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Key
Θ = Super Effective (x2)
O = Normal effectiveness (x1)
∆ = Poor (x0.5)
X = No effect (x0)
Note that for Pokémon with duplicated types, multiply the two levels of effectiveness by each other. This is explained in detail on the Dual type attack chart.
Also note that in the First Generation games, Red, Blue, Green, and Yellow, some weaknesses/resistances are different:
- File:PkmnType Ice.gif moves are 1x effectiveness vs File:PkmnType Fire.gif, not 0.5x
- File:PkmnType Bug.gif moves are 2x effectiveness vs File:PkmnType Poison.gif, not 0.5x
- File:PkmnType Ghost.gif moves are 0x effectiveness vs File:PkmnType Psychic.gif, not 2x
- File:PkmnType Dark.gif and File:PkmnType Steel.gif types do not exist.