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These are the units that you will control. They can be built from factories for money that you earn from captured cities. Some must be unlocked by beating side quest maps. This section is divided into New and Old.
Contents |
| Movement Type | [Type] | Movement Points | [Points] | Max Fuel | [Max] |
| Vision Range | [Number of Squares Range] | Primary Weapon | [Name] | Max Ammo | [Number of Max Ammo] |
| Attack Type | [Direct] or [Indirect], [Range] | Secondary Weapon | [Name] | Cost | [Cost] |
| Description [In Game Description] |
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| Special Notes [Anything important not covered is here.] |
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There are three types of properties that can create units: base, airport and port. They will produce land, air and sea units respectively. If a property can produce a unit, then it can repair and resupply the unit.
Infantry are cheap units, have some of the weakest firepower, and lowest movement ranges in the entire game and yet they are the most important units in the game. They capture properties, which give you funds everyday and heal units. Properties all have 20 capture points, when you capture them with infantry, they will remove a number of them equal to the infantry's hitpoints. Once the points reach 0, the property becomes yours.
| Movement Type | Inftry | Movement Points | 3 | Max Fuel | 99 |
| Vision Range | 2 (5 on mountains) | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | M Gun | Cost | 1000 |
| Description Infantry units have the lowest deployment cost. They can capture bases but have low firepower. |
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| Special Notes |
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| Movement Type | Mech | Movement Points | 2 | Max Fuel | 70 |
| Vision Range | 2 (5 on mountains) | Primary Weapon | Bazooka | Max Ammo | 3 |
| Attack Type | Direct | Secondary Weapon | M Gun | Cost | 3000 |
| Description Mechs can capture bases, traverse most terrain types,and have superior firepower. |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 6 | Max Fuel | 70 |
| Vision Range | 3 | Primary Weapon | Cannon | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | M Gun | Cost | 7000 |
| Description Tank units have high movement ranges and are inexpensive, so they're easy to deploy. |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 5 | Max Fuel | 50 |
| Vision Range | 1 | Primary Weapon | Cannon | Max Ammo | 8 |
| Attack Type | Direct | Secondary Weapon | M Gun | Cost | 16000 |
| Description Both attack and defense are strengthened from the light tank. (Rough translation) |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 6 | Max Fuel | 99 |
| Vision Range | 1 | Primary Weapon | Neo Cannon | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | M Gun | Cost | 22000 |
| Description These are new weapons developed by Black Hole. They are more powerful than Md Tanks. |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 4 | Max Fuel | 70 |
| Vision Range | 1 | Primary Weapon | Mega Cannon | Max Ammo | 3 |
| Attack Type | Direct | Secondary Weapon | Machine Gun | Cost | 28000 |
| Description The strongest tank on Earth, which Green Earth developed. Movement, ammo, and fuel is low. (Rough translation) |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 5 | Max Fuel | 50 |
| Vision Range | 1 | Primary Weapon | Cannon | Max Ammo | 9 |
| Attack Type | Indirect, 2*3 | Secondary Weapon | None | Cost | 6000 |
| Description Artillery units are an inexpensive way to gain indirect offensive attack capabilities. |
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| Special Notes |
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| Movement Type | Tires | Movement Points | 5 | Max Fuel | 50 |
| Vision Range | 1 | Primary Weapon | Rockets | Max Ammo | 6 |
| Attack Type | Indirect, 3*5 | Secondary Weapon | None | Cost | 15000 |
| Description Rockets units are valuable, because they can fire on both land and naval units. |
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| Special Notes |
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| Movement Type | Tires | Movement Points | 4 | Max Fuel | 50 |
| Vision Range | 5 | Primary Weapon | Missiles | Max Ammo | 6 |
| Attack Type | Indirect, 3*5 | Secondary Weapon | None | Cost | 12000 |
| Description Missile units are essential in defending against air units. Their vision range is large. |
