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Shared[edit]

Name Description
Armory Researches improvements in weapons and armor for military units, including ships and buildings with attack capabilities. Thor has a special armory.
Dock Build ships and research improvements to them.
Farm Provides unlimited food, but it takes time to gather the food. Food is gathered more quickly if the farm is built near the Town Center or a Granary.
Gate Allows allied units access to come and go through a wall.
House Supports ten units of population. After ten houses have been built, population must be expanded by building new Town Centers.
Market Creates trade caravans and allows resources to be bought and sold. Allows research to increase profits or reduce cost of market transactions.
Sentry Tower Extends line of sight to reveal enemy units and other activity. Can also be upgraded to fire upon enemy units.
Town Center Trains villagers and hero units, stores resources, and otherwise acts as the hub of a city. Additional Town Centers can be built starting in the Heroic Age.
Temple Trains myth units and researches mythological improvements. Favor is required to train myth units, and each civilization gains favor in its own way.
Walls Walls can be upgraded to stone, fortified, or citadel (Egyptian only) to increase their strength.
Wonder Wonders proclaim the glory of the civilization that builds them. The result of building a wonder is dependent on the game type.

Greek[edit]

Name Description
Archery Range Trains archer and counter-archer units, improvements to these units may also be researched here.
Fortress Provides military units and siege weapons, improvements to these units may also be researched here. Also fires arrows at enemy units that come within range.
Granary Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
Military Academy Trains military units and allows research of improvements to these units.
Storehouse Drop-site for wood and gold, increases productivity of nearby wood cutters and gold mines. Improvements to mining and wood gathering are researched here.
Stable Trains cavalry and counter-cavalry units, improvements to these units may also be researched here.

Egyptian[edit]

Name Description
Barracks Trains infantry and archer units, and improvements to these units may be researched here.
Granary Drop-site/storage for food, increases productivity of nearby farms. Herds can be brought to the granary for slaughter, and improvements in food-gathering can be researched here.
Lighthouse Provides significant line-of-sight improvements, but has no attack.
Lumber Camp Drop-site for wood. Improves logging in nearby forests and allows research of improvements to logging.
Migdol Stronghold Trains chariots, camelry, and war elephants; improvements to these units may be researched ehre. Also fires arrows at enemy units and can be used to garrison units.
Mining Camp Drop-site for gold. Improves efficiency of nearby gold mines and allows research of improvements to mining.
Monument Generates favor. Up to five can be built to improve the rate at which favor is generated.
Obelisk It is summoned by the Priests of Egypt to reveal a small area of the map.
Siege Works Builds powerful siege weapons and allows for research into improvements in siege weaponry.

Norse[edit]

Name Description
Hill Fort Train elite units and fire arrows; research improvements to these units.
Longhouse Train infantry and cavalry; research improvements to these units.
Ox Cart Mobile drop-site that collects food, wood, and gold. Improves speed of collecting nearby resources, but counts against the population limit. It is slow-moving and very vulnerable to attack.