BS Zelda: Kodai no Sekiban/Printable version

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BS The Legend of Zelda: Kodai no Sekiban is like a "second quest" (ala The Legend of Zelda) for Nintendo's famous The Legend of Zelda: A Link to the Past. It was only available via download for the Satellaview, a Japan-only add-on for the Super Famicom. It has the same basic overworld of A Link to the Past but it is far more than simply a Master Quest, as there are now rental shops and timed events, as well as altered interiors for all locations (not just dungeons).


Contents

Items

Name Location Description
Image:BS Zelda AST item Big Bag.png Big Bag Each Week This miraculous bag of holding is the first item you receive upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies.
Image:Zelda ALttP item L-1 Sword.png L-1 Sword Dungeon 1 This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks.
Image:BS Zelda AST item L-2 Sword.png Tempered Sword Smithy, Rental The twin smiths will be glad to renew your sword for you... but only when they're both around to do it.
Image:BS Zelda AST item L-3 Sword.png L-3 Sword Dungeon 5, Rental Shop Red and deadly.
Image:BS Zelda AST item L-4 Sword.png The Master Sword Master Sword Grotto, Rental The sacred blade left in Hyrule by Link when he went off adventuring. Deals a good amount of damage, and the only way to break through certain barriers. You can't face Ganon without it.
Image:BS Zelda AST item Shovel.png Shovel Rental Shop With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this.
Image:BS Zelda AST item Tablet.png Tablet Dungeons 1-8 The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith and attempt to deal the death-blow to the Embodiment of Evil.
Image:Zelda ALttP item Small Key.png Small Key Dungeons 1-8 This is used to open locked doors.
Image:Zelda ALttP item Big Key.png Big Key Dungeons 1-8 This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot.
Image:Zelda ALttP item Map.png Map Dungeons 1-8 Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet.
Image:Zelda ALttP item Compass.png Compass Dungeons 1-8 The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map.
Image:Zelda ALttP item Piece of Heart.png Piece of Heart Everywhere The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you.
Image:Zelda ALttP item Heart Container.png Heart Container Dungeons 1-8, Piece of Heart ×4 This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner.
Image:Zelda ALttP item Bow.png Bow Dungeon 1 The bow shoots arrows.
Image:Zelda ALttP item Silver Arrows.png Silver Arrows The Final Battle The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable.
Image:Zelda ALttP item Ice Rod.png Ice Rod Dungeon 8 The Ice Rod allows you to freeze enemies or bosses.
Image:Zelda ALttP item Fire Rod.png Fire Rod Dungeon 6 The Fire Rod burns things.
Image:Zelda ALttP item Magic Boomerang.png Boomerang Dungeon 2 The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar.
Image:Zelda ALttP item Hookshot.png Hookshot Dungeon 4 The Hookshot is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar.
Image:Zelda ALttP item Bombs.png Bombs Everywhere Bombs damage enemies and open new paths…but don't get too close!
Image:Zelda ALttP item Small Shield.png Small Shield Dungeon 1 This shield is small and basic, and can only deflect a few types of attacks.
Image:Zelda ALttP item Fire Shield.png Fire Shield Dungeon 4 This shield can deflect a few more types of attacks.
Image:Zelda ALttP item Mirror Shield.png Mirror Shield Dungeon 8 The overall best shield, the Mirror Shield can deflect anything shot at Link as long as he is facing the attack when it happens.
Image:Zelda ALttP item Green Mail.png Green Mail The Beginning Has a defense rating of 1. You have this at the start.
Image:Zelda ALttP item Blue Mail.png Blue Mail Dungeon 3 Raises defense from 1 to 2.
Image:Zelda ALttP item Red Mail.png Red Mail Dungeon 6 Raises defense from 2 to 4.
Image:BS Zelda AST item Worn-out Glove.png Worn-Out Glove Week 3 The Worn-out Glove allows you to lift light-grey rocks, but only one per screen.
Image:Zelda ALttP item Power Glove.png Power Glove Dungeon 5 The Power Glove allows you to lift light-grey rocks.
Image:Zelda ALttP item Titan's Mitt.png Titan's Mitt Dungeon 7 The Titan's Mitt allows you to lift dark-grey rocks.
Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots Dungeon 1 These are very useful for breaking into many secrets throughout the game world.
Image:Zelda ALttP item Magic Cape.png Magic Cape Cheats This item was seemingly cut from the game during development. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat to add it is 7EF34A01.
Image:Zelda ALttP item Cane of Somaria.png Cane of Somaria Dungeon 7 This mysterious cane can create magic blocks to place on switches, as well as temporary platforms the Hero of Light can ride upon. Due to the game's currently broken state this item is not needed for normal gameplay.
Image:Zelda ALttP item Magic Hammer.png Magic Hammer Dungeon 3 The Magic Hammer is used to pound wooden pegs and clams that can block/impede your progress.
Image:Zelda ALttP item Lamp.png Lamp The Beginning The Lamp is used to light torches and see in the dark.
Image:Zelda ALttP item Mushroom.png Mushroom Week 2 Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return.
Image:Zelda ALttP item Magic Powder.png Magic Powder Witch's Hut You get this in exchange for the Mushroom. Sprinkle this on enemies and they may change shape.
Image:Zelda ALttP item Flute.png Flute The Beginning The Flute (or Ocarina) allows you to travel around the world faster. When used in a dungeon it warps you to the entrance.
Image:Zelda ALttP item Bug-catching Net.png Bug-Catching Net The Beginning You can catch bees and fairies with this Net. You start with this.
Image:Zelda ALttP item Bottle.png Bottle Various Bottles can hold medicines you buy or things you catch with your Net.
Image:Zelda ALttP item Book of Mudora.png Book of Mudora Cheats Like the Magic Cape, the Book of Mudora was seemingly removed during development. It has no function but its icon fills the final space in the icon screen. The cheat to add it is 7EF35701.


Walkthrough

In Kodai no Sekiban the player will journey throughout the land of Hyrule collecting the titular ancient stone tablets. Will the Hero of Light succeed, or will time run out?

Week 1

Overworld part 1

Sahasrahla gives you the Big Bag full of items.

After Sahasrahla explains how you ended up in Hyrule he explains Ganon's return and gives you the Big Bag. This bag contains a Image:Zelda ALttP item Flute.png Flute, aImage:Zelda ALttP item Lamp.pngLamp, a Image:Zelda ALttP item Bug-catching Net.png Bug-catching Net and a Image:Zelda ALttP item Bottle.png Bottle with a Gold Bee inside. You will get the Bag back at the beginning of each Week with all the items you have collected stored in it.

Once you have the Bag, open your inventory and let the Gold Bee out of its bottle. This is a special bee; it will stay with you and even move between screens with you, and it will not leave you until you get your sword—this is because you are currently defenseless without the bee.

Now head onwards to Dungeon 1; with the bee protecting you it should be easy to dodge Octoroks and Armos Statues (don't linger too close as they come alive), but if you're hurt, know that there are healing fairies in the cave immediately south of the Dungeon Entrance.


Dungeon 1

Dungeon items:Image:Zelda ALttP item L-1 Sword.pngL-1 Sword, Image:Zelda ALttP item Bombs.png Bombs,Image:Zelda ALttP item Small Shield.pngSmall Shield,Image:Zelda ALttP item Bow.pngBow, Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots

Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by.

Now go through the right-hand door. Once the tentacle monsters are destroyed, unlock the door and go through.

Here at last is yourImage:Zelda ALttP item L-1 Sword.pngL-1 Sword! If you want to keep the Gold Bee, switch to the Bug-Catching Net and bottle it, otherwise you'll lose it forever after opening the sword chest. Now hit the sphere to lower the blocks and go through the door to the right.

YouTube_logo.png
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Dungeon 1 walkthrough
09:05
Watch a video walkthrough covering from the start of the game to the end of Dungeon 1.

Open the chest for Image:Zelda ALttP item Bombs.png 10 Bombs (bomb the wall above you if you want 60 rupees). Lift the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Go to the right and open the chest for the Image:Zelda ALttP item Map.png Map. The pots contain Image:Zelda ALttP item Bombs.png Bombs so fill up. If you want 40 rupees, bomb the top wall. Otherwise go west, west, and bomb the wall to continue.

