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Plant Menu

There are 49 different types of plants in the game; they serve as your line of defence between you and the zombies. Each plant has its own special attributes, stengths and weaknesses that may help or hinder them when battling the zombies. You initially start Adventure Mode with only one type of plant, but most levels in Adventure Mode will reward you with a new type of plant upon victory.

In addition, eight of the 49 plants are "upgrade plants" which serve to improve the capabilities of existing plants, and one plant (Imitater) is neither a normal nor an upgrade plant.

Finally, there are two plants only available in the "Wall-nut Bowling" minigame and its sequel.

The order of the plants on this page is the order they appear in the "Suburban Almanac"; the in-game bio of each plant and zombie.

Peashooter

Peashooter
Peashooter
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 100 sun
  • Recharge: Fast

Peashooter is the first plant you obtain in the game. When a zombie enters his lane he will fire a pea every 1.5 seconds at the zombie. Each pea does 20 damage, and it takes 10 peas to kill a basic zombie. While Peashooter is your first plant, he should be phased out in favour of stronger plants later on.

Sunflower

Sunflower
Sunflower
  • Type: Sun-producing
  • Sun Production: Normal
  • Cost: 50 sun
  • Recharge: Fast
  • Can Be Upgraded

Sunflower is the first sun-producing plant you obtain, and the primary one in daytime levels. Sunflowers produce extra sun, one unit at a time every 24 seconds, allowing you to plant more plants. As a general rule, the player should try to plant at least one column of them, although two to three columns may be used to allow for a wider range of tactical choices.

When Twin Sunflower is bought, it can be planted on normal Sunflowers to produce twice the sun as a normal one.

Cherry Bomb

Cherry Bomb
Cherry Bomb
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 150 sun
  • Recharge: Very slow

Cherry Bomb is the first instant-kill plant obtained. After being planted they will expand for 1.2 seconds and then detonate, dealing 1800 damage to all zombies in a 3x3 area around themselves (which will instantly kill most zombies).

Wall-nut

Wall-nut
Wall-nut
  • Type: Defensive
  • Toughness: High
  • Cost: 50 sun
  • Recharge: Slow

Wall-nut is the first defensive plant obtained. While it takes most zombies five to six bites to eat most plants, Wall-nut can absorb 40 bites, his appearance changing based on how much health he has left. He is also the standard ammo in the "Wall-nut Bowling" minigame.

Potato Mine

Potato Mine
Potato Mine
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 25 sun
  • Recharge: Slow

Potato Mine, as his name suggests, is the plant equivalent of the landmine. When he is planted, he will need 14 seconds to arm himself before surfacing, during which he is vulnerable to being eaten. After that, when a zombie steps on him he will detonate, dealing 1800 damage to that zombie and leaving behind a comic-esque "SPUDOW!".

Snow Pea

Snow Pea
Snow Pea
  • Type: Offensive - Long-range
  • Damage: Normal, but slows zombie movement
  • Cost: 175 sun
  • Recharge: Fast

Snow Pea looks similar to Peashooter, but he is blue, and his peas are frozen. When a zombie is hit by a frozen pea it will be slowed to half its original speed and will eat at a slower pace. Additional Snow Peas will not slow down the zombies any further, so only one column should be used.

Chomper

Chomper
Chomper
  • Type: Offensive - Instant-kill
  • Damage: Instantly kills one zombie
  • Cost: 150 sun
  • Recharge: Fast

Think of Chomper as a re-usable Potato Mine of sorts. He will instantly eat the first zombie that gets close, but he then requires 42 seconds to chew his meal, making him vulnerable to attack. He works best when planted just behind a defensive plant such as Wall-nut. He also works well as a backup or when one zombie has gotten past your main defences.

Repeater

Repeater
Repeater
  • Type: Offensive - Long-range
  • Damage: Normal (for each pea)
  • Cost: 200 sun
  • Recharge: Fast
  • Can Be Upgraded

Unlike Peashooter, Repeater fires two peas at a time. This means it will take more time to deploy him initially, but he will prove to be much more useful as the level progresses.

Repeater can be upgraded to Gatling Pea, which shoots 4 peas at once. Gatling Pea is useful for taking out stronger zombies.

