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Braid
Box artwork for Braid.
Developer(s) Number None, Inc., Hothead Games
Publisher(s) Microsoft Game Studios, Number None, Inc.
Distributor(s) Xbox Live Arcade, Steam, PlayStation Network
Designer(s) Jonathan Blow
Latest version 1.014 (Windows)
1.5 (Mac OS X)
Release date(s)
Xbox Live Arcade icon.png
Xbox Live Arcade
Windows icon.png
Windows
Mac OS icon.png
Mac OS
PlayStation Network icon.png
PlayStation Network
Linux icon.png
Linux
Genre(s) Platform, Puzzle
System(s) Xbox 360, Windows, Mac OS, PlayStation 3, Linux
Mode(s) Single player
Rating(s)
BBFC: BBFC 12.png 12
ESRB: ESRB E10.png Everyone 10+
PEGI: PEGI 12.png Ages 12+
System requirements (help)
CPU clock speed
1.4 GHz
System RAM
768 MiB
Disk space
200 MiB
Video RAM
256 MiB
DirectX version
Version 9.0
Neoseeker Related Pages

Braid is a platform and puzzle video game developed by independent software developer Jonathan Blow. The game was released on August 6, 2008 for the Xbox 360's Xbox Live Arcade service. A Microsoft Windows version was released on April 10, 2009. Hothead Games ported and released the game to Mac OS X on May 20, 2009 and the PlayStation Network on November 12, 2009.

Blow designed the game as a personal critique of contemporary trends in game development. He funded the three-year project with his own money. Webcomic artist David Hellman drew the artwork, which underwent several iterations until it satisfied Blow's vision. A preliminary version of Braid without the final artwork won the "Innovation in Game Design" award at the 2006 Independent Games Festival; the final version received additional accolades. The game received generally positive reviews from critics, eventually becoming the highest-critically-rated title on Xbox Live. Some reviewers, however, criticized the game's price relative to its length.

At its most basic level, the story describes the protagonist Tim's attempt to rescue a princess from a monster. Clues embedded in the plot have led to multiple metaphorical interpretations of the plot, such as a tale of a faltering relationship or the development of the atomic bomb. The game features traditional aspects of the platform genre; the player runs, jumps, and climbs through a linear set of stages while solving puzzles and defeating enemies. The player may also manipulate time, such as by allowing actions to be "rewound", even after death, or by creating a shadow doppleganger to repeat actions previously performed. Using these abilities, the player progresses the story by finding and assembling jigsaw puzzle pieces.

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