taken: -20%, Max HP: +19%
- Level 20: Damage Taken: -20%, Max HP: +20%
- Level 21: Damage Taken: -21.5%, Max HP: +21%
- Level 22: Damage Taken: -21.5%, Max HP: +22%
Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF.[Command : Triple Swing +
+ Attack Key]'
- Level 1: MP Cost: 20, Damage: 210% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
- Level 2: MP Cost: 20, Damage: 215% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
- Level 3: MP Cost: 20, Damage: 220% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
- Level 4: MP Cost: 20, Damage: 225% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
- Level 5: MP Cost: 20, Damage: 230% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
- Level 6: MP Cost: 20, Damage: 235% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
- Level 7: MP Cost: 20, Damage: 240% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
- Level 8: MP Cost: 20, Damage: 245% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
- Level 9: MP Cost: 20, Damage: 250% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
- Level 10: MP Cost: 25, Damage: 255% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
- Level 11: MP Cost: 25, Damage: 260% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
- Level 12: MP Cost: 25, Damage: 265% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
- Level 13: MP Cost: 25, Damage: 270% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
- Level 14: MP Cost: 25, Damage: 275% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
- Level 15: MP Cost: 25, Damage: 280% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
- Level 16: MP Cost: 25, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
- Level 17: MP Cost: 25, Damage: 290% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
- Level 18: MP Cost: 25, Damage: 295% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
- Level 19: MP Cost: 25, Damage: 300% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
- Level 20: MP Cost: 30, Damage: 305% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
- Level 21: MP Cost: 30, Damage: 310% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
- Level 22: MP Cost: 30, Damage: 315% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
- Level 23: MP Cost: 30, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
- Level 24: MP Cost: 30, Damage: 325% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
- Level 25: MP Cost: 30, Damage: 330% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
- Level 26: MP Cost: 30, Damage: 335% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
- Level 27: MP Cost: 30, Damage: 340% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
- Level 28: MP Cost: 30, Damage: 345% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
- Level 29: MP Cost: 30, Damage: 350% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
- Level 30: MP Cost: 35, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
- Level 31: MP Cost: 35, Damage: 360% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
- Level 32: MP Cost: 35, Damage: 365% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%
Final Blow: Swing your polearm around to deal massive damage to your enemies. Ignores some DEF. Combo Count not used when this is done through the Dragon Link, but damage is penalized.[Command : Triple Swing +
+ Attack Key]This skill can only be used if your Combo Count is 30 or higher.
- Level 1: Combo Count Cost: 30, MP Cost: 20, Damage: 257% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 5%
- Level 2: Combo Count Cost: 30, MP Cost: 20, Damage: 264% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
- Level 3: Combo Count Cost: 30, MP Cost: 20, Damage: 271% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 6%
- Level 4: Combo Count Cost: 30, MP Cost: 20, Damage: 278% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
- Level 5: Combo Count Cost: 30, MP Cost: 20, Damage: 285% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 7%
- Level 6: Combo Count Cost: 30, MP Cost: 20, Damage: 292% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
- Level 7: Combo Count Cost: 30, MP Cost: 20, Damage: 299% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 8%
- Level 8: Combo Count Cost: 30, MP Cost: 20, Damage: 306% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
- Level 9: Combo Count Cost: 30, MP Cost: 20, Damage: 313% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 9%
- Level 10: Combo Count Cost: 30, MP Cost: 25, Damage: 320% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
- Level 11: Combo Count Cost: 30, MP Cost: 25, Damage: 327% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 10%
- Level 12: Combo Count Cost: 30, MP Cost: 25, Damage: 334% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
- Level 13: Combo Count Cost: 30, MP Cost: 25, Damage: 341% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 11%
- Level 14: Combo Count Cost: 30, MP Cost: 25, Damage: 348% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
- Level 15: Combo Count Cost: 30, MP Cost: 25, Damage: 355% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 12%
- Level 16: Combo Count Cost: 30, MP Cost: 25, Damage: 362% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
- Level 17: Combo Count Cost: 30, MP Cost: 25, Damage: 369% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 13%
- Level 18: Combo Count Cost: 30, MP Cost: 25, Damage: 376% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
- Level 19: Combo Count Cost: 30, MP Cost: 25, Damage: 383% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 14%
- Level 20: Combo Count Cost: 30, MP Cost: 30, Damage: 390% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
