| Skill | Purpose | Formula | Price (in gold) |
|---|---|---|---|
| Force | Increases damage of attacks | (Level of Force - 5)^2.6 | |
| Defense | Decreases damage from attacks | (Level of Defense - 5)^2.5 | |
| Dexterity | Determines chance to hit opponent as well as to evade | (Level of Dexterity - 5)^2.3 | |
| Endurance | Determines rate of health recovery | Health recovered per hour = level of endurance | (Level of Endurance - 5)^2.3 |
| Charisma | Determines chance for a double hit as well as the chance of finding a victim on a random search | Chance for a double hit (if attacker's charisma is greater than defender's charisma) = (attacker's charisma - defender's charisma)% | (Level of Charisma - 5)^2.5 |