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  • Minimum Level: 220 or higher
  • Additional Requirements: Completed Lachelein quests (up to the point where Arcane Symbol : Lachelein is given)

Lucid is a boss found in the Top of the Clocktower of Nightmares. To break Lachelein off the dream that Lucid set, you will have to defeat Lucid. This is also to allow yourself to advance to the next Arcane River area.

Entry Requirements[edit]

  • Level 220 or higher
  • Completed Lachelein quests
  • Entry limitations
    • Entry is allowed once daily per mode (except practice mode) if you did not take Lucid down.
    • Clear count is allowed up till once per week, regardless of mode (except practice mode). Resets on Thursday midnight.
    • Practice mode is allowed 20 times daily (shared across all the bosses). No rewards (EXP, items, monster collection chance, quests) can be earned even if the boss is killed in practice mode.

Boss Data[edit]

  • Overall time limit: 30 minutes (for Hard Mode, time limit changes to 45 seconds on Phase 3)
  • Level: 230 (Character Level 235/240 or higher for 1.2x damage dealt in Non-Reboot/Reboot world respectively)
  • Required Arcane Force: 360
Arcane Force Damage dealt proportion
0~35 10%
36~107 30%
108~179 60%
180~251 70%
252~359 80%
360~395 100%
396~467 110%
468~539 130%
540 or higher 150%
  • Story Mode Overall HP: 21,000,000,000 (21 Billion)
    • Phase 1: 14,700,000,000 (14.7 Billion)
    • Phase 2: 6,300,000,000 (6.3 Billion)
  • Easy Mode Overall HP: 12,000,000,000,000 (12 Trillion)
    • Phase 1: 6,000,000,000,000 (6 Trillion)
    • Phase 2: 6,000,000,000,000 (6 Trillion)
  • Normal Mode Overall HP: 24,000,000,000,000 (24 Trillion)
    • Phase 1: 12,000,000,000,000 (12 Trillion)
    • Phase 2: 12,000,000,000,000 (12 Trillion)
  • Hard Mode Overall HP: 113,600,000,000,000 (113.6 Trillion)
    • Phase 1: 50,800,000,000,000 (50.8 Trillion)
    • Phase 2: 50,800,000,000,000 (50.8 Trillion)
    • Phase 3: 12,000,000,000,000 (12 Trillion)
  • DEF: 300% throughout the battle for Easy, Normal and Hard modes. 30% DEF for Story mode.
  • Resists all elements, including Physical.
  • Death Counts Allowed: 10 per person throughout the whole battle.
  • Skills used by Easy Lucid, Normal Lucid and Hard Lucid are the same.
  • Damage percentages are based on your HP.

Skills[edit]

Phase 1
  • Throughout the fight: Background butterflies will spawn and you will need to use the horn (at both ends of the map) with the NPC Chat key to blow them away.
    • Horn can be used 1 time for every 10% of Lucid's HP (1 bar) taken down.
    • Horn usage count can be saved up to 3 times. Does not carry over to Phase 2.
    • If there are too many background butterflies, they will swarm towards you and deal 60% damage at the spot you are in, and it follows your character for 5 seconds. Unaffected by other characters.
  • Summons flower strips to deal 30% damage if you stand on/touch it after 1 second.
  • Summoms Golems of Nightmare to act as a wall, dealing 70% damage if you go near them and they attack. Its HP is as follows
    • Easy Mode: 65,000,000,000 HP (65 Billion)
    • Normal Mode: 150,000,000,000 HP (150 Billion)
    • Hard Mode: 400,000,000,000 HP (400 Billion)
  • Summons a Toadstool of Nightmare (2 in Hard mode) to act as a movong wall and deal 50% damage if you go near it and it attacks. Its HP is as follows
    • Easy Mode: 65,000,000,000 HP (65 Billion)
    • Normal Mode: 150,000,000,000 HP (150 Billion)
    • Hard Mode: 320,000,000,000 HP (320 Billion)
  • Summons blade swords to deal 20% damage per blade per 0.5 seconds that you touch it.
  • Summons a dragon on 1 of the ends of the map (an announcement will be made before this). To dodge, either go behind the dragon (left side if dragon is at the left, vice versa), or float in the air sufficiently for 4 seconds. Dragon will start spraying across the entire map in front of it 5 seconds after it starts coming down into the map, so the team needs to act fast.
  • Plants a bomb on all members that will explode in 3 seconds. Deals (180 divided by number of players near the carrier including the carrier)% damage to the bomb carrier only.
    • Dream Fragments will also appear in the map at fixed spots, they act as 1 other party member, but the effect is cancelled if there is an actual party member near the carrier.
Phase 2

