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< Super Mario RPG: Legend of the Seven Stars
Revision as of 06:46, 4 February 2016 by 108.205.242.253 (talk) (added bonuses to table)
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SNES, Nintendo GameCube, Virtual Console

When you level-up, you will be given the option of boosting your attack/defense, HP, or magic. One of the three will give you a larger boost than normal. How do you know which one to pick?

The answer is fairly simple. Divide your new level by 3 and take the remainder. If the remainder is zero, you'll get the biggest boost by choosing "attack". If the remainder is one, you'll get the biggest boost by choosing "HP". If it is two, you'll get the biggest boost by choosing "magic". This establishes this pattern:

  • Level 2 (remainder 2): Magic
  • Level 3 (remainder 0): Attack
  • Level 4 (remainder 1): HP
  • Level 5 (remainder 2): Magic
  • Level 6 (remainder 0): Attack
  • Level 7 (remainder 1): HP
  • Level 8 (remainder 2): Magic

And so on: Magic, Attack, HP, cycling over and over. You can also remember which one you chose last for that particular character (if it was the correct one) and simply choose the one over to its right. For instance, if you chose HP last, then you should choose "magic". If you don't remember what you chose last, well, now you know how to figure out what to choose. :)

If you're not sure and you can't do the math in your head, you can simply look at each attribute. Go to "attack", press A Button to see how much it gets boosted. If it doesn't look like a big boost (only one point), press B Button to cancel and choose "HP", and so on.

Of course, you don't have to follow this pattern, but it will likely lead to the best results.

Experience table

Experience in Super Mario RPG: Legend of the Seven Stars is fairly simplistic. Enemies start off giving one experience per kill, so the overall grind isn't very long. High levels aren't necessary to completing the game, but if you want to figure out the best way to level, you should optimize your tactics based on your character levels, play style, and amount of experience gained per level. The following table displays the required Exp Level to get to the desired LV (Level).

Lv Exp Level Cumulative Exp Lv Bonus
1 0 0 -
2 16 16 Magic
3 48 64 Attack
4 84 148 HP
5 130 278 Magic
6 200 478 Attack
7 290 768 HP
8 402 1,170 Magic
9 538 1,708 Attack
10 700 2,408 HP
11 890 3,298 Magic
12 1,110 4,408 Attack
13 1,360 5,768 HP
14 1,640 7,408 Magic
15 1,950 9,358 Attack
Lv Exp Level Cumulative Exp Lv Bonus
16 2,290 11,648 HP
17 2,660 14,308 Magic
18 3,060 17,368 Attack
19 3,490 20,858 HP
20 3,950 24,808 Magic
21 4,440 29,248 Attack
22 4,960 34,208 HP
23 5,510 39,718 Magic
24 6,088 45,806 Attack
25 6,692 52,498 HP
26 7,320 59,818 Magic
27 7,968 67,786 Attack
28 8,634 76,420 HP
29 9,315 85,735 Magic
30 9,999 95,734 Attack