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Revision as of 19:59, 30 April 2010 by Moydow (talk | contribs) (Cleanup.)
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Key

Θ = Super Effective (x2)
O = Normal effectiveness (x1)
∆ = Poor (x0.5)
X = No effect (x0)

Pokémon Type File:PkmnType Normal.gif File:PkmnType Fire.gif File:PkmnType Water.gif File:PkmnType Electric.gif File:PkmnType Grass.gif File:PkmnType Ice.gif File:PkmnType Fighting.gif File:PkmnType Poison.gif File:PkmnType Ground.gif File:PkmnType Flying.gif File:PkmnType Psychic.gif File:PkmnType Bug.gif File:PkmnType Rock.gif File:PkmnType Ghost.gif File:PkmnType Dragon.gif File:PkmnType Dark.gif File:PkmnType Steel.gif
Pokémon Move
File:PkmnType Normal.gifNo X
File:PkmnType Fire.gifFir Θ Θ Θ Θ
File:PkmnType Water.gifWa Θ Θ Θ
File:PkmnType Electric.gifEl Θ X Θ
File:PkmnType Grass.gifGra Θ Θ Θ
File:PkmnType Ice.gifIc Θ Θ Θ Θ
File:PkmnType Fighting.gifFig Θ Θ Θ X Θ Θ
File:PkmnType Poison.gifPo Θ Θ X
File:PkmnType Ground.gifGro Θ Θ Θ X Θ Θ
File:PkmnType Flying.gifFl Θ Θ Θ
File:PkmnType Psychic.gifPs Θ Θ X
File:PkmnType Bug.gifBu Θ Θ Θ
File:PkmnType Rock.gifRo Θ Θ Θ Θ
File:PkmnType Ghost.gifGh X Θ Θ
File:PkmnType Dragon.gifDr Θ
File:PkmnType Dark.gifDa Θ Θ
File:PkmnType Steel.gifSt Θ Θ

Note that for Pokémon with duplicated types, multiply the two levels of effectiveness by each other. This is explained in detail on the Dual type attack chart.

Also note that in the First Generation games, Red, Blue, Green, and Yellow, some weaknesses/resistances are different: