BS The Legend of Zelda: Kodai no Sekiban is like a "second quest" (ala The Legend of Zelda) for Nintendo's famous The Legend of Zelda: A Link to the Past. It was only available via download for the Satellaview, a Japan-only add-on for the Super Famicom. It has the same basic overworld of A Link to the Past but it is far more than simply a Master Quest, as there are now rental shops and timed events, as well as altered interiors for all locations (not just dungeons).
| Name | Location | Description | |
|---|---|---|---|
| Big Bag | Each Week | This miraculous bag of holding is the first item you receive upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies. | |
| L-1 Sword | Dungeon 1 | This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks. | |
| Tempered Sword | Smithy, Rental | The twin smiths will be glad to renew your sword for you... but only when they're both around to do it. | |
| L-3 Sword | Dungeon 5, Rental Shop | Red and deadly. | |
| The Master Sword | Master Sword Grotto, Rental | The sacred blade left in Hyrule by Link when he went off adventuring. Deals a good amount of damage, and the only way to break through certain barriers. You can't face Ganon without it. | |
| Shovel | Rental Shop | With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this. | |
| Tablet | Dungeons 1-8 | The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith and attempt to deal the death-blow to the Embodiment of Evil. | |
| Small Key | Dungeons 1-8 | This is used to open locked doors. | |
| Big Key | Dungeons 1-8 | This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot. | |
| Map | Dungeons 1-8 | Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet. | |
| Compass | Dungeons 1-8 | The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map. | |
| Piece of Heart | Everywhere | The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you. | |
| Heart Container | Dungeons 1-8, Piece of Heart ×4 | This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner. | |
| Bow | Dungeon 1 | The bow shoots arrows. | |
| Silver Arrows | The Final Battle | The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable. | |
| Ice Rod | Dungeon 8 | The Ice Rod allows you to freeze enemies or bosses. | |
| Fire Rod | Dungeon 6 | The Fire Rod burns things. | |
| Boomerang | Dungeon 2 | The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. | |
| Hookshot | Dungeon 4 | The Hookshot is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. | |
| Bombs | Everywhere | Bombs damage enemies and open new paths…but don't get too close! | |
| Small Shield | Dungeon 1 | This shield is small and basic, and can only deflect a few types of attacks. | |
| Fire Shield | Dungeon 4 | This shield can deflect a few more types of attacks. | |
| Mirror Shield | Dungeon 8 | The overall best shield, the Mirror Shield can deflect anything shot at Link as long as he is facing the attack when it happens. | |
| Green Mail | The Beginning | Has a defense rating of 1. You have this at the start. | |
| Blue Mail | Dungeon 3 | Raises defense from 1 to 2. | |
| Red Mail | Dungeon 6 | Raises defense from 2 to 4. | |
| Worn-Out Glove | Week 3 | The Worn-out Glove allows you to lift light-grey rocks, but only one per screen. | |
| Power Glove | Dungeon 5 | The Power Glove allows you to lift light-grey rocks. | |
| Titan's Mitt | Dungeon 7 | The Titan's Mitt allows you to lift dark-grey rocks. | |
| Pegasus Boots | Dungeon 1 | These are very useful for breaking into many secrets throughout the game world. | |
| Magic Cape | Cheats | This item was seemingly cut from the game during development. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat to add it is 7EF34A01.
| |
| Cane of Somaria | Dungeon 7 | This mysterious cane can create magic blocks to place on switches, as well as temporary platforms the Hero of Light can ride upon. Due to the game's currently broken state this item is not needed for normal gameplay. | |
| | Magic Hammer | Dungeon 3 | The Magic Hammer is used to pound wooden pegs and clams that can block/impede your progress. |
| | Lamp | The Beginning | The Lamp is used to light torches and see in the dark. |
| | Mushroom | Week 2 | Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return. |
| | Magic Powder | Witch's Hut | You get this in exchange for the Mushroom. Sprinkle this on enemies and they may change shape. |
| | Flute | The Beginning | The Flute (or Ocarina) allows you to travel around the world faster. When used in a dungeon it warps you to the entrance. |
| | Bug-Catching Net | The Beginning | You can catch bees and fairies with this Net. You start with this. |
| | Bottle | Various | Bottles can hold medicines you buy or things you catch with your Net. |
| | Book of Mudora | Cheats | Like the Magic Cape, the Book of Mudora was seemingly removed during development. It has no function but its icon fills the final space in the icon screen. The cheat to add it is 7EF35701.
|
In Kodai no Sekiban the player will journey throughout the land of Hyrule collecting the titular ancient stone tablets. Will the Hero of Light succeed, or will time run out?
After Sahasrahla explains how you ended up in Hyrule he explains Ganon's return and gives you the
Big Bag. This bag contains a
Flute, a
Lamp, a
Bug-catching Net and a
Bottle with a Gold Bee inside. You will get the Bag back at the beginning of each Week with all the items you have collected stored in it.
Once you have the Bag, open your inventory and let the Gold Bee out of its bottle. This is a special bee; it will stay with you and even move between screens with you, and it will not leave you until you get your sword—this is because you are currently defenseless without the bee.
Now head onwards to Dungeon 1; with the bee protecting you it should be easy to dodge Octoroks and Armos Statues (don't linger too close as they come alive), but if you're hurt, know that there are healing fairies in the cave immediately south of the Dungeon Entrance.
Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for a
Small Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by.
Now go through the right-hand door. Once the tentacle monsters are destroyed, unlock the door and go through.
Here at last is your
L-1 Sword! If you want to keep the Gold Bee, switch to the Bug-Catching Net and bottle it, otherwise you'll lose it forever after opening the sword chest. Now hit the sphere to lower the blocks and go through the door to the right.

Open the chest for
10 Bombs (bomb the wall above you if you want 60 rupees). Lift the top-left pot for a
Small Key. Go to the right and open the chest for the
Map. The pots contain
Bombs so fill up. If you want 40 rupees, bomb the top wall. Otherwise go west, west, and bomb the wall to continue.