Open the chest for theImage:Zelda ALttP item Small Shield.pngSmall Shield then go through the locked door (if the blocks are raised go back east and hit the sphere to lower them). Open the chest for the Image:Zelda ALttP item Compass.png Compass (bomb the western wall for 40 rupees if you wish). Anyway head upwards. You can bomb the left wall for 40 rupees, and killing the Stalfos opens the other door. Go through it.

Go down the stairs to B1. Go through the door directly to the right (the wall to the left hides 40 rupees if you want them) and kill the tentacles to proceed. In the next room, lift the right-hand pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Go down the stairs and through the door.

Go west, up the stairs, lift the pot, hit the button and get the Image:Zelda ALttP item Big Key.png Big Key! Now go to the left.

Go down the stairs and open the Big Chest for theImage:Zelda ALttP item Bow.pngBow! Now go back up the stairs, unlock the door, and go through it.

In this next room lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for aImage:Zelda ALttP item Small Key.pngSmall Key. Open the door, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Boss Door and go in. Shoot the red Eyegore to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The left-hand wall hides 40 rupees if you want them.

Image:Zelda ALttP item Bow.pngBow Upgrade!
Go through the door to the right of the Pegasus Boots chest and talk to the thief to trade 50 Rupees for +10 max arrows.

In the next room lift the top-left pot for aImage:Zelda ALttP item Small Key.pngSmall Key. Open the chest for the Image:Zelda ALttP item Pegasus Boots.pngPegasus Boots. You can now run everywhere. Unlike in The Legend of Zelda: A Link to the Past you can even change direction when running.

If the clock has reached or passed Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png you'll notice an infinity symbol (∞) beneath the arrow icon. This means you have unlimited arrows, so you can shoot at the bosses without worrying about running out.

No Red Armos
When two statues remain with only one health each it is possible to destroy both simultaneously using the Pegasus Boots. If done correctly both will die together and you will skip fighting one of them in the final red form. This is most easily achieved by running at them during the charge, following the floor pattern to aim directly between them.

Now unlock the door and fight the Armos Knights. They move in two simple patterns (a gradually expanding circle, then a horizontal charge from the top of the screen to the bottom, then the circle again) so it is fairly easy to predict their movements. You can defeat them using the bow or by charging at them with the Pegasus Boots. It takes two hits to destroy one of the knights. They will keep doing these patterns until only one remains. The final one will turn red and start jumping towards you, trying to squash you. He takes three hits to defeat.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.


Overworld part 2

There's a Image:Zelda ALttP item Piece of Heart.png Piece of Heart behind that cracked wall in Sahasrahla's hideout.
Items: Image:Zelda ALttP item Flippers.png Flippers, Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×6

Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go back outside. South of Sahasralah's home is a different-looking wall (at the end of a corridor of sorts); hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in the chests. Now head towards the bottom-right corner.

Over to the right is a Image:Zelda ALttP item Piece of Heart.png Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs.

From here go east and down one screen. Both the caves here hold 80 rupees; the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up, left, and down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more.

Go a screen to the left and ram the rock-pile for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go up a screen and bomb the wall for another Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Keep going north then east to the Witch's Hut. You should consider purchasing the Gold Potion if it's available (or another health-restoring one, either red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful, and you lose your Bee at the end of the week anyway.

Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental).

Bomb the wall to the left for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart, then go right and up a screen. Ram the rock-pile for fairies and a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain.

This place is much smaller than it was in A Link to the Past. Head to the north-east corner and talk to King Zora. Agree to buy his Image:Zelda ALttP item Flippers.png Flippers (you should definitely have enough Rupees by now). With these you can now swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2.


Dungeon 2

An annotated map of the dungeon.
Dungeon items:Image:Zelda ALttP item Magic Boomerang.pngBoomerang
1F
I-5 Push one of the blocks up and the other to the side, go up and light the torches with the Lamp, and then go through the shutter-door that just opened.
H-6 Go down the stairs and head north.
G-6 open the chest to get the Image:Zelda ALttP item Compass.png Compass, then go back down to H-6.
H-6 Head right.
H-7 Head right again.
H-8 Kill the water bugs, lift the pots for aImage:Zelda ALttP item Small Key.pngSmall Key, and use the Ocarina to warp back to the central room.
I-5 This time unlock the top-left door and go through it.
H-5 Kill the Stalfos and claim the Image:Zelda ALttP item Map.png Map (the tongue can't be pulled). Continue to G-5.
G-5 Head right to G-6 (kill the Eyegores if you wish).
G-6 Go through the door to the right.
G-7 Kill the Eyegores and Stalfos and then bomb the wall to the right.
G-8 Push the block and open the chest for 100 rupees. Return to the previous room and head down and down again to I-7.
I-7 Bomb the wall to the right if you want 40 rupees, otherwise head down the stairs and then up the other set to J-7.
J-7 The bottom-right pot hides a door button. Step on it and go up to J-8.
Image:Zelda ALttP item Bombs.png Bomb Upgrade!
H-3 conceals an Upgrade Thief who charges 50 rupees for +10 bombs. This is optional. Go back to G-3 and up the stairs.
J-8 Open the chest for the Image:Zelda ALttP item Big Key.png Big Key. Lift the pot beside it for the door-release button. Head back to the previous area and go through the door between the two staircases.
I-6 Open the Big Chest and claim theImage:Zelda ALttP item Magic Boomerang.pngBoomerang! Go through the far left door.
J-4 Enter the bottom-left door if you want 20 Rupees, otherwise head up the stairs to I-4.
I-4 Bomb the left-hand wall if you want 20 Rupees, otherwise go through the Boss Door.
H-4 Head up to G-4. Use your Boomerang to collect theImage:Zelda ALttP item Small Key.pngSmall Key on your way there. Then unlock the door.
G-3 If you want to carry more bombs, bomb the wall and head down to H-3, otherwise go up the stairs.
H-3 This room conceals an Upgrade Thief, 50 rupees for +10 bombs. Go back to G-3 and up the stairs.
The Hero of Light battles Moldorm.
2F
G-3 Work your way around to the bottom (bomb the right-hand wall if you want 20 Rupees) and go through the bottom door to H-3.
H-3 Head to the left-hand side and trip the switch (watch out for the Anti-Faerie) and go through the right-hand door to H-4.
H-4 Ignore the torches and head up to G-4.
G-4 Kill the Stalfos (the blue one has aImage:Zelda ALttP item Small Key.pngSmall Key), and go through the other door to G-5.
G-5 Bomb the bottom wall to explore various optional treasure rooms (some are hidden, use the Map to find the unexplored rooms). When you're ready, unlock the door in this room and go through to F-5.
F-5 Now you have to fight Moldorm. Hit his tail bulb three times to defeat him.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet, and you can finally leave this dungeon.


Overworld part 3

After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png Princess Zelda needs rescuing.
Items: Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×3

By now there should be a Image:Zelda ALttP item Piece of Heart.png Piece of Heart in the water in front of you.

Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Fly to destination 2 and talk to the Mole. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Once the timer hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png go to the area with the Rental Shop south of the Eastern Palace complex. Zelda will come running from the north. Walking into Zelda will stop both her and the Octoroks, so you can keep on walking into her if you want a breather to plan your strategy. Anyway, kill the Octoroks to save her. She will then follow you, so go to Hyrule Castle and she'll detach, and the old woman there gives you 300 rupees for saving her. You also get 10,000 points!

That's all for this Week. You can kill time by playing the Minigame. When the timer reaches Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png wait for the end of the cutscene and until the game crashes (makes strange noises) before quitting to ensure all data was stored in S-RAM.


Minigame

Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart) and fall down any of them. You can now play a pot-smashing minigame.

You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit.

