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PlayStation "Another Tower" (composed of different mazes and enemies)
If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
Floor 41
Enemies:
Treasure: Potion of Cure
If you were foolhardy enough (or required) to pick up the Potion of Death on the previous floor, make sure you obtain this potion to undo the time speed-up effects.
AC
Defeat the .
AT
Stand on the and block a spell from a .
ATp
Destroy every wall in the starting column.
Floor 42
Enemies:
Treasure: Sapphire Mace
This mace only serves as a trophy. Normally, it has no effect and is not needed to collect the Ruby Mace. There are version-specific exceptions to this.
AC
Pass through a , pick up a , and then pass through a once more. - Note: it might not be just "any" ; just in case, pass through all of them.
AT
In this version, you must collect the Sapphire Mace in order to collect the Ruby Mace later on. Collect the without ever touching a single .
ATp
Defeat the .
Pass through the .
Pass through the .
Open the .
Cross paths with a fast .
Cross paths with a slow .
Floor 43
Enemies:
Treasure: Potion of Energy Drain
At this point, you should need no reminder to avoid this "treasure".
AC
Defeat the slimes on this floor in the exact order that they are listed above.
GB
Defeat all of the round slimes in order, white, black, gray, then defeat all of the point slimes in order, gray, white, black.
AT
Stand on the starting point for several seconds.
ATp
The will appear right from the start. Move immediately in order to avoid collecting it.
Floor 44
Enemies:
Treasure: Balance
As with every balance, this one is needed to keep the Excalibur on the next floor from becoming the Evil Sword which does little or no damage to any enemy.
AC
Defeat the magicians on this floor in the exact order that they are listed above (Red Knights are irrelevant).
FC
Same as AC, with the only exception is that all four magicians will be the same alternating colors as you go.
GB
The order in which you defeat the magicians does not matter.
AT
Collect the without blocking any spells.
ATp
Defeat the magicians in the following order:
Floor 45
Enemies:
Treasure: Excalibur
The Excalibur is the best sword in the game, and this sword does in fact increase your strength. However, the treasure is locked with a magical spell. Should you attempt to open the without the Antidote, the timer will count down much faster which gives you less time to complete the floor. If you have not obtained the Balance, this treasure will contain the Evil Sword which will do minimal damage to enemies and avoid obtaining it. You will lose it for good when you are zapped to a lower floor.
Treasure: Antidote
This is the truly hidden treasure. Without revealing it, you will never be able to collect the Excalibur, which is needed to beat the game.
AC
Defeat the knights as they are listed above (There is a on this floor but it isn't necessary to defeat it).
FC
Same as AC. The only difference is that the Evil Sword does increase your strength like the Excalibur. You cannot defeat Druaga with the wrong sword though.
GB
The order in which you defeat the knights does not matter, but you must not defeat the Red Knight: the dark gray one that moves quickly, and does not have horns.
AT
Tap direction keys quickly as you work your way to collect the .
ATp
Defeat the knights in the following order: . Swing the sword at the that recently appeared, this will cause the at the starting point to appear. Collect the one at the start point first, then the one you swung the sword at.
Floor 46
Enemies:
Treasure: Blue Necklace
Possession of this necklace grants you immunity from the flame breath of dragons. Unlike the way the rings work, you will not lose protection from sorcerer's or dark yellow slime's fires.
AC
Head to any outer wall.
Walk through all 4 corners.
Return to the outer wall where you started.
GB
Defeat the .
AT
Defeat the only when a flame from a is on the screen.
ATp
Draw the sword and keep it in contact with the for 2-3 seconds.
Floor 47
Enemies:
Treasure: Potion of Unlock
Without this potion, you will be unable to open the on Floor 49. However, since the treasure on Floor 49 is a harmful one, you may choose to skip this particular treasure.
AC
Defeat a .
AT
Touch a for several seconds.
ATp
Defeat the .
Floor 48
Enemies:
Treasure: Red Crystal Rod
Like the Green Crystal Rod, this rod is necessary to collect the greater rods to come.
AC
Walk through all 4 corners.
GB
Same as AC, but additionally, defeat a slime afterwards.
AT
Destroy all of the walls around the center posts closest to each corner (thereby leaving a 2x2 grid of open squares in each corner).
ATp
Cross paths with a , then defeat a .
Floor 49
Enemies:
Treasure: Potion of Energy Drain
This is the last potentially harmful treasure that you will come across.
AC
Pass through the , then defeat a .
AT
There is no method to reveal the .
ATp
All of the slimes must defeat themselves on the sword.
Floor 50
Enemies:
Treasure: Potion of Power
The final energy upgrade that you can collect.
AC
Walk along all of the outer walls.
FC
Move past the upper right corner and the lower left corner.
GB
Exit the floor normally. Defeat the last mini-boss, a giant ghost, to receive the potion.
AT
Collect the and open the , all without touching any enemies.