Each Shadow Class has its own unique magic power and techniques that can be equipped as skills. Additional skills become available each time your class rank increases.
Each class has a Basic Skill which cannot be unequipped while the character's shadow is aligned to that class. Basic Skills are marked with a star in front of their name.
Skills are equipped and unequipped within the Menu by going to Skills and selecting the character whose skills you want to change.
[edit] Sword Master
| Rank |
Skill Name |
Skill effect or available spell |
Additional Effect |
MP |
| 2 |
Magic Sword Lv.1 |
Flare Sword - Inflicts damage imbued with the Fire spell (single target) |
N/A |
5 |
| Wind Sword - Inflicts damage imbued with the Wind spell (single target) |
N/A |
5 |
| Water Sword - Inflicts damage imbued with the Water spell (single target) |
N/A |
5 |
| 5 |
Mow Down 1 |
Damages the whole front row |
N/A |
N/A |
| 8 |
Magic Sword Lv.2 |
Ground Sword - Inflicts damage imbued with the Ground spell (single target) |
N/A |
5 |
| Shine Sword - Inflicts damage imbued with the Light spell (single target) |
N/A |
5 |
| Shadow Sword - Inflicts damage imbued with the Dark spell (single target) |
N/A |
5 |
| 11 |
Absorb HP |
Assimilates damage you cause into your own HP. |
N/A |
N/A |
| 14 |
Magic Sword Lv.3 |
Flara Sword - Inflicts damage imbued with the Fire spell (single target) |
Physical attack power -25% |
10 |
| Winda Sword - Inflicts damage imbued with the Wind spell (single target) |
Defense power -25% |
10 |
| Watera Sword - Inflicts damage imbued with the Water spell (single target) |
Speed -25% |
10 |
| 17 |
Mow Down 2 |
Damages the whole front row. |
N/A |
N/A |
| 20 |
Magic Sword Lv.4 |
Grounda Sword - Inflicts damage imbued with the Ground spell (single target) |
Evade Rate -50% |
10 |
| Shina Sword - Inflicts damage imbued with the Light spell (single target) |
May annihilate Undead creatures |
10 |
| Shadowa Sword - Inflicts damage imbued with the Dark spell (single target) |
Physical hits decreased |
10 |
| 23 |
Boost Critical Damage |
Increases damage as a result of critical hits. |
N/A |
N/A |
| 26 |
Magic Sword Lv.5 |
Flarus Sword - Inflicts damage imbued with the Fire spell (single target) |
Chance of Panic |
25 |
| Windus Sword - Inflicts damage imbued with the Wind spell (single target) |
Chance of Dizziness |
25 |
| Waterus Sword - Inflicts damage imbued with the Water spell (single target) |
Chance of Sleep |
25 |
| 29 |
Absorb MP |
Assimilates damage you cause into your own MP |
N/A |
N/A |
| 32 |
Magic Sword Lv.6 |
Groundus Sword - Inflicts damage imbued with the Ground spell (single target) |
Chance of Petrify |
25 |
| Shinus Sword - Inflicts damage imbued with the Light spell (single target) |
Cancels Support effects |
25 |
| Shadowus Sword - Inflicts damage imbued with the Dark spell (single target) |
Chance of KO |
25 |
[edit] Black Magic
| Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP |
| 4 |
Black magic Lv.1 |
Flare - Inflicts low Fire damage on a single target. |
Effect size |
6 |
| Wind - Inflicts low Wind damage on a single target. |
Range |
8 |
| Water - Inflicts low Water damage on a row. |
Effect size |
10 |
| 8 |
Regenerate MP |
Gradually recover MP when walking. |
N/A |
N/A |
| 12 |
Black Magic Lv.2 |
Ground - Inflicts low Earth damage on a All targets. |
Effect size |
14 |
| Extract - Assimilates HP from a single target. |
Effect size |
20 |
| Shadow - Inflicts low Dark damage on a single target. |
Effect size |
12 |
| 16 |
Black Magic Lv.3 |
Flara - Inflicts medium Fire damage on a single target. |