Heart Pieces

Picture Description Items needed
Image:BS Zelda AST Piece of Heart 1.png Go into Sasharla's hut. Blow down the shoddy masonry at the back for the first Piece of Heart! Bombs
Image:BS Zelda AST Piece of Heart 2.png Leave the Palace complex and go right until you see a Heart Piece surrounded by pits. Face and ram the north wall to bounce yourself onto the island. Pegasus Boots
Image:BS Zelda AST Piece of Heart 3.png Go right and a screen up from the Witch's Hut, then bomb the right-hand wall. Bombs
Image:BS Zelda AST Piece of Heart 4.png Go to the bottom-left of the Eastern Palace landmass and ram the rock-pile diagonally between the two bridges. Pegasus Boots
Image:BS Zelda AST Piece of Heart 5.png Go to the screen east of Hyrule Castle and bomb the top-right cracked wall. Bombs
Image:BS Zelda AST Piece of Heart 6.png Fall in the water to the left of the Witch's Hut, and swim up into the waterfall. Zora's Flippers
Image:BS Zelda AST Piece of Heart 7.png Go to the Waterfall of Wishing (Dungeon 2's entrance) and at 18:34 a Heart Piece will fall from the sky and land in the shallows. Pegasus Boots
Rental Shop Treasure
The X on your map points to ONE of these locations.
Image:BS Zelda AST Piece of Heart 8 dug 1.png Go to the very bottom left corner of this Week's perimeter to find this one. Shovel
Image:BS Zelda AST Piece of Heart 8 dug 2.png Dig in the clutch of trees just behind the Witch's Hut. Shovel
Image:BS Zelda AST Piece of Heart 8 dug 3.png Dig in this area one screen to the left of the Witch's Hut. Shovel


Timed Events

Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 0.pngImage:BS Zelda AST clock 6.png opening cutscene ends and gameplay begins
These 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen (you can see a video clip of this cutscene here)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 0.pngImage:BS Zelda AST clock 8.png Fortune Teller appears at Sahasrahla's Hideout
The Fortune Teller gives advice on buttons and items.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 0.png Two Fairies appear in centre of screen, one after the other
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 5.png Defeated enemies leave Rupees instead of Items
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png Unlimited arrows
Arrow counter changes to infinity symbol (∞); You now have infinite arrows, so go wild!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 8.png Gold Potion available at the Magic Shop
The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 0.png Defeated enemies leave normal items
The items the enemies will leave behind will return to normal.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 1.png Unlimited arrows end, fog appears
You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png.
Fog will descend upon the overworld.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 3.png Fog disappears, storm occurs
The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 5.png Zora's Flippers cost 150 Rupees
Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png Bombos/Ether destroys Onscreen Enemies
Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. Enemies in the same area but not visible onscreen are unaffected.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 0.png Storm subsides, fog returns
The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 3.png Fog disappears
Eventually the fog will fade away and you'll be able to see the landscape as normal once more.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 4.png Piece of Heart appears at the Waterfall of Wishing
At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png Zora's Flippers cost 300 Rupees
Zora's discount will no longer be in effect.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 6.png Bombos/Ether
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 8.png More Octoroks and Armos appear at the Eastern Palace
The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 9.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 1.png Unlimited Bombs
The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png Zelda attacked by Octoroks south of the Eastern Palace
A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely.
NOTE: saving Zelda (or anyone else) is completely optional.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 4.png Mole appears near Dungeon 2
A strange mole will make an appearance outside Dungeon 2. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png Pot-smashing game can be played at the Eastern Palace (see Minigame for more)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 6.png Unlimited Bombs end
You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 1.png.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 8.png 20 Heart Containers
You will be given the maximum number of Heart Containers, and you will be healed.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 0.png Defeated enemies leave Rupees
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 3.png Normal number of Heart Containers
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 5.png Defeated enemies leave normal items
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cutscene will now play.


Week 2

Overworld part 1

Fall down the well for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart.
Items: Image:Zelda ALttP item Bottle.png Bottle (100 Rupees), Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×3

When you begin you get the Big Bag of goodies back (but not the Golden Bee, it is deliberately removed). Go out the door and into the grass-roofed hut to the left.

There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with arrows, bombs, and hearts inside.

After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png the Bottle Man appears in the town square on the carpet you can see south of the house you just visited. His Image:Zelda ALttP item Bottle.png Bottle will be invaluable, so save up 100 Rupees and go to see him when that time comes.

Now go west and onto the upper ledge, then drop down into the well to find a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Walk over to the right and exit—do NOT use the stairs, as this will put you on the wrong plane.

Bomb open the doorless hut in the bottom left corner to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and a red rupee. As in A Link to the Past the pots contain bomb/arrow refills.

After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png, spend 100 Rupees on Bottle #2.

Inside the shed near the cuccos is a man selling bombs, arrows, and a Red Potion, so buy something if you wish, or if you don't still have a Gold Potion from Week 1.

Go into the house with the old lady sweeping out front. Blow down the wall to get a chest containing a sweet 100 rupees!

Right about now the rain comes down to hamper your progress. It will extinguish any and all bombs, so don't even bother trying to blow open anything outside.

Worse than that, all overworld enemies are replaced with Zoras. To make it even worse, the Boomerang only hurts them instead of stunning them, and they have a lot more health than their A Link to the Past counterparts. So beware!

Go through the back door of the pub to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Once you're done here, take the upper-right path out of the village. Ram the rock pile to the bottom left and go down the stairs for 4 fairies and 100 rupees. Go back out and ram the rock pile to the top right and enter the dungeon.


Dungeon 3

Items:Image:Zelda ALttP item Magic Hammer.pngMagic Hammer, Image:Zelda ALttP item Blue Mail.png Blue Mail

Go through the right-hand door first. Notice the chests and pots form a smiley face. :-) Anyway, the chests contain 20 rupees and a Image:Zelda ALttP item Map.png Map. Blow down the wall for two more 20-rupee chests.

Now go back to the previous room, hit the crystal, and go through the upper left door. Ram into the lamp to knock down theImage:Zelda ALttP item Small Key.pngSmall Key. Use it to unlock the door. In the next room are conveyor belts and several of those jellyfish things. Head through the top-right door. Grab theImage:Zelda ALttP item Small Key.pngSmall Key, hit the crystal and head through the bottom door. In the next room, head to the right. Hit the crystal and head back left. Open the chest for the Image:Zelda ALttP item Compass.png Compass! Go back through the right-hand door. Now get out your Boomerang for the next bit. Hit the crystal, move below the block, hit the crystal again, head into the barrier, hit the crystal and lift the pot for theImage:Zelda ALttP item Small Key.pngSmall Key. Use it on the door and go up.

Kill the Helmasaurs and light the torches to make a chest with the Image:Zelda ALttP item Big Key.png Big Key appear. Bomb the left-hand wall for the Image:Zelda ALttP item Blue Mail.png Blue Mail. Now go back and down the stairs.

Head to the left. Head down while avoid the spitting statue and open the chest for theImage:Zelda ALttP item Magic Hammer.pngMagic Hammer. Use the Image:Zelda ALttP item Flute.png Flute to warp back to the entrance.

From the entrance go left (hit the crystal if necessary) and hit the pegs if you want 210 Rupees, otherwise head back towards the room with the hole and the conveyor belts. Once there go through the top-left door.

Image:Zelda ALttP item Bombs.png Bomb Upgrade!
From G-4 bomb the walls until you come around to H-4. The thief there will trade a mere 50 Rupees for the ability to carry an extra ten bombs. He'll also refill your bombs.

Use the Hammer to defeat the shell creatures. Bomb the left-hand wall between the pots if you want 200 Rupees, otherwise just get theImage:Zelda ALttP item Small Key.pngSmall Key from under the upper pot. There's nothing more here, so return to the conveyor belt room. Hit the blocks and fall down the hole.

See that greyed-out teleporter? If you fall into the large vase just to the right you'll find some fairies. The teleporter returns you here. If you want 300 Rupees head to the bottom right from here and bomb the wall. For 150 Rupees go to the bottom-left platform and bomb the left-hand wall.

When you're ready to face the boss, hit the blocks and head up. Go down the stairs, through the door and then through the next one to fight the Helmasaur King. Fight him exactly the same way as in A Link to the Past: use the Hammer to break his mask, and then smash the crystal on his head.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet, and you can leave the dungeon.


Overworld part 2

Items: Image:Zelda ALttP item Mushroom.png Mushroom, Image:Zelda ALttP item Magic Powder.png Magic Powder, Image:BS Zelda AST item L-2 Sword.png Tempered Sword, Image:Zelda ALttP item Piece of Heart.png Piece of Heart ×3

Image:BS Zelda AST secret Mad Batter.png

Now that the dwarf is dealt with go outside, hit the peg with the Magic Hammer, and fall down the well for a Magic Meter upgrade.

Now that the rain has (likely) cleared you can explore again. First, warp back to town and go through the far-left Lost Woods entrance. Why, it's a Image:Zelda ALttP item Mushroom.png Mushroom! You'll trade this in a moment. Hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his brother. First, warp to the witch's hut and give her the mushroom (she moves inside if it's raining). Equip it and press Y Button (not A Button) to give it to her. In return you get a bag of Image:Zelda ALttP item Magic Powder.png Magic Powder.

