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Box artwork for Wonder Boy III: Monster Lair.
Box artwork for Wonder Boy III: Monster Lair.
Wonder Boy III: Monster Lair
Developer(s)Westone
Publisher(s)Sega
Year released1988
System(s)Arcade, TurboGrafx-CD, Sega Genesis, Wii
SeriesWonder Boy
Genre(s)Shooter
ModesSingle player, Multiplayer, Co-op
Rating(s)CERO All agesPEGI Ages 7+ESRB Everyone
LinksWonder Boy III: Monster Lair at PCGamingWikiWonder Boy III: Monster Lair ChannelSearchSearch

Wonder Boy III: Monster Lair (ワンダーボーイIII モンスターレア?) is a side-scrolling action game developed by Westone Bit Entertainment that was originally released for the arcades by Sega in 1988. It is the third game in the Wonder Boy series and the last one released for the arcade. A console adaptation was made by Hudson Soft, released in 1989 in Japan for the PC Engine CD-ROM² System and the subsequent North American release on the TurboGrafx-CD dropped the 'Wonder Boy III' title. It was also converted and released by Sega for the Mega Drive in Japan in 1990 and Europe in 1991. Both, the TurboGrafx-CD and Mega Drive versions have been re-released for the Wii Virtual Console.

The game balances basic concepts found in both platformers and shooters. The player is able to jump and shoot projectiles from a sword. He must ride a flying dragon and confront a large boss throughout the second half of each round. The player's life bar steadily diminishes as time passes. Health is gained through collection of fruit and projectile weapons. Some fruits, when shot, will expand and burst into multiple items.

In the action scenes, the player's vitality decreases as he makes his way towards the skull, but this can be restored by collecting fruit. A wide variety of weapons can be picked up, and not only do these allow the player to use the weapons for a limited amount of time, but they also increase vitality. In the shooter scenes, the player rides a pink friend as he makes his way through the scene. Here, vitality remains static unless hit by an enemy passing by. As usual, there is a boss waiting at the end that must be defeated. Every boss changes color to show how much damage has been done to it. Some bosses must be defeated in two stages. If vitality gets low in each scene, the player loses a life. Two players can play the game simultaneously.

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