| Battlefield: Bad Company | |
|---|---|
| Developer(s) | EA Digital Illusions CE |
| Publisher(s) | Electronic Arts |
| Designer(s) | Patrick Bach, Tobias Falk |
| Engine | Frostbite Engine |
| Release date(s) | |
| Genre(s) | First-person shooter |
| System(s) | PlayStation 3, Xbox 360 |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | |
| Preceded by | Battlefield 2: Modern Combat |
| Followed by | Battlefield: Bad Company 2 |
| Series | Battlefield |
Battlefield: Bad Company (also known as Bad Company or BF: BC) is a first-person shooter developed by EA DICE, released in the U.S. on June 23 2008 for PlayStation 3 and Xbox 360. The game was hinted at just before the release of Battlefield 2, and then announced sixteen months later.
Bad Company puts the player in a fictional war between the United States and the Russian Federation, where players will lead a squad of AWOL soldiers fighting Russians, MEC (Middle East Coalition) troops and Legionnaire mercenaries.
The game applies some new features to the franchise, including an environment that can be almost entirely destroyed, besides the very basic supports of buildings and certain metallic structures like antennas and cranes, and a single-player storyline. The single player campaign and some multiplayer maps take place in Russia, the fictional Eastern European country of Serdaristan, and an unnamed fictional Middle Eastern country, in a city called Sadiz, which is supposed to be located somewhere on the Caspian Sea.