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{{Header Nav|game=The Legend of Zelda: Majora's Mask}}
 
The Great Bay Temple is a mechanical construct meant to control the Ocean's temperature. It's currently warmer than usual, which is unhealthy to the Zora eggs in the Ocean, and needs to be resolved.
 
== Walkthrough==
[[Image:LoZMM Great Bay Temple map.png|thumb|right|Map of Great Bay Temple]] 
The first room you will see is the waterwheel room.  To get through the room, you need to turn on the yellow switch located under the water.  This enables a water jet that you can use when you ride the eastern lift to the top. 
 
The next room is the turbine room, which spins either clockwise or counterclockwise depending on the turn of the waterwheel.  First, enter the south-east exit, and collect the map from the chest.


{{Header Nav|game=The Legend of Zelda: Majora's Mask}}
Enter the south-east tunnel, and reach the next room to collect the key.  YOu may optionally get the compass as well from the same room.  Enter the fast-moving water stream to return to the turbine.
 
Next, move to the north-west exit, and walk onto the red pipe exiting to the North.  Collect as much magic power and arrows as you can to defeat the Wart. You first need to clear out the bubbles surrounding it with fire arrows, then hit it's eye when it's open. When it's low on health, it will release its protection, and begin to zip wildly around the room, but it still vulnerable to eye shots when it is open.  If you need a safe area in the latter part of the fight, stand in one of the corners; you can also use the shield to block the fast moving attack.
 
Once defeated, you can get Ice Arrows, and freeze the octopods to the south.  Climb to the central valve and turn it. Head to the south-east room again, and use ice arrows to build a path to the south door.  Freeze the Blue Chuchu and climb to the red valve and open it. Return to the entrance room, hookshot the ceiling above the red water spout and turn the valve.  This will stop the wheel; close the yellow valve to restart it.
 
Head to the north, and freeze the water flow blocking access to the ladder,  Enter and use ice arrows to reach the green valve to open it. 
 
Head north east from the turbine room, and surface to enter the first room.  Freeze the floor to that room, and melt the ice on the door with a fire arrow.  You will now fight a Mad Jelly and its Gekko assistant; to kill it, use Ice Arrows on both the frog and large jelly.  It should not take more than 10 hits; on a successful blow, the frog either forms the jelly in a large blob, or your ice arrow breaks the jelly into small bits.  Once defeated, you can exit to get the boss key.
 
Continue along the water route.  Head up the lefts on the west, and jump onto the second lift.  Freeze the ice channel above, and walk across the wheel to the next room. 
 
Within the see-saw rooms, you need to stand on one side of the see-saw and either freeze or melt the water channels above.  Go the far see-saw first, and use the two see-saws to reach and open the green valve.  Head to the first one to return to the chamber south-west of the turbine.


== Walkthrough==
Return to the turbine, and take the south exit. Open the final valve and enter the boss room,
* Turn underwater yellow valve to enable water switch.
* Climb on eastern lift, jump across.
* In turbine, go to south-east exit with green/red pipes. (Map in this room)
* Continue through east underwater exit.
* Continue through tunnel.
* Open underwater chest for small key.  Can also open chest for compass.
* Head into fast-moving water to return to turbine.
* Enter north-west turbine exit, walk along red pipe to reach exit to the north.
* Collect arrows and magic.  Continue south to reach wart.  Pop the outer bubbles with Fire Arrows, and shoot the main eye.  When it runs low, it will start charging wildly.  Safest area is in a corner and sniping it with the bow once it eye opens and it turns. Defeating it retrieves ice arrows.
* Retun to the south, freeze an octopod and climd to the central valve. Turn it.
* Go to the south-east area from turbine.  Use ice arrows to build a path to south door.  Freeze the Blue Chuchu and climb to the red valve and turn it.
* Return to the start and turn both the red and yellow valves.
* Exit to the north of the turbine, freezing the flow of water at the top.  Freeze your way across to the green valve, and open it.
* Head north east, surfacing to enter the demi-boss room. Use ice-arrows exclusively, it will die after 10 hits on the frog/jelly. Exit to retrieve the boss key.
* Continue on the water path. Surface, head up the left and across the second lift, and freeze the ceiling water.  Jump across and head to the next room.
* In the far side of the room, stand on one end of the see-saw, and use fire on the ceiling ice block.  Repeat for the next see-saw, and turn the green valve.  To exit, repeat for the first see-saw.
* In the turbine, head south, turn the final valve, and enter the boss room.