- Level 21: Combo Count Cost: 30, MP Cost: 30, Damage: 397% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 15%
- Level 22: Combo Count Cost: 30, MP Cost: 30, Damage: 404% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
- Level 23: Combo Count Cost: 30, MP Cost: 30, Damage: 411% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 16%
- Level 24: Combo Count Cost: 30, MP Cost: 30, Damage: 418% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
- Level 25: Combo Count Cost: 30, MP Cost: 30, Damage: 425% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 17%
- Level 26: Combo Count Cost: 30, MP Cost: 30, Damage: 432% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
- Level 27: Combo Count Cost: 30, MP Cost: 30, Damage: 439% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 18%
- Level 28: Combo Count Cost: 30, MP Cost: 30, Damage: 446% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
- Level 29: Combo Count Cost: 30, MP Cost: 30, Damage: 453% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 19%
- Level 30: Combo Count Cost: 30, MP Cost: 35, Damage: 460% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
- Level 31: Combo Count Cost: 30, MP Cost: 35, Damage: 467% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 20%
- Level 32: Combo Count Cost: 30, MP Cost: 35, Damage: 474% Max Enemies Hit: 8, Number of Attacks: 3, Enemy Defense Ignored: 21%
Combo Tempest: Freezes the enemy to make them vulnerable to damage. Inflicts high damage against boss monsters up to 4 consecutive times. In addition, damage of Combo Judgment will increase permanently.
[Command : + Attack Key]
This skill can only be used if your Combo Count is 100 or higher. Requires Level 10 Combo Judgment
- Level 1: Damage: 442% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 11 sec, Combo Judgment permanent damage: +11%
- Level 2: Damage: 454% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 12 sec, Combo Judgment permanent damage: +12%
- Level 3: Damage: 466% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 13 sec, Combo Judgment permanent damage: +13%
- Level 4: Damage: 478% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 14 sec, Combo Judgment permanent damage: +14%
- Level 5: Damage: 490% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 15 sec, Combo Judgment permanent damage: +15%
- Level 6: Damage: 502% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 16 sec, Combo Judgment permanent damage: +16%
- Level 7: Damage: 514% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 17 sec, Combo Judgment permanent damage: +17%
- Level 8: Damage: 526% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 18 sec, Combo Judgment permanent damage: +18%
- Level 9: Damage: 538% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 19 sec, Combo Judgment permanent damage: +19%
- Level 10: Damage: 550% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 20 sec, Combo Judgment permanent damage: +20%
- Level 11: Damage: 562% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 21 sec, Combo Judgment permanent damage: +21%
- Level 12: Damage: 574% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 22 sec, Combo Judgment permanent damage: +22%
- Level 13: Damage: 586% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 23 sec, Combo Judgment permanent damage: +23%
- Level 14: Damage: 598% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 24 sec, Combo Judgment permanent damage: +24%
- Level 15: Damage: 610% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 25 sec, Combo Judgment permanent damage: +25%
- Level 16: Damage: 622% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 26 sec, Combo Judgment permanent damage: +26%
- Level 17: Damage: 634% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 27 sec, Combo Judgment permanent damage: +27%
- Level 18: Damage: 646% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 28 sec, Combo Judgment permanent damage: +28%
- Level 19: Damage: 658% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 29 sec, Combo Judgment permanent damage: +29%
- Level 20: Damage: 670% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 30 sec, Combo Judgment permanent damage: +30%
- Level 21: Damage: 682% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 31 sec, Combo Judgment permanent damage: +31%
- Level 22: Damage: 694% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 32 sec, Combo Judgment permanent damage: +32%
- Level 23: Damage: 706% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 33 sec, Combo Judgment permanent damage: +33%
- Level 24: Damage: 718% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 34 sec, Combo Judgment permanent damage: +34%
- Level 25: Damage: 730% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 35 sec, Combo Judgment permanent damage: +35%
- Level 26: Damage: 742% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 36 sec, Combo Judgment permanent damage: +36%
- Level 27: Damage: 754% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 37 sec, Combo Judgment permanent damage: +37%
- Level 28: Damage: 766% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 38 sec, Combo Judgment permanent damage: +38%
- Level 29: Damage: 778% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 39 sec, Combo Judgment permanent damage: +39%
- Level 30: Damage: 790% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 40 sec, Combo Judgment permanent damage: +40%
- Level 31: Damage: 802% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 41 sec, Combo Judgment permanent damage: +41%
- Level 32: Damage: 814% vs. Boss Monsters, Max Hits: 4, Freezes normal monsters for 42 sec, Combo Judgment permanent damage: +42%
Combo Barrier: Casts a party buff that temporarily decreases damage taken and increases defense.