Now warp back to the village and take the Smith home. Talk to them and they'll make your sword into the Image:BS Zelda AST item L-2 Sword.png Tempered Sword.

Now go back to the village, go down a screen and immediately to your right is a bombable wall! Two red rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart await.

Now go a screen to the left and in the very far left corner is a bombable wall. Bomb open the rock, bomb open the next bit of rock (the peg heads and something else originally stopped you doing this) and get your Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Warp back to the village and go into the forest and to the right. Go down into the stump for 40 rupees. Take note of that suspicious square of bushes above it—attack the middle bush and jump down the hole to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and hop down to collect those rupees and leave from the stump. You can return here at Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png for a bomb-throwing Minigame with the friendly thief.

Go up to the right and down the stairs for 4 fairies and 100 rupees. Go to the very top right of the forest and go through the trunk to enter Dungeon 4.


Dungeon 4

Items:Image:Zelda ALttP item Fire Shield.pngFire Shield,Image:Zelda ALttP item Hookshot.pngHookshot

Go through the door. Next go through the door to the top-right. Go through the door directly to the left and get the Image:Zelda ALttP item Map.png Map from the chest. Go back out and head up. Fall down either of the holes.

Kill the bomb bugs to proceed. Head down (avoiding the fire snake) and go into the bottom-left door. Push the statue onto the button under the top-left pot and open the chests for theImage:Zelda ALttP item Fire Shield.pngFire Shield and Image:Zelda ALttP item Compass.png Compass. Now head back out and into the door to the top-left.

Light the torches to reveal a chest with aImage:Zelda ALttP item Small Key.pngSmall Key. In the next room simply go upstairs. The holes will drop you down onto the floor you were just on, so try not to get knocked into them by the cannons. At the bottom lift the left-hand pot for door-opening button.

In the next room head down and into the left-hand door (avoid the spike thing by going around it and timing your actions). Pull the left-hand tongue to reveal a chest with the Image:Zelda ALttP item Big Key.png Big Key. Return to the room with the circling fire.

Head north and open the Big Chest fot theImage:Zelda ALttP item Hookshot.pngHookshot. If you want to skip the following part warp back to the entrance and open the Big Key door in the main room. Otherwise head back towards the fire and this time head right. Kill the Stalfos and Eyegores and continue onwards. In the next room use the Hookshot to cross the gaps and then go upstairs.

Image:Zelda ALttP item Bow.pngBow Upgrade!
Head to H-7 (the room with the Stalfos and Eyegores), bomb the top centre of the wall and pay 100 Rupees for +10 arrows.

In this room use the Boomerang to fetch theImage:Zelda ALttP item Small Key.pngSmall Key (the Hookshot can't grab it). In the next room Hookshot down, right, and finally left to cross the spikes without damage. Go through the door.

Now you're back in the main room! Head up and unlock the Big Key door. Use the Hookshot to go up, left, down, left, up, up, down, right, right, up, left, and finally though the Big Key door to fight the boss, Arrghus.

Use the Hookshot to pull the pieces away from his body, and then hack them up. Remember you're invulnerable when the Hookshot is extended, so you can use it to protect yourself when he does his "spin ball bits around body" move.

Once his bits are all gone he'll jump up into the ceiling and try to crush you.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet, and you can leave the dungeon.


Overworld part 3

Now this Week's dungeons are out of the way, go to the nearest rental shop and rent a shovel. See Heart Pieces for more info.

Other than the Minigame that's all for Week 2, so if there are any minutes left you can dig for Rupees or explore spots you skipped or whatever... or just hit the turbo key.


Minigame

Go to the Lost Woods and tear up that suspicious square of bushes. Fall through the hole you just discovered to play a bomb-throwing minigame.

It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try different positions until you get it right.

For each bomb that successfully lands in the pot you get rupees. You can get 8, 16, 32, 64, and finally 300 rupees.

If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful!

You can replay infinite times, and the play cost/rewards never change.

Heart Pieces

Picture Description Items needed
Image:BS Zelda AST Piece of Heart 9.png Go to the top-right of Kakariko and fall down the Well. Simple. Walk to the right and exit. None
Image:BS Zelda AST Piece of Heart 10.png Bomb the rear wall of the hut in the bottom-left corner of the village (to the left of the cucco-rearing area). Bombs
Image:BS Zelda AST Piece of Heart 11.png Enter through the pub's back door to find this Piece of Heart. None
Image:BS Zelda AST Piece of Heart 12.png Go to the top-right corner of the area below Kakariko (Library, etc.) and bomb the wall behind the Rental Shop. Here light the torches and proceed through the door where you will find the Image:Zelda ALttP item Piece of Heart.png Piece of Heart waiting inside a chest. Bombs, Lantern
Image:BS Zelda AST Piece of Heart 13.png Go to the Library and ram this Piece of Heart down from the shelves. Pegasus Boots
Image:BS Zelda AST Piece of Heart 14.png Go to the bottom-left corner of the area below Kakariko and bomb the wall. Hit down the heads that are popping out from the floor and bomb open the wall to the next room. Here use the hookshot to grab the chest. After you've opened it, use the hookshot on one of the lanterns on both to right and to left of you and leave the cave. Bombs, Hammer, Hookshot
Image:BS Zelda AST Piece of Heart 15.png Go into the Lost Woods and enter this tree stump. Hammer
Rental Shop Treasure
The X on your map points to ONE of these locations.
Image:BS Zelda AST Piece of Heart 16 dug 1.png Go into the Lost Woods and dig near the second exit. From the main entry point, take trunks leading right and downwards and you will find it. Shovel, Hammer
Image:BS Zelda AST Piece of Heart 16 dug 2.png Below the Library at the edge of the screen is a house. Enter it, bomb its wall down, and come out on the other side to reach this spot. Shovel, Bombs
Image:BS Zelda AST Piece of Heart 16 dug 3.png Dig behind the house diagonally down and to the right from the rooster statue. Shovel
Image:BS Zelda AST Piece of Heart 16 dug 4.png Dig in this area behind the Village Smithy. Shovel, Hammer


Timed Events

Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 0.pngImage:BS Zelda AST clock 6.png opening cutscene ends and gameplay begins
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 0.png fog appears, indicating the rainstorm will soon set in
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 1.png The Fortune Teller appears in Sasharlha's new house; he gives advice as before.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 2.png fog disappears and rainstorm occurs
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 3.png Mushroom sprouts in south-west entrance of the Forest
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 5.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 7.png rainstorm clears leaving fog behind
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 9.png Gold Potion onsale
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 1.png fog disappears
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 3.png Bombos/Ether
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 5.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 6.png defeated enemies leave Rupees instead of Items (Jap FAQ says 18:43?)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png Bottle Seller materialises(!) and floats down to sell his wares!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 9.pngImage:BS Zelda AST clock 9.png Actual time unknown hence 99; defeated enemies leave Normal Items (somewhere after 18:32) Jap FAQ says 18:48
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 0.png Boomerang sparkles begin; the Boomerang will now have those little magic sparkling things when thrown and thus does more damage etc.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 2.png something happens, cloak effects maybe? --"Me and I invincibility. Like a boomerang, if the dungeon is cleared, he has no meaning. However, although a damage does not decrease, since the reaction when receiving an attack is carried out perfectly, it is careful."
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png bomb-throwing game playable in Lost Woods, just rip up the bushes and fall in. See the Minigame page for more.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 7.png Mole appears in the turf-roofed house to the left of the starting house; his diggings are to the bottom left of the Smiths' area (600 rupees!); Jap FAQ says 18:45 for this (unconfirmed)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 0.png Boomerang sparkles end
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 2.png Bombos/Ether
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cut scene will now play.


Week 3

Overworld part 1

First off, open the chest and get... the Worn-Out Glove. This can only lift ONE rock per screen, much like the Blue Candle in the first The Legend of Zelda. After one use it's useless until you change screens again, so take care to pick and choose rocks. You can't just do as you please, yet...

Next go outside and one screen left. Ram the rock pile for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Then go down a screen and a screen to the left. Go down to the bottom right, lift a rock, and go down the steps to collect yet another Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Now go a screen to the right and lift one of the bottom-left stones. The leftmost one contains one of those rupee-spitting bug things. Anyway go a screen to the right and bomb the top-right corner. In here you'll find 150 rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go down a screen and ram the rock-pile to the bottom-left for 100 rupees.

