| Ballblazer | |
|---|---|
| Developer(s) | Lucasfilm Games |
| Publisher(s) | Atari |
| Release date(s) | |
| Genre(s) | Action, Sports |
| System(s) | Amstrad CPC, Apple II, Atari 8-bit, Atari 5200, Atari 7800, Commodore 64, MSX, NES, Sinclair ZX Spectrum |
| Mode(s) | Single player, Multiplayer |
| Followed by | Ballblazer Champions |
| Series | Ballblazer |
Ballblazer is a 1984 action-sports game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and Atari 5200. It was also ported to other popular platforms of the day, such as the Amstrad CPC, Apple II, Atari 7800, Commodore 64, and Sinclair ZX Spectrum (by Dalali Software Ltd). The Atari 800 version was called Ballblaster during development. The principal creator and programmer of Ballblazer was David Levine.
The game might be described as a one-on-one soccer match set in the future. You control a craft called a "rotofoil" and try to snare a floating ball called a "plasmorb" using your rotofoil's pseudo-magnetic energy field (the "pull field"). The plasmorb can subsequently be fired or carried into the goal at the opponent's end of the grid. Both sets of goals move horizontally across the playfield's "endzone." A goal will also shrink in horizontal size after each score that has been made through it, making it slightly harder for the scorer to achieve subsequent goals and thus providing a mild catch-up mechanic for the opponent, whose goal will not have shrunk from that score.