BS Zelda: Kodai no Sekiban/Printable version

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BS The Legend of Zelda: Kodai no Sekiban is like a "second quest" (ala The Legend of Zelda) for Nintendo's famous The Legend of Zelda: A Link to the Past. It was only available via download for the Satellaview, a Japan-only add-on for the Super Famicom. It has the same basic overworld of A Link to the Past but it is far more than simply a Master Quest, as there are now rental shops and timed events, as well as altered interiors for all locations (not just dungeons).


Contents

Items

Name Location Description
Image:BS Zelda AST item Big Bag.png Big Bag Each Week This miraculous bag of holding is the first item you receive upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies.
Image:Zelda ALttP item L-1 Sword.png L-1 Sword Dungeon 1 This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks.
Image:BS Zelda AST item L-2 Sword.png Tempered Sword Smithy, Rental The twin smiths will be glad to renew your sword for you... but only when they're both around to do it.
Image:BS Zelda AST item L-3 Sword.png L-3 Sword Dungeon 5, Rental Shop Red and deadly.
Image:BS Zelda AST item L-4 Sword.png The Master Sword Master Sword Grotto, Rental The sacred blade left in Hyrule by Link when he went off adventuring. Deals a good amount of damage, and the only way to break through certain barriers. You can't face Ganon without it.
Image:BS Zelda AST item Shovel.png Shovel Rental Shop With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this.
Image:BS Zelda AST item Tablet.png Tablet Dungeons 1-8 The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith and attempt to deal the death-blow to the Embodiment of Evil.
Image:Zelda ALttP item Small Key.png Small Key Dungeons 1-8 This is used to open locked doors.
Image:Zelda ALttP item Big Key.png Big Key Dungeons 1-8 This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot.
Image:Zelda ALttP item Map.png Map Dungeons 1-8 Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet.
Image:Zelda ALttP item Compass.png Compass Dungeons 1-8 The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map.
Image:Zelda ALttP item Piece of Heart.png Piece of Heart Everywhere The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you.
Image:Zelda ALttP item Heart Container.png Heart Container Dungeons 1-8, Piece of Heart ×4 This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner.
Image:Zelda ALttP item Bow.png Bow Dungeon 1 The bow shoots arrows.
Image:Zelda ALttP item Silver Arrows.png Silver Arrows The Final Battle The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable.
Image:Zelda ALttP item Ice Rod.png Ice Rod Dungeon 8 The Ice Rod allows you to freeze enemies or bosses.
Image:Zelda ALttP item Fire Rod.png Fire Rod Dungeon 6 The Fire Rod burns things.
Image:Zelda ALttP item Magic Boomerang.png Boomerang Dungeon 2 The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar.
Image:Zelda ALttP item Hookshot.png Hookshot Dungeon 4 The Hookshot is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar.
Image:Zelda ALttP item Bombs.png Bombs Everywhere Bombs damage enemies and open new paths…but don't get too close!
Image:Zelda ALttP item Small Shield.png Small Shield Dungeon 1 This shield is small and basic, and can only deflect a few types of attacks.
Image:Zelda ALttP item Fire Shield.png Fire Shield Dungeon 4 This shield can deflect a few more types of attacks.
Image:Zelda ALttP item Mirror Shield.png Mirror Shield Dungeon 8 The overall best shield, the Mirror Shield can deflect anything shot at Link as long as he is facing the attack when it happens.
Image:Zelda ALttP item Green Mail.png Green Mail The Beginning Has a defense rating of 1. You have this at the start.
Image:Zelda ALttP item Blue Mail.png Blue Mail Dungeon 3 Raises defense from 1 to 2.
Image:Zelda ALttP item Red Mail.png Red Mail Dungeon 6 Raises defense from 2 to 4.
Image:BS Zelda AST item Worn-out Glove.png Worn-Out Glove Week 3 The Worn-out Glove allows you to lift light-grey rocks, but only one per screen.
Image:Zelda ALttP item Power Glove.png Power Glove Dungeon 5 The Power Glove allows you to lift light-grey rocks.
Image:Zelda ALttP item Titan's Mitt.png Titan's Mitt Dungeon 7 The Titan's Mitt allows you to lift dark-grey rocks.
Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots Dungeon 1 These are very useful for breaking into many secrets throughout the game world.
Image:Zelda ALttP item Magic Cape.png Magic Cape Cheats This item was seemingly cut from the game during development. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat to add it is 7EF34A01.
Image:Zelda ALttP item Cane of Somaria.png Cane of Somaria Dungeon 7 This mysterious cane can create magic blocks to place on switches, as well as temporary platforms the Hero of Light can ride upon. Due to the game's currently broken state this item is not needed for normal gameplay.
Image:Zelda ALttP item Magic Hammer.png Magic Hammer Dungeon 3 The Magic Hammer is used to pound wooden pegs and clams that can block/impede your progress.
Image:Zelda ALttP item Lamp.png Lamp The Beginning The Lamp is used to light torches and see in the dark.
Image:Zelda ALttP item Mushroom.png Mushroom Week 2 Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return.
Image:Zelda ALttP item Magic Powder.png Magic Powder Witch's Hut You get this in exchange for the Mushroom. Sprinkle this on enemies and they may change shape.
Image:Zelda ALttP item Flute.png Flute The Beginning The Flute (or Ocarina) allows you to travel around the world faster. When used in a dungeon it warps you to the entrance.
Image:Zelda ALttP item Bug-catching Net.png Bug-Catching Net The Beginning You can catch bees and fairies with this Net. You start with this.
Image:Zelda ALttP item Bottle.png Bottle Various Bottles can hold medicines you buy or things you catch with your Net.
Image:Zelda ALttP item Book of Mudora.png Book of Mudora Cheats Like the Magic Cape, the Book of Mudora was seemingly removed during development. It has no function but its icon fills the final space in the icon screen. The cheat to add it is 7EF35701.