From there, go west one screen, ram the rock-pile, and enter the dungeon.

Dungeon 5

This page is written with the Walls Patch in mind. If you are not using it refer to this version instead.

Go through the left door. Use the Hookshot to cross the gap. Go through the door. Open the chest for a Image:Zelda ALttP item Map.png Map, get theImage:Zelda ALttP item Small Key.pngSmall Key and warp or Hookshot your way back to the entrance. Unlock the top door.

One of the pots in your way has a full magic refill, if you need it. Go down the stairs. Bomb the wall between the lamps (directly below you) for 50 Rupees and the Image:Zelda ALttP item Compass.png Compass. Bomb the left wall for 100 rupees. Go back to the stair room and take the top-left door.

In the next room, push the indented blocks inwards (if you want 100 Rupees bomb the wall directly opposite the upper-left door). Light the torches to open the door. Go through it. Open the chest for aImage:Zelda ALttP item Small Key.pngSmall Key. If you want 100 Rupees bomb the southern wall, and then the western one for another 100 Rupees. Return to the room with the torch puzzle and go through the locked northern staircase.

Kill the Wizzrobes and go west. In this room push the bottom-left block down the hole and fall down after it. Now remove the pot and put the block over the button. Go north. In this room go east. Light the torches to get the Image:Zelda ALttP item Big Key.png Big Key. Go up the stairs.

Bomb Upgrade!
From the Big Chest room go down the metal steps, then down the spiral staircase to the previous floor. Here, go down, left, down, right, unlock the door and go up the stairs. Bomb the wall, talk to the thief and get +10 bombs!

Go south, hit the sphere, go up the stairs and unlock the Big Chest for the Power Glove (if you want 415 Rupees bomb the right-hand wall). Now head west.

Make the sphere blue if it isn't already and head up. Hookshot the chest, open it for the L-3 Sword (or L-2 if you didn't visit the Smiths) and Hookshot your way back. Make the sphere red. Open the south-east chest for aImage:Zelda ALttP item Small Key.pngSmall Key, and use it on the locked door. Open the chest for aImage:Zelda ALttP item Small Key.pngSmall Key, make the sphere blue, and unlock the door.

Pick up the block and throw it away. Light the torches and continue north. Stock up on hearts and ammunition from the pots and then fall down the hole to fight the boss. Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Overworld part 2

Once back outside, go a screen to the left and weave through the rocky path. Ram the rock-pile for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Go up and to the left. The cave contains a thief with 300 rupees. In the room behind him is a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go a screen to the left into the desert and go straight up and into the cave. Light the torches and get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Now warp back to Link's house and head a screen left and down to the lake.

Swim under the bridge for a free Magic Bottle.

Go inside the cave marked with shields for a Great Fairy and 300 rupees. Go down beside the Fortune Teller's shop and hookshot to the right to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Fall in the water, swim to the right, and visit the greatly changed Fairy Upgrade Island for a thief with 300 rupees. As if that wasn't enough, bomb the wall behind him for another 300 rupees! Go back outside.

If it's after Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 4.png go north-east from here and save the Priest, who has fallen in the water. You will be taking him to Hyrule Castle, but first swim back up the river in the direction he came from, until you reach the bridge in front of Hyrule Castle. Go under the bridge to get a Magic Bottle from the man just like you do in A Link to the Past. Stand on the shallows, call the duck, and choose a nearby point, then go all the way back to the castle. Then go inside walking in a straight line until you find Zelda and the fortune-teller, at which point the Priest detaches from you and rewards you with 10,000 points.

Now go back to the desert and enter the monstrous mouth.

Dungeon 6

This page is written with the Walls Patch in mind. If you aren't using it refer to this revision instead.

If you want 300 Rupees, bomb the section of the north wall directly above the entrance and light the torches. Anyway, head left. Open the chest for the Image:Zelda ALttP item Map.png Map. Go out the door. Head south. If it's Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 4.png you'll see the Mole, so talk to him and he'll go dig his hole.

You could probably take three different routes through this dungeon, but this walkthrough currently only covers one of them. Go through the left cave.

Go left. Kill the antlion for aImage:Zelda ALttP item Small Key.pngSmall Key. Use it and head north. Make the sphere blue by tossing a bomb at it, then light the lamps and go north. Head up and right, down the stairs, and up to the chest for the Image:Zelda ALttP item Compass.png Compass. Lift the pot below and step on the button. This opens a door to the right, so head back up the stairs and go through it. Hookshot down to the chests (they contain Rupees) then fall down the hole for 790 Rupees! Now go outside and into the right-hand cave.

Once inside, move the top-left statue onto the top-left button. Go north. Throw the Boomerang diagonally to turn it blue, then again to turn it red. Turn it blue and head north. Head up, turn the sphere red and go through the western door.

Kill the Stalfos, lift the bottom-left pot and go through the western door. Head south and then west. Go up, up the stairs, left, down, right, down the stairs, lift the pot, hit the button, and go back up the stairs and through the now-open door to the east.

Head right and down. Head right and lift the pots for aImage:Zelda ALttP item Small Key.pngSmall Key. Warp to the entrance, leave, and enter through the left-hand cave.

Go left, then up, then light the torches and bomb the sphere to make it blue, then north until you reach the blocks. Head right, down the stairs, lift the pot, use the button, back up the stairs, and to the right. Go down and then to the right, and then use the key on the door.

Head north. You're back in that room with the block barriers again. Use the button under the bottom-left pot then head north. Head down the stairs.

Head to the right and then down through the door. Make your way south and then to the left and open the chests for the Red Mail. Now go onto the other platform and head east. Immediately move upwards otherwise the eye statue will blast you. There's a door-release button under the top-right pot. Go through the door.

Open the central chest for the Image:Zelda ALttP item Big Key.png Big Key, then go north. Open the chest for 50 Rupees. Head left. Use the Boomerang to kill the Stalfos on the platform then collect theImage:Zelda ALttP item Small Key.pngSmall Key it drops. Head left and through the locked door. Open the chest for a red Rupee then Hookshot across to the left for another. Head north and open the Big Chest for theImage:Zelda ALttP item Fire Rod.pngFire Rod. The top-left pot has a full refill for your Magic Meter. Head north. Use the Fire Rod to light the torches and go through the top-right door. The top-left pot has another full refill. When you're ready drop down the hole.

It takes only four blasts from the Fire Rod to destroy the boss (your sword works too, but the Fire Rod is safer). Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Overworld part 3

There's nothing left for this Week except to finish up the Heart Pieces (if you haven't already) and enjoy the Minigame.

Minigame

Once the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png you can play the thief's Shooting Range game in the building to the left of Link's house.

It costs 20 Rupees for five arrows. Multipliers are in effect, so you can get 4, 8, 16, 32, and finally 64 Rupees. If you hit the back wall it goes back down to 4.

Heart Pieces

Picture Description Items needed
Image:BS Zelda AST Piece of Heart 17.png Smash into the rock-pile north-west of Link's House. Pegasus Boots, Fire Rod
Image:BS Zelda AST Piece of Heart 18.png Head to Floodgate Dungeon and follow the path to the west. After lifing many rocks you will finally find this area. (or can you get there early with the Flute?) Power Glove, Bombs
Image:BS Zelda AST Piece of Heart 19.png Ram this rock-pile found on the path between the desert and the floodgate complex. Power Glove, Pegasus Boots
Image:BS Zelda AST Piece of Heart 20.png Enter this cave found on the path between the desert and the floodgate complex. Power Glove
Image:BS Zelda AST Piece of Heart 21.png Enter the cave in the north-east of the desert. Power Glove
Image:BS Zelda AST Piece of Heart 22.png Head to the north-eastern corner of the floodgate complex and blow open the cave there. Bombs
Image:BS Zelda AST Piece of Heart 23.png Head to the lake and hookshot across to the island. Hookshot
Rental Shop Treasure
The X on your map points to ONE of these locations.
Image:BS Zelda AST Piece of Heart 24 dug 1.png Dig directly north of Link's house. Shovel
Image:BS Zelda AST Piece of Heart 24 dug 2.png Dig in the north-eastern corner of Flute Boy's grotto. Shovel
Image:BS Zelda AST Piece of Heart 24 dug 3.png After passing through the barrier of small rocks, dig near the cave mouth. Enter the cave for another piece if you haven't already. Shovel, Power Glove
Image:BS Zelda AST Piece of Heart 24 dug 4.png Head to the floodgate complex and dig on the cliff beside the dried-up area. Shovel


Timed Events

NOTE: Image:BS Zelda AST clock 9.pngImage:BS Zelda AST clock 9.png is a standin for cases when the exact time is unknown but it is somewhere around the order it is in the list.

Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 2.png Fortune Teller appears in Hyrule Castle (up the steps, beside Zelda)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 3.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 5.png get a Golden Bee! :)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 7.png Gold Potion onsale
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 0.png lose the Golden Bee :( (unless you remember to bottle it!) WARNING: if the Bee is out of the bottle when the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 0.png, you lose it. It flies away, and no amount of net-swinging will catch it.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 2.png Infinite Bombs
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 4.png Priest falls into the river (top-right of screen) and ends up in lake
Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts.--but you still get 10,000 points, so that's probably all that matters!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 5.png Witch has half-price sale!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 7.png Infinite Bombs ends
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 0.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 2.png Shoot Magic from Sword
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png The prices in the witch shop are normal again
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 7.png No Magic from Sword
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 0.png Bombos/Ether
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 2.png Infinite Arrows
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 4.png Mole appears on cliff to left of desert complex. Go through the dungeon and leave via the far-left exit to get up there. His diggings are at the top center of the floodgate complex. Jap FAQ says this is Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png archery game playable at building to left of Link's house. See the Minigame page for more.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 7.png Infinite Arrows ends
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 9.png Infinite Magic
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 9.pngImage:BS Zelda AST clock 9.png defeated enemies leave Rupees instead of Items
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 9.pngImage:BS Zelda AST clock 9.png defeated enemies leave Normal Items
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 4.png Infinite Magic ends
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cut scene will now play.


Week 4

Overworld part 1

Fall into the north-west grave for the final Bottle.

You begin in the Sanctuary with the Priest. Zelda will then come in and talk to both of you, and then latch onto you. She will follow you for the rest of the Week, but you aren't restricted like you are with other following characters, so you can go into caves etc. as if she wasn't there.

The moment you go outside, your character sprite will have an incorrect palette. There's nothing that can be done about this at present, and unfortunately you're stuck looking like this for the rest of Week 4.

If you look at your map you'll see that in this final Week you'll be able to explore all of Hyrule, except for part of Death Mountain.

First off go to the left, up, and right and ram into the rock-pile for a Great Fairy and, you guessed it, a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Now go left and up and into the cave behind the Lumberjacks' house for another Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Now go back to the graveyard and push open the top-left grave. Go up through the door and up the stairs and then over to the side. Get the 100 rupees and Bottle from the chests, then go down and exit. Fall off the cliff and make your way to the top-right grave. Ram it open and go inside.

Dungeon 7

First of all, light the torches with the Fire Rod (the top-left pot has a full refill) and go through the door. Use the Boomerang to retrieve theImage:Zelda ALttP item Small Key.pngSmall Key and open the chest for the Image:Zelda ALttP item Map.png Map. Now go back out and head left.

Hookshot yourself over to the chest and open it for the Image:Zelda ALttP item Compass.png Compass. Go through the door.

Go back and down the stairs to B3. Go down the right-hand stairs. Head right and up through the door. Make the sphere blue and open the chest for the Power Glove. Now go down, right, and down the stairs.

Here, kill the enemies to open the door. The top-left pot contains a full refill if you want it. Anyway, go through the door. Head up and open the chest for aImage:Zelda ALttP item Small Key.pngSmall Key. Go right. Avoid the fire and open the chest for the Image:Zelda ALttP item Big Key.png Big Key, then go back left, unlock the door, and go up the stairs. Open the Big Chest for theImage:Zelda ALttP item Cane of Somaria.pngCane of Somaria. Use it on the "?" to the right to create a platform across. Go through the boss door.

Stock up on what you want and fall down the hole. Use the Fire Rod twice to melt the ice. Avoid the falling ice while attacking the boss with either the Fire Rod or your sword.

Bomb Upgrade!
From B2 J-3 bomb the left-hand wall for an upgrade thief (400 Rupees for +10 maximum bombs).

Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Overworld part 2

Now warp to the Forest (#4) and go to the Master Sword grotto. Draw the sacred blade from its resting place. You can now use sword magic when at full health, rather than at points determined by the timer.

Anyway, leave the grotto, and take the path to the right out of the Forest. Then head into the Death Mountain Path tunnel.

Dungeon 8

Light the torches with the Fire Rod, go down the stairs, and open the chest for the Image:Zelda ALttP item Small Key.pngSmall Key. Pull the tongue to open the door and go through it.

The top-left pot has a full refill. Anyway, continue right. Head through the bottom door and turn the sphere blue. Head back out, right, up the stairs and through the locked door. Open the chest for a Image:Zelda ALttP item Small Key.pngSmall Key and continue left and upwards. Go through the door.

Open the chest for a Image:Zelda ALttP item Small Key.pngSmall Key, turn the sphere red, and go all the way back to the room with the block barriers. Now go right.

Make the sphere blue. Place a bomb in front of it, head beyond the pegs, and then continue down when the pegs lower. Unlock the door and head right for the Image:Zelda ALttP item Map.png Map. Go back left, make the sphere blue, return to the Map room and head up the stairs to 2F.

Lift the pots for a door-release button. Use the Cane of Somaria to make a block to hold the button down. Continue left. Kill the bomb-bugs. Hookshot your way across to the chest if you want 100 Rupees (line up with either of the two blocks to do so), or otherwise just head north.

In this room push the right-hand block down the hole and make your way right. Hookshot to the right. Go up and Hookshot to the right for the Image:Zelda ALttP item Compass.png Compass. Hookshot back, head left, and go through the door.

Head north. Open the chest for the Image:Zelda ALttP item Mirror Shield.png Mirror Shield. Head right.

Go up, right, down, down, down and right. There's 100 Rupees in the top-right and bottom-right corners, if you want them, and you can bomb the bottom-left wall for another hundred. Anyway, head right. Open the chest for aImage:Zelda ALttP item Small Key.pngSmall Key and go through the door.

Bow Upgrade!
From the entrance, bomb the right-hand wall and give the thief 400 Rupees for +10 max arrows.

Go down, right, up, right, up, left, down, left, up, right, and up the stairs. Head down and then right (use the ramming-bounce trick to cross the gap on the way if you want 100 Rupees). Head up. Here, bomb the right wall if you want 400 Rupees, otherwise run up to beat the falling tiles and then go up the stairs.

Here the top-right pot has a full refill. Use the Cane of Somaria to make a platform below, then Hookshot across to the right and go through the door for the Image:Zelda ALttP item Big Key.png Big Key. Hookshot down to the lamp afterwards. Continue right.

Lift the pot for a full refill and light the torches (the right-hand wall leads to 400 Rupees). Head up. Open the Big Chest for the Image:Zelda ALttP item Ice Rod.pngIce Rod. Head up.

Time your actions to pass the laser eyes. Bomb the left wall if you want 400 Rupees, otherwise head right.

Collect the fairies if you want them, otherwise head up to fight Trinexx. Hit the blue head with the Fire Rod and the red head with the Ice Rod. You can either hit them with the sword (one hit each) or keep blasting with the Rod (three more hits each). After this happens Trinexx collapses and turns into a snake. Hit the flashing part three times to kill him. Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.png Tablet then go north and up the stairs to 5F. Head south and out the door.


Overworld part 3

The mole waiting in his original location.

Take Zelda right, up, left, and drop her in front of the slab. Now go back right and down the steps for fairies and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Now you will have to wait until Zelda calls you telepathically at Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 8.png, so fly back to the overworld and finish up anything you didn't do before. Now would be a good time to go digging for that last Piece of Heart.

When the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 4.png go meet to the left shore of the archers' bridge to meet the Mole. He tunnels out in the bottom-right of the Death Mountain summit.

When Zelda calls you, fly up to the mountain (that triangle thing is a selectable destination). She gives you the Image:Zelda ALttP item Silver Arrows.png Silver Arrows; thus armed with the Master Sword and the Silver Arrows, go bravely through the teleporter.

Once you arrive, go to the east of the fortress for one last Image:Zelda ALttP item Piece of Heart.png Piece of Heart. If you wish, ram the rock-pile to the left of Ganon's fortress to find a Great Fairy.

