| Name
| Description
|
| Armory
| Researches improvements in weapons and armor for military units, including ships and buildings with attack capabilities. Thor has a special armory.
|
| Dock
| Build ships and research improvements to them.
|
| Farm
| Provides unlimited food, but it takes time to gather the food. Food is gathered more quickly if the farm is built near the Town Center or a Granary.
|
| Gate
| Allows allied units access to come and go through a wall.
|
| House
| Supports ten units of population. After ten houses have been built, population must be expanded by building new Town Centers.
|
| Market
| Creates trade caravans and allows resources to be bought and sold. Allows research to increase profits or reduce cost of market transactions.
|
| Sentry Tower
| Extends line of sight to reveal enemy units and other activity. Can also be upgraded to fire upon enemy units.
|
| Town Center
| Trains villagers and hero units, stores resources, and otherwise acts as the hub of a city. Additional Town Centers can be built starting in the Heroic Age.
|
| Temple
| Trains myth units and researches mythological improvements. Favor is required to train myth units, and each civilization gains favor in its own way.
|
| Walls
| Walls can be upgraded to stone, fortified, or citadel (Egyptian only) to increase their strength.
|
| Wonder
| Wonders proclaim the glory of the civilization that builds them. The result of building a wonder is dependent on the game type.
|
| Name
| Description
|
| Archery Range
| Trains archer and counter-archer units, improvements to these units may also be researched here.
|
| Fortress
| Provides military units and siege weapons, improvements to these units may also be researched here. Also fires arrows at enemy units that come within range.
|
| Granary
| Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
|
| Military Academy
| Trains military units and allows research of improvements to these units.
|
| Storehouse
| Drop-site for wood and gold, increases productivity of nearby wood cutters and gold mines. Improvements to mining and wood gathering are researched here.
|
| Stable
| Trains cavalry and counter-cavalry units, improvements to these units may also be researched here.
|
| Name
| Description
|
| Barracks
| Trains infantry and archer units, and improvements to these units may be researched here.
|
| Granary
| Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
|
| Lighthouse
| Provides significant line-of-sight improvements, but has no attack.
|
| Lumber Camp
| Drop-site for wood. Improves logging in nearby forests and allows research of improvements to logging.
|
| Migdol Stronghold
| Trains chariots, camelry, and war elephants; improvements to these units may be researched ehre. Also fires arrows at enemy units and can be used to garrison units.
|
| Mining Camp
| Drop-site for gold. Improves efficiency of nearby gold mines and allows research of improvements to mining.
|
| Monument
| Generates favor. Up to five can be built to improve the rate at which favor is generated.
|
| Obelisk
| It is summoned by the Priests of Egypt to reveal a small area of the map.
|
| Siege Works
| Builds powerful siege weapons and allows for research into improvements in siege weaponry.
|