Effect size |
12 |
| Winda - Inflicts medium Wind damage on a single target. |
Range |
16 |
| Watera - Inflicts medium Water damage on a Row. |
Effect size |
20 |
| 20 |
Boost Max MP 25% |
Increases maximum MP by 25% |
N/A |
N/A |
| 24 |
Black Magic Lv.4 |
Grounda - Inflicts medium Earth damage on a All target. |
Effect size |
28 |
| Extracta - Assimilates MP from a single target. |
Effect size |
?? |
| Shadowa - Inflicts medium Dark damage on a single target. |
Effect size |
24 |
| 28 |
Black Magic Lv.5 |
Flarus - Inflicts high Fire damage on a single target. |
Effect size |
24 |
| Windus - Inflicts high Wind damage on a single target. |
Range |
32 |
| Waterus - Inflicts high Water damage on a Row. |
Effect size |
40 |
| 32 |
Boost Max MP 50% |
Increases maximum MP by 50%. |
N/A |
N/A |
| 36 |
Black Magic Lv.6 |
Groundus - Inflicts high Earth damage on a All target. |
Effect size |
56 |
| Extractus - Assimilates HP and MP from a single target. |
Effect size |
30 |
| Shadowus - Inflicts high Dark damage on a single target. |
Effect Size |
48 |
[edit] White Magic
| Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP |
| 3 |
White Magic Lv.1 |
Heal - Heal a small amount of HP for one ally. |
Effect size |
6 |
| Cure Poison - Cure the Poison status effect for one ally. |
Range |
8 |
| Shine - Inflict low Light damage on a single target. Chance of stun. |
Effect size |
9 |
| 6 |
Enhance Item Effect |
Increase the effect size of healing items. |
N/A |
N/A |
| 9 |
White Magic Lv.2 |
Cure Kelolon - Heal one ally of the Kelolon status. |
Range |
10 |
| Zephyr - Heal a small amount of HP for all allies. |
Effect size |
12 |
| Regenerate - Enable one ally to heal HP gradually until the end of the current battle. |
Effect size |
10 |
| 12 |
Double Item |
Use two items simultaneously. |
N/A |
N/A |
| 15 |
White Magic Lv.3 |
Heala - Heal a moderate amount of HP for a single ally. |
Effect size |
12 |
| Revive - Cure KO for a single target. |
Effect size |
25 |
| Cancel - Chance of neutralizing a target's charge-up. |
Range |
14 |
| 18 |
Regenerate HP |
Gradually recover HP while walking. |
N/A |
N/A |
| 21 |
White Magic Lv.4 |
Cure Paralysis - Cure Paralysis for a single ally. |
Range |
20 |
| Zephyra - Heal a moderate amount of HP for all allies. |
Effect size |
24 |
| Shina - Inflict moderate Light damage on a single target. |
Effect size |
22 |
| 24 |
White Magic Lv.5 |
Healus - Heal a large amount of HP for a single ally. |
Effect size |
24 |
| Regenera - Enable one ally to gradually heal HP until the end of the current battle. |
Range |
28 |
| Erase - Neutralize support effects for a single target. |
Range |
32 |
| 27 |
White Magic Lv.6 |
Cure All - Cure a single ally of all status effects. |
Range |
30 |
| Zephyrus - Heal a large amount of HP for all allies. |
Effect size |
48 |
| Revive - Cure KO and some HP (amount depends on Charge). |
Effect size |
40 |
| 30 |
Quick Magic Charge |
Halves charge time for spells |
N/A |
N/A |
| 33 |
Resurrection |
One-time revive that restores the user with full HP and MP. |
N/A |
N/A |
[edit] Support Magic
| Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP |
| 3 |
Support Magic Lv.1 |
Slow - Decrease the Speed of a single target by 50%. |
Range |
10 |
| Sleep - Put weak enemies to sleep. |
Duration |
8 |
| Deflect - Lower the hit probability of a single target to 35%. |
Range |
6 |
| 7 |
Support Magic Lv.2 |
Quick - Raise the speed of a single ally by 9%. |
Range |
12 |
| Dizzy - Make a single enemy dizzy, preventing them from casting magic. |
Range |
12 |
