|Assassin's Creed: Brotherhood|
|System(s)||PlayStation 3, Xbox 360, Windows, Mac OS X|
|Mode(s)||Single player, Multiplayer|
|Preceded by||Assassin's Creed II|
|Neoseeker Related Pages|
Assassin's Creed: Brotherhood (アサシン クリード ブラザーフッド?) is a third person action-adventure video game, developed by Ubisoft for Windows, PlayStation 3 and Xbox 360 was released on November 16, 2010 for consoles with versions for Windows and Mac OS X following in 2011. The game is a direct sequel of Assassin's Creed II and features the same main character, Ezio Auditore. It is the first game in the Assassin's Creed series to feature online multiplayer.
Assassin's Creed: Brotherhood keeps its sandbox style gameplay in an open world based on the city of Rome. Like the previous installments, the gameplay's core mechanics are based on Parkour movements, crowd-blending stealth, assassinations and melee fighting system. However, for the first time in the series, the game offers a multiplayer mode alongside 15 hours of single player campaign.
As a Master Assassin, Ezio must reorganize his Brotherhood in Rome to fight against the Templars. The player can recruit new members by completing missions around the city, send them to assignments around Europe or call them for support during missions (if they are not already occupied). Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they've earned.
The multiplayer experience is available on all platforms. The multiplayer beta was exclusive to PlayStation 3 users and began on October 4, 2010, lasting just under two weeks. In multiplayer, the players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of Assassins and then to acquire their skills using the "bleeding effect". There are multiple modes and maps in the multiplayer as well as its own skill and rank advancement systems separate from the single player campaign.