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Spells are equip-able skills that have their own inventory tab for both the character and pet. They look like parchment with a symbol printed on it.

Every character has four slots where spells can be equipped. Pets can equip two. To equip a spell, drag and drop it on an open spell slot.

After equipping a spell, you can assign it to a hotkey by clicking on the icon or open slot area for that hotkey, and then PC Mouse Left Click.png on the spell's icon.

If you fill up all of your available slots, you must un-learn a spell before equipping a new one. Un-learned spells are destroyed.

Spells fall into three magic categories: Charm, Defensive, and Offensive. Each category is identified by color: green for Charm, blue for Defensive, and red for Offensive. This color can be found on the top left and bottom right corners of the spell icon.

Some spells have ranks that improve when you upgrade your spell mastery skills. Improving the rank of a spell increases its effectiveness (typically duration, cooldown, mana cost, and/or effect).

Level requirements
  • Spell version I: 1
  • Spell version II: 7
  • Spell version III: 13
  • Spell version IV: 19
  • Spell version V: 25
  • Spell version VI: 30

Charm[edit]

Charm[edit]

  • Charm I

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 16
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm II

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 14
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm III

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 12
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm IV

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm V

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 8
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32
  • Charm VI

Effect: Hurls an enchanted sprite that attempts to force an enemy to temporarily fight on your side.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 4
100% chance to force target to fight for you for # seconds 12 14 16 18 20 22 24 26 29 30 32


Identify Item[edit]

Torchlight Identify Item Spell.png
  • Identify Item Spell (level requirement: 2)

Effect: Identifies an enchanted item's properties.
Mana cost: 6

Summon Archers[edit]

  • Summon Archers I

Effect: Summons a pack of 3 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Summon duration (seconds) 16
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers II

Effect: Summons a pack of 4 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 5
Summon duration (seconds) 17
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers III

Effect: Summons a pack of 5 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Summon duration (seconds) 18
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers IV

Effect: Summons a pack of 6 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 5
Summon duration (seconds) 20
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers V

Effect: Summons a pack of 7 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 5
Summon duration (seconds) 22
Damage +% 0 10 16 24 32 40 48 56 64 72 80
  • Summon Archers VI

Effect: Summons a pack of 8 non-moving skeletal archers to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 5
Summon duration (seconds) 23
Damage +% 0 10 16 24 32 40 48 56 64 72 80

Summon Blood Skeleton[edit]

  • Summon Blood Skeleton (level requirement: 18)

You can control a maximun of 5. Damage dealt by Blood Skeletons are converted in health to caster.

Effect: Summon a blood skeleton to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 3
Summon duration (seconds) 58 60
Damage +% 0 10 20 30 40 50 60 70 80 90 100

Summon Skeleton[edit]

Torchlight Summon Skeleton Spell.png

You can control a maximum of 5.

Summon Skeleton I
Effect: Summons a skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 3
Summon duration (seconds) 33
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton II
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 3
Summon duration (seconds) 38
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton III
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 3
Summon duration (seconds) 45
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton IV
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 3
Summon duration (seconds) 50
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton V
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 3
Summon duration (seconds) 58
Damage +% 0 10 20 30 40 50 60 70 80 90 100
Summon Skeleton VI
Effect: Summons an improved skeletal warrior to attack your foes.
1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 3
Summon duration (seconds) 63
Damage +% 0 10 20 30 40 50 60 70 80 90 100

Summon Zombies[edit]

Torchlight Summon Zombies Spell.png
  • Summon Zombies I

Effect: Summons a pack of uncontrollable zombies to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies II

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version II zombies have a more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies III

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version III zombies have an even more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies IV

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version IV zombies have a still more vicious poison attack.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 35
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies V

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version V zombies upgrade their poison attack even further than before.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15
  • Summon Zombies VI

Effect: Summons a pack of uncontrollable zombies to attack your foes. Version VI zombies have the most vicious poison attack of all!

1 2 3 4 5 6 7 8 9 10 11
Mana cost 45
Cooldown (seconds) 30
Summon duration (seconds) 40
Health +% 10 20 30 40 50 60 70 80 90 100 110
Health stolen to master % 5 6 7 8 9 10 11 12 13 14 15

Town Portal[edit]

Torchlight Town Portal Spell.png
  • Town Portal Spell (level requirement: 4)

Effect: Creates a two-way magic portal back to town.
Mana cost: 12

Defensive[edit]

Draining Touch[edit]

  • Draining Touch I

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 9
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 3 5 8 10 13 15 18 20 23 25 28
  • Draining Touch II

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 15 18 20 23 25 28 30 33 35 38 40
  • Draining Touch III

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 13
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 28 30 33 35 38 40 43 45 48 50 53
  • Draining Touch IV

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 40 43 45 48 50 53 55 58 60 63 65
  • Draining Touch V

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 53 55 58 60 63 65 68 70 73 75 78
  • Draining Touch VI

Effect: The caster draws life from any foes struck for the duration of the spell.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 7 7 8 8 9 9 10 10 11 11 12
Health stolen per hit 63 65 68 70 73 75 78 80 83 85 88


