From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
stub

This page is a stub. Help us expand it, and you get a cookie.

3D Block
Box artwork for 3D Block.
Developer(s) Hwang Shinwei
Publisher(s) Hwang Shinwei, RCM Group
Release date(s)
Genre(s) Puzzle
System(s) NES
Mode(s) Single player
Neoseeker Related Pages
Twitter Search
Facebook Search
Google+ Search
Twitch 3D Block Channel
YouTube Gaming 3D Block Channel

3D Block is an unlicensed port of Blockout, made for the Famicom by Hwang Shinwei in 1989. There are two versions: a 1989 version credited to Hwang Shinwei and a 1990 version credited to "RCM Group" with a slightly different title screen.

This is an adaptation of Blockout, which in itself is a 3D version of Tetris. This is emphasised with the cartridge itself, having the artwork ripped from the original game. In this version the well is 5x5x10 cubes big and the size never changes, unlike the official versions. The controls are somewhat unorthodox; unlike most other games the Select button pauses the game while Start speeds up the block so that it moves to the bottom of the well faster. The block designs themselves are the same as in the arcade version of Blockout. There are 20 levels in total, with the player being able to start on any of the first 9, and the speed of the game can be set like in Tetris. The levels increase in speed as they progress and on most of the levels there are blocks which are in full 3D as opposed to standard Tetris blocks. On each level, 4 layers have to be cleared to advance. Clearing all of the blocks on the screen automatically ends the level. After completing level 20, the game reverts back to the title screen where the shape in the middle changes colour to reveal that it's a poorly digitized woman wearing high heels only.

The graphics are mostly taken from Blockout, apart from the title screen and menu, which are original. When the blocks are stacked up in this version, they appear to be layers of squares. The music, however, is the same music heard in Hwang Shinwei's other games.

Table of Contents

Appendices