The Marsh is north of Battleon,
Travel by accessing the map, and travelling to "Marsh".
Level Recommendation - Lvl Uber
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A necromancer, who tells of how the Marsh has been invaded by unwanted intruders who disturb the 'aura'. Bal needs your help to drive them out and reclaim the marsh so he can explore the mysteries of death away from prying eyes. There a 5 quests available, however the last 1 requires upgrade.
If we are to spend the night in the marsh, the first thing we will need is a fire. A fire will provide light and warmth, both of which will assist in keeping the foul marsh creatures at bay while I work.
The Undead have always been drawn to this Marsh, and no one has ever been able to figure out why. My research, however, suggests that it has something to do with the Marsh Lurkers who make their home here. I suspect that they somehow alter the chemistry of the water to make it poisonous to the living, but irresistible to the Undead.
My research is progressing well thus far; however, there are other forces which are disrupting my power. Somewhere in this marsh there are three very powerful creatures: a Dark Witch, an Undead Berserker and something known only as a Soulseeker. I believe that some form of mystic aura binds these three creatures together.
An Orc named Thrax Ironhide has been searching around the ancient ruins which lie deep within the heart of the marsh. He's got some sort of treasure map that he never lets out of his sight.
That Thrax Ironhide is very clever for an Orc. He actually coded the map so it would be unreadable. To decode his map it would take me ages without the decoder.