Puff-shroom

Puff-shroom
Puff-shroom
  • Type: Offensive - Short-range
  • Damage: Normal
  • Cost: 0 sun
  • Recharge: Fast
  • Sleeps during the day

Puff-shroom is the first night plant obtained. He can be planted very quickly since he does not require any sun. To attack he fires spores that deal the same damage as peas, but he can only fire up to three spaces ahead, so he will have difficulty combating stronger zombies. He basically serves the role of "cannon fodder"; he is meant to be planted and eaten in great quantities to stall the horde.

Sun-shroom

Sun-Shroom
Sun-Shroom
  • Type: Sun-producing
  • Sun Production: Low, then normal
  • Cost: 25 sun
  • Recharge: Fast
  • Sleeps during the day

Sun-shroom is essentially a nighttime version of Sunflower. When initially planted he will only give out 15 sun at a time, but after two minutes he will grow in size and will begin producing 25 sun like Sunflower. This makes him more efficient than Sunflower in nighttime levels, but it is not advised to use him in the day.

Fume-shroom

Fume-shroom
Fume-shroom
  • Type: Offensive - Short-range
  • Cost: 75 sun
  • Recharge: Fast
  • Sleeps during the day
  • Can Be Upgraded

Fume-shroom fires fumes that will pass through shields such as screen doors and ladders. He also can fire up to four spaces in comparison to Puff-shroom's three. In addition, his fumes will damage all zombies in their area of effect.

Fume-Shroom can be upgraded to Gloom-Shroom, which shoots fumes in 8 directions, hitting every zombie in an area of effect. Useful if planted behind defensive plants.

Grave Buster

Grave Buster
Grave Buster
  • Type: Environment modifier
  • Effect: Destroys graves, single use.
  • Cost: 75 sun
  • Recharge: Fast

Grave Buster is only used during the nighttime levels when graves appear on the lawn. During the final wave, extra zombies rise from the graves, plus they take up space that could be used for planting. When planted on a grave, Grave Buster will destroy the grave, leaving behind a silver or occasionally gold coin. However, he takes five seconds to actually destroy the grave, so you must defend him from zombies while he's working.

Hypno-shroom

Hypno-shroom
Hypno-shroom
  • Type: Offensive - Instant-kill, mushroom
  • Cost: 75 sun
  • Recharge: Slow
  • Sleeps during the day

When Hypno-shroom is eaten, the zombie that ate him will be hypnotised, turning purple. The zombie is now an ally, and it will turn around and attack its former comrades. The zombie will typically retain its special abilities, but will use them for the player's benefit.

Scaredy-shroom

Scaredy-shroom
Scaredy-shroom
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 25 sun
  • Recharge: Fast
  • Sleeps during the day

Scaredy-shroom has a long range like Peashooter, so he is able to fire at zombies from a long way away. However, if the zombies get within 2 spaces in front of him he will duck down and stop shooting. Scaredy-shroom is best kept at the back of your defences to be effective, and he complements Fume-shroom and Puff-shroom well.

Ice-shroom

Ice-shroom
Ice-shroom
  • Type: Instant-effect, mushroom
  • Damage: Very light, immobilises zombies
  • Cost: 75 sun
  • Recharge: Very slow
  • Sleeps during the day

Ice-shroom doesn't damage zombies. Rather, upon planting he freezes all the zombies on screen, stopping their movement. The zombies will gradually start moving again, but your plants will have ample opportunity to deal damage before that happens.

Doom-shroom

Doom-shroom
Doom-shroom
  • Type: Offensive - Instant-kill, mushroom
  • Damage: Kills most zombies instantly
  • Cost: 125 sun
  • Recharge: Very slow
  • Sleeps during the day

Doom-shroom is essentially a supercharged Cherry Bomb. He has a larger area-of-effect than Cherry Bomb (7x5 vs 3x3), but the trade-off is that he creates a crater in the space he was planted on, which cannot be planted on. The crater does eventually disappear after three minutes, but Doom-shroom is mostly for emergencies.

Lily Pad

Lily Pad
Lily Pad
  • Type: Environment modifier
  • Cost: 25 sun
  • Recharge: Fast
  • Must be planted in water
  • Can Be Upgraded

Lily Pad is an aquatic plant that allows you to plant a non-aquatic plant on top of him. He can also hold up zombies slightly, for the zombie must eat the plant on top of Lily Pad, then Lily Pad himself. Note that Potato Mines and other underground plants cannot be planted on Lily Pad.

Lily Pad can be upgraded to Cat-tail, which can shoot spikes at any zombie in any lane. Cat-tail is often considered the most powerful pool plant.