Elemental Protection[edit]

  • Elemental Protection I

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 60
All elemental resistances +# 3 4 5 6 7 8 8 10 12 14 16
  • Elemental Protection II

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 60
All elemental resistances +# 8 8 9 10 11 13 15 17 19 21 23
  • Elemental Protection III

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 60
All elemental resistances +# 12 14 16 18 20 22 24 26 28 30 32
  • Elemental Protection IV

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 60
All elemental resistances +# 17 19 21 23 25 27 29 31 33 35 37
  • Elemental Protection V

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 60
All elemental resistances +# 23 25 27 29 31 33 35 37 39 41 43
  • Elemental Protection VI

Effect: The caster is buffered by increased elemental resistances.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 60
All elemental resistances +# 28 30 32 34 36 38 40 42 44 45 47

Haste[edit]

  • Haste I

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 7 8 10 13 15 17 19 21 23 25 27
Duration (seconds) 7 8 10 13 15 17 19 21 23 25 27
Faster movement % 11 12 13 14 15 16 17 18 19 20 21
Faster attack % 2
  • Haste II

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 10
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 7 9 11 13 15 17 19 21 23 25 27
Faster movement % 17 18 20 21 23 24 26 27 29 30 32
Faster attack % 4
  • Haste III

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 12
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 22 24 26 28 30 32 34 36 38 40 42
Faster attack % 6
  • Haste IV

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 28 31 33 35 38 40 43 45 48 50 53
Faster attack % 8
  • Haste V

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 33 36 39 42 45 48 51 54 57 60 63
Faster attack % 10
  • Haste VI

Effect: The caster's movement and attack speed is increased.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 7 9 11 13 15 17 19 21 23 25 27
Duration (seconds) 5 9 11 13 15 17 19 21 23 25 27
Faster movement % 39 42 46 49 53 56 60 63 67 70 74
Faster attack % 12


Heal All[edit]

  • Heal All I

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal All II

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal All III

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal All IV

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal All V

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal All VI

Effect: Heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 30
Health recovery over 4 sec 845 873 902 930 958 986 1014 1042 1071 1099 1127

Heal Self[edit]

  • Heal Self I

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 8
Health recovery over 4 sec 141 169 198 226 254 282 310 338 367 395 423
  • Heal Self II

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 19
Cooldown (seconds) 8
Health recovery over 4 sec 282 310 338 367 395 423 451 479 507 536 564
  • Heal Self III

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 21
Cooldown (seconds) 8
Health recovery over 4 sec 423 451 479 507 536 564 592 620 648 676 705
  • Heal Self IV

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 8
Health recovery over 4 sec 564 592 620 648 676 705 733 761 789 817 845
  • Heal Self V

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 8
Health recovery over 4 sec 705 733 761 789 817 845 873 902 930 958 986
  • Heal Self VI

Effect: Heals the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 27
Cooldown (seconds) 8
Health recovery over 4 sec 817 845 873 902 930 958 986 1014 1042 1071 1099

Repel[edit]

  • Repel Spell (level requirement: 3)

Effect: Nearby foes are pushed away by a powerful gust of wind.

1 2 3 4
Mana cost 7 7 8 8
Knockback +# 40 50 60 65


Retribution[edit]

  • Retribution I

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
Damage reflected back % 10 12 14 16 18 20 22 24 26 28 30
  • Retribution II

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 16
Damage reflected back % 12 14 16 18 20 22 24 26 28 30 32
  • Retribution III

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 20
Damage reflected back % 14 16 18 20 22 24 26 28 30 32 34
  • Retribution IV

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 24 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 24
Damage reflected back % 16 18 20 22 24 26 28 30 32 34 36
  • Retribution V

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 28 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 28
Damage reflected back % 18 20 22 24 26 28 30 32 34 36 38
  • Retribution VI

Effect: The caster is possessed with a vengeful spirit, automatically striking back at all nearby attackers. Lasts for 32 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 32
Damage reflected back % 20 22 24 26 28 30 32 34 36 38 40


Silence[edit]

  • Silence I

Effect: Silences enemies within 6 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence II

Effect: Silences enemies within 7 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence III

Effect: Silences enemies within 8 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence IV

Effect: Silences enemies within 9 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence V

Effect: Silences enemies within 10 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16
  • Silence VI

Effect: Silences enemies within 11 meters, preventing them from using most skills.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 16
Cooldown (seconds) 10
Silences target for # seconds 6 7 8 9 10 11 12 13 14 15 16


Summon Aloe Gel[edit]

  • Summon Aloe Gel (level requirement: 18)

Effect: Summons a healing gel that heals the caster and all allies.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 25
Cooldown (seconds) 60
Summon duration (seconds) 33 46 60 75 98 117 137 159 191 216 243


Web[edit]

  • Web (level requirement: 1)

Effect: Fires a sticky web missile, preventing any movement from its target.
Mana cost: 8
100% slower movement for 3 seconds


Offensive[edit]

Bee Swarm[edit]

  • Bee Swarm (level requirement: 13)