Walkthrough

In Kodai no Sekiban the player will journey throughout the land of Hyrule collecting the titular ancient stone tablets. Will the Hero of Light succeed, or will time run out?

Week 1

Overworld part 1

Sahasrahla gives you the  Big Bag full of items.
Sahasrahla gives you the Big Bag full of items.

After Sahasrahla explains how you ended up in Hyrule he explains Ganon's return and gives you the Big Bag. This bag contains a Image:Zelda ALttP item Flute.png Flute, aImage:Zelda ALttP item Lamp.pngLamp, a Image:Zelda ALttP item Bug-catching Net.png Bug-catching Net and a Image:Zelda ALttP item Bottle.png Bottle with a Gold Bee inside. You will get the Bag back at the beginning of each Week with all the items you have collected stored in it.

Once you have the Bag, open your inventory and let the Gold Bee out of its bottle. This is a special bee; it will stay with you and even move between screens with you, and it will not leave you until you get your sword—this is because you are currently defenseless without the bee.

Now head onwards to Dungeon 1; with the bee protecting you it should be easy to dodge Octoroks and Armos Statues (don't linger too close as they come alive), but if you're hurt, know that there are healing fairies in the cave immediately south of the Dungeon Entrance.


Dungeon 1

Dungeon items:Image:Zelda ALttP item L-1 Sword.pngL-1 Sword, Image:Zelda ALttP item Bombs.png Bombs,Image:Zelda ALttP item Small Shield.pngSmall Shield,Image:Zelda ALttP item Bow.pngBow, Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots

Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by.

Now go through the right-hand door. Once the tentacle monsters are destroyed, unlock the door and go through.

Here at last is yourImage:Zelda ALttP item L-1 Sword.pngL-1 Sword! If you want to keep the Gold Bee, switch to the Bug-Catching Net and bottle it, otherwise you'll lose it forever after opening the sword chest. Now hit the sphere to lower the blocks and go through the door to the right.

YouTube_logo.png
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Dungeon 1 walkthrough 09:05
Watch a video walkthrough covering from the start of the game to the end of Dungeon 1.

Open the chest for Image:Zelda ALttP item Bombs.png 10 Bombs (bomb the wall above you if you want 60 rupees). Lift the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Go to the right and open the chest for the Image:Zelda ALttP item Map.png Map. The pots contain Image:Zelda ALttP item Bombs.png Bombs so fill up. If you want 40 rupees, bomb the top wall. Otherwise go west, west, and bomb the wall to continue.

Open the chest for theImage:Zelda ALttP item Small Shield.pngSmall Shield then go through the locked door (if the blocks are raised go back east and hit the sphere to lower them). Open the chest for the Image:Zelda ALttP item Compass.png Compass (bomb the western wall for 40 rupees if you wish). Anyway head upwards. You can bomb the left wall for 40 rupees, and killing the Stalfos opens the other door. Go through it.

Go down the stairs to B1. Go through the door directly to the right (the wall to the left hides 40 rupees if you want them) and kill the tentacles to proceed. In the next room, lift the right-hand pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Go down the stairs and through the door.

Go west, up the stairs, lift the pot, hit the button and get the Image:Zelda ALttP item Big Key.png Big Key! Now go to the left.