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| Special Notes |
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| Movement Type | Pipeline | Movement Points | 9 | Max Fuel | 99 |
| Vision Range | 4 | Primary Weapon | Pipe Gun | Max Ammo | 9 |
| Attack Type | Indirect, 2*5 | Secondary Weapon | None | Cost | 20000 |
| Description Indirect attack unit developed by Black Hole. Can only be moved on pipes and bases. (Rough translation) |
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| Special Notes |
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| Movement Type | Tires | Movement Points | 8 | Max Fuel | 80 |
| Vision Range | 5 | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | M Gun | Cost | 4000 |
| Description Recons have a high movement range and vision. Good against infantry. |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 6 | Max Fuel | 70 |
| Vision Range | 1 | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | None | Cost | 5000 |
| Description APC units transport infantry units and supply rations, gas, and ammo to deployed troops. |
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| Special Notes |
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| Movement Type | Tread | Movement Points | 6 | Max Fuel | 60 |
| Vision Range | 2 | Primary Weapon | Vulcan | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | None | Cost | 8000 |
| Description A*air units work well against infantry and air units. They're weak against tanks. |
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| Special Notes |
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| Movement Type | Slime | Movement Points | 1 | Max Fuel | ** (Infinite) |
| Vision Range | 1 | Primary Weapon | Unique | Max Ammo | Unlimited |
| Attack Type | Unique | Secondary Weapon | None | Cost | (Find effective cost (for CO Gauge)) Cannot be bought, only pre-deployed. |
| Description (Need to translate) |
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| Special Notes It can move one square at a time. If adjacent to an enemy unit, it can move onto it and destroy it. It has very high defense. OHKOs are extremely difficult (ie. need to use Colin's SCO Power). |
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| Movement Type | Air | Movement Points | 9 | Max Fuel | 99 |
| Vision Range | 2 | Primary Weapon | Missiles | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | None | Cost | 20000 |
| Description Fighter units are strong vs. other air units. They also have the highest movement. |
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| Special Notes |
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| Movement Type | Air | Movement Points | 6 | Max Fuel | Omnimissiles |
| Vision Range | 60 | Primary Weapon | 6 | Max Ammo | Direct |
| Attack Type | None | Secondary Weapon | 4 | Cost | 24000 |
| Description When it hides, it can only be seen adjacent units and attacked by fighters or stealth. (Rough translation) |
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| Special Notes Uses 8 fuel/turn while hidden. When hidden only fighters or stealth can hit it, otherwise it can be hit like any other plane. Being hidden does not reduce damage. It only reduces the number of units that can target it. |
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| Movement Type | Air | Movement Points | 7 | Max Fuel | 99 |
| Vision Range | 2 | Primary Weapon | Bombs | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | None | Cost | 22000 |
| Description Bomber units can fire on ground and naval units with a high destructive force. |
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| Special Notes |
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| Movement Type | Air | Movement Points | 6 | Max Fuel | 99 |
| Vision Range | 3 | Primary Weapon | Missiles | Max Ammo | 6 |
| Attack Type | Direct | Secondary Weapon | M Gun | Cost | 9000 |
| Description B (Battle) copter units can fire on many unit types, so they're quite valuable. |
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| Special Notes |
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| Movement Type | Air | Movement Points | 6 | Max Fuel | 99 |
| Vision Range | 2 | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | None | Cost | 5000 |
| Description T copters can transport both infantry and mech units. |
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| Special Notes |