Open the chest for the
Small Shield then go through the locked door (if the blocks are raised go back east and hit the sphere to lower them). Open the chest for the
Compass (bomb the western wall for 40 rupees if you wish). Anyway head upwards. You can bomb the left wall for 40 rupees, and killing the Stalfos opens the other door. Go through it.
Go down the stairs to B1. Go through the door directly to the right (the wall to the left hides 40 rupees if you want them) and kill the tentacles to proceed. In the next room, lift the right-hand pot for a
Small Key. Go down the stairs and through the door.
Go west, up the stairs, lift the pot, hit the button and get the
Big Key! Now go to the left.
Go down the stairs and open the Big Chest for the
Bow! Now go back up the stairs, unlock the door, and go through it.
In this next room lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for a
Small Key. Open the door, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Boss Door and go in. Shoot the red Eyegore to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The left-hand wall hides 40 rupees if you want them.
In the next room lift the top-left pot for a
Small Key. Open the chest for the
Pegasus Boots. You can now run everywhere. Unlike in The Legend of Zelda: A Link to the Past you can even change direction when running.
If the clock has reached or passed ![]()
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you'll notice an infinity symbol (∞) beneath the arrow icon. This means you have unlimited arrows, so you can shoot at the bosses without worrying about running out.
Now unlock the door and fight the Armos Knights. They move in two simple patterns (a gradually expanding circle, then a horizontal charge from the top of the screen to the bottom, then the circle again) so it is fairly easy to predict their movements. You can defeat them using the bow or by charging at them with the Pegasus Boots. It takes two hits to destroy one of the knights. They will keep doing these patterns until only one remains. The final one will turn red and start jumping towards you, trying to squash you. He takes three hits to defeat.
Collect the
Heart Container and
Tablet and you can leave the dungeon.
Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a
Piece of Heart. Go back outside. South of Sahasralah's home is a different-looking wall (at the end of a corridor of sorts); hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in the chests. Now head towards the bottom-right corner.
Over to the right is a
Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs.
From here go east and down one screen. Both the caves here hold 80 rupees; the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up, left, and down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more.
Go a screen to the left and ram the rock-pile for a
Piece of Heart. Go up a screen and bomb the wall for another
Piece of Heart.
Keep going north then east to the Witch's Hut. You should consider purchasing the Gold Potion if it's available (or another health-restoring one, either red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful, and you lose your Bee at the end of the week anyway.
Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a
Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental).
Bomb the wall to the left for a
Piece of Heart, then go right and up a screen. Ram the rock-pile for fairies and a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain.
This place is much smaller than it was in A Link to the Past. Head to the north-east corner and talk to King Zora. Agree to buy his
Flippers (you should definitely have enough Rupees by now). With these you can now swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2.
| G-5 | Head right to G-6 (kill the Eyegores if you wish). |
| G-6 | Go through the door to the right. |
| G-7 | Kill the Eyegores and Stalfos and then bomb the wall to the right. |
| G-8 | Push the block and open the chest for 100 rupees. Return to the previous room and head down and down again to I-7. |
| I-7 | Bomb the wall to the right if you want 40 rupees, otherwise head down the stairs and then up the other set to J-7. |
| J-7 | The bottom-right pot hides a door button. Step on it and go up to J-8. |
Collect the
Heart Container and
Tablet, and you can finally leave this dungeon.
By now there should be a
Piece of Heart in the water in front of you.
Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a
Piece of Heart. Fly to destination 2 and talk to the Mole. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next
Piece of Heart.
Once the timer hits ![]()
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go to the area with the Rental Shop south of the Eastern Palace complex. Zelda will come running from the north. Walking into Zelda will stop both her and the Octoroks, so you can keep on walking into her if you want a breather to plan your strategy. Anyway, kill the Octoroks to save her. She will then follow you, so go to Hyrule Castle and she'll detach, and the old woman there gives you 300 rupees for saving her. You also get 10,000 points!
That's all for this Week. You can kill time by playing the Minigame. When the timer reaches ![]()
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wait for the end of the cutscene and until the game crashes (makes strange noises) before quitting to ensure all data was stored in S-RAM.
Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart) and fall down any of them. You can now play a pot-smashing minigame.
You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits ![]()
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he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit.
| opening cutscene ends and gameplay begins | |
| These 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen (you can see a video clip of this cutscene here) | |
| | Fortune Teller appears at Sahasrahla's Hideout |
| The Fortune Teller gives advice on buttons and items. | |
| | Two Fairies appear in centre of screen, one after the other |
| | Defeated enemies leave Rupees instead of Items |
| Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses. | |
| | Unlimited arrows |
| Arrow counter changes to infinity symbol (∞); You now have infinite arrows, so go wild! | |
| | Gold Potion available at the Magic Shop |
| The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees. | |
| | Defeated enemies leave normal items |
| The items the enemies will leave behind will return to normal. | |
| | Unlimited arrows end, fog appears |
| You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit | |
| Fog will descend upon the overworld. | |
| | Fog disappears, storm occurs |
| The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain. | |
| | Zora's Flippers cost 150 Rupees |
| Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale! | |
| | Bombos/Ether destroys Onscreen Enemies |
| Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. Enemies in the same area but not visible onscreen are unaffected. | |
| | Storm subsides, fog returns |
| The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside. | |
| | Fog disappears |
| Eventually the fog will fade away and you'll be able to see the landscape as normal once more. | |
| | Piece of Heart appears at the Waterfall of Wishing |
| At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2. | |
| | Zora's Flippers cost 300 Rupees |
| Zora's discount will no longer be in effect. | |
| | Bombos/Ether |
| | More Octoroks and Armos appear at the Eastern Palace |
| The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there. | |
| | Two Fairies appear |
| | Unlimited Bombs |
| The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out. | |
| | Zelda attacked by Octoroks south of the Eastern Palace |
| A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely. | |
| NOTE: saving Zelda (or anyone else) is completely optional. | |
| | Mole appears near Dungeon 2 |
| A strange mole will make an appearance outside Dungeon 2. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees! | |
| | Pot-smashing game can be played at the Eastern Palace (see Minigame for more) |
| | Unlimited Bombs end |
| You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit | |
| | 20 Heart Containers |
| You will be given the maximum number of Heart Containers, and you will be healed. | |
| | Defeated enemies leave Rupees |
| | Normal number of Heart Containers |
| | Defeated enemies leave normal items |
| | The Week ends, gameplay ceases, and the ending cutscene will now play. |
When you begin you get the
Big Bag of goodies back (but not the Golden Bee, it is deliberately removed). Go out the door and into the grass-roofed hut to the left.