If you fall to the bottom of the map, you will be teleported back up, somewhere in the middle of the map. You can exploit this fact to dodge certain attacks. In Hard mode, you will take 50% of current HP as damage, and heal block is applied for 5 seconds.

  • Throughout the fight: Background butterflies will spawn and you will need to use the horn (at both ends of the map) with the NPC Chat key to blow them away.
    • Horn can be used 1 time for every 10% of Lucid's HP (1 bar) taken down.
    • Horn usage count can be saved up to 3 times. Does not carry over to Phase 2.
    • If there are too many background butterflies, they will gather towards Lucid and bullet hell begins. All platforms disappear and your character will be able to float. It lasts for 10 seconds and bullets deal 50% damage if you touch it for normal mode and 100% damage for hard mode. Lucid cannot be damaged during this time.
  • Summons Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack.
  • Summons blade swords to deal 50% damage per blade per 1 second that you touch it.
  • Summons a dragon on 1 side of the map (an announcement will be made before this). To dodge, either go on the highest platform (respawn platform or the one to the left of it) or the lowest platform (where the exit portal is). Dragon will start spraying across the area between that 2 safe areas 7 seconds after it starts coming down into the map, so the team needs to act fast.
  • Plants a bomb on all members that will explode in 3 seconds. Deals (180 divided by number of players near the carrier including the carrier)% damage to the bomb carrier only.
    • Dream Fragments will also appear in the map at fixed spots, they act as 1 other party member, but the effect is cancelled if there is an actual party member near the carrier.
  • Hides away and performs a laser attack that will chase your character around, dealing 30% damage after 1 second for Normal mode and 51% damage for Hard mode. Drop to the bottom and get teleported up to see the lasers in case they bug out and become invisible (damage will still be dealt). Attack lasts for 10 seconds and Lucid cannot be damaged during this time.
  • Increases her movement speed and start dashing around the map, dealing 70% damage if you touched it for Normal Mode and 100% damage for Hard Mode. Lucid cannot be damaged during this time. She dashes at a fixed path so the safe spots are always the same (example: the horn statues)
Phase 3 (Hard Mode only)
  • At the start of the fight: Changes the time limit to 45 seconds and takes 5 seconds to settle herself in the middle of the map. (Effectively 40 seconds to actually deal damage and go past her invincibility)
  • Summons Golems of Nightmare to destroy a platform upon landing. It deals 40% damage if you go near them and they attack.
  • Become invincible for 5 seconds when her HP reaches 10% (1 bar).
  • Recovers up to ~10% of Max HP about 3 seconds after her current HP reaches 10% or when about 25 seconds have passed since the start of phase 3. Not affected by Bowmaster's Wounds Shot debuff effects.

Rewards[edit]

Upon killing Lucid, the entire party will be brought to the reward stage, with a yellow music box in the middle. Destroy the music box to obtain the rewards. It drops the following items (definite drop. unless specified)

