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The numbers in parentheses beside the spells are for the number of charges you get for each one.

Jedda[edit]

  • Starting health: 6
  • Spells: Stoneskin(1) (Hits only take out half a health bar), Fireball(20), Fire swirl(10), Fire swirlx4(5)
  • Attacks: Sword hit, sword wave, sword blast, strong sword blast.

He has a short range attack that does decent damage. He's middle of road in pretty much every aspect.

Erin[edit]

  • Starting health: 7
  • Spells: Anti-poison(2), Energy blast(15), Energy rune(8)
  • Attacks: Whip, flame whip, extended flame whip, fire whip

Extremely strong short range attack. She's probably the best fighter of the four. Even many bosses end up dying in a couple of hits. If you press C button while she is attacking, she will whirl the whip around, attacking in all directions. Great for dealing with swarms.

Diane[edit]

  • Starting health: 6
  • Spells: Heal(1), Guided shot(15), Guided shot 2(10), Volley(3)
  • Attacks: Arrow, flame arrow, triple shot, triple flame shot

Her attack is the weakest, but it has unlimited range and being able to bounce it off of walls makes for some interesting angle shots. Her first level magic is also the best, it heals her to full health. Having multiple attacks allows her to get in hits even while dodging.

Bead[edit]

  • Starting health: 5
  • Spells: Cure Silence(2), Shockwave(15), Elemental strike(10All), guided lightning(3), lightning storm(1)
  • Attacks: Fireball, twin fireballs, double lightning, triple specter.

His attack is pretty strong, and it has unlimited range. His magic is very powerful. Like Diane, he gets multiple attacks, but they go at wider angles--the lightning goes in opposite directions, and the specters go at right angles. Diane's arrows are more local, which can be a plus or a minus.