| Poison - Poison a single enemy, causing 25% poison damage each turn. |
Range |
10 |
| 11 |
Support Magic Lv.3 |
Slowa - Decrease the speed of a single target by 100%. |
Range |
20 |
| Panic - Cause a single target to Panic. |
Probability |
16 |
| Anchor - Lower the evasion rate of a single target. |
Range |
15 |
| 15 |
Spell Duration +50% |
Extends spell duration by 50% |
N/A |
N/A |
| 19 |
Support Magic Lv.4 |
Quicka - Increase the speed of a single ally by 29%. |
Range |
24 |
| Kelolon - Turn a single target in the front row into a Kelolon. |
Range |
18 |
| Attack Up - Raise the physical attack power of a single ally. |
Range |
20 |
| 23 |
Support Magic Lv.5 |
Slowus - Decrease the speed of a single target by 150%. |
Range |
40 |
| Paralyze - Paralyze a single target. |
Range |
20 |
| HP Max Up - Temporarily raise the maximum HP of an ally. |
Range |
36 |
| 27 |
Magic Essence |
Adjusts Magic Attack to be the same as the Support Magic user. |
N/A |
N/A |
| 31 |
Support Magic Lv.6 |
Quickus - Increases the speed of a single ally by 50%. |
Range |
48 |
| Curse - Lowers the physical and magic attack stats of a single target. |
Range |
24 |
| Magic Attack Up - temporarily increases the Magic Attack of a single ally. |
Range |
50 |
| 35 |
Double Cast |
Allows the party member to cast two spells in the same turn. |
N/A |
N/A |
[edit] Barrier Magic
| Rank |
Skill Name |
Skill effect or available spell |
Charge-up |
MP |
| 3 |
Barrier Magic Lv.1 |
Shield - Create a barrier against physical attacks for a single ally. |
Effect size |
10 |
| Shell - Create a barrier against magic attacks for a single ally. |
Effect size |
10 |
| Heal Up - Boost the magical healing ability of a single ally. |
Effect size |
12 |
| 6 |
Field Barrier 1 |
Field Skill. Repels enemies on the field, and destroys weak enemies. Costs 5MP to cast and 30MP per monster defeated. |
N/A |
5 |
| 9 |
Barrier Magic Lv.2 |
Trapfloor - Damages a single target in the front row. |
Effect size |
8 |
| Resist - Prevent Poison and Sleep for one ally. |
Range |
10 |
| Wall - Neutralize physical attacks for a single ally in the front row. |
Range |
12 |
| 12 |
Magic Fence |
Adjust Magic Defence to be the same as the Barrier Magic user. |
N/A |
N/A |
| 15 |
Barrier Magic Lv.3 |
Shielda - Create a barrier for a single target in the front row. |
Range |
20 |
| Shella - Create a barrier for a single target. |
Range |
20 |
| Reflecta - Create a barrier for a single ally that reflects magic attacks. |
Range |
25 |
| 18 |
Barrier Magic Lv.4 |
Trapfloora - Damage an enemy attacking the party's front row. |
Range |
16 |
| Resista - Prevent Panic and Paralysis for a single ally. |
Range |
15 |
| Walla - Neutralize magic attacks for a single target in the front row. |
Range |
24 |
| 21 |
Field Barrier 2 |
Field Skill. Repels enemies on the field and destroys weak monsters. Costs 5 MP to cast and 10MP per enemy defeated. |
N/A |
5 |
| 24 |
Distress Barrier |
Creates a powerful barrier when the party member is on the verge of death. |
N/A |
N/A |
| 27 |
Barrier Magic Lv.5 |
Shieldus - Create a barrier for a single target. |
Range |
40 |
| Shellus - Create a barrier for a single target. |
Range |
40 |
| Reflecta - Creates a barrier that reflects magic away from a single ally. |
Range |
45 |
| 30 |
Barrier Magic Lv.6 |
Trapfloorus - Damages entire front row. |
Effect size |
32 |
| Resistus - Prevent Petrify and Instant Death for a single ally. |
Range |
30 |
| Wallus - Neutralizes physical and magic attacks for a single target in the front row. |
Range |
48 |
| 50 |
Field Barrier 3 |