  • Glowing Soul Crystal (individual drop)
    • Max 180 per world weekly, limit resets on Thursday 12am
    • 5x value on Reboot servers
    • The entire service will be adjusted the same way, and adjustment happens every Thursday 12am
    • The price will be based on the time the crystal is obtained, not the time it is sold. You can check with NPC Collector to see the price and to sell the crystals.
    • Price shown are by solo standards. The actual price is inversely proportional to party size when entering the boss fight
  • Suspicious Additional Cubes (Master Craftsman Cubes for Reboot Worlds)
    • 3 for Easy Mode
    • 4 for Normal Mode
    • 9 for Hard Mode
  • 40 Power Elixirs (50 in Hard mode)
  • Butterfly Droplet Stones (individual drop, with 9 Arcane River Droplet Stones you can obtain 1 Phantasma Coin, which can be used to buy Arcane Umbra Equipment (Level 200 equipment) from Phantasma Coin shop using 4 coins (Zero weapon Arcane Umbra set scroll), 16 coins (gloves, shoes, cape) or 24 coins (weapons, Zero essence).)
    • 1~2 for Normal mode
    • 2~3 for Hard mode
  • Crusader Coins
  • Up to 3 Lucid's Soul Shard (individual drop, collect 10 to exchange for a random Lucid Soul)
  • (Hard mode only) Arcane Umbra Armor Box, Arcane Umbra Weapon Box (untradeable, expires in 7 days, unaffected by drop rate increasing effects including Reboot world passive. Resulting item is tradable until equipped and does not expire)
  • (Hard mode only) Dreamy Belt (low drop rate, Level 200 belt, 50 all stats, 6 ATT, 3 upgrade slots, part of Black Boss Accessory Set)
  • (Hard mode only) Lucidroid (low drop rate, individual drop, tradable until equipped)
  • Yellow Cube (very low drop rate, unaffected by drop rate increasing effects, expires in 7 days)
  • Blade of Chaos (low drop rate, unaffected by drop rate increasing effects)
  • Crimson Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
  • Rainbow Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
  • Unextinguished Flame (low drop rate, unaffected by drop rate increasing effects)
  • Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
  • Additional 50% EXP buff (low drop rate for Easy and Normal mode, moderate drop rate for Hard mode, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
  • Sparkling Blue Star Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive)
  • Sparkling Red Star Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive)
  • Small EXP Accumulation Potion (low drop rate, unaffected by drop rate increasing effects including Reboot world passive, shares the same effect as EXP Accumulation Potion but for 30 minutes only)
  • Large Medal of Honor (low drop rate, unaffected by drop rate increasing effects including Reboot world passive, gives 5,000 Honor Points when used, expires in 30 days if unused)
  • (Normal and Hard mode only) Black Never-extinguishing Flame (low drop rate, unaffected by drop rate increasing effects)
  • (Hard mode only) Black Resurrection Flame (very low drop rate, unaffected by drop rate increasing effects including Reboot world passive, expires in 7 days)
  • (Hard mode only) Incredible Chaos Scroll of Goodness 60% (low drop rate, unaffected by drop rate increasing effects, expires in 30 days)

Phantasma Coin Shop[edit]

You can use the Phantasma Coins that are exchanged with an NPC to buy Arcaneshade Equipments. Not all equipments in the set are sold.

  • Arcaneshade Lucky Item Scroll 100% (4 Phantasma Coins, include Lapis/Lazuli into the Arcaneshade Warrior set.)
  • Arcaneshade Essence (24 Phantasma Coins, needed to upgrade Lapis/Lazuli Type 7/8 to Type 9)
  • Arcaneshade Weapons (24 Phantasma Coins, 100 Primary and Secondary Stats, 1.725 times the ATT value of Fafnir Weapons, 20% Ignore DEF instead of 10%, 8 upgrades)
  • Arcaneshade Shoes (16 Phantasma Coins, 40 Primary and Secondary Stats, 9 ATT, 250 DEF, 10 speed, 7 jump, 7 upgrades)
  • Arcaneshade Gloves (16 Phantasma Coins, 40 Primary and Secondary Stats, 9 ATT, 250 DEF, 7 upgrades)
  • Arcaneshade Capes (16 Phantasma Coins, 35 All Stats, 6 ATT, 450 DEF, 7 upgrades)

Set bonuses

  • 2 items: 30 ATT, 10% Damage to boss monsters
  • 3 items: 30 ATT, 50 All Stats, 10% ignore DEF
  • 4 items: 35 ATT, 10% Damage to boss monsters, 400 DEF
  • 5 items: 2,000 HP and MP, 40 ATT, 10% Damage to boss monsters
  • 6 items: 30 ATT, 30% HP and MP
  • 7 items: 30 ATT, 10% ignore DEF