Go down the stairs and open the Big Chest for theImage:Zelda ALttP item Bow.pngBow! Now go back up the stairs, unlock the door, and go through it.

In this next room lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for aImage:Zelda ALttP item Small Key.pngSmall Key. Open the door, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Boss Door and go in. Shoot the red Eyegore to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The left-hand wall hides 40 rupees if you want them.

Image:Zelda ALttP item Bow.pngBow Upgrade!
Go through the door to the right of the Pegasus Boots chest and talk to the thief to trade 50 Rupees for +10 max arrows.

In the next room lift the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Open the chest for the Image:Zelda ALttP item Pegasus Boots.pngPegasus Boots. You can now run everywhere. Unlike in The Legend of Zelda: A Link to the Past you can even change direction when running.

If the clock has reached or passed Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png you'll notice an infinity symbol (∞) beneath the arrow icon. This means you have unlimited arrows, so you can shoot at the bosses without worrying about running out.

No Red Armos
When two statues remain with only one health each it is possible to destroy both simultaneously using the Pegasus Boots. If done correctly both will die together and you will skip fighting one of them in the final red form. This is most easily achieved by running at them during the charge, following the floor pattern to aim directly between them.

Now unlock the door and fight the Armos Knights. They move in two simple patterns (a gradually expanding circle, then a horizontal charge from the top of the screen to the bottom, then the circle again) so it is fairly easy to predict their movements. You can defeat them using the bow or by charging at them with the Pegasus Boots. It takes two hits to destroy one of the knights. They will keep doing these patterns until only one remains. The final one will turn red and start jumping towards you, trying to squash you. He takes three hits to defeat.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.


Overworld part 2

There's a  Piece of Heart behind that cracked wall in Sahasrahla's hideout.
There's a Image:Zelda ALttP item Piece of Heart.png Piece of Heart behind that cracked wall in Sahasrahla's hideout.
Items: Image:Zelda ALttP item Flippers.png Flippers, Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×6

Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go back outside. South of Sahasralah's home is a different-looking wall (at the end of a corridor of sorts); hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in the chests. Now head towards the bottom-right corner.

Over to the right is a Image:Zelda ALttP item Piece of Heart.png Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs.

From here go east and down one screen. Both the caves here hold 80 rupees; the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up, left, and down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more.

Go a screen to the left and ram the rock-pile for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go up a screen and bomb the wall for another Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Keep going north then east to the Witch's Hut. You should consider purchasing the Gold Potion if it's available (or another health-restoring one, either red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful, and you lose your Bee at the end of the week anyway.

Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental).

Bomb the wall to the left for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart, then go right and up a screen. Ram the rock-pile for fairies and a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain.

This place is much smaller than it was in A Link to the Past. Head to the north-east corner and talk to King Zora. Agree to buy his Image:Zelda ALttP item Flippers.png Flippers (you should definitely have enough Rupees by now). With these you can now swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2.