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| Movement Type | Air | Movement Points | 9 | Max Fuel | 45 |
| Vision Range | 1 | Primary Weapon | Unique (See Special Notes) | Max Ammo | 1 |
| Attack Type | AoE, 3 | Secondary Weapon | None | Cost | 25000 |
| Description An unmanned weapon from Black Hole. When it explodes it does damage to all units within 3 squares. (Rough translation) |
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| Special Notes It does 5 HP dmg, but cannot finish off a unit. Will not harm a Hellium. It will hurt allies as well as enemies. The AoE has radius 3 and is shown below. x xxx xxxxx xxxxxxx xxxxx xxx x |
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| Movement Type | Sea | Movement Points | 5 | Max Fuel | 99 |
| Vision Range | 2 | Primary Weapon | Cannon | Max Ammo | 9 |
| Attack Type | Indirect, 2-6 | Secondary Weapon | None | Cost | 28000 |
| Description B (Battle) ships have a larger attack range than even rocket units. |
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| Special Notes |
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| Movement Type | Ships | Movement Points | 6 | Max Fuel | 99 |
| Vision Range | 3 | Primary Weapon | Missiles | Max Ammo | 9 |
| Attack Type | Direct | Secondary Weapon | A-Air Gun | Cost | 18000 |
| Description It is strong against subs and air units. It can load and supply two copter units. (Rough translation) |
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| Special Notes |
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| Movement Type | Trans | Movement Points | 6 | Max Fuel | 99 |
| Vision Range | 1 | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | None | Cost | 12000 |
| Description Landers can transport two ground units. If the lander sinks, the units vanish. |
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| Special Notes |
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| Movement Type | Ships | Movement Points | 5 | Max Fuel | 60 |
| Vision Range | 5 | Primary Weapon | Torps | Max Ammo | 6 |
| Attack Type | Direct | Secondary Weapon | None | Cost | 20000 |
| Description Submerged subs are difficult to find, and only cruisers and subs can fire on them. |
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| Special Notes When a sub hides, only cruisers or subs can fire on it. Otherwise it can be attacked like a normal sea unit. Being hidden does not affect damage done to a sub, only what can hit it. Subs use 5 fuel per turn while hidden. |
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| Movement Type | Trans | Movement Points | 7 | Max Fuel | 60 |
| Vision Range | 1 | Primary Weapon | None | Max Ammo | N/A |
| Attack Type | N/A | Secondary Weapon | None | Cost | 7500 |
| Description It can load two soldier units. It recovers 1 HP and supplies to adjacent units. (Rough translation) |
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| Special Notes Black boats can repair any units, but it still costs money for the repairs (1/10 cost for 1 HP). |
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| Movement Type | Ships | Movement Points | 5 | Max Fuel | 99 |
| Vision Range | 4 | Primary Weapon | Anti-Air Missiles | Max Ammo | 9 |
| Attack Type | Indirect, 3-8 | Secondary Weapon | None | Cost | 30000 |
| Description It can load two air units and supplies them. Its indirect attack has a wide range in the sky. (Rough translation) |
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| Special Notes The carrier only supplies units it has loaded, not adjacent units. It can load Black Bombs. |
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All damage is in percent, out of 100. It is considered that the attacking and defending COs have average abilities (Andy vs Andy). Also, the attacker is at 10 HP and the defender has no defensive stars. Every 10% damage will reduce HP by 1. A small amount of luck comes into play. Sometimes a 95% attack will OHKO a unit, other times it will leave it at 1 HP. An empty square means the unit cannot attack that target.
Each defensive star reduces damage by 10%. Each HP lost will further reduce damage by 10%. CO abilities and powers can affect this, also.
& - The Oozium attacks by moving onto an enemy unit, not standing next to and firing like a direct, or from a distance like an indirect. Moving onto an enemy will OHKO it.
$ - The Black Bomb does 5 damage to all units, enemy and ally, within its AoE. This damage cannot kill a unit. The Hellium is immune to its attack.
