| Advance Wars 2: Black Hole Rising | |
|---|---|
| Developer(s) | Intelligent Systems |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Turn-based strategy |
| System(s) | Game Boy Advance |
| Rating(s) | |
| Preceded by | Advance Wars |
| Followed by | Dual Strike |
| Series | Advance Wars |
Advance Wars 2: Black Hole Rising is a turn-based strategy video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo in 2003. Nintendo of Japan had never released the original GBA game after it was postponed due to the September 11, 2001 attacks, and so the sequel was also not released until 2004, when both games were released together under the title Game Boy Wars Advance 1+2. Releases in Europe has been limited to Club Nintendo members. Black Hole Rising is the second game in the Advance Wars series of video games, preceded by Advance Wars and followed by Advance Wars: Dual Strike, and Advance Wars: Days of Ruin. This quartet of games is a sub-series of the Famicom Wars set of games.
The storyline of this game continues from the previous game Advance Wars. Black Hole has quickly recovered from their defeat in Cosmo Land, and has gathered forces to invade Macro Land under the command of Sturm, the same commander who led the invasion of Cosmo Land. The Allied Nations must cooperate once again to drive the Black Hole forces out of Macro Land once and for all.
The goal of the player in Black Hole Rising, common to all of the Famicom Wars series, is to defeat all of the enemies, sometimes by completing special objectives. Generally, the player can win by rout the enemy by defeating all of the enemy's troops, or by capturing the enemy's headquarters. In certain Campaign maps, there are special objectives, such as capturing certain properties or destroying a Black Cannon, a new property found in Black Hole Rising.
editAdvance Wars series↑ Famicom Wars
Advance Wars · Black Hole Rising · Dual Strike · Days of Ruin