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Underground Sewer[edit]

This stage's first room begins with 2 Victoroids in your way. After them there is a hole in the ground you must descend. Following the route after this shaft will lead you to 2 Notor Bangers and a vertical shaft you must climb up. This section also introduces the sewer water running along the walls that have a small effect on your movement physics.

As you ascend this shaft you will run across several Earth Commanders and Notor Bangers. Behind one is a large health pickup. Both of these enemies are quickly dispatched by spinning blade (Crush Crawfish's weapon), if you have it. Near the top of the shaft, a large health pickup will fall from above you pushed by the water, if you are on the right side of the wall you should be able to grab it in time.

Heart Tank
Follow this shaft upward past its natural exit and you will come across another Notor Banger guarding a heart tank.

Following the natural exit to the shaft you will come across a lone Notor Banger guarding the hall just before the Bit/Byte room. The following room will present a fork in the road, continue forward and you will come to a dead end with a ride armor access platform. Summon the frog ride armor for the following segment if you have it. Downwards at the fork will lead you to an underwater section, greeted by a few mine tortoises, a bottomless pit, and several options.

Ride Armor Module
If you have both the arm parts and the frost shield (Blizzard Buffalo's weapon) you will be able to get the kangaroo ride armor. To do this, charge frost shield and ride the ice block up to where the ride armor chip is, optimal placement is somewhere on the right ramp leading out of the bottomless pit.

Next you are presented with another fork in the road, if you have the ride armor equipped you may take the top path where you can destroy the fans that would normally push you back, allowing you to exit the ride armor safely and climb the wall. There is a fake-out ledge but if you continue climbing you will come across the leg chip upgrade, allowing you to dash twice in the air. Following the bottom part of the fork will have you traversing a hallway littered with insta-kill spikes on the ceiling, bottomless pits, and many more mine tortoises. This then leads to the door of the mid boss of this stage Hotareeca.

Mini-Boss: Hotareeca[edit]

This boss is fairly straight forward, its movement mostly consists of moving left and right rhythmically across the screen alternating missile and mine attacks, both of which can be destroyed with a buster shot. The missiles have slight homing capabilities, however they can be easily dodged by dashing under Hotareeca once the missiles have been launched. The tentacles don't have a hitbox so don't worry about taking damage from them. As for the mines, once initially launched they float to the ground exploding on impact, they can be avoided by spacing yourself between two of them to avoid the explosion. overall one of the easier mini bosses

Great Dam[edit]

after the mini boss room there is another vertical shaft with a few cater-killers along the walls. once on top of the dam you are met by a bottomless pit and three head-gunners along the top of the dam. once past these make sure to slide down the wall as there are some spikes on the floor in the room below. after one more head gunner, the ladder down leads you to the boss room.

Maverick Boss: Toxic Seahorse[edit]

  • HP:32
  • Attack: 2 damage on contact, 4 damage with orb, 2 damage with orb splash, 4 damage on contact when materializing