[Command : + Attack Key]
This skill can only be used if your Combo Count is 60 or higher. Requires Level 10 Combo Drain
- Level 1: Combo Count Cost: 60, Damage Absorbed: 5.5%, Weapon DEF: +186, Magic DEF: +186, Duration: 132 sec
- Level 2: Combo Count Cost: 60, Damage Absorbed: 6%, Weapon DEF: +192, Magic DEF: +192, Duration: 144 sec
- Level 3: Combo Count Cost: 60, Damage Absorbed: 6.5%, Weapon DEF: +198, Magic DEF: +198, Duration: 156 sec
- Level 4: Combo Count Cost: 60, Damage Absorbed: 7%, Weapon DEF: +204, Magic DEF: +204, Duration: 168 sec
- Level 5: Combo Count Cost: 60, Damage Absorbed: 7.5%, Weapon DEF: +210, Magic DEF: +210, Duration: 180 sec
- Level 6: Combo Count Cost: 60, Damage Absorbed: 8%, Weapon DEF: +216, Magic DEF: +216, Duration: 192 sec
- Level 7: Combo Count Cost: 60, Damage Absorbed: 8.5%, Weapon DEF: +222, Magic DEF: +222, Duration: 204 sec
- Level 8: Combo Count Cost: 60, Damage Absorbed: 9%, Weapon DEF: +228, Magic DEF: +228, Duration: 216 sec
- Level 9: Combo Count Cost: 60, Damage Absorbed: 9.5%, Weapon DEF: +234, Magic DEF: +234, Duration: 228 sec
- Level 10: Combo Count Cost: 60, Damage Absorbed: 10%, Weapon DEF: +240, Magic DEF: +240, Duration: 240 sec
- Level 11: Combo Count Cost: 60, Damage Absorbed: 10.5%, Weapon DEF: +246, Magic DEF: +246, Duration: 252 sec
- Level 12: Combo Count Cost: 60, Damage Absorbed: 11%, Weapon DEF: +252, Magic DEF: +252, Duration: 264 sec
- Level 13: Combo Count Cost: 60, Damage Absorbed: 11.5%, Weapon DEF: +258, Magic DEF: +258, Duration: 276 sec
- Level 14: Combo Count Cost: 60, Damage Absorbed: 12%, Weapon DEF: +264, Magic DEF: +264, Duration: 288 sec
- Level 15: Combo Count Cost: 60, Damage Absorbed: 12.5%, Weapon DEF: +270, Magic DEF: +270, Duration: 300 sec
- Level 16: Combo Count Cost: 60, Damage Absorbed: 13%, Weapon DEF: +276, Magic DEF: +276, Duration: 312 sec
- Level 17: Combo Count Cost: 60, Damage Absorbed: 13.5%, Weapon DEF: +282, Magic DEF: +282, Duration: 324 sec
- Level 18: Combo Count Cost: 60, Damage Absorbed: 14%, Weapon DEF: +288, Magic DEF: +288, Duration: 336 sec
- Level 19: Combo Count Cost: 60, Damage Absorbed: 14.5%, Weapon DEF: +294, Magic DEF: +294, Duration: 348 sec
- Level 20: Combo Count Cost: 60, Damage Absorbed: 15%, Weapon DEF: +300, Magic DEF: +300, Duration: 360 sec
- Level 21: Combo Count Cost: 60, Damage Absorbed: 15.5%, Weapon DEF: +306, Magic DEF: +306, Duration: 372 sec
- Level 22: Combo Count Cost: 60, Damage Absorbed: 16%, Weapon DEF: +312, Magic DEF: +312, Duration: 384 sec
- Level 23: Combo Count Cost: 60, Damage Absorbed: 16.5%, Weapon DEF: +318, Magic DEF: +318, Duration: 396 sec
- Level 24: Combo Count Cost: 60, Damage Absorbed: 17%, Weapon DEF: +324, Magic DEF: +324, Duration: 408 sec
- Level 25: Combo Count Cost: 60, Damage Absorbed: 17.5%, Weapon DEF: +330, Magic DEF: +330, Duration: 420 sec
- Level 26: Combo Count Cost: 60, Damage Absorbed: 18%, Weapon DEF: +336, Magic DEF: +336, Duration: 432 sec
- Level 27: Combo Count Cost: 60, Damage Absorbed: 18.5%, Weapon DEF: +342, Magic DEF: +342, Duration: 444 sec
- Level 28: Combo Count Cost: 60, Damage Absorbed: 19%, Weapon DEF: +348, Magic DEF: +348, Duration: 456 sec
- Level 29: Combo Count Cost: 60, Damage Absorbed: 19.5%, Weapon DEF: +354, Magic DEF: +354, Duration: 468 sec
