Disney's Aladdin

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Disney's Aladdin
Box artwork for Disney's Aladdin.
Developer(s)Virgin Interactive, Walt Disney Computer Software
Publisher(s)
Release date(s)
Sega Genesis
Commodore Amiga
NES
Game Boy
Game Boy Color
Genre(s)Platform, action
System(s)Sega Genesis, Sega Channel, Amiga, NES, Game Boy, Game Boy Color
Mode(s)Single player
Rating(s)
VRC: General Audiences
ESRB: Everyone
For the SNES and GBA version, see Disney's Aladdin (Capcom).
For the SMS and Game Gear version, see Disney's Aladdin (Sega).

Disney's Aladdin is a platform action game created by Virgin Interactive and Walt Disney Computer Software. The gameplay is a platformer at heart, centering around navigating obstacles, collecting items, and defeating enemies with either apples or a sword. Disney's own animators worked on the visuals, resulting in locations and characters that look just as they do in the film itself. Virgin used a special "Digicel" process to convert the animation cels into a form the Genesis could handle while still maintaining the visual fluidity.

The game's success on the Genesis led to it being ported to the Amiga, NES, Game Boy, Game Boy Color, and MS-DOS. There was also a bootleg arcade board released based on the Japanese Mega Drive version, as well as a Famicom bootleg with some gameplay differences. See the versions page for details of the different versions created.

The game's storyline follows the movie fairly closely, with the main change being Aladdin hunting for the scarab halves (in the movie they had just been found, but not by him). Some plot points are skipped over altogether, but the overall plot of Aladdin defeating Jafar remains.

Table of Contents

Getting Started
  1. Agrabah Market
  2. The Desert
  3. Agrabah Rooftops
  4. Sultan's Dungeon
  5. Cave of Wonders
  6. The Escape
  7. Rug Ride
  8. Inside the Lamp
  9. Sultan's Palace
  10. Jafar's Palace
Appendices