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Box artwork for Mappy Kids.
Box artwork for Mappy Kids.
Mappy Kids
Developer(s)Namco
Publisher(s)Namco
Year released1989
System(s)NES
Preceded byMappy-Land
Followed byMappy Arrangement
SeriesMappy
Japanese titleマッピーキッズ
Genre(s)Platform
ModesSingle player, Multiplayer
LinksMappy Kids ChannelSearchSearch

Mappy Kids (マッピーキッズ Mappī Kizzu?) is a platform game sequel to the 1983 Namco/Midway arcade game Mappy. It was released for the Famicom in Japan only in 1989. In 2013, an English translation of the game was released by Zynk Oxhyde, which can be found here. In addition to changing the game's font, the patch changes some of the character sprites (including the elephant in the shop, who now has a longer trunk), and makes the "Flags" mini-game understandable to players who cannot read Japanese.

Story[edit]

The player controls the son of Mappy who wants a wife but she will not marry him until Mappy can become a provider for his family. At the end of each level, there is a slot machine. Pulling the lever to the slot machine may allow the player to earn extra lives, items, gain or lose money. To receive it, the player must win a mini game first. After the mini-games, players access a shop, where they can buy various things with the money that they find during the game.

Gameplay[edit]

The game is a 2D platformer, the player must reach the end of the levels while avoiding various obstacles and enemies. The character is controlled with two buttons: a jump button and an attack button. While in mid-air, repeatedly pressing the jump button will make the character briefly hover and slow its descent. The attack button (a short-ranged kick) can be used to defeat enemies, open treasure chests, or remove breakable blocks.

The player can find various collectables inside the levels. Most of them are treasures (either 100-Yen coins found on the overworld or more valuable items found inside some chests) which increase the players wealth and can be spent in a shop at the end of each level on various furniture to embellish the character's home. The other chest items are power-ups which can either give the player a temporary speed boost, temporary invincibility, an extra life, or retrieve some health.

The player possesses a health bar and a set amount of lives. If the character is hit, it will lose a hit point, be sent rolling backward a sizable amount and will lose a bag of money (that can be retrieved). When the character's health reaches 0, the player loses a life and is sent back at the beginning of the level. When the player has no more lives, the game is over.

Table of Contents

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