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drivel
drivel

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Drivel specifics: Point of View

Trade
Timeline 2000 B.C.
Starting Resources
  • 200 Wood
  • 200 Food
  • 200 Stone
Starting Units
  • 3 Villagers
  • 1 Town Center
  • 3 Houses
  • 1 Storage Pit
  • 1 Granary
  • 1 Dock
New Units
  • Siege Workshop
  • Stone Thrower
  • Government Center
  • Temple
  • Priest
New Enemy Units
  • Stone Thrower
  • Ballista
Objectives
  • Stockpile 1000 Stone
  • Stockpile 1000 Gold
Now that you have mastered the techniques for farming along the river, your civilization is among the fastest growing and most advanced in the world. Your increasing wealth makes it posible to trade abroad. The Pharaoh requests that you take advantage of your position near the coast to help gather resources for a wondrous new temple he is planning. Your contribution is 1000 gold and 1000 stone.

The first thing you want to do, after sending 2 villagers to attack the gazelles near the storage pit is build a barracks for defense. Make sure you build it well away from the coastline so the patrolling Minoan ships can't reach it. While you're doing this, build 2 or 3 more villagers and send them to pick berries near the granary. When the barracks is finished, tell the builder to chop wood near the storage pit. Make 4 or 5 clubmen for defense, then focus on upgrading technology and making more villagers. The Minoans will send some ships and destroy your dock, but don't worry about that for now. As your stockpile of wood grows, build an archery range and a market. Train an army of 8 to 10 archers and station them in the town in case of attack. When the market is done, take 3 or 4 of your villagers and build farms around the granary and town center. With your clubmen, explore down and to the right. Past a clump of trees, you will find a group of rocks on top of a small hill. Bring 2 or 3 villagers down here to build a storage pit and start mining stone. Continue training villagers and building houses as you need to. When you have 3 or 4 more, march them down the right side of the screen until you hit water. Build a dock on the edge of the map. Research and build two watch towers on the shore to protect it from enemy scout ships. Send several fishing boats out for fish to add to your food supply. When you have enough food, upgrade to the tool age from the town center.

When you have reached the tool age, research whatever you think will make your life better. In order to get gold, you will have to clear the sea, and improved warships help out greatly with this. Wood should be well over 1000 at this point, so once you have upgraded to war galleys, start pumping out war ships. Five or six upgraded war galleys should be enough to clear the seas. Make sure not to take out the docks, however. You will need them to trade wood or food for gold. Take your warships out of the inlet and look for the Canaanite dock on the far shore. Clear out any ships in the area, then bring one of your stone miners down to build a dock right across from their dock. There are fish here as well, so when the fishing ships run out of fish at the other dock, send them here. Build a merchant ship or two and have them run back and forth between the two docks trading either food or wood for gold.

When you have eight to ten warships, explore the rest of the area. There is a small island on the left side that has two stone throwers and two archers. They should be no match for your armada. After the island, stop by the inlet where you began to pick off the warships that pestered you from the beginning. When the seas are clear, pump out even more merchant ships to all three docks in the area. Post the warships you have left near the docks to defend your merchant ships in the case that enemy tribes create new ships. From this point on, gold won't be a problem. That leaves stone. Make a transport ship and ship a few villagers to the island that once contained two stone throwers. Dump them off there and have them build a storage pit in the center of the island. Here, there is plenty of stone just waiting to be mined. From here, it's just a matter of time before your victory.