- Level 30: Combo Count Cost: 60, Damage Absorbed: 20%, Weapon DEF: +360, Magic DEF: +360, Duration: 480 sec
- Level 31: Combo Count Cost: 60, Damage Absorbed: 20.5%, Weapon DEF: +366, Magic DEF: +366, Duration: 492 sec
- Level 32: Combo Count Cost: 60, Damage Absorbed: 21%, Weapon DEF: +372, Magic DEF: +372, Duration: 504 sec
Sudden Strike: Boosts the damage of Final Charge and Final Toss.
'
- Level 1: Final Charge and Final Toss Damage: +15%
- Level 2: Final Charge and Final Toss Damage: +20%
- Level 3: Final Charge and Final Toss Damage: +25%
- Level 4: Final Charge and Final Toss Damage: +30%
- Level 5: Final Charge and Final Toss Damage: +35%
- Level 6: Final Charge and Final Toss Damage: +40%
- Level 7: Final Charge and Final Toss Damage: +45%
- Level 8: Final Charge and Final Toss Damage: +50%
- Level 9: Final Charge and Final Toss Damage: +55%
- Level 10: Final Charge and Final Toss Damage: +60%
- Level 11: Final Charge and Final Toss Damage: +65%
- Level 12: Final Charge and Final Toss Damage: +70%
Advanced Final Attack: Permanently increases ATT and Accuracy. Greatly increases the damage and activation rate of your Final Attack.
Requires Level 20 Final Attack
- Level 1: Permanently increases ATT by 1 and Accuracy by 1%. Also has a 46% chance of activating 163% damage Final Attack
- Level 2: Permanently increases ATT by 2 and Accuracy by 1%. Also has a 46% chance of activating 166% damage Final Attack
- Level 3: Permanently increases ATT by 3 and Accuracy by 1%. Also has a 47% chance of activating 169% damage Final Attack
- Level 4: Permanently increases ATT by 4 and Accuracy by 2%. Also has a 47% chance of activating 172% damage Final Attack
- Level 5: Permanently increases ATT by 5 and Accuracy by 2%. Also has a 48% chance of activating 175% damage Final Attack
- Level 6: Permanently increases ATT by 6 and Accuracy by 2%. Also has a 48% chance of activating 178% damage Final Attack
- Level 7: Permanently increases ATT by 7 and Accuracy by 3%. Also has a 49% chance of activating 181% damage Final Attack
- Level 8: Permanently increases ATT by 8 and Accuracy by 3%. Also has a 49% chance of activating 184% damage Final Attack
- Level 9: Permanently increases ATT by 9 and Accuracy by 3%. Also has a 50% chance of activating 187% damage Final Attack
- Level 10: Permanently increases ATT by 10 and Accuracy by 4%. Also has a 50% chance of activating 190% damage Final Attack
- Level 11: Permanently increases ATT by 11 and Accuracy by 4%. Also has a 51% chance of activating 193% damage Final Attack
- Level 12: Permanently increases ATT by 12 and Accuracy by 4%. Also has a 51% chance of activating 196% damage Final Attack
- Level 13: Permanently increases ATT by 13 and Accuracy by 5%. Also has a 52% chance of activating 199% damage Final Attack
- Level 14: Permanently increases ATT by 14 and Accuracy by 5%. Also has a 52% chance of activating 202% damage Final Attack
- Level 15: Permanently increases ATT by 15 and Accuracy by 5%. Also has a 53% chance of activating 205% damage Final Attack
- Level 16: Permanently increases ATT by 16 and Accuracy by 6%. Also has a 53% chance of activating 208% damage Final Attack
