Anachronox/Paco: Commiteon Provisional Base
- Cyclic Sensor Array
- Field Issue Shieldcell
- Cobalt Crawler
- Wristbands of Whacking
Talk to the soldier on the right, then click on the TimeMinder for a TimeMinder Tear.
Head left and up behind the generator (the steaming machine) for a Field Issue Shieldcell (344/216/128, prot. Winky).
Continue through and around to the right and talk to Sergeant Major Sargent. He sends you to talk to 1st Lieutenant Bibere, and gives you his field code (SCOWL).
Continue along and find Bibere hiding under a tank on the left. He tells you about some beer in his foot locker in the officer's barracks, and sends you to Captain Militaratus (WRATH).
Continue around back to the entrance. Militaratus is on the right. He sends you to Major Tweedy (SPITE). He mentions problems with the generator and sends you to Colonel Irdgaff (ANGER).
Continue around, and into the tent in the center. Irdgaff points you at Command Sergeant Major Heten (GROWL). He complains about the generator alarm.
Go back to the generator and RageMight the control panel. Run back to where Heten used to be and click on the tactical map. In the lower left is the code of the day (CAGE). Click on the KeyNote sitting on the desk, type in CAGE, and get the perimeter fence code (65712).
Go back to the entrance and use the code to get out.
 Dessicatus Surface
OK, now strip all the equipment from your other characters, equip Paco, and prepare to destroy all who dare oppose you, MUAHAHAHAHAAAAA. No, wait, Paco's a hero. So, the same thing, really, only more heroically.
There's an HGC behind the tent. There's an HG+ after the bridge.
 Abandoned Base
Avoid the lasers and go inside. Past the hover mines, on the doorsill, is a Cobalt Crawler. Go back, down the other path, and through the door on the left.
There are several generators in the base, such as the one on the left in this room. RageMighting them disables the turret they're connected to (if any; what does this one do?). But the turrets are easy to dodge, so there's no need.
The next hallway has an automatic turret; run through when it's retracted and go right.
Between two bunks downstairs in the barracks is a Wristbands of Whacking. Also, pet the little time minder for another tear.
At the big green hallway, go through the door in front of you instead.
Under the truck in the Garage is a chest with Phantomfist, Paco's only ranged weapon (Good, ranged).
Head up to the security station. The panel on the far left gives you Cyclic Sensor Array (Democratus, Excellent, ranged). If you equip the first one on Democratus, you can grab a second one.
Open the elevator, run back to the green hallway and go down it to the elevator. Don't worry about getting shot. Continue for a cutscene.
Now comes the solo mission for your third character.