| Defender | |||||||||||||||
| Infantry | Mech | Recon | Tank | Md Tank | Neotank | Megatank | APC | Artlry | Rockets | A-Air | Missiles | Piperunner | Oozium | ||
| Attacker | |||||||||||||||
| Infantry | 55 | 45 | 12 | 5 | 1 | 1 | 1 | 14 | 15 | 25 | 5 | 25 | 5 | 20 | |
| Mech | 65 | 55 | 85 | 55 | 15 | 15 | 5 | 75 | 70 | 85 | 65 | 85 | 55 | 30 | |
| Recon | 70 | 65 | 35 | 6 | 1 | 1 | 1 | 45 | 45 | 55 | 4 | 28 | 6 | 20 | |
| Tank | 75 | 70 | 85 | 55 | 15 | 15 | 10 | 75 | 70 | 85 | 65 | 85 | 55 | 20 | |
| Md Tank | 105 | 95 | 105 | 85 | 55 | 45 | 25 | 105 | 105 | 105 | 105 | 105 | 85 | 30 | |
| Neotank | 125 | 115 | 125 | 105 | 75 | 55 | 35 | 125 | 115 | 125 | 115 | 125 | 105 | 35 | |
| Megatank | 135 | 125 | 195 | 180 | 125 | 115 | 65 | 195 | 195 | 195 | 195 | 195 | 180 | 45 | |
| APC | |||||||||||||||
| Artlry | 90 | 85 | 80 | 70 | 45 | 40 | 15 | 70 | 75 | 80 | 75 | 80 | 70 | 5 | |
| Rockets | 95 | 90 | 90 | 80 | 55 | 50 | 25 | 80 | 80 | 85 | 85 | 90 | 80 | 15 | |
| A-Air | 105 | 105 | 60 | 25 | 10 | 5 | 1 | 50 | 50 | 55 | 45 | 55 | 25 | 30 | |
| Missiles | |||||||||||||||
| Piperunner | 95 | 90 | 90 | 80 | 55 | 50 | 25 | 80 | 80 | 85 | 85 | 90 | 80 | 15 | |
| Oozium | & | & | & | & | & | & | & | & | & | & | & | & | & | & | |
| Fighter | |||||||||||||||
| Bomber | 110 | 110 | 105 | 105 | 95 | 90 | 35 | 105 | 105 | 105 | 95 | 105 | 105 | 35 | |
| B Copter | 75 | 75 | 55 | 55 | 25 | 20 | 10 | 60 | 65 | 65 | 25 | 65 | 55 | 25 | |
| T Copter | |||||||||||||||
| Stealth | 90 | 90 | 85 | 75 | 70 | 60 | 15 | 85 | 75 | 85 | 50 | 85 | 80 | 30 | |
| Black Bomb | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | ||
| B Ship | 95 | 90 | 90 | 80 | 55 | 50 | 25 | 80 | 80 | 85 | 85 | 90 | 80 | 20 | |
| Cruiser | |||||||||||||||
| Lander | |||||||||||||||
| Sub | |||||||||||||||
| B Boat | |||||||||||||||
| Carrier | |||||||||||||||
| Defender | |||||||||||||
| Fighter | Bomber | B Copter | Stealth | Black Bomb | B Ship | Cruiser | Lander | Sub | B Boat | Carrier | |||
| Attacker | |||||||||||||
| Infantry | 7 | 30 | |||||||||||
| Mech | 9 | 35 | |||||||||||
| Recon | 10 | 35 | |||||||||||
| Tank | 10 | 40 | 1 | 5 | 10 | 1 | 10 | 1 | |||||
| Md Tank | 12 | 45 | 10 | 30 | 35 | 10 | 35 | 10 | |||||
| Neotank | 22 | 55 | 15 | 30 | 40 | 15 | 40 | 15 | |||||
| Megatank | 22 | 55 | 45 | 65 | 75 | 45 | 105 | 45 | |||||
| APC | |||||||||||||
| Artlry | 40 | 50 | 55 | 60 | 55 | 45 | |||||||
| Rockets | 55 | 60 | 60 | 85 | 60 | 60 | |||||||
| A-Air | 65 | 75 | 105 | 105 | 75 | 120 | |||||||
| Missiles | 100 | 100 | 115 | 115 | 100 | 120 | |||||||
| Piperunner | 65 | 75 | 105 | 105 | 75 | 120 | 55 | 60 | 60 | 85 | 60 | 60 | |
| Oozium | & | & | & | & | & | & | & | & | & | & | & | & | |
| Fighter | 55 | 100 | 120 | 120 | 85 | 120 | |||||||
| Bomber | 75 | 50 | 95 | 95 | 75 | 105 | |||||||
| B Copter | 65 | 95 | 25 | 25 | 25 | 25 | 25 | 25 | |||||
| T Copter | |||||||||||||
| Stealth | 45 | 70 | 85 | 95 | 55 | 120 | 45 | 35 | 65 | 55 | 65 | 45 | |
| Black Bomb | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | $ | |
| B Ship | 50 | 95 | 95 | 95 | 95 | 60 | |||||||
| Cruiser | 85 | 100 | 105 | 105 | 100 | 120 | 5 | 25 | 25 | 90 | 25 | 5 | |
| Lander | |||||||||||||
| Sub | 65 | 25 | 95 | 55 | 95 | 75 | |||||||
| B Boat | |||||||||||||
| Carrier | 100 | 100 | 115 | 115 | 100 | 120 | |||||||
If a terrain under given conditions has x movement cost, it will take x movement points to pass through it. If a unit does not have enough movement points to pay the movement cost, then it cannot move. Every movement point used requires a unit of fuel except when it is snowing. Then the fuel cost is doubled. If a unit does not have enough fuel, then it cannot move.