- Level 17: Permanently increases ATT by 17 and Accuracy by 6%. Also has a 54% chance of activating 211% damage Final Attack
- Level 18: Permanently increases ATT by 18 and Accuracy by 6%. Also has a 54% chance of activating 214% damage Final Attack
- Level 19: Permanently increases ATT by 19 and Accuracy by 7%. Also has a 55% chance of activating 217% damage Final Attack
- Level 20: Permanently increases ATT by 20 and Accuracy by 7%. Also has a 55% chance of activating 220% damage Final Attack
- Level 21: Permanently increases ATT by 21 and Accuracy by 7%. Also has a 56% chance of activating 223% damage Final Attack
- Level 22: Permanently increases ATT by 22 and Accuracy by 8%. Also has a 56% chance of activating 226% damage Final Attack
- Level 23: Permanently increases ATT by 23 and Accuracy by 8%. Also has a 57% chance of activating 229% damage Final Attack
- Level 24: Permanently increases ATT by 24 and Accuracy by 8%. Also has a 57% chance of activating 232% damage Final Attack
- Level 25: Permanently increases ATT by 25 and Accuracy by 9%. Also has a 58% chance of activating 235% damage Final Attack
- Level 26: Permanently increases ATT by 26 and Accuracy by 9%. Also has a 58% chance of activating 238% damage Final Attack
- Level 27: Permanently increases ATT by 27 and Accuracy by 9%. Also has a 59% chance of activating 241% damage Final Attack
- Level 28: Permanently increases ATT by 28 and Accuracy by 10%. Also has a 59% chance of activating 244% damage Final Attack
- Level 29: Permanently increases ATT by 29 and Accuracy by 10%. Also has a 60% chance of activating 247% damage Final Attack
- Level 30: Permanently increases ATT by 30 and Accuracy by 10%. Also has a 60% chance of activating 250% damage Final Attack
- Level 31: Permanently increases ATT by 31 and Accuracy by 11%. Also has a 61% chance of activating 253% damage Final Attack
- Level 32: Permanently increases ATT by 32 and Accuracy by 11%. Also has a 61% chance of activating 256% damage Final Attack
Boss Reverse Combo: Combo Count increased by 1 every so often during boss fights. Also, damage against normal monsters increased.
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- Level 1: Combo Count increased automatically until 110, +1% damage against normal monsters.
- Level 2: Combo Count increased automatically until 120, +2% damage against normal monsters.
- Level 3: Combo Count increased automatically until 130, +3% damage against normal monsters.
- Level 4: Combo Count increased automatically until 140, +4% damage against normal monsters.
- Level 5: Combo Count increased automatically until 150, +5% damage against normal monsters.
- Level 6: Combo Count increased automatically until 160, +6% damage against normal monsters.
- Level 7: Combo Count increased automatically until 170, +7% damage against normal monsters.
- Level 8: Combo Count increased automatically until 180, +8% damage against normal monsters.
- Level 9: Combo Count increased automatically until 190, +9% damage against normal monsters.
- Level 10: Combo Count increased automatically until 200, +10% damage against normal monsters.
- Level 11: Combo Count increased automatically until 210, +11% damage against normal monsters.
- Level 12: Combo Count increased automatically until 220, +12% damage against normal monsters.
