- Deceased/Kass - Will revive you, but loses a level to do so. Costs 8,000.
- Power/Sarah - Raises your attack power. Costs 11,000.
- Foundation/Golem - Raises defense. Found in a secret room in the first tower.
- Light/Pazul - Lights up the room. Higher levels make things brighter. Found in the Ancient Ruins.
- Life - Restores your life over time. Given in a quest.
- Crimson/Ifrie - Shoots fireballs. Found in the abandoned house north of Arcs.
- Lightning/Pilulu - Surrounds itself with lightning. Costs 21,000.
- Water/Domul - Shoots a homing projectile of water. Costs 28,000.
- Anger/Wak - Attacks your enemies directly. Costs 32,000.
[edit] Using Jade
Use a jade in your item menu to activate it and call its Fairy out, or to recall a fairy that is already out. You can have two jades active at any given time. After you buy or find a jade, you cannot later sell it, though you can discard it if you desperately need inventory space.
[edit] Jade Locations
Several jades can be bought from the merchant on the far right room at the top floor of the Inn. The rest are found in dungeons. Jades can be sold for half their urchasing price.
In the table below, Jades that can only be sold have their price shaded in gray; such price is twice the selling price.
If the player leaves the fairy name blank, the default name is used.
| Jade |
Default
fairy
name |
Location |
Price |
Effect |
| Deceased jade |
Kass |
Jade merchant |
8000 |
Support: revives Remeer by giving up one level |
| Light jade |
Pazul |
Dungeon 2 |
9000 |
Support: lights dark areas |
| Power jade |
Sarah |
Jade merchant |
11000 |
Support: increases Remeer's attack |
| Crimson jade |
Ifrie |
Road to Dungeon 1 |
16000 |
Attack (element: fire) |
| Lightning jade |
Pilulu |
Jade merchant |
21000 |
Attack (element: lightning) |
| Foundation jade |
Golem |
Dungeon 1, secret room |
24000 |
Support: increases Remeer's defense |
| Water jade |
Domul |
Jade merchant |
28000 |
Attack (element: water) |
| Anger jade |
Wak |
Jade merchant |
32000 |
Attack (element: none) |
| Life jade |
|
Town after Dungeon 2 |
|
Support: restores HP if Remeer stands still |
[edit] Leveling Fairies
Fairies level up by collecting the little blue energy crystals that enemies rarely drop. Each crystal is worth 50 XP and most fairies take 2-4 crystals per level. The first fairy to grab the crystal gets the XP, so slow ones might never beat faster ones to the XP.
If you're desperate to level them up, go in the southeastern door just inside the technological part of the Ancient Ruins and continue through to the dark room with the light switch, the two floating panels, and the sea of electric tiles. One of the blue enemies there will always drop an energy crystal so you can level your fairies up as much as you want.
[edit] Support Jades
[edit] Kass / Deceased
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
1 |
Useless. |
| 2 |
150 |
2 |
Sacrifices a level to revive the player. |
| 3 |
300 |
3 |
N/A |
| 4 |
450 |
5 |
N/A |
| 5 |
600 |
6 |
N/A |
| 6 |
750 |
7 |
N/A |
| 7 |
900 |
8 |
N/A |
| 8 |
1050 |
9 |
N/A |
| 9 |
1200 |
10 |
N/A |
| 10 |
1350 |
11 |
N/A |
| 11 |
1500 |
12 |
N/A |
| 12 |
1650 |
13 |
N/A |
| 13 |
1800 |
14 |
N/A |
| 14 |
1950 |
15 |
N/A |
| 15 |
2100 |
16 |
N/A |
| 16 |
2250 |
17 |
N/A |
| 17 |
2400 |
18 |
N/A |
| 18 |
2550 |
19 |
N/A |
| 19 |
2700 |
20 |
N/A |
[edit] Sarah / Power
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
2 |
Boosts offense passively. |
| 2 |
200 |
3 |
N/A |
| 3 |
400 |
4 |
N/A |
| 4 |
600 |
5 |
N/A |
| 5 |
800 |
6 |
N/A |
| 6 |
1000 |
7 |
N/A |
| 7 |
1200 |
8 |
N/A |
| 8 |
1400 |
9 |
N/A |
| 9 |
1600 |
10 |
N/A |
| 10 |
1800 |
11 |
N/A |
| 11 |
2000 |
12 |
N/A |
| 12 |
2200 |
13 |
N/A |
| 13 |
2400 |
14 |
N/A |
| 14 |
2600 |
15 |
N/A |
| 15 |
2800 |
16 |
N/A |
| 16 |
3000 |
17 |
N/A |
| 17 |
3200 |