In Advance Wars, you will notice that defense is measured by stars. A star stands for a 10% defense bonus. Thus 1 star means you subtract 10% of the damage, 2 stars subtracts 20% of the damage, and so on. Air units do not get the benefit of defensive stars, however. IMPORTANT: If a unit is injured, it does not receive full benefit from terrain defense. Rather, a unit receives defense equal to [its HP]/10 * defense. So, a full life unit will receive 10/10, or all, of the defense from the terrain. A unit at 5 HP will receive 5/10, or half, of the defense from the terrain.
If you control certain properties, by capturing it with a mech or infantry, then it will bring you money. All properties bring the same amount of funds. The standard is 1000 funds per day per property. However, in VS mode and Link mode that value can be changed.
Certain properties repair certain units. The standard repair is 2 HP dmg. Also, if the unit is at 95% health, and thus 10 HP, it will max it to 100% health. This can only be noticed if animations are turned on. Another effect is that these properties will also resupply units of the given type.
This is just the in game description of the terrain.
Any special information for terrain is put here.
Movement Costs
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: Air
Description: An air base. Allied bases deploy, supply, and restore HP to air units.
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: Land
Description: A base. Allied bases deploy, supply, and restore HP to ground units.
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: Land
Description: A normal city. Ground units gain supplies and HP in allied cities.
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: Sea
Description: In Fog of War, units hidden here can only be seen by adjacent units and air units.
Movement Costs:
Defense: 4
Funds Yes
Repair/Supply: Land
Description: A normal city. Ground units gain supplies and HP in allied cities.
Movement Costs:
Defense: 3
Funds No
Repair/Supply: No
Description: A missile sil. Has a huge blast radius & unlimited range, but it can only fire once.
Special Notes: An infantry or a mech can use this property once to launch a missile. It does 3 HP dmg but will not finish off a target. It has an AoE of radius 2. It will hurt enemies and allies alike. See below for a diagram of its AoE.
x xxx xxxxx xxx x
Movement Costs:
Defense: 4
Funds No
Repair/Supply: No
Description: A steep mountain. Infantry units add 3 to their vision range from here.
Movement Costs:
Defense: (Will add soon)
Funds No
Repair/Supply: No
Description: A Black Hole pipeline. Thick armor renders it indestructible. No units can pass it.
Movement Costs:
Defense: (Will add soon)
Funds No
Repair/Supply: No
Description: A Black Hole pipeline. The armor is weaker here than on other sections of the pipe.
Special Notes: These can be destroyed. They have 99 HP and are targetable by all units that can reach them. Needless to say, Megatanks are more effective than infantry.
Movement Costs:
Defense: 1
Funds No
Repair/Supply: No
Description: A rich, green plain. Easy to traverse, but offers little defensive cover.
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: Sea
Description: A naval base. Allied bases deploy, supply and restore HP to naval units.
Movement Costs:
Defense: 1
Funds No
Repair/Supply: No
Description: In Fog of War, units hidden here can only be seen by adjacent units and air units.
Movement Costs:
Defense: 0
Funds No
Repair/Supply: No
Description: A gentle flowing river. Only infantry units can ford rivers.
Movement Costs:
Defense: 0
Funds No
Repair/Supply: No
Description: A paved road. Easy to traverse, but offers little protection.
Movement Costs:
Defense: 0
Funds No
Repair/Supply: No
Description: A body of water. Only naval and air units can traverse seas.
Movement Costs:
Defense: 0
Funds No
Repair/Supply: No
Description: A sandy shoal. Lander units load and unload units here.
Movement Costs:
Defense: 3
Funds Yes
Repair/Supply: No
Description: (Need to translate)
Special Notes: Controlling a tower will grant all units you control +10% to attack.