From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Box artwork for Super Meat Boy.
Box artwork for Super Meat Boy.
Super Meat Boy
Developer(s)Team Meat
Publisher(s)Team Meat
Year released2010
System(s)Linux, Mac OS, Xbox 360, Windows
Preceded byMeat Boy
SeriesMeat Boy
Designer(s)Edmund McMillen, Tommy Refenes
Genre(s)Platform
ModesSingle player
LinksOfficial websiteSuper Meat Boy at PCGamingWikiSuper Meat Boy ChannelSearchSearch

Super Meat Boy is an indie platform game designed by Edmund McMillen and Tommy Refenes and developed and published by them under their company name, Team Meat. It is the successor to McMillen and Jonathan McEntee's October 2008 Flash game: Meat Boy. Super Meat Boy was released on the Xbox 360 through Xbox Live Arcade in October 2010, then via Steam it was released on Windows in November 2010, on Mac OS X a year later in November 2011, and on Linux in December 2011 as a part of the Humble Indie Bundle #4 and in May 2012 as a part of the Humble Indie Bundle V.

The gameplay is characterized by fine control and split-second timing as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. Additional player-created levels are available for free download. Some playable characters are exclusive to the distribution platform (e.g. the Head Crab is only available through Steam).

Story

Super Meat Boy is a game where you play as a boy without skin whos girlfriend who is made of bandages gets kidnapped by a fetus in a tuxedo wearing a top hat and a monocle.

Official site.

Table of Contents

edit

Appendices