18 |
N/A |
| 18 |
3400 |
19 |
N/A |
| 19 |
3600 |
20 |
N/A |
[edit] Golem / Foundation
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
2 |
Boosts defense passively. |
| 2 |
200 |
3 |
N/A |
| 3 |
400 |
4 |
N/A |
| 4 |
600 |
5 |
N/A |
| 5 |
800 |
6 |
N/A |
| 6 |
1000 |
7 |
N/A |
| 7 |
1200 |
8 |
N/A |
| 8 |
1400 |
9 |
N/A |
| 9 |
1600 |
10 |
N/A |
| 10 |
1800 |
11 |
N/A |
| 11 |
2000 |
12 |
N/A |
| 12 |
2200 |
13 |
N/A |
| 13 |
2400 |
14 |
N/A |
| 14 |
2600 |
15 |
N/A |
| 15 |
2800 |
16 |
N/A |
| 16 |
3000 |
17 |
N/A |
| 17 |
3200 |
18 |
N/A |
| 18 |
3400 |
19 |
N/A |
| 19 |
3600 |
20 |
N/A |
[edit] Pazul / Light
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
1 |
Illuminates a small area. |
| 2 |
100 |
2 |
Area illuminated grows; dark area lights up slightly. |
| 3 |
200 |
3 |
N/A |
| 4 |
300 |
4 |
Dark area lights up further. |
| 5 |
400 |
5 |
N/A |
| 6 |
500 |
6 |
Dark area is completely visible, though shadowed. |
| 7 |
600 |
7 |
N/A |
| 8 |
700 |
8 |
N/A |
| 9 |
800 |
9 |
N/A |
| 10 |
900 |
10 |
N/A |
| 11 |
1000 |
11 |
N/A |
| 12 |
1100 |
12 |
N/A |
| 13 |
1200 |
13 |
N/A |
| 14 |
1300 |
14 |
N/A |
| 15 |
1400 |
15 |
N/A |
| 16 |
1500 |
16 |
N/A |
| 17 |
1600 |
17 |
N/A |
| 18 |
1700 |
18 |
N/A |
| 19 |
1800 |
19 |
Dark area is almost completely lit up. |
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
1 |
Restores 1 HP roughly every 10 seconds. |
| 2 |
200 |
2 |
Restores 1 HP roughly every 9 seconds. |
| 3 |
400 |
3 |
Restores 1 HP roughly every 8 seconds. |
| 4 |
600 |
4 |
N/A |
| 5 |
800 |
5 |
Restores 1 HP roughly every 7 seconds. |
| 6 |
1000 |
6 |
N/A |
| 7 |
1200 |
7 |
Restores 1 HP roughly every 6 seconds. |
| 8 |
1400 |
8 |
N/A |
| 9 |
1600 |
9 |
Restores 1 HP roughly every 5 seconds. |
| 10 |
1800 |
10 |
N/A |
| 11 |
2000 |
11 |
Restores 1 HP roughly every 4 seconds. |
| 12 |
2200 |
12 |
N/A |
| 13 |
2400 |
13 |
Restores 1 HP roughly every 3 seconds. |
| 14 |
2600 |
14 |
N/A |
| 15 |
2800 |
15 |
Restores 1 HP roughly every 2 seconds. |
| 16 |
3000 |
16 |
N/A |
| 17 |
3200 |
17 |
Restores 1 HP roughly every 1 second. |
| 18 |
3400 |
18 |
N/A |
| 19 |
3600 |
19 |
Restores HP as fast as it can be cast. |
[edit] Attack Jades
[edit] Ifrie / Crimson
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
1 |
Shoots a fireball. |
| 2 |
150 |
2 |
N/A |
| 3 |
300 |
3 |
N/A |
| 4 |
450 |
5 |
Fireball spins, widening its hit box. |
| 5 |
600 |
6 |
N/A |
| 6 |
750 |
7 |
N/A |
| 7 |
900 |
8 |
N/A |
| 8 |
1050 |
9 |
N/A |
| 9 |
1200 |
10 |
N/A |
| 10 |
1350 |
11 |
Fireball cluster spreads out slightly, widening the hit box further. |
| 11 |
1500 |
12 |
N/A |
| 12 |
1650 |
13 |
N/A |
| 13 |
1800 |
14 |
Fireball graphic changes, no hit box change. |
| 14 |
1950 |
15 |
N/A |
| 15 |
2100 |
16 |
N/A |
| 16 |
2250 |
17 |
Fireball graphic changes, no hit box change. |
| 17 |
2400 |
18 |
N/A |
| 18 |
2550 |
19 |
N/A |
| 19 |
2700 |
20 |
Fireball graphic changes, no hit box change. |
[edit] Pilulu / Lightning
- This section is a stub. Help us expand it, and you get a cookie.
[edit] Domul / Water
- This section is a stub. Help us expand it, and you get a cookie.
[edit] Wak / Anger
| Level |
Exp |
Power |
Notes |
| 1 |
0 |
2 |
Attacks enemies in close combat. |
| 2 |
200 |
3 |
N/A |
| 3 |
400 |
4 |
N/A |
| 4 |
600 |
5 |
Radiates a small battle aura. |
| 5 |
800 |
6 |
N/A |
| 6 |
1000 |
7 |
N/A |
| 7 |
1200 |
8 |
Battle aura's range increases. |
| 8 |
1400 |
9 |
N/A |
| 9 |
1600 |
10 |
N/A |
| 10 |
1800 |
11 |
Adds a small barrier. |
| 11 |
2000 |
12 |
N/A |
| 12 |
2200 |
13 |
N/A |
| 13 |
2400 |
14 |
Changes to a flaming aura. |
| 14 |
2600 |
15 |
N/A |
| 15 |
2800 |
16 |
N/A |
| 16 |
3000 |
17 |
Original aura is added, slightly increasing range. |
| 17 |
3200 |
18 |
N/A |
| 18 |
3400 |
19 |
N/A |
| 19 |
3600 |
20 |
Both auras extend, nearly doubling range. |