Squash

Squash
Squash
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 50 sun
  • Recharge: slow

Squash is a de-facto upgrade for Potato Mine. Unlike Potato Mine, Squash is ready to go from the instant he's planted. When a zombie gets within one space (forward or behind) of Squash he will jump and crush the offending zombie. He is also able to destroy close-packed groups of zombies.

Threepeater

Threepeater
Threepeater
  • Type: Offensive - Long-range
  • Damage: Normal (each pea)
  • Cost: 325 sun
  • Recharge: Fast

Threepeater is a very expensive but powerful plant which fires peas across three lanes. He's the equivalent of a column of three Peashooters in the space of one. Placed strategically, just two Threepeaters can cover the whole lawn.

Tangle Kelp

Tangle Kelp
Tangle Kelp
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 25 sun
  • Recharge: Slow
  • Must be planted in water

Tangle Kelp is the Squash of the pool. When a zombie gets near him, he will pull the zombie underwater, instantly killing it.

Jalapeno

Jalapeno
Jalapeno
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 125 sun
  • Recharge: Very slow

Jalapeno destroys all zombies in one lane, no matter where along the lane he is planted. He can also melt the ice trails left by Zomboni.

Spikeweed

File:PvZ Spikeweed.jpg
Spikeweed
  • Type: Offensive - Area of effect
  • Damage: 5 damage over time/instant death to vehicles but also itself
  • Cost: 100 sun
  • Recharge: Fast
  • Can Be Upgraded

Spikeweed will hurt zombies that step on him. He can also pop the tires of a Zomboni or Catapult Zombie, killing them instantly after a delay, but he will be destroyed in the process.

Spikeweed can be upgraded to Spikerock, which can survive Zomboni and Catapult Zombie, as well as do more damage. Useful when planted at the front of the lane or in front of Wallnut or Tallnut

Torchwood

File:PvZ Torchwood.jpg
Torchwood
  • Type: Offensive - Boost
  • Damage: None on his own, doubles damage of peas
  • Cost: 175 sun
  • Recharge: Fast

Torchwood is a powerful plant that serves to boost the damage of pea-shooting plants. Any peas that pass through him will turn into fireballs, doubling their damage, and allowing them to deal splash damage. If a frozen pea passes through him it will thaw out and turn into a regular pea. He can also clear fog if it is present.

Tall-nut

File:PvZ Tall-nut.jpg
Tall-nut
  • Type: Defensive
  • Toughness: High
  • Cost: 125 sun
  • Recharge: Slow
  • Special: Cannot be vaulted or jumped over

Tall-nut is a tall, heavy-duty version of Wall-nut. He can take more damage before being eaten (around 80 bites), and he cannot be vaulted or jumped over by zombies such as Pole Vaulting Zombie.

Sea-shroom

File:PvZ Sea-shroom.jpg
Sea-shroom
  • Type: Offensive - Short-range
  • Damage: Normal
  • Cost: 0 sun
  • Recharge: Slow
  • Must be planted in water
  • Sleeps during the day

Sea-shroom is essentially a water version of Puff-shroom, shooting short-ranged spores. He serves a similar role as "cannon fodder", though this is somewhat limited due to his slow recharge rate.

Plantern

File:PvZ Plantern
Plantern
  • Type: Environment modifier
  • Toughness: Normal
  • Cost: 25 sun
  • Recharge: Slow

Plantern serves to clear away fog in levels where it is present. He also appears in the Vasebreaker puzzles where he can reveal the contents of nearby vases.

Cactus

File:PvZ Cactus
Cactus
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Cactus shoots spikes that damage zombies at the same rate as peas. She is introduced as a counter to Balloon Zombies: when she sees one, she will stretch up to shoot a spike to pop its balloon, dropping it to the ground.

Blover

File:PvZ Blover
Blover
  • Type: Environment modifier
  • Cost: 125 sun
  • Recharge: Fast

When Blover is planted, he will spin his leaves rapidly to blow away any fog. Any Balloon Zombies present will also be blown away and instantly killed.

Split Pea

File:PvZ Split Pea
Split Pea
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Split Pea is a combination of a forward-shooting Peashooter and a backward-shooting Repeater, which permits him to shoot peas forward and backward. He is introduced as a counter to Digger Zombies and other zombies that can get behind the player's defenses.