Dungeon 2

An annotated map of the dungeon.
Dungeon items:Image:Zelda ALttP item Magic Boomerang.pngBoomerang
1F
I-5 Push one of the blocks up and the other to the side, go up and light the torches with the Lamp, and then go through the shutter-door that just opened.
H-6 Go down the stairs and head north.
G-6 open the chest to get the Image:Zelda ALttP item Compass.png Compass, then go back down to H-6.
H-6 Head right.
H-7 Head right again.
H-8 Kill the water bugs, lift the pots for aImage:Zelda ALttP item Small Key.pngSmall Key, and use the Ocarina to warp back to the central room.
I-5 This time unlock the top-left door and go through it.
H-5 Kill the Stalfos and claim the Image:Zelda ALttP item Map.png Map (the tongue can't be pulled). Continue to G-5.
G-5 Head right to G-6 (kill the Eyegores if you wish).
G-6 Go through the door to the right.
G-7 Kill the Eyegores and Stalfos and then bomb the wall to the right.
G-8 Push the block and open the chest for 100 rupees. Return to the previous room and head down and down again to I-7.
I-7 Bomb the wall to the right if you want 40 rupees, otherwise head down the stairs and then up the other set to J-7.
J-7 The bottom-right pot hides a door button. Step on it and go up to J-8.
Image:Zelda ALttP item Bombs.png Bomb Upgrade!
H-3 conceals an Upgrade Thief who charges 50 rupees for +10 bombs. This is optional. Go back to G-3 and up the stairs.
J-8 Open the chest for the Image:Zelda ALttP item Big Key.png Big Key. Lift the pot beside it for the door-release button. Head back to the previous area and go through the door between the two staircases.
I-6 Open the Big Chest and claim theImage:Zelda ALttP item Magic Boomerang.pngBoomerang! Go through the far left door.
J-4 Enter the bottom-left door if you want 20 Rupees, otherwise head up the stairs to I-4.
I-4 Bomb the left-hand wall if you want 20 Rupees, otherwise go through the Boss Door.
H-4 Head up to G-4. Use your Boomerang to collect theImage:Zelda ALttP item Small Key.pngSmall Key on your way there. Then unlock the door.
G-3 If you want to carry more bombs, bomb the wall and head down to H-3, otherwise go up the stairs.
H-3 This room conceals an Upgrade Thief, 50 rupees for +10 bombs. Go back to G-3 and up the stairs.
The Hero of Light battles Moldorm.
2F
G-3 Work your way around to the bottom (bomb the right-hand wall if you want 20 Rupees) and go through the bottom door to H-3.
H-3 Head to the left-hand side and trip the switch (watch out for the Anti-Faerie) and go through the right-hand door to H-4.
H-4 Ignore the torches and head up to G-4.
G-4 Kill the Stalfos (the blue one has aImage:Zelda ALttP item Small Key.pngSmall Key), and go through the other door to G-5.
G-5 Bomb the bottom wall to explore various optional treasure rooms (some are hidden, use the Map to find the unexplored rooms). When you're ready, unlock the door in this room and go through to F-5.
F-5 Now you have to fight Moldorm. Hit his tail bulb three times to defeat him.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet, and you can finally leave this dungeon.


Overworld part 3

After  Princess Zelda needs rescuing.
After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png Princess Zelda needs rescuing.
Items: Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×3

By now there should be a Image:Zelda ALttP item Piece of Heart.png Piece of Heart in the water in front of you.

Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Fly to destination 2 and talk to the Mole. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Once the timer hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png go to the area with the Rental Shop south of the Eastern Palace complex. Zelda will come running from the north. Walking into Zelda will stop both her and the Octoroks, so you can keep on walking into her if you want a breather to plan your strategy. Anyway, kill the Octoroks to save her. She will then follow you, so go to Hyrule Castle and she'll detach, and the old woman there gives you 300 rupees for saving her. You also get 10,000 points!

That's all for this Week. You can kill time by playing the Minigame. When the timer reaches Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png wait for the end of the cutscene and until the game crashes (makes strange noises) before quitting to ensure all data was stored in S-RAM.


Minigame

Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart) and fall down any of them. You can now play a pot-smashing minigame.

You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit.

Heart Pieces

Picture Description Items needed
Image:BS Zelda AST Piece of Heart 1.png Go into Sasharla's hut. Blow down the shoddy masonry at the back for the first Piece of Heart! Bombs
Image:BS Zelda AST Piece of Heart 2.png Leave the Palace complex and go right until you see a Heart Piece surrounded by pits. Face and ram the north wall to bounce yourself onto the island. Pegasus Boots
Image:BS Zelda AST Piece of Heart 3.png Go right and a screen up from the Witch's Hut, then bomb the right-hand wall. Bombs
Image:BS Zelda AST Piece of Heart 4.png Go to the bottom-left of the Eastern Palace landmass and ram the rock-pile diagonally between the two bridges. Pegasus Boots
Image:BS Zelda AST Piece of Heart 5.png Go to the screen east of Hyrule Castle and bomb the top-right cracked wall. Bombs
Image:BS Zelda AST Piece of Heart 6.png Fall in the water to the left of the Witch's Hut, and swim up into the waterfall. Zora's Flippers
Image:BS Zelda AST Piece of Heart 7.png Go to the Waterfall of Wishing (Dungeon 2's entrance) and at 18:34 a Heart Piece will fall from the sky and land in the shallows. Pegasus Boots
Rental Shop Treasure
The X on your map points to ONE of these locations.
Image:BS Zelda AST Piece of Heart 8 dug 1.png Go to the very bottom left corner of this Week's perimeter to find this one. Shovel
Image:BS Zelda AST Piece of Heart 8 dug 2.png Dig in the clutch of trees just behind the Witch's Hut. Shovel
Image:BS Zelda AST Piece of Heart 8 dug 3.png Dig in this area one screen to the left of the Witch's Hut. Shovel