There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with arrows, bombs, and hearts inside.
After ![]()
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the Bottle Man appears in the town square on the carpet you can see south of the house you just visited. His
Bottle will be invaluable, so save up 100 Rupees and go to see him when that time comes.
Now go west and onto the upper ledge, then drop down into the well to find a
Piece of Heart. Walk over to the right and exit—do NOT use the stairs, as this will put you on the wrong plane.
Bomb open the doorless hut in the bottom left corner to get a
Piece of Heart and a red rupee. As in A Link to the Past the pots contain bomb/arrow refills.
Inside the shed near the cuccos is a man selling bombs, arrows, and a Red Potion, so buy something if you wish, or if you don't still have a Gold Potion from Week 1.
Go into the house with the old lady sweeping out front. Blow down the wall to get a chest containing a sweet 100 rupees!
Right about now the rain comes down to hamper your progress. It will extinguish any and all bombs, so don't even bother trying to blow open anything outside.
Worse than that, all overworld enemies are replaced with Zoras. To make it even worse, the Boomerang only hurts them instead of stunning them, and they have a lot more health than their A Link to the Past counterparts. So beware!
Go through the back door of the pub to get a
Piece of Heart. Once you're done here, take the upper-right path out of the village. Ram the rock pile to the bottom left and go down the stairs for 4 fairies and 100 rupees. Go back out and ram the rock pile to the top right and enter the dungeon.
Go through the right-hand door first. Notice the chests and pots form a smiley face. :-) Anyway, the chests contain 20 rupees and a
Map. Blow down the wall for two more 20-rupee chests.
Now go back to the previous room, hit the crystal, and go through the upper left door. Ram into the lamp to knock down the
Small Key. Use it to unlock the door. In the next room are conveyor belts and several of those jellyfish things. Head through the top-right door. Grab the
Small Key, hit the crystal and head through the bottom door. In the next room, head to the right. Hit the crystal and head back left. Open the chest for the
Compass! Go back through the right-hand door. Now get out your Boomerang for the next bit. Hit the crystal, move below the block, hit the crystal again, head into the barrier, hit the crystal and lift the pot for the
Small Key. Use it on the door and go up.
Kill the Helmasaurs and light the torches to make a chest with the
Big Key appear. Bomb the left-hand wall for the
Blue Mail. Now go back and down the stairs.
Head to the left. Head down while avoid the spitting statue and open the chest for the
Magic Hammer. Use the
Flute to warp back to the entrance.
From the entrance go left (hit the crystal if necessary) and hit the pegs if you want 210 Rupees, otherwise head back towards the room with the hole and the conveyor belts. Once there go through the top-left door.
Use the Hammer to defeat the shell creatures. Bomb the left-hand wall between the pots if you want 200 Rupees, otherwise just get the
Small Key from under the upper pot. There's nothing more here, so return to the conveyor belt room. Hit the blocks and fall down the hole.
See that greyed-out teleporter? If you fall into the large vase just to the right you'll find some fairies. The teleporter returns you here. If you want 300 Rupees head to the bottom right from here and bomb the wall. For 150 Rupees go to the bottom-left platform and bomb the left-hand wall.
When you're ready to face the boss, hit the blocks and head up. Go down the stairs, through the door and then through the next one to fight the Helmasaur King. Fight him exactly the same way as in A Link to the Past: use the Hammer to break his mask, and then smash the crystal on his head.
Collect the
Heart Container and
Tablet, and you can leave the dungeon.
Now that the rain has (likely) cleared you can explore again. First, warp back to town and go through the far-left Lost Woods entrance. Why, it's a
Mushroom! You'll trade this in a moment. Hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his brother. First, warp to the witch's hut and give her the mushroom (she moves inside if it's raining). Equip it and press
(not
) to give it to her. In return you get a bag of
Magic Powder.
Now warp back to the village and take the Smith home. Talk to them and they'll make your sword into the
Tempered Sword.
Now go back to the village, go down a screen and immediately to your right is a bombable wall! Two red rupees and a
Piece of Heart await.
Now go a screen to the left and in the very far left corner is a bombable wall. Bomb open the rock, bomb open the next bit of rock (the peg heads and something else originally stopped you doing this) and get your
Piece of Heart.
Warp back to the village and go into the forest and to the right. Go down into the stump for 40 rupees. Take note of that suspicious square of bushes above it—attack the middle bush and jump down the hole to get a
Piece of Heart and hop down to collect those rupees and leave from the stump. You can return here at ![]()
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for a bomb-throwing Minigame with the friendly thief.
Go up to the right and down the stairs for 4 fairies and 100 rupees. Go to the very top right of the forest and go through the trunk to enter Dungeon 4.
Go through the door. Next go through the door to the top-right. Go through the door directly to the left and get the
Map from the chest. Go back out and head up. Fall down either of the holes.
Kill the bomb bugs to proceed. Head down (avoiding the fire snake) and go into the bottom-left door. Push the statue onto the button under the top-left pot and open the chests for the
Fire Shield and
Compass. Now head back out and into the door to the top-left.
Light the torches to reveal a chest with a
Small Key. In the next room simply go upstairs. The holes will drop you down onto the floor you were just on, so try not to get knocked into them by the cannons. At the bottom lift the left-hand pot for door-opening button.
In the next room head down and into the left-hand door (avoid the spike thing by going around it and timing your actions). Pull the left-hand tongue to reveal a chest with the
Big Key. Return to the room with the circling fire.