Starfruit

File:PvZ Starfruit
Starfruit
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Starfruit shoots stars in five directions, along the points of a star. His main role is to help attack lanes other than his own.

Pumpkin

File:PvZ Pumpkin
Pumpkin
  • Type: Defensive
  • Toughness: High
  • Cost: 125 sun
  • Recharge: Slow

Pumpkin has the unique ability to be planted on another plant, and he will protect the plant inside him. This makes him useful for protecting plants in more vulnerable locations.

Magnet-shroom

File:PvZ Magnet-shroom
Magnet-shroom
  • Type: Defensive
  • Toughness: High
  • Cost: 100 sun
  • Recharge: Fast
  • Sleeps during the day

Magnet-shroom can remove helmets and other metal objects from zombies, allowing him to quickly neutralise powerful threats such as Buckethead Zombies and Football Zombies. However, after stealing a metal object he needs 15 seconds to recover before he can steal another object.

Cabbage-pult

File:PvZ Cabbage-pult
Cabbage-pult
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 100 sun
  • Recharge: Fast

Cabbage-pult is the first catapult plant introduced. He is also the first roof plant introduced - normal long-range plants have difficulty on the roof due to its slant blocking straight projectiles, so catapult plants must be used. As his name suggests, Cabbage-pult launches cabbages, which do twice the damage of a pea, at half of Peashooter's firing rate.

Flower Pot

File:PvZ Flower Pot.jpg
Flower Pot
  • Type: Environment modifier
  • Cost: 25 sun
  • Recharge: Fast

Flower Pot is the Lily Pad of the roof, allowing you to plant another plant on top of him.

Kernel-pult

File:PvZ Karnel-pult
Kernel-pult
  • Type: Offensive - Long-range
  • Damage: Light (kernel), normal (butter)
  • Cost: 100 sun
  • Recharge: Fast
  • Can Be Upgraded

Normally Kernel-pult lobs corn kernels at zombies at the same rate as Cabbage-pult, the kernels doing the same damage as a pea. However, he has a 25% chance of instead launching butter, which will do more damage and stun the zombie for 5 seconds upon impact.

Kernel-pult can be upgraded to Cob Cannon, which can be made if one placed two rows of Kernel-pults and then placed the upgrade on top of two of the Kernel-pults. Cob Cannon can destroy any tile on the map, instantly killing any zombies around or on the tile, but has a really slow reload time.

Coffee Bean

File:PvZ Coffee Bean.jpg
Coffee Bean
  • Type: Environment modifier
  • Cost: 75 sun
  • Recharge: Fast

Coffee Bean allows you to use mushrooms during the day. Normally, mushrooms will sleep in daytime levels, but Coffee Bean can be planted on them to wake them up.

Garlic

File:PvZ Garlic
Garlic
  • Type: Defensive
  • Toughness: High
  • Cost: 50 sun
  • Recharge: Fast

When a zombie bites Garlic, it will make a disgusted face and a "BLECH!" noise, before moving to the lane above or below its current lane. This makes Garlic useful to funnel zombies down lanes with greater defences.

Umbrella Leaf

File:PvZ Umbrella Leaf
Umbrella Leaf
  • Type: Defensive
  • Toughness: Normal
  • Cost: 50 sun
  • Recharge: Fast

Umbrella Leaf has the ability to protect plants from Bungee Zombies and the basketballs lobbed by Catapult Zombie. When these come down on the plants in a 3x3 area around Umbrella Leaf he will spring up to block the projectile/zombie.

Marigold

File:PvZ Marigold.jpg
Marigold
  • Type: Money-producing
  • Sun Production: Normal
  • Cost: 50 sun
  • Recharge: Slow

Every 24 seconds Marigold will produce either a silver or a gold coin, gold coins being rarer than silver ones. Whilst this makes her useless in standard gameplay, she can be useful in the Last Stand minigame for money farming.

Melon-pult

File:PvZ Melon-pult
Melon-pult
  • Type: Offensive - Long-range
  • Damage: Heavy
  • Cost: 300 sun
  • Recharge: Fast
  • Can Be Upgraded

Sun-for-damage, Melon-pult delivers the biggest punch of all non-upgrade plants. The melons he launches deal the equivalent of four peas of damage to the zombie hit, and splash damage to surrounding zombies.

Melon-pult can be upgraded to Winter Melon, which is a combination of Snow Pea's frost effect and Melon-pult's crazy damage. Winter Melon is often considered the most powerful in terms of damage and ability.