A monster ability may either be an innate ability (such as a breath attack) or a spell.
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A shriek will alert any monsters within 40 tiles. In addition, monsters within line-of-sight will be hasted.
An arrow will either inflict 1d6, 3d6, 5d6 or 7d6 damage, depending on the strength of the monster.
A hard hitting attack; inflicts 1d12 damage for every set of 7 monsters level (including the first) set.
A breath attack is a ranged attack from some monsters. Breath attacks are normally based on the current health of the monsters, and may also have special effects.
| Type | Damage | Max | Effects |
|---|---|---|---|
| Acid | 1/3 hp | 1600 | Acidic |
| Lightning | 1/3 hp | 1600 | Electric |
| Fire | 1/3 hp | 1600 | Fire |
| Cold | 1/3 hp | 1600 | Cold |
| Poison | 1/3 hp | 800 | Poison; poisons player. |
| Nether | 1/6 hp | 550 | Nether |
| Light | 1/6 hp | 400 | |
| Dark | 1/6 hp | 400 | |
| Confusion | 1/6 hp | 300 | |
| Sound | 1/6 hp | 500 | |
| Chaos | 1/6 hp | 500 | |
| Disenchantment | 1/6 hp | 500 | |
| Nexus | 1/6 hp | 400 | |
| Time | 1/3 hp | 150 | No defense |
| Inertia | 1/6 hp | 200 | |
| Gravity | 1/3 hp | 200 | |
| Shards | 1/6 hp | 500 | |
| Plasma | 1/6 hp | 150 | |
| Force | 1/6 hp | 200 |
Most breath attacks inflicts 1/3rd of the monster's hitpoints, u. Elemental breaths can be Acid, Electrisity, Fire and Cold to a maximum of 1600 damage.
A spell is a magical attack. Like the player, monsters can fail to cast spells - the rate of failure is 25% for the earliest monsters, to 0% for the deepest enemy.
The power of spells is based on the monster's level - thus a novice mage being level 2 won't cast the same spell powerfully as the deeper monsters.
| Spell | Damage | Effect |
|---|---|---|
| Acid ball | 14 + 1d(lvl*3) | |
| Lightning ball | 7+1d(lvl*3/2) | |
| Fire ball | 9+1d(lvl*7/2) | |
| Frost ball | 9+1d(lvl*3/2) | |
| Stinking cloud | 12d2 | Poisons |
| Nether ball | 50+10d10+lvl | |
| Whirlpool | 49+1d(lvl*5/2) | |
| Manastorm | 5*lvl + 10d10 | |
| Darkness storm | 5*lvl + 10d10 | |
| Drain mana | (1dlvl)/2 | Mana damage only, heals 6 per point drained. Fighters are immune. |
| Mind Blast | 8d8 | Can save. Confuses. |
| Mind Smash | 12d15 | Can save. Blinds, confuses, paralizes, Slows. |
| Cause light wounds | 3d8 | Can save. |
| Cause serious wounds | 8d8 | Can save. |
| Cause critical wounds | 10d15 | Can save. |
| Cause mortal wounds | 15d15 | Can save. Also gives cuts for 10d10 turns. |
| Acid Bolt | 7d8+lvl/3 | |
| Lightning Bolt | 4d8+lvl/3 | |
| Fire Bolt | 9d8+lvl/3 | |
| Frost Bolt | 6d8+lvl/3 | |
| Nether Bolt | 30+5d5+lvl*3/2 | |
| Water Bolt | 10d10 + lvl | |
| Mana Bolt | 1d(lvl*7/2) + 49 | |
| Plasma Bolt | 8d7 + 10 + lvl | |
| Ice Blt | 6d6 + lvl | |
| Magic Misisle | 2d6+lvl/3 | |
| Cause fear | None | Can save. Causes fear for 1d4+3 turns. |
| Cause blindness | None | Can save. Causes blindness for 1d4+11 turns. |
| Cause confusion | None | Can save. Causes confusion for 1d4+3 turns. |
| Cause slow | None | Can save. Causes slow for 1d4+3 turns. |
| Paralyze | None | Can save. Causes paralysis for 1d4+3 turns. |
| Cause fear | None | Can save. Causes fear for 1d4+3 turns. |
| Haste | None | Increases monster's speed. |
| Cure Wounds | None | Heals by 6*lvl. |
| Blink | None | Teleports upto 10 tiles away. |
| Teleport | None | Teleports upto 45 tiles away. |
| Summon player | None | Teleports the player to the monster. |
| Teleport Away | none | Teleports the player 100 tiles away. |
| Teleport Level | None | Can save, resist by nexus. Teleports the player to an adjecent level. |
| Darkness | None | Darkens the room. |
| Create Trap | None | Creats traps surrounding the player. "<monster> casts a spell and cackles evilly." |
| Amnesia | None | can save. Causes Amesia, which interferes with scroll use, activation, and spell casting. |
| Summon Monster | None | Summons one monster randomly. |
| Summon Monsters | None | Summons monsters randomly. (8) |
| Summon Kin/Minions | None | Summons monsters of the same type of the spell caster. (6) |
| Summon Greater Demons | None | Summons greater demons. (8) |
| Summon Animals | None | Summons animals. (6) |
| Summon Spiders | None | Summons animals. (6) |
| Summon Hounds | None | Summons animals. (6) |
| Summon Hydras | None | Summons animals. (6) |
| Summon Angel | None | Summons animals. (1) |
| Summon Demon | None | Summons animals. (1) |
| Summon Undead | None | Summons animals. (1) |
| Summon dragon | None | Summons animals. (1) |
| Summon Greater Undead | None | Summons animals. (8) |
| Summon Ancient dragons | None | Summons animals. (8) |
| Summon Wraiths | None | Summons Wraiths (8) and greater undead (8) |
| Summon Uniques | None | Summons Uniques (8) and Greater undead (8) |