Head north and open the Big Chest fot the
Hookshot. If you want to skip the following part warp back to the entrance and open the Big Key door in the main room. Otherwise head back towards the fire and this time head right. Kill the Stalfos and Eyegores and continue onwards. In the next room use the Hookshot to cross the gaps and then go upstairs.
In this room use the Boomerang to fetch the
Small Key (the Hookshot can't grab it). In the next room Hookshot down, right, and finally left to cross the spikes without damage. Go through the door.
Now you're back in the main room! Head up and unlock the Big Key door. Use the Hookshot to go up, left, down, left, up, up, down, right, right, up, left, and finally though the Big Key door to fight the boss, Arrghus.
Use the Hookshot to pull the pieces away from his body, and then hack them up. Remember you're invulnerable when the Hookshot is extended, so you can use it to protect yourself when he does his "spin ball bits around body" move.
Once his bits are all gone he'll jump up into the ceiling and try to crush you.
Collect the
Heart Container and
Tablet, and you can leave the dungeon.
Now this Week's dungeons are out of the way, go to the nearest rental shop and rent a shovel. See Heart Pieces for more info.
Other than the Minigame that's all for Week 2, so if there are any minutes left you can dig for Rupees or explore spots you skipped or whatever... or just hit the turbo key.
Go to the Lost Woods and tear up that suspicious square of bushes. Fall through the hole you just discovered to play a bomb-throwing minigame.
It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try different positions until you get it right.
For each bomb that successfully lands in the pot you get rupees. You can get 8, 16, 32, 64, and finally 300 rupees.
If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful!
You can replay infinite times, and the play cost/rewards never change.
| | opening cutscene ends and gameplay begins |
| | fog appears, indicating the rainstorm will soon set in |
| | The Fortune Teller appears in Sasharlha's new house; he gives advice as before. |
| | fog disappears and rainstorm occurs |
| | Mushroom sprouts in south-west entrance of the Forest |
| | Two Fairies appear |
| | rainstorm clears leaving fog behind |
| | Gold Potion onsale |
| | fog disappears |
| | Bombos/Ether |
| | Two Fairies appear |
| | defeated enemies leave Rupees instead of Items (Jap FAQ says 18:43?) |
| | Bottle Seller materialises(!) and floats down to sell his wares! |
| | Actual time unknown hence 99; defeated enemies leave Normal Items (somewhere after 18:32) Jap FAQ says 18:48 |
| | Boomerang sparkles begin; the Boomerang will now have those little magic sparkling things when thrown and thus does more damage etc. |
| | something happens, cloak effects maybe? --"Me and I invincibility. Like a boomerang, if the dungeon is cleared, he has no meaning. However, although a damage does not decrease, since the reaction when receiving an attack is carried out perfectly, it is careful." |
| | bomb-throwing game playable in Lost Woods, just rip up the bushes and fall in. See the Minigame page for more. |
| | Mole appears in the turf-roofed house to the left of the starting house; his diggings are to the bottom left of the Smiths' area (600 rupees!); Jap FAQ says 18:45 for this (unconfirmed) |
| | Boomerang sparkles end |
| | Bombos/Ether |
| | The Week ends, gameplay ceases, and the ending cut scene will now play. |
First off, open the chest and get... the Worn-Out Glove. This can only lift ONE rock per screen, much like the Blue Candle in the first The Legend of Zelda. After one use it's useless until you change screens again, so take care to pick and choose rocks. You can't just do as you please, yet...
Next go outside and one screen left. Ram the rock pile for a
Piece of Heart. Then go down a screen and a screen to the left. Go down to the bottom right, lift a rock, and go down the steps to collect yet another
Piece of Heart. Now go a screen to the right and lift one of the bottom-left stones. The leftmost one contains one of those rupee-spitting bug things. Anyway go a screen to the right and bomb the top-right corner. In here you'll find 150 rupees and a
Piece of Heart. Go down a screen and ram the rock-pile to the bottom-left for 100 rupees.
From there, go west one screen, ram the rock-pile, and enter the dungeon.
Go through the left door. Use the Hookshot to cross the gap. Go through the door. Open the chest for a
Map, get the
Small Key and warp or Hookshot your way back to the entrance. Unlock the top door.
One of the pots in your way has a full magic refill, if you need it. Go down the stairs. Bomb the wall between the lamps (directly below you) for 50 Rupees and the
Compass. Bomb the left wall for 100 rupees. Go back to the stair room and take the top-left door.
In the next room, push the indented blocks inwards (if you want 100 Rupees bomb the wall directly opposite the upper-left door). Light the torches to open the door. Go through it. Open the chest for a
Small Key. If you want 100 Rupees bomb the southern wall, and then the western one for another 100 Rupees. Return to the room with the torch puzzle and go through the locked northern staircase.
Kill the Wizzrobes and go west. In this room push the bottom-left block down the hole and fall down after it. Now remove the pot and put the block over the button. Go north. In this room go east. Light the torches to get the
Big Key. Go up the stairs.
Go south, hit the sphere, go up the stairs and unlock the Big Chest for the Power Glove (if you want 415 Rupees bomb the right-hand wall). Now head west.
Make the sphere blue if it isn't already and head up. Hookshot the chest, open it for the L-3 Sword (or L-2 if you didn't visit the Smiths) and Hookshot your way back. Make the sphere red. Open the south-east chest for a
Small Key, and use it on the locked door. Open the chest for a
Small Key, make the sphere blue, and unlock the door.
Pick up the block and throw it away. Light the torches and continue north. Stock up on hearts and ammunition from the pots and then fall down the hole to fight the boss. Collect the
Heart Container and
Tablet and you can leave the dungeon.
Once back outside, go a screen to the left and weave through the rocky path. Ram the rock-pile for a
Piece of Heart.
Go up and to the left. The cave contains a thief with 300 rupees. In the room behind him is a
Piece of Heart. Go a screen to the left into the desert and go straight up and into the cave. Light the torches and get a
Piece of Heart. Now warp back to Link's house and head a screen left and down to the lake.