== Gyorg ==
== Gyorg ==

Revision as of 02:37, 24 May 2009

The Great Bay Temple is a mechanical construct meant to control the Ocean's temperature. It's currently warmer than usual, which is unhealthy to the Zora eggs in the Ocean, and needs to be resolved.

Walkthrough

File:LoZMM Great Bay Temple map.png
Map of Great Bay Temple

The first room you will see is the waterwheel room. To get through the room, you need to turn on the yellow switch located under the water. This enables a water jet that you can use when you ride the eastern lift to the top.

The next room is the turbine room, which spins either clockwise or counterclockwise depending on the turn of the waterwheel. First, enter the south-east exit, and collect the map from the chest.

Enter the south-east tunnel, and reach the next room to collect the key. YOu may optionally get the compass as well from the same room. Enter the fast-moving water stream to return to the turbine.

Next, move to the north-west exit, and walk onto the red pipe exiting to the North. Collect as much magic power and arrows as you can to defeat the Wart. You first need to clear out the bubbles surrounding it with fire arrows, then hit it's eye when it's open. When it's low on health, it will release its protection, and begin to zip wildly around the room, but it still vulnerable to eye shots when it is open. If you need a safe area in the latter part of the fight, stand in one of the corners; you can also use the shield to block the fast moving attack.

Once defeated, you can get Ice Arrows, and freeze the octopods to the south. Climb to the central valve and turn it. Head to the south-east room again, and use ice arrows to build a path to the south door. Freeze the Blue Chuchu and climb to the red valve and open it. Return to the entrance room, hookshot the ceiling above the red water spout and turn the valve. This will stop the wheel; close the yellow valve to restart it.

Head to the north, and freeze the water flow blocking access to the ladder, Enter and use ice arrows to reach the green valve to open it.

Head north east from the turbine room, and surface to enter the first room. Freeze the floor to that room, and melt the ice on the door with a fire arrow. You will now fight a Mad Jelly and its Gekko assistant; to kill it, use Ice Arrows on both the frog and large jelly. It should not take more than 10 hits; on a successful blow, the frog either forms the jelly in a large blob, or your ice arrow breaks the jelly into small bits. Once defeated, you can exit to get the boss key.

Continue along the water route. Head up the lefts on the west, and jump onto the second lift. Freeze the ice channel above, and walk across the wheel to the next room.

Within the see-saw rooms, you need to stand on one side of the see-saw and either freeze or melt the water channels above. Go the far see-saw first, and use the two see-saws to reach and open the green valve. Head to the first one to return to the chamber south-west of the turbine.

Return to the turbine, and take the south exit. Open the final valve and enter the boss room,

Gyorg

Gyorg is a large pirhana.

Shoot an arrow at it's head to stun it. While it's stunned, dive and use the electrified ram to damage it.

When it is damaged, it will release piranhas into the water.


Stray Fairy locations

  1. Turtle room, light all four torches with deku stick or fire arrow.
  2. Water wheel room, below the first platform.
  3. Water wheel room, destroy the south-west skulltala.
  4. Central turbine, destroy western barrel as Goron.
  5. Central turbine, destroy urn below turbine.
  6. South east of central gear, break an urn
  7. B1, Access tunnel between North-east and south-east chambers adjoining central gear shaft; kill all five Bio Deku Babas and open the chest.
  8. North east of central gear, shoot urn near dexihands (in fast current)
  9. North east room, after freezing water source, climb on central water wheel and hookshot northern chest.
  10. North east room, after freezing water source, climb on central water wheel, stand on edge of diagonal fin, and hookshot southern chest.
  11. East room, hook shot to chest just after turning on the green valve.
  12. East room, below first see-saw. Ram the barrel as Zora.
  13. North room, make ice path to corner and hookshot to second floor. Open the chest.
  14. Before boss room, in bubble under valve.
  15. Before boss room, in bubble within exit vent.

When you have all fifteen, return to Zora Cape and leap from the rocks to the south and use the hookshot to travel to the rest of the stray rocks. Blast the boulders with the bomb, and head inside to the fountain.

The Great Fairy of Courage will strengthen your defence, causing them to inflict only half as much damage.