From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
Millennium Mines
RCT MillenniumMines Map.png
Convert a large abandoned mine from a tourist attraction into a theme park.
Objective Have 800 guests at the end of October, Year 3 with a rating of at least 600.
Size 35,600 m² / 392,260 ft²
Expansion None
Rides 1 Transport Ride

Walkthrough[edit]

The only thing that Millennium Mines has going for it is a single railroad ride with some mine-themed decorations scattered about. Other than that, it's a big dirtball that needs more rides to bring in 800 guests in 3 years. Thankfully, there's plenty of land to work with, but it's a rainy area with lots of hills and cliffsides. However, having lots of vertical walls can be used to your advantage as demonstrated by the Mine Train Tour's abundance of tunnels.

This is another park that opted for a park entrance fee with the Miniature Railroad set to free by default. You can make entering the park free and put a price of at least $3.00 for the ride, but if you want to try the park entrance instead, immediately increase the entry price to $20.00 and raise the price for the Mine Tour Train around $1.00. Experiment with the prices for rides to see what's the threshold for guests. If too many start to say "I'm not paying that much to go on X," then lower the price a couple of notches. The key to getting profits from an entrance fee is to make guests run out of cash, forcing them to leave. A new guest will take their place and pay the entrance fee. Once you have a couple of roller coasters, you can raise the admission fee even higher, but be careful if you go above $40 as some guests can come in with little cash and not hang around for long to appreciate your park.

After deciding what to do with the park entrance, go to research and have them focus on Shops & Stalls to get the Drink Stand and the Information Kiosk. Afterward, put research on new roller coaster types. Place food, drink, restrooms, and the kiosk near the entrance and then get started on building a roller coaster on the other side of the path that leads to the railroad. When placing your track, the key is to use one of the cliff sides to enter underground and keep at least half of the ride down there. You'll not only have more freedom to build anywhere, but you'll have an intense ride that guests will go to in the rain. Thankfully, you have a Mine Train Roller Coaster to start with, which is ideal for tunneling into land. Be sure to make it long with many turns and a couple of helices as Mine Train Roller Coasters need to be fast and twisty to be effective. Also, the On-Ride Photo Booth can only be built above land, so make sure to have at least a little track exposed for it.

Underground roller coasters can help against rain.

Millennium Mines rains a lot and it will hinder your progress if you don't have rides that tunnel underground. You can research more indoor rides, but there are only four more that are rainproof and two of them are just transport rides: Bumper Cars, Motion Simulator, Chairlift, and Monorail. Thrill seekers will go to covered rides even if they're not very exciting because it'll keep them out of the rain, so make sure to build a Carousel as soon as possible. When you get Bumper Cars and Motion Simulator, plop them down in a nice place as well.

When placing new paths, try to follow the rocky landscape to a degree. Some of the land is jutted and sloped in unusual ways, which will make expansion difficult. Be sure to use Free Path mode, building at the area where you want to expand, going toward the crowd of people. Ideally, you'll want to build your path to the other, desolate side where there's plenty of space for more roller coasters and more walls for tunneling. It may look difficult, but it's still possible to make a complete loop around your park. Be sure to build your paths over or near the railroad; you'll not only increase its excitement factor, but guests will be able to see it more frequently, which may persuade them to go on the ride. Be sure to plop down more Mine Theming Objects as you expand to give guests and riders something to look at.

The scenario can be a little difficult with the frequent rain, but if there's at least two or three exciting rides that are mostly underground, your profits shouldn't take a hit. As long as there's a steady stream of new rides, attendance will still increase, regardless of the weather. Be sure to advertise or give free coupons to your covered rides for more efficient results and start advertising campaigns when the rain is about to stop.

Starting Rides[edit]

Mine Tour Train
Mine Tour Train
Excitement: 4.14 · Intensity: 0.35 · Nausea: 0.46
Max Speed: 18 mph/28 kmh · Average Speed: 7 mph/11 kmh
Ride Time · 3m 47s · Ride Length: 3,425 ft/1,044 m
Positive Vert Gs: n/a · Negative Vert Gs: n/a · Lateral Gs: n/a
Air Time: n/a · Drops: n/a
Highest Drops: n/a · Inversions: n/a

Available Items[edit]

Researchable Items[edit]