Go inside the cave marked with shields for a Great Fairy and 300 rupees. Go down beside the Fortune Teller's shop and hookshot to the right to get a
Piece of Heart. Fall in the water, swim to the right, and visit the greatly changed Fairy Upgrade Island for a thief with 300 rupees. As if that wasn't enough, bomb the wall behind him for another 300 rupees! Go back outside.
If it's after ![]()
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go north-east from here and save the Priest, who has fallen in the water. You will be taking him to Hyrule Castle, but first swim back up the river in the direction he came from, until you reach the bridge in front of Hyrule Castle. Go under the bridge to get a Magic Bottle from the man just like you do in A Link to the Past. Stand on the shallows, call the duck, and choose a nearby point, then go all the way back to the castle. Then go inside walking in a straight line until you find Zelda and the fortune-teller, at which point the Priest detaches from you and rewards you with 10,000 points.
Now go back to the desert and enter the monstrous mouth.
If you want 300 Rupees, bomb the section of the north wall directly above the entrance and light the torches. Anyway, head left. Open the chest for the
Map. Go out the door. Head south. If it's ![]()
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you'll see the Mole, so talk to him and he'll go dig his hole.
You could probably take three different routes through this dungeon, but this walkthrough currently only covers one of them. Go through the left cave.
Go left. Kill the antlion for a
Small Key. Use it and head north. Make the sphere blue by tossing a bomb at it, then light the lamps and go north. Head up and right, down the stairs, and up to the chest for the
Compass. Lift the pot below and step on the button. This opens a door to the right, so head back up the stairs and go through it. Hookshot down to the chests (they contain Rupees) then fall down the hole for 790 Rupees! Now go outside and into the right-hand cave.
Once inside, move the top-left statue onto the top-left button. Go north. Throw the Boomerang diagonally to turn it blue, then again to turn it red. Turn it blue and head north. Head up, turn the sphere red and go through the western door.
Kill the Stalfos, lift the bottom-left pot and go through the western door. Head south and then west. Go up, up the stairs, left, down, right, down the stairs, lift the pot, hit the button, and go back up the stairs and through the now-open door to the east.
Head right and down. Head right and lift the pots for a
Small Key. Warp to the entrance, leave, and enter through the left-hand cave.
Go left, then up, then light the torches and bomb the sphere to make it blue, then north until you reach the blocks. Head right, down the stairs, lift the pot, use the button, back up the stairs, and to the right. Go down and then to the right, and then use the key on the door.
Head north. You're back in that room with the block barriers again. Use the button under the bottom-left pot then head north. Head down the stairs.
Head to the right and then down through the door. Make your way south and then to the left and open the chests for the Red Mail. Now go onto the other platform and head east. Immediately move upwards otherwise the eye statue will blast you. There's a door-release button under the top-right pot. Go through the door.
Open the central chest for the
Big Key, then go north. Open the chest for 50 Rupees. Head left. Use the Boomerang to kill the Stalfos on the platform then collect the
Small Key it drops. Head left and through the locked door. Open the chest for a red Rupee then Hookshot across to the left for another. Head north and open the Big Chest for the
Fire Rod. The top-left pot has a full refill for your Magic Meter. Head north. Use the Fire Rod to light the torches and go through the top-right door. The top-left pot has another full refill. When you're ready drop down the hole.
It takes only four blasts from the Fire Rod to destroy the boss (your sword works too, but the Fire Rod is safer). Collect the
Heart Container and
Tablet and you can leave the dungeon.
There's nothing left for this Week except to finish up the Heart Pieces (if you haven't already) and enjoy the Minigame.
Once the clock hits ![]()
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you can play the thief's Shooting Range game in the building to the left of Link's house.
It costs 20 Rupees for five arrows. Multipliers are in effect, so you can get 4, 8, 16, 32, and finally 64 Rupees. If you hit the back wall it goes back down to 4.
NOTE: ![]()
is a standin for cases when the exact time is unknown but it is somewhere around the order it is in the list.
| | Fortune Teller appears in Hyrule Castle (up the steps, beside Zelda) |
| | Two Fairies appear |
| | get a Golden Bee! :) |
| | Gold Potion onsale |
| | lose the Golden Bee :( (unless you remember to bottle it!) WARNING: if the Bee is out of the bottle when the clock hits |
| | Infinite Bombs |
| | Priest falls into the river (top-right of screen) and ends up in lake |
| Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts.--but you still get 10,000 points, so that's probably all that matters! | |
| | Witch has half-price sale! |
| | Infinite Bombs ends |
| | Two Fairies appear |
| | Shoot Magic from Sword |
| | The prices in the witch shop are normal again |
| | No Magic from Sword |
| | Bombos/Ether |
| | Infinite Arrows |
| | Mole appears on cliff to left of desert complex. Go through the dungeon and leave via the far-left exit to get up there. His diggings are at the top center of the floodgate complex. Jap FAQ says this is |
| | archery game playable at building to left of Link's house. See the Minigame page for more. |
| | Infinite Arrows ends |
| | Infinite Magic |
| | defeated enemies leave Rupees instead of Items |
| | defeated enemies leave Normal Items |
| | Infinite Magic ends |
| | The Week ends, gameplay ceases, and the ending cut scene will now play. |
You begin in the Sanctuary with the Priest. Zelda will then come in and talk to both of you, and then latch onto you. She will follow you for the rest of the Week, but you aren't restricted like you are with other following characters, so you can go into caves etc. as if she wasn't there.
The moment you go outside, your character sprite will have an incorrect palette. There's nothing that can be done about this at present, and unfortunately you're stuck looking like this for the rest of Week 4.
If you look at your map you'll see that in this final Week you'll be able to explore all of Hyrule, except for part of Death Mountain.
First off go to the left, up, and right and ram into the rock-pile for a Great Fairy and, you guessed it, a
Piece of Heart. Now go left and up and into the cave behind the Lumberjacks' house for another
Piece of Heart.
Now go back to the graveyard and push open the top-left grave. Go up through the door and up the stairs and then over to the side. Get the 100 rupees and Bottle from the chests, then go down and exit. Fall off the cliff and make your way to the top-right grave. Ram it open and go inside.
