Ballz/Divine

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< Ballz

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Abilities:
Speed:       5       Charge Attacks:       1
Punch:       2       Aerial Attack:        5
Kick:        5       Explosion\Cyclone:    3
Missile:     1       Other Specials:       2
Throw:       3       Defense:              3
Grapple:     4       Aerial Defense:       3

Flip & Throw opponent  P+K (close)
Reverse Cartwheel Frankensteiner - T,T,T
Stunning Aria - D,D,U (automatically dizzies opp.)
Fake Dizzy - D,D,A (cancel with P or K)
Knee to Groin - D,D,T / D,J+K (close)
Come Hither - T,A,T,A
(draws opp. in; if contact is made, Divine will automatically execute the Flip &
Throw maneuver)
Uppercut - A,DA,D,P or D,DT,T,P
Toe Leap - U,U,K
Ballerina Pirouette - A,UA,U
(If performed repeatedly, Divine will become tangled and stunned for a brief
period of time.)
Springboard Kick - A,A,K / T,T,K
Piggyback Bite - J, then land on opp.
Throw - K (close): (She lifts the opp. by the gonads, holds them, and drops
                    them to the ground.)
Win Grapple - P: (Divine bends the opp. over her knee and spanks them.)
Fatality - U,U,U: (Divine throws the opp. up off the screen and waits to
                   catch them. After tapping her foot impatiently, she moves
                   aside as they crash to earth.)
Morph into Divine: R,U,L,P+J
Taunt: Shake That Booty!