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In 2001, Super Mario Bros. 2 received another enhanced remake as part of Super Mario Advance (also containing a remake of Mario Bros). Super Mario Advance was developed by Nintendo R&D2, and represented the first Mario title for the Game Boy Advance.

The Super Mario Advance version of SMB2 includes several new features:

  • Multiplayer mode available when two Game Boy Advances are connected with a link cable.
  • The addition of the new enemy, Robirdo (a robotic Birdo acting as the boss of world three).
  • The addition of the Yoshi's Challenge (in which players may revisit stages to search for Yoshi eggs).
  • An an all-new point-scoring system (a first for the game).
  • Graphical and audio enhancements were added in the form of enlarged sprites, multiple hit combos, digital voice acting, and such minor stylistic and aesthetic changes as an altered default health-meter level, boss-order, backgrounds, the size of hearts, Princess Toadstool being renamed to the now-standard "Princess Peach," and the inclusion of a chime to announce starmen, were also added.

The game also includes a full version of the original Mario Bros. arcade game from 1983, with updated audiovisuals and Mushroom Kingdom-based enemies replacing the generic creatures of the original (Spinys taking the place of Shellcreepers, for example); this game would be included in all three subsequent Super Mario Advance titles, including Mario & Luigi: Superstar Saga.

Super Mario Advance was a best-selling launch game, and became part of the GBA's Player's Choice lineup as one of the console's first three Player's Choice games (along with Mario & Luigi: Superstar Saga and Super Mario Advance 3).

Refer to the New features page for differences between the Nintendo Entertainment System, Super Nintendo, and Game Boy Advance version.

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