First of all, light the torches with the Fire Rod (the top-left pot has a full refill) and go through the door. Use the Boomerang to retrieve the
Small Key and open the chest for the
Map. Now go back out and head left.
Hookshot yourself over to the chest and open it for the
Compass. Go through the door.
Go back and down the stairs to B3. Go down the right-hand stairs. Head right and up through the door. Make the sphere blue and open the chest for the Power Glove. Now go down, right, and down the stairs.
Here, kill the enemies to open the door. The top-left pot contains a full refill if you want it. Anyway, go through the door. Head up and open the chest for a
Small Key. Go right. Avoid the fire and open the chest for the
Big Key, then go back left, unlock the door, and go up the stairs. Open the Big Chest for the
Cane of Somaria. Use it on the "?" to the right to create a platform across. Go through the boss door.
Stock up on what you want and fall down the hole. Use the Fire Rod twice to melt the ice. Avoid the falling ice while attacking the boss with either the Fire Rod or your sword.
Collect the
Heart Container and
Tablet and you can leave the dungeon.
Now warp to the Forest (#4) and go to the Master Sword grotto. Draw the sacred blade from its resting place. You can now use sword magic when at full health, rather than at points determined by the timer.
Anyway, leave the grotto, and take the path to the right out of the Forest. Then head into the Death Mountain Path tunnel.
Light the torches with the Fire Rod, go down the stairs, and open the chest for the
Small Key. Pull the tongue to open the door and go through it.
The top-left pot has a full refill. Anyway, continue right. Head through the bottom door and turn the sphere blue. Head back out, right, up the stairs and through the locked door. Open the chest for a
Small Key and continue left and upwards. Go through the door.
Open the chest for a
Small Key, turn the sphere red, and go all the way back to the room with the block barriers. Now go right.
Make the sphere blue. Place a bomb in front of it, head beyond the pegs, and then continue down when the pegs lower. Unlock the door and head right for the
Map. Go back left, make the sphere blue, return to the Map room and head up the stairs to 2F.
Lift the pots for a door-release button. Use the Cane of Somaria to make a block to hold the button down. Continue left. Kill the bomb-bugs. Hookshot your way across to the chest if you want 100 Rupees (line up with either of the two blocks to do so), or otherwise just head north.
In this room push the right-hand block down the hole and make your way right. Hookshot to the right. Go up and Hookshot to the right for the
Compass. Hookshot back, head left, and go through the door.
Head north. Open the chest for the
Mirror Shield. Head right.
Go up, right, down, down, down and right. There's 100 Rupees in the top-right and bottom-right corners, if you want them, and you can bomb the bottom-left wall for another hundred. Anyway, head right. Open the chest for a
Small Key and go through the door.
Go down, right, up, right, up, left, down, left, up, right, and up the stairs. Head down and then right (use the ramming-bounce trick to cross the gap on the way if you want 100 Rupees). Head up. Here, bomb the right wall if you want 400 Rupees, otherwise run up to beat the falling tiles and then go up the stairs.
Here the top-right pot has a full refill. Use the Cane of Somaria to make a platform below, then Hookshot across to the right and go through the door for the
Big Key. Hookshot down to the lamp afterwards. Continue right.
Lift the pot for a full refill and light the torches (the right-hand wall leads to 400 Rupees). Head up. Open the Big Chest for the
Ice Rod. Head up.
Time your actions to pass the laser eyes. Bomb the left wall if you want 400 Rupees, otherwise head right.
Collect the fairies if you want them, otherwise head up to fight Trinexx. Hit the blue head with the Fire Rod and the red head with the Ice Rod. You can either hit them with the sword (one hit each) or keep blasting with the Rod (three more hits each). After this happens Trinexx collapses and turns into a snake. Hit the flashing part three times to kill him. Collect the
Heart Container and
Tablet then go north and up the stairs to 5F. Head south and out the door.
Take Zelda right, up, left, and drop her in front of the slab. Now go back right and down the steps for fairies and a
Piece of Heart.
Now you will have to wait until Zelda calls you telepathically at ![]()
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, so fly back to the overworld and finish up anything you didn't do before. Now would be a good time to go digging for that last Piece of Heart.
When the clock hits ![]()
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go meet to the left shore of the archers' bridge to meet the Mole. He tunnels out in the bottom-right of the Death Mountain summit.
When Zelda calls you, fly up to the mountain (that triangle thing is a selectable destination). She gives you the
Silver Arrows; thus armed with the Master Sword and the Silver Arrows, go bravely through the teleporter.
Once you arrive, go to the east of the fortress for one last
Piece of Heart. If you wish, ram the rock-pile to the left of Ganon's fortress to find a Great Fairy.
Now attack the magic bat thing and go into the fortress.
There's no map in this place. Go down the stairs and straight up. Continue until you reach a hole. When you're ready, fall down it to battle Ganon.
Simply hit him with your sword while avoiding both his trident and the fiery bats he creates with it.
Eventually he exclaims that you are powerful and blows the torches out. Use the Fire Rod to re-light them. Hit him again when he stops moving and he'll turn blue, so stick a Silver Arrow in him. After doing this three times he'll finally be defeated. Once back outside go through the teleporter and down to the centre area where Zelda (and the Mole, if you talked to him) are waiting. Wait with them until the week has past to see the good ending.
If you talked to the Mole, he dug up the greatest cache of all–1400 rupees! Go over to the cliff to talk to Zelda then just Turbo-key and enjoy the ending!
You solemnly put the Master Sword in its pedestal to rest once more, and... you vanish! You have gone back to the world from whence you came. You saved all of Hyrule, and they did not even know your name. Sasharhala walks off. Zelda takes one last look back, and then she too departs.
During Week 4 you can play a Slot Machine game with the friendly thief once the clock reaches ![]()
![]()
; he's in the house to the right of the Fortune Teller's hut (north of Kakariko).
For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw the Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots.