- Level 13: Combo Count increased automatically until 230, +13% damage against normal monsters.
- Level 14: Combo Count increased automatically until 240, +14% damage against normal monsters.
- Level 15: Combo Count increased automatically until 250, +15% damage against normal monsters.
- Level 16: Combo Count increased automatically until 260, +16% damage against normal monsters.
- Level 17: Combo Count increased automatically until 270, +17% damage against normal monsters.
- Level 18: Combo Count increased automatically until 280, +18% damage against normal monsters.
- Level 19: Combo Count increased automatically until 290, +19% damage against normal monsters.
- Level 20: Combo Count increased automatically until 300, +20% damage against normal monsters.
- Level 21: Combo Count increased automatically until 310, +21% damage against normal monsters.
- Level 22: Combo Count increased automatically until 320, +22% damage against normal monsters.
Hyper Skills[edit]
Stat Enhancers[edit]
"Permanently increases STR."
Unlocked at level 140
Level | STR |
---|---|
1 | +50 |
"Permanently increases DEX."
Unlocked at level 140
Level | DEX |
---|---|
1 | +50 |
"Permanently increases INT."
Unlocked at level 140
Level | INT |
---|---|
1 | +50 |
"Permanently increases Movement Speed."
Unlocked at level 152
Level | Movement Speed |
---|---|
1 | +10 |
"Permanently increases Accuracy."
Unlocked at level 158
Level | Accuracy |
---|---|
1 | +20% |
"Permanently increases Weapon DEF."
Unlocked at level 165
Level | Weapon DEF |
---|---|
1 | +500 |
"Permanently increases Magic DEF."
Unlocked at level 174
Level | Magic DEF |
---|---|
1 | +500 |
"Permanently increases Max DF (useless for Aran)."
Unlocked at level 180
Level | Max DF |
---|---|
1 | +50 |
"Permanently increases Max MP."
Unlocked at level 186
Level | Max MP |
---|---|
1 | +15% |
"Permanently increases Max HP."
Unlocked at level 192
Level | Max HP |
---|---|
1 | +15% |
"Permanently increases Critical Rate."
Unlocked at level 198
Level | Critical Rate |
---|---|
1 | +10% |
Skill Enhancers[edit]
Combo Recharge - Cooldown Cutter: Reduce Combo Recharge cooldown.
Required level: 143
- Level 1: Cooldown: -20%
Final Blow - Bonus: Increases Final Blow's attack count.
Required level: 149
- Level 1: Number of Hits +1
Combo Tempest - Release: Reduces the amount of combos consumed when using Combo Tempest.
Required level: 155
- Level 1: Reduces combo amount needed by half
Combo Recharge - Release: Removes HP needed for using Combo Recharge.
Required level: 162
- Level 1: Removes HP needed for use
Final Blow - Guardbreak: Increases the amount of DEF Final Blow will ignore.
Required level: 168
- Level 1: Ignore DEF amount +20%
Combo Tempest - Temper Link: Enhance Combo Judgment damage boost.
Required level: 177
- Level 1: Damage +30%
Combo Recharge - Combo Up: Increases combo Combo Recharge's combo count.
Required level: 183
- Level 1: Additional combo count x2
Final Blow - Reinforce: Increases Final Blow's damage.
Required level: 189
- Level 1: Damage +20%
Combo Tempest - Bonus: Increases Combo Tempest's attack count.
Required level: 195
- Level 1: Number of Hits +1
Active Skills[edit]
"Temporarily skills will not use up your combo count."
Unlocked at level 150
Level | MP Cost | Duration | Combo Consumption | Cooldown |
---|---|---|---|---|
1 | 300 | 30 sec | 0 | 90 sec |
"Draws out Aran's maximum strength to sweep away the enemies with Maha. Can only be used after Final Blow."
Unlocked at level 170
Level | MP Cost | Max Enemies Hit | Damage | Number of Attacks | Number of Attacks | Number of Attacks | Maximum Additional Hits | Critical Rate | Enemy DEF Ignored |
---|---|---|---|---|---|---|---|---|---|
1 | 40 | 8 | 420% | 2 | 3 | 4 | 3 | 100% | 20% |