Field Skill. Repels enemies on the field, and destroys weaker monsters. Costs 5MP to cast, and 1MP per enemy defeated. |
N/A |
5 |
[edit] Assassin
| Rank |
Skill Name |
Skill effect or available skill |
| 2 |
Steal |
Steal an item from the target. |
| 5 |
Security |
Prevent items and gold from being stolen |
| 8 |
Stun Bomb |
Field Skill. Throws spheres that cause paralysis on the Field. |
| 11 |
Negotiate |
Get better deals at tool stores, outfitters and inns. |
| 14 |
Ninja Swiftness |
Adjust agility to be the same as an Assassin |
| 17 |
Stealth |
Field skill. Prevent your party from being spotted by enemies on the Field. |
| 20 |
Surprise |
Make pre-emptive strikes easier. |
| 23 |
Loot |
Steal an item when using the standard attack command |
| 26 |
Long-Range Attack |
Allow the Attack command on both target rows. |
| 29 |
Control |
Control an enemy monster and use its skills. |
| 32 |
Treasure Hunt |
Make it easier to steal better items. |
| 35 |
Double Strike |
Attacks now hit the target twice, consecutively. |
| Rank |
Skill Name |
Skill effect or available skill |
| 4 |
Attract Aura |
Field Skill. Attract enemies to the party on the Field. |
| 7 |
Counterattack Boost |
Increase the chance to mount a counterattack to a direct attack. |
| 10 |
Meditation |
Recovers your HP and removes status effects. |
| 13 |
Charged Attack |
Raises the power of the Attack, Magic Sword and Mow Down commands by charging up. |
| 16 |
Critical Hit Lift |
Increase the chance of scoring a critical hit. |
| 19 |
Battle Essence |
Sets attack to the same as a Monk. |
| 22 |
Repel Aura |
Field Skill. Cause weak enemies to flee from the party on the Field. |
| 25 |
Attack Amp |
Expands the range of the Attack and Magic Sword commands using a charge-up. |
| 28 |
Less Is More |
Increase combat ability in proportion to how few weapons and items the Monk has equipped. |
| 31 |
Absolute Counterattack |
Enhanced version of counterattack that always counterattacks a direct attack. |
[edit] Guardian
| Rank |
Skill Name |
Skill effect |
| 3 |
Guard |
Protect an ally from physical and magical attacks when their HP is low. |
| 6 |
Magic Defence Up |
Increase defence against magic. |
| 9 |
Boost Max HP +25% |
Increase maximum HP by 25%. |
| 12 |
Sentinel Shield |
Adjusts defence to the same as a Guardian. |
| 15 |
Caution |
Neutralizes an enemy's pre-emptive attack. |
| 18 |
Charged Defence |
Decreases damage taken by the charge-up amount of the Defend command. |
| 21 |
Vigilance |
Field Skill. Neutralizes surprise attacks by monsters on the field. |
| 24 |
Endure |
Soak up damage using MP if you run out of HP. |
| 27 |
Boost Max HP +50% |
Increases maximum HP by 50%. |
| 30 |
Total Guard |
Protect allies from all attacks. |
| 33 |
Berserker |
Increase the strength of your Attack command as your HP decreases |
[edit] Generalist
| Rank |
Skill Name |
Skill effect |
| 4 |
Accessory +1 |
Open an additional item slot. |
| 8 |
Skill +2 |
Increase the number of available skill slots by 2. |
| 11 |
Skill +3 |
Increase the number of available skill slots by 3. |
| 15 |
Skill +4 |
Increase the number of available skill slots by 4. |
| 18 |
Accessory +2 |
Increase the number of available accessory slots by 2. |
| 22 |
Skill +5 |
Increase the number of available skill slots by 5. |
| 25 |
Skill +6 |
Increase the number of available skill slots by 6. |
| 29 |
Skill +7 |
Increase the number of available skill slots by 7. |
| 32 |
Accessory +3 |
Increase the number of available accessory slots by 3. |
| 36 |
Skill +8 |
Increase the number of available skill slots by 8. |