Also remember there are no barriers so you can hit at point-blank range. Sometimes your Boomerang will collect a Rupee after hitting a column, it is unclear whether this is a deliberate reward or an emulation flaw.
| | Fortune Teller appears in Sanctuary |
| | Two Fairies appear |
| | Gold Potion onsale |
| | Infinite Bombs |
| | Bombos/Ether destroys Onscreen Enemies |
| | Infinite Bombs ends |
| | Infinite Arrows |
| | Infinite Arrows ends |
| | Boomerang sparkles begin |
| | the Mole appears to the left of the Archer's Bridge (SW from the Witch's Hut); his diggings are located in the bottom-right corner of Death Mountain. |
| | Slot Machine playable in the house beside the Fortune Teller's hut (to the north of Kakariko). |
| | Two Fairies appear |
| | Shoot Magic from Sword (around |
| | Bombos/Ether destroys onscreen enemies |
| | Boomerang sparks end |
| | Zelda calls you telepathically from Death Mountain; go and see her NOW! |
| | Unlimited Bombs, Unlimited Arrows, Unlimited Magic |
| | Witch has half-price Potion sale |
| | Two Fairies appear |
| | The Week ends, gameplay ceases, and the ending cutscene will now play. |
This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.
| 7FFFFFxx | Change the clock's value in minutes [1][2] |
| add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards. After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time forever. | |
| You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value. | |
| Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates. | |
| 7FFFF900 | this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless. |
Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!
| 7EF35901 | Level 1 Sword [3][2] |
| 7EF35902 | Level 2 Sword [3][2] |
| 7EF35903 | Level 3 Sword [3][2] |
| 7EF35904 | Level 4 Sword [3][2] |
| 7EF35A01 | Level 1 Shield [3][2] |
| 7EF35A02 | Flame Shield |
| 7EF35A03 | Mirror Shield |
| 7EF35B00 | Green Mail [4] |
| 7EF35B01 | Blue Mail [3] |
| 7EF35B02 | Red Mail [3] |
| 7EF34001 | Bow [5][3] |
| 7EF34003 | Bow & Silver Arrows [5][3] |
| 7EF34101 | Boomerang [5][3] |
| 7EF34102 | Magical Boomerang [5][3] |
| 7EF34601 | Magic Hammer [3] |
| 7EF34701 | Mushroom [3] |
| 7EF34702 | Magic Powder [3] |
| 7EF34801 | Hookshot [3] |
| 7EF34901 | Shovel [3] |
| WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week! | |
| 7EF35701 | Book of Mudora (unsure what this does but it does NOT translate!) [2][3] |
| 7EF34A01 | Magic Cape [3] |
| 7EF34B01 | Cane of Somaria [5][3] |
| 7EF34C01 | Fire Rod [5][3] |
| 7EF34D01 | Ice Rod [5][3] |
| 7EF35401 | Worn-Out Glove [3][2] |
| 7EF35402 | Power Glove [3][2] |
| 7EF35403 | Titan's Mitt [3][2] |
| 7EF35601 | Zora's Flippers [3] |
| 7EF37BFF | Pegasus Boots [2][3] |
| This cheat only allows running; to make the icon show up, use 7EF35501 in addition to this. | |
| 7EF37CFF | Gives 8 Stone Tablets [3] |
| Change the value with hex gives different amounts of them |
These are codes which drastically change gameplay elements.
| 7E007940 | Sword is always charged (for spin attacks) [3] |
| 7E005501 | Always Invisible [3] |
| 7E02E001 | Turn into bunny [3] |
| 7EF3CE01 | Zelda follows you [3] |
| 7EF36BFF | Have All Dungeon Maps [6] |
| 7EF367FF | Have All Dungeon Compasses [4] |
| 7EF367FF | Have All Big Keys [3] |
| 7E045A03 | All darkened rooms are lit. [3] |
| 7E0DAD23 | Cuccos Attack You [6] |
| Go to the chicken coop area in Kakariko. With this code active the cuccos will attack you without mercy whenever you go near the two cuccos on the ground there.[1] |
These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.
| 7EF3609F | Infinite Rupees ×99999 (1 of 6) [6] |
| 7EF36186 | Infinite Rupees ×99999 (2 of 6) [6] |
| 7EF36201 | Infinite Rupees ×99999 (3 of 6) [6] |
| 7EF3639F | Infinite Rupees ×99999 (4 of 6) [4] |
| 7EF36486 | Infinite Rupees ×99999 (5 of 6) [4] |
| 7EF36501 | Infinite Rupees ×99999 (6 of 6) [4] |
This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)
| 7EF35C06 | Fairy [3] |
| 7EF35C07 | Bee [3] |
| 7EF35C08 | Good/Golden Bees [3] |
| 7EF35C09 | Gold Potion [3] |
| 7EF35C03 | Red Potion [3] |
| 7EF35C04 | Green Potion [3] |
| 7EF35C05 | Blue Potion [3] |
| 7EF34E08 | Summon Gold Bees [1] |
| This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies. |
These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.