Now attack the magic bat thing and go into the fortress.

The Final Battle

The Mole digs up some treasure atop the mountain.

There's no map in this place. Go down the stairs and straight up. Continue until you reach a hole. When you're ready, fall down it to battle Ganon.

Simply hit him with your sword while avoiding both his trident and the fiery bats he creates with it.

Eventually he exclaims that you are powerful and blows the torches out. Use the Fire Rod to re-light them. Hit him again when he stops moving and he'll turn blue, so stick a Silver Arrow in him. After doing this three times he'll finally be defeated. Once back outside go through the teleporter and down to the centre area where Zelda (and the Mole, if you talked to him) are waiting. Wait with them until the week has past to see the good ending.

If you talked to the Mole, he dug up the greatest cache of all–1400 rupees! Go over to the cliff to talk to Zelda then just Turbo-key and enjoy the ending!

You solemnly put the Master Sword in its pedestal to rest once more, and... you vanish! You have gone back to the world from whence you came. You saved all of Hyrule, and they did not even know your name. Sasharhala walks off. Zelda takes one last look back, and then she too departs.

Minigame

During Week 4 you can play a Slot Machine game with the friendly thief once the clock reaches Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png; he's in the house to the right of the Fortune Teller's hut (north of Kakariko).

For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw the Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots.

Also remember there are no barriers so you can hit at point-blank range. Sometimes your Boomerang will collect a Rupee after hitting a column, it is unclear whether this is a deliberate reward or an emulation flaw.

Payouts

  • match 3× 50 Rupees for 150 Rupees
  • match 2× Octoroks and 1× Red Rupee for...
    • 2 Red Rupees
    • Red Rupee and Blue Rupee
    • Red Rupee and 50 Rupees
    • Red Rupee and 100 Rupees
    • Blue Rupee and 300 Rupees
  • match 2× Octoroks and 1× 50 Rupees for...
    • 1 Blue Rupee and 50 Rupees
    • 2 Red Rupees
    • 2 Blue Rupees
    • 50 Rupees and 100 Rupees
    • 2× 100 Rupees
  • match 2× Octoroks and 1× 50 Rupees for...
    • 1 Blue Rupee and 50 Rupees
    • others (not fully mapped)
  • match 3× Octoroks for 900 rupees!


Heart Pieces

Picture Description Items needed
Image:BS Zelda AST Piece of Heart 25.png Smash into the rock-pile directly up on the hill west of Sanctuary (you can just see Sanctuary's fence to the far right in this screenshot). Pegasus Boots
Image:BS Zelda AST Piece of Heart 26.png This piece seems to have fallen out of a tree. Find it one screen west of Sanctuary (north-east of Kakariko). None
Image:BS Zelda AST Piece of Heart 27.png Ram the rock-pile to the left of the Fortune-Teller's hut, one screen above Kakariko. Pegasus Boots
Image:BS Zelda AST Piece of Heart 28.png Explore the cave behind the Twin Lumberjacks' house. None
Image:BS Zelda AST Piece of Heart 29.png Enter these stairs on your way to delivering Zelda to the monolith. all eight Tablets
Image:BS Zelda AST Piece of Heart 30.png Smash into this rock-pile in front of Ganon's tower. Pegasus Boots, all eight Tablets
Image:BS Zelda AST Piece of Heart 31.png Find this piece in the shadow of Ganon's tower. all eight Tablets
Rental Shop Treasure
The X on your map points to ONE of these locations.
Image:BS Zelda AST Piece of Heart 32 dug 1.png Dig in the graveyard east of Sanctuary. Shovel
Image:BS Zelda AST Piece of Heart 32 dug 2.png Dig behind the Fortune Teller's house, north of Kakariko. Shovel
Image:BS Zelda AST Piece of Heart 32 dug 3.png Dig to the left of Sanctuary. Shovel
Image:BS Zelda AST Piece of Heart 32 dug 4.png Dig on Death Mountain for this one Shovel, 8 Tablets


Timed Events

Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 2.png Fortune Teller appears in Sanctuary
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 3.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 5.png Gold Potion onsale
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 8.png Infinite Bombs
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 0.png Bombos/Ether destroys Onscreen Enemies
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 3.png Infinite Bombs ends
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 5.png Infinite Arrows
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 0.png Infinite Arrows ends
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 2.png Boomerang sparkles begin
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 4.png the Mole appears to the left of the Archer's Bridge (SW from the Witch's Hut); his diggings are located in the bottom-right corner of Death Mountain.
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png Slot Machine playable in the house beside the Fortune Teller's hut (to the north of Kakariko).
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 7.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 9.pngImage:BS Zelda AST clock 9.png Shoot Magic from Sword (around Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 8.png)
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 0.png Bombos/Ether destroys onscreen enemies
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 2.png Boomerang sparks end
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 8.png Zelda calls you telepathically from Death Mountain; go and see her NOW!
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 6.png Unlimited Bombs, Unlimited Arrows, Unlimited Magic
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 1.png Witch has half-price Potion sale
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 3.png Two Fairies appear
Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cutscene will now play.


Cheats

Permanent Cheat Items
If the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does not cause any problems when you get the item legally from a chest; the chest usually contains a Blue Rupee instead.

Clock-adjustment codes

This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.

7FFFFFxx Change the clock's value in minutes [1][2]
add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards.

After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time forever.

You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value.
Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates.
7FFFF900 this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless.

Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!

Weapons and Items

7EF35901 Level 1 Sword [3][2]
7EF35902 Level 2 Sword [3][2]
7EF35903 Level 3 Sword [3][2]
7EF35904 Level 4 Sword [3][2]
7EF35A01 Level 1 Shield [3][2]
7EF35A02 Flame Shield
7EF35A03 Mirror Shield
7EF35B00 Green Mail [4]
7EF35B01 Blue Mail [3]
7EF35B02 Red Mail [3]
7EF34001 Bow [5][3]
7EF34003 Bow & Silver Arrows [5][3]
7EF34101 Boomerang [5][3]
7EF34102 Magical Boomerang [5][3]
7EF34601 Magic Hammer [3]
7EF34701 Mushroom [3]
7EF34702 Magic Powder [3]
7EF34801 Hookshot [3]
7EF34901 Shovel [3]
WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week!
7EF35701 Book of Mudora (unsure what this does but it does NOT translate!) [2][3]
7EF34A01 Magic Cape [3]
7EF34B01 Cane of Somaria [5][3]
7EF34C01 Fire Rod [5][3]
7EF34D01 Ice Rod [5][3]
7EF35401 Worn-Out Glove [3][2]
7EF35402 Power Glove [3][2]
7EF35403 Titan's Mitt [3][2]
7EF35601 Zora's Flippers [3]
7EF37BFF Pegasus Boots [2][3]
This cheat only allows running; to make the icon show up, use 7EF35501 in addition to this.
7EF37CFF Gives 8 Stone Tablets [3]
Change the value with hex gives different amounts of them

Special Effects

These are codes which drastically change gameplay elements.

7E007940 Sword is always charged (for spin attacks) [3]
7E005501 Always Invisible [3]
7E02E001 Turn into bunny [3]
7EF3CE01 Zelda follows you [3]
7EF36BFF Have All Dungeon Maps [6]
7EF367FF Have All Dungeon Compasses [4]
7EF367FF Have All Big Keys [3]
7E045A03 All darkened rooms are lit. [3]
7E0DAD23 Cuccos Attack You [6]
Go to the chicken coop area in Kakariko. With this code active the cuccos will attack you without mercy whenever you go near the two cuccos on the ground there.[1]

Rupees

These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.

7EF3609F Infinite Rupees ×99999 (1 of 6) [6]
7EF36186 Infinite Rupees ×99999 (2 of 6) [6]
7EF36201 Infinite Rupees ×99999 (3 of 6) [6]
7EF3639F Infinite Rupees ×99999 (4 of 6) [4]
7EF36486 Infinite Rupees ×99999 (5 of 6) [4]
7EF36501 Infinite Rupees ×99999 (6 of 6) [4]

Bottles and Bottle Contents

This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)

7EF35C06 Fairy [3]
7EF35C07 Bee [3]
7EF35C08 Good/Golden Bees [3]
7EF35C09 Gold Potion [3]
7EF35C03 Red Potion [3]
7EF35C04 Green Potion [3]
7EF35C05 Blue Potion [3]
7EF34E08 Summon Gold Bees [1]
This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies.