Timed Events

Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 0.pngImage:BS Zelda AST clock 6.png opening cutscene ends and gameplay begins
These 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen (you can see a video clip of this cutscene here)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 0.pngImage:BS Zelda AST clock 8.png Fortune Teller appears at Sahasrahla's Hideout
The Fortune Teller gives advice on buttons and items.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 0.png Two Fairies appear in centre of screen, one after the other
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 5.png Defeated enemies leave Rupees instead of Items
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png Unlimited arrows
Arrow counter changes to infinity symbol (∞); You now have infinite arrows, so go wild!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 8.png Gold Potion available at the Magic Shop
The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 0.png Defeated enemies leave normal items
The items the enemies will leave behind will return to normal.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 1.png Unlimited arrows end, fog appears
You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png.
Fog will descend upon the overworld.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 3.png Fog disappears, storm occurs
The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 5.png Zora's Flippers cost 150 Rupees
Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png Bombos/Ether destroys Onscreen Enemies
Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. Enemies in the same area but not visible onscreen are unaffected.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 0.png Storm subsides, fog returns
The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 3.png Fog disappears
Eventually the fog will fade away and you'll be able to see the landscape as normal once more.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 4.png Piece of Heart appears at the Waterfall of Wishing
At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png Zora's Flippers cost 300 Rupees
Zora's discount will no longer be in effect.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 6.png Bombos/Ether
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 8.png More Octoroks and Armos appear at the Eastern Palace
The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 9.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 1.png Unlimited Bombs
The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png Zelda attacked by Octoroks south of the Eastern Palace
A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely.
NOTE: saving Zelda (or anyone else) is completely optional.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 4.png Mole appears near Dungeon 2
A strange mole will make an appearance outside Dungeon 2. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png Pot-smashing game can be played at the Eastern Palace (see Minigame for more)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 6.png Unlimited Bombs end
You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 1.png.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 8.png 20 Heart Containers
You will be given the maximum number of Heart Containers, and you will be healed.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 0.png Defeated enemies leave Rupees
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 3.png Normal number of Heart Containers
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 5.png Defeated enemies leave normal items
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cutscene will now play.


Week 2

Overworld part 1

Fall down the well for a  Piece of Heart.
Fall down the well for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart.
Items: Image:Zelda ALttP item Bottle.png Bottle (100 Rupees), Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×3

When you begin you get the Big Bag of goodies back (but not the Golden Bee, it is deliberately removed). Go out the door and into the grass-roofed hut to the left.

There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with arrows, bombs, and hearts inside.

After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png the Bottle Man appears in the town square on the carpet you can see south of the house you just visited. His Image:Zelda ALttP item Bottle.png Bottle will be invaluable, so save up 100 Rupees and go to see him when that time comes.

Now go west and onto the upper ledge, then drop down into the well to find a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Walk over to the right and exit—do NOT use the stairs, as this will put you on the wrong plane.

Bomb open the doorless hut in the bottom left corner to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and a red rupee. As in A Link to the Past the pots contain bomb/arrow refills.

After , spend 100 Rupees on Bottle #2.
After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png, spend 100 Rupees on Bottle #2.

Inside the shed near the cuccos is a man selling bombs, arrows, and a Red Potion, so buy something if you wish, or if you don't still have a Gold Potion from Week 1.

Go into the house with the old lady sweeping out front. Blow down the wall to get a chest containing a sweet 100 rupees!

Right about now the rain comes down to hamper your progress. It will extinguish any and all bombs, so don't even bother trying to blow open anything outside.

Worse than that, all overworld enemies are replaced with Zoras. To make it even worse, the Boomerang only hurts them instead of stunning them, and they have a lot more health than their A Link to the Past counterparts. So beware!

Go through the back door of the pub to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Once you're done here, take the upper-right path out of the village. Ram the rock pile to the bottom left and go down the stairs for 4 fairies and 100 rupees. Go back out and ram the rock pile to the top right and enter the dungeon.


Dungeon 3

Items:Image:Zelda ALttP item Magic Hammer.pngMagic Hammer, Image:Zelda ALttP item Blue Mail.png Blue Mail

Go through the right-hand door first. Notice the chests and pots form a smiley face. :-) Anyway, the chests contain 20 rupees and a Image:Zelda ALttP item Map.png Map. Blow down the wall for two more 20-rupee chests.

Now go back to the previous room, hit the crystal, and go through the upper left door. Ram into the lamp to knock down theImage:Zelda ALttP item Small Key.pngSmall Key. Use it to unlock the door. In the next room are conveyor belts and several of those jellyfish things. Head through the top-right door. Grab theImage:Zelda ALttP item Small Key.pngSmall Key, hit the crystal and head through the bottom door. In the next room, head to the right. Hit the crystal and head back left. Open the chest for the