| 7EF34E01 | Bottle #1 icon (empty) |
| 7EF35D02 | 2nd Bottle [3] |
| 7EF35E02 | 3rd Bottle [3] |
| 7EF35F02 | 4th Bottle [3] |
| 7EF35Cxx | Bottle #1 contents [4] |
| 7EF35Dxx | Bottle #2 contents [4] |
| 7EF35Exx | Bottle #3 contents [4] |
| 7EF35Fxx | Bottle #4 contents [4] |
Replace xx with...:
| 7EF36E08 | Hearts x1 [6] |
| 7EF36E10 | Hearts x2 [6] |
| 7EF36E18 | Hearts x3 [6] |
| 7EF36E20 | Hearts x4 [6] |
| 7EF36E28 | Hearts x5 [6] |
| 7EF36E30 | Hearts x6 [6] |
| 7EF36E38 | Hearts x7 [6] |
| 7EF36E40 | Hearts x8 [6] |
| 7EF36E48 | Hearts x9 [6] |
| 7EF36E50 | Hearts x10 [6] |
| 7EF36E58 | Hearts x11 [6] |
| 7EF36E60 | Hearts x12 [6] |
| 7EF36E68 | Hearts x13 [6] |
| 7EF36E70 | Hearts x14 [6] |
| 7EF36E78 | Hearts x15 [6] |
| 7EF36E80 | Hearts x16 [6] |
| 7EF36E88 | Hearts x17 [6] |
| 7EF36E90 | Hearts x18 [6] |
| 7EF36E98 | Hearts x19 [6] |
| 7EF36EA0 | Hearts x20 [6] |
| 7EF36F9F | This changes how many hearts you have and is not related to how many heart containers you have. With this code you will have your health locked at 18 while the cheat is active. You can choose how many hearts you have by changing the last 2 digits of the code. About every fourth number gives one more heart. |
| 7EF374FF | another heart code that doesn't give over hearts |
| 87F57ECF | invincible from enemy hit [4] |
| Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely) and falling into pits will still give damage. It's a PAR code, but it changes actual in game code instead of locking your health value. | |
| 7E031F01 | Full Invincibility [6] |
| 7EF36F08 | Health x1 [6] |
| 7EF36F10 | Health x2 [6] |
| 7EF36F18 | Health x3 [6] |
| 7EF36F20 | Health x4 [6] |
| 7EF36F28 | Health x5 [6] |
| 7EF36F30 | Health x6 [6] |
| 7EF36F38 | Health x7 [6] |
| 7EF36F40 | Health x8 [6] |
| 7EF36F48 | Health x9 [6] |
| 7EF36F50 | Health x10 [6] |
| 7EF36F58 | Health x11 [6] |
| 7EF36F60 | Health x12 [6] |
| 7EF36F68 | Health x13 [6] |
| 7EF36F70 | Health x14 [6] |
| 7EF36F78 | Health x15 [6] |
| 7EF36F80 | Health x16 [6] |
| 7EF36F88 | Health x17 [6] |
| 7EF36F90 | Health x18 [6] |
| 7EF36F98 | Health x19 [6] |
| 7EF36FA0 | Health x20 [6] |
| 7EF360FF | 255 Rupees [3] |
| Write the number of rupees in hex decimals instead of FF) | |
| 7EF361FF | Gives full rupees? (Takes too long to check) [3] |
| 7EF3710x | Gives x keys [3] |
| Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited. | |
| 7EF379xx | Gives full arrows [3] |
| Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited. | |
| 7EF342FF | Full Bombs [3] |
| Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited. | |
| 7EF37080 | Gives full magic meter [3] |
| 7EF37D01 | Gives ½ Magic meter [3] |
| Item/Event | Reward |
| Treasure Chest | 500 points |
| Small Key | 1,000 points |
| Piece of Heart | 1,000 points |
| Dungeon Item | 1,000 points |
| Heart Container | 5,000 points |
| Special Item | 5,000 points |
| Talking to the Mole | 10,000 points |
| Saving Zelda | 10,000 points (Week 1 only) |
| Saving the Smith | 10,000 points (Week 2 only) |
| Saving the Priest | 10,000 points (Week 3 only) |
| Drawing the Master Sword | 5,000 points (Week 4 only) |
| Tablet | 40,000 points* |
| Killing Ganon | 30,000 points |
The scoring system in Kodai no Sekiban is very complicated. This table is based off information in Fyxe's Week One Guide.
The score is shown on the Item Screen. While you will be attempting to gain as many items and Rupees as possible during your adventure and explore as much of Hyrule as you can, your score will give you an idea of how well you are doing. It increases with every item you collect, and every chest you open. And even if you manage to collect everything, the score will be different depending on how fast you collected each Tablet.
Not every item gives you 5000 points, merely the special items collected in the dungeons, such as the Sword or the Boomerang. Every chest opened (including the Big Chest) counts as 500 points, even if they contain Heart Pieces or other items that have points of their own.
* minus 500 points for every minute that passes (including the six minutes before play starts)
Here are collected all the interesting things that aren't a necessary part of the main walkthrough.
At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!
Rental Shops are also the only way to get the eighth Piece of Heart in each week.
Here are the locations, in order based on the first Week in which they become accessible:
Note that the week that a Rental Shop is first accessible determines which Piece of Heart you can dig for there. This means you can still find past weeks' buried pieces by shopping around. You'll still only have one X on your map at a time however.
Starting with Week 2, you can collect additional bottles... but only if you know where to look.
Go down the Smith's Well and take the upper door. Stand right up against the strange altar and sprinkle some Magic Powder on it to make the Mad Batter appear.
Just like in ALttP, tress drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.
You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.
In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)
Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...
This game, like Majora's Mask, actually has two endings. Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. An onscreen message says "Oh, how could this happen? Too bad, you've run out of time! But I guess you gave it your best."
At the moment, SNES9x 1.42, 1.43 or BSNES 0.32a gives the most accurate experience. Versions of SNES9x newer or older than this will not run the game correctly or at all. You can get SNES9x from its official website and BSNES from its official website.
The most recent SNES9x version, 1.502 will make the clock start at 85:85 making the game unplayable. This can however be fixed by using the clock-altering cheats. Note that the cheat saving is broken in SNES9x 1.502 and it will always leave the last number from the address. To use cheats correctly with 1.502, you must create a .cht file with the time cheats using an older SNES9x version (like 1.43). Then manually move the file so that SNES9x 1.502 will find it.
As SNES9x 1.502 offers no noticeable improvements for this particular game it is still recommended that you use 1.43 because of the overly complicated process required in order to make the game running on 1.502.
The game is in four separate parts. Each episode, originally one a Week, must be played separately. However in order to carry across your data from one Week to another you must rename the .srm file.
You will find the .srm file in the same folder you put the ROMs in. For example, say your Week 1 ROM was "Week1.smc" and the next is "Week2.smc", that means you rename "Week1.srm" to "Week2.srm" and so forth for each Week. If you have file extensions hidden or are using Mac OS X one or more of these files may appear without an extension. If this is the case make sure you keep the filenames the same by NOT adding .srm if it's already there.