Bottles

These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.

7EF34E01 Bottle #1 icon (empty)
7EF35D02 2nd Bottle [3]
7EF35E02 3rd Bottle [3]
7EF35F02 4th Bottle [3]
7EF35Cxx Bottle #1 contents [4]
7EF35Dxx Bottle #2 contents [4]
7EF35Exx Bottle #3 contents [4]
7EF35Fxx Bottle #4 contents [4]

Replace xx with...:

  • 02 - empty bottle
  • 03 - red potion
  • 04 - green potion
  • 05 - blue potion
  • 06 - Fairy
  • 07 - bee
  • 08 - good bee

Pieces of Heart and Heart Containers

7EF36E08 Hearts x1 [6]
7EF36E10 Hearts x2 [6]
7EF36E18 Hearts x3 [6]
7EF36E20 Hearts x4 [6]
7EF36E28 Hearts x5 [6]
7EF36E30 Hearts x6 [6]
7EF36E38 Hearts x7 [6]
7EF36E40 Hearts x8 [6]
7EF36E48 Hearts x9 [6]
7EF36E50 Hearts x10 [6]
7EF36E58 Hearts x11 [6]
7EF36E60 Hearts x12 [6]
7EF36E68 Hearts x13 [6]
7EF36E70 Hearts x14 [6]
7EF36E78 Hearts x15 [6]
7EF36E80 Hearts x16 [6]
7EF36E88 Hearts x17 [6]
7EF36E90 Hearts x18 [6]
7EF36E98 Hearts x19 [6]
7EF36EA0 Hearts x20 [6]

Health and Invincibility

7EF36F9F This changes how many hearts you have and is not related to how many heart containers you have. With this code you will have your health locked at 18 while the cheat is active. You can choose how many hearts you have by changing the last 2 digits of the code. About every fourth number gives one more heart.
7EF374FF another heart code that doesn't give over hearts
87F57ECF invincible from enemy hit [4]
Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely) and falling into pits will still give damage. It's a PAR code, but it changes actual in game code instead of locking your health value.
7E031F01 Full Invincibility [6]

Invincibility on a per-heart basis

7EF36F08 Health x1 [6]
7EF36F10 Health x2 [6]
7EF36F18 Health x3 [6]
7EF36F20 Health x4 [6]
7EF36F28 Health x5 [6]
7EF36F30 Health x6 [6]
7EF36F38 Health x7 [6]
7EF36F40 Health x8 [6]
7EF36F48 Health x9 [6]
7EF36F50 Health x10 [6]
7EF36F58 Health x11 [6]
7EF36F60 Health x12 [6]
7EF36F68 Health x13 [6]
7EF36F70 Health x14 [6]
7EF36F78 Health x15 [6]
7EF36F80 Health x16 [6]
7EF36F88 Health x17 [6]
7EF36F90 Health x18 [6]
7EF36F98 Health x19 [6]
7EF36FA0 Health x20 [6]

Other

7EF360FF 255 Rupees [3]
Write the number of rupees in hex decimals instead of FF)
7EF361FF Gives full rupees? (Takes too long to check) [3]
7EF3710x Gives x keys [3]
Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited.
7EF379xx Gives full arrows [3]
Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited.
7EF342FF Full Bombs [3]
Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited.
7EF37080 Gives full magic meter [3]
7EF37D01 Gives ½ Magic meter [3]

Credits

Scoring

Item/EventReward
Treasure Chest 500 points
Small Key 1,000 points
Piece of Heart 1,000 points
Dungeon Item 1,000 points
Heart Container 5,000 points
Special Item 5,000 points
Talking to the Mole 10,000 points
Saving Zelda 10,000 points (Week 1 only)
Saving the Smith 10,000 points (Week 2 only)
Saving the Priest 10,000 points (Week 3 only)
Drawing the Master Sword 5,000 points (Week 4 only)
Tablet 40,000 points*
Killing Ganon 30,000 points

The scoring system in Kodai no Sekiban is very complicated. This table is based off information in Fyxe's Week One Guide.

The score is shown on the Item Screen. While you will be attempting to gain as many items and Rupees as possible during your adventure and explore as much of Hyrule as you can, your score will give you an idea of how well you are doing. It increases with every item you collect, and every chest you open. And even if you manage to collect everything, the score will be different depending on how fast you collected each Tablet.

Not every item gives you 5000 points, merely the special items collected in the dungeons, such as the Sword or the Boomerang. Every chest opened (including the Big Chest) counts as 500 points, even if they contain Heart Pieces or other items that have points of their own.

* minus 500 points for every minute that passes (including the six minutes before play starts)

Secrets

Here are collected all the interesting things that aren't a necessary part of the main walkthrough.

Rental Shops

At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!

Rental Shops are also the only way to get the eighth Piece of Heart in each week.

Here are the locations, in order based on the first Week in which they become accessible:

  • outside the entrance to the Eastern Palace complex
  • the house to the right of the Brothers' house (where you go to get into the fence maze challenge in A Link to the Past)
  • more go here

Note that the week that a Rental Shop is first accessible determines which Piece of Heart you can dig for there. This means you can still find past weeks' buried pieces by shopping around. You'll still only have one X on your map at a time however.

Bottles

Starting with Week 2, you can collect additional bottles... but only if you know where to look.

Image:BS Zelda AST secret Bottle 2.png Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees.
Image:BS Zelda AST secret Bottle 3.png In Week 3 onwards, the guy under the bridge has a Bottle for you.
Image:BS Zelda AST secret Bottle 4.png And last but not least, during Week 4 push the north-west grave open and fall down to collect the final Bottle.

½ Magic Meter upgrade

Go down the Smith's Well and take the upper door. Stand right up against the strange altar and sprinkle some Magic Powder on it to make the Mad Batter appear.

Ram those trees!

Just like in ALttP, tress drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.

  • ram the tree to the left of the starting house (Week 2) to get a fairy
  • ram into the solitary tree in the bottom corner of Kakariko for a blue rupee.
  • ram the bottom right tree in the tree area between Kakariko and Hyrule Castle for a blue rupee.
  • ram the tree in the middle of the far-left Lost Woods path for lots of apples
  • ram the tree in the middle of the centre Lost Woods path for large magic vial
  • ram the tree in the middle of the Lost Woods clearing (beside the stump) for a whole HEAP of bees!
  • ram the tree diagonally above the rental shop to the right of Link's house for a fairy.
  • ram the top-right tree near Flute Boy's grotto for a bomb... a lit one!
  • ram the bottom-right tree near Flute Boy's grotto for a Fairy.
  • ram the right-side tree outside the Sanctuary to get a heap of apples
  • ram the solitary tree in the corner below the Death Mountain trail for apples
  • ram the tree to the left of the "archers' bridge" for a heap of apples

The Running Man!

You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.

Whack-a-Smith!

In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)

Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...

The Bad Ending

This game, like Majora's Mask, actually has two endings. Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. An onscreen message says "Oh, how could this happen? Too bad, you've run out of time! But I guess you gave it your best."

Emulation

Which emulator to use

At the moment, SNES9x 1.42, 1.43 or BSNES 0.32a gives the most accurate experience. Versions of SNES9x newer or older than this will not run the game correctly or at all. You can get SNES9x from its official website and BSNES from its official website.

The most recent SNES9x version, 1.502 will make the clock start at 85:85 making the game unplayable. This can however be fixed by using the clock-altering cheats. Note that the cheat saving is broken in SNES9x 1.502 and it will always leave the last number from the address. To use cheats correctly with 1.502, you must create a .cht file with the time cheats using an older SNES9x version (like 1.43). Then manually move the file so that SNES9x 1.502 will find it.

As SNES9x 1.502 offers no noticeable improvements for this particular game it is still recommended that you use 1.43 because of the overly complicated process required in order to make the game running on 1.502.

Changing Weeks

The game is in four separate parts. Each episode, originally one a Week, must be played separately. However in order to carry across your data from one Week to another you must rename the .srm file.

You will find the .srm file in the same folder you put the ROMs in. For example, say your Week 1 ROM was "Week1.smc" and the next is "Week2.smc", that means you rename "Week1.srm" to "Week2.srm" and so forth for each Week. If you have file extensions hidden or are using Mac OS X one or more of these files may appear without an extension. If this is the case make sure you keep the filenames the same by NOT adding .srm if it's already there.