Effect: Send a cloud of angry bees at your enemies. Monsters who come to near your targets will incur the wrath of swarm.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 7 8 9 10 11 12 13 14 15 16 17
Cooldown (seconds) 15
Chance that target flees for 1 second 40
Damage +# 4-8 7-14 12-23 17-33 22-44 30-59 38-75 47-93 46-112 67-134 67-134


Elemental Overload[edit]

  • Elemental Overload I

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8 8 9 9 10 10 11 11 12 12 13
Cooldown (seconds) 12
All elemental damages for 6 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload II

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 16
All elemental damages for 8 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload III

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 20
All elemental damages for 10 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload IV

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 24
All elemental damages for 12 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload V

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 28
All elemental damages for 14 seconds +% 25 30 35 40 45 50 55 60 65 70 75
  • Elemental Overload VI

Effect: The caster is imbued with increased elemental damage strength.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 32
All elemental damages for 16 seconds +% 25 30 35 40 45 50 55 60 65 70 75


Dervish[edit]

  • Dervish I

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 10 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish II

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 12 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 24
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish III

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 14 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 28
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish IV

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 16 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 32
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish V

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 18 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 36
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60
  • Dervish VI

Effect: The caster whirls into action with rapidly accelerated attacks and casts for 20 seconds.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 40
Cooldown (seconds) 60
Faster attack % 30 33 36 39 42 45 48 51 54 57 60
Faster cast speed % 30 33 36 39 42 45 48 51 54 57 60


Fireball[edit]

  • Fireball I

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 8
Cooldown (seconds) 5
Fire damage +# 44-56 62-79 80-101 97-124 117-149 137-174 157-199 176-224 196-250 218-278 240-306
  • Fireball II

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 11
Cooldown (seconds) 5
Fire damage +# 117-149 137-174 157-199 176-224 196-250 218-278 240-306 262-334 286-364 311-395 337-429
  • Fireball III

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 5
Fire damage +# 218-278 240-306 262-334 286-364 311-395 337-429 363-462 392-499 421-535 449-572 480-611
  • Fireball IV

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 17
Cooldown (seconds) 5
Fire damage +# 337-429 363-462 392-499 421-535 449-472 480-611 511-650 544-692 577-734 610-776 645-821
  • Fireball V

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 20
Cooldown (seconds) 5
Fire damage +# 480-611 511-650 544-692 577-734 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059
  • Fireball VI

Effect: Launches a slow-moving, explosive ball of flame from the caster's hand.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 23
Cooldown (seconds) 5
Fire damage +# 610-776 645-821 680-866 718-913 755-961 792-1008 832-1059 872-1109 913-1162 955-1216 999-1272


Frost[edit]

Torchlight Frost Spell.png
  • Frost I

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 14
Cooldown (seconds) 10
Chance to freeze target for 6 seconds % 100
Ice damage for 6 seconds +# 1-3 2-5 3-7 4-10 5-13 6-17 8-22 9-26 11-32 13-38 15-45
  • Frost II

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 18
Cooldown (seconds) 10
Chance to freeze target for 7 seconds % 100
Ice damage for 7 seconds +# 6-17 8-22 9-27 11-32 13-38 15-45 18-52 20-60 23-69 27-79 30-90
  • Frost III

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 22
Cooldown (seconds) 10
Chance to freeze target for 8 seconds % 100
Ice damage for 8 seconds +# 15-45 18-52 20-60 23-69 27-79 30-90 34-101 38-114 43-127 47-141 53-157
  • Frost IV

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 26
Cooldown (seconds) 10
Chance to freeze target for 9 seconds % 100
Ice damage for 9 seconds +# 30-90 34-101 38-114 43-127 47-141 53-157 58-173 64-191 70-210 77-229 84-250
  • Frost V

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 10
Chance to freeze target for 10 seconds % 100
Ice damage for 10 seconds +# 53-157 58-173 64-191 70-210 77-229 84-250 91-272 99-296 107-321 116-346 125-374
  • Frost VI

Effect: Fires three frost missiles that freeze all enemies within their 3 meters blast radius.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 34
Cooldown (seconds) 10
Chance to freeze target for 11 seconds % 100
Ice damage for 11 seconds +# 77-229 84-250 91-272 99-296 107-321 116-346 125-374 134-402 145-433 155-464 166-498

Poison Cloud[edit]

  • Poison Cloud (level requirement: 18)

Effect: Blasts a noxious cloud of poison gas around the caster.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 30
Cooldown (seconds) 5
Poison damage for 6 seconds 58 62 66 70 74 78 82 86 90 99 104


Summon Flaming Sword[edit]

Torchlight Summon Flaming Sword Spell.png
  • Summon Flaming Sword I

Effect: Summons an enchanted flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 11
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword II

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 14
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword III

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 18
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword IV

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 22
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword V

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 27
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166
  • Summon Flaming Sword VI

Effect: Summons an improved flaming sword to attack your foes.

1 2 3 4 5 6 7 8 9 10 11
Mana cost 15
Cooldown (seconds) 60
Summon duration (seconds) 32
Critical hit chance +# 0 1 2 3 4 5 6 7 8 9 10
Armor degraded per hit 0 4 6 17 27 45 60 82 103 131 166