Brain Lord/Jades

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  • Deceased/Kass - Will revive you, but loses a level to do so. Costs 8,000.
  • Power/Sarah - Raises your attack power. Costs 11,000.
  • Foundation/Golem - Raises defense. Found in a secret room in the first tower.
  • Light/Pazul - Lights up the room. Higher levels make things brighter. Found in the Ancient Ruins.
  • Life - Restores your life over time. Given in a quest.
  • Crimson/Ifrie - Shoots fireballs. Found in the abandoned house north of Arcs.
  • Lightning/Pilulu - Surrounds itself with lightning. Costs 21,000.
  • Water/Domul - Shoots a homing projectile of water. Costs 28,000.
  • Anger/Wak - Attacks your enemies directly. Costs 32,000.

[edit] Using Jade

Use a jade in your item menu to activate it and call its Fairy out, or to recall a fairy that is already out. You can have two jades active at any given time. After you buy or find a jade, you cannot later sell it, though you can discard it if you desperately need inventory space.

[edit] Jade Locations

Several jades can be bought from the merchant on the far right room at the top floor of the Inn. The rest are found in dungeons. Jades can be sold for half their urchasing price.

In the table below, Jades that can only be sold have their price shaded in gray; such price is twice the selling price.

If the player leaves the fairy name blank, the default name is used.

Jade Default
fairy
name
Location Price Effect
Deceased jade Kass Jade merchant 8000 Support: revives Remeer by giving up one level
Light jade Pazul Dungeon 2 9000 Support: lights dark areas
Power jade Sarah Jade merchant 11000 Support: increases Remeer's attack
Crimson jade Ifrie Road to Dungeon 1 16000 Attack (element: fire)
Lightning jade Pilulu Jade merchant 21000 Attack (element: lightning)
Foundation jade Golem Dungeon 1, secret room 24000 Support: increases Remeer's defense
Water jade Domul Jade merchant 28000 Attack (element: water)
Anger jade Wak Jade merchant 32000 Attack (element: none)
Life jade Town after Dungeon 2 Support: restores HP if Remeer stands still

[edit] Leveling Fairies

Fairies level up by collecting the little blue energy crystals that enemies rarely drop. Each crystal is worth 50 XP and most fairies take 2-4 crystals per level. The first fairy to grab the crystal gets the XP, so slow ones might never beat faster ones to the XP.

If you're desperate to level them up, go in the southeastern door just inside the technological part of the Ancient Ruins and continue through to the dark room with the light switch, the two floating panels, and the sea of electric tiles. One of the blue enemies there will always drop an energy crystal so you can level your fairies up as much as you want.

[edit] Support Jades

[edit] Kass / Deceased

Level Exp Power Notes
1 0 1 Useless.
2 150 2 Sacrifices a level to revive the player.
3 300 3 N/A
4 450 5 N/A
5 600 6 N/A
6 750 7 N/A
7 900 8 N/A
8 1050 9 N/A
9 1200 10 N/A
10 1350 11 N/A
11 1500 12 N/A
12 1650 13 N/A
13 1800 14 N/A
14 1950 15 N/A
15 2100 16 N/A
16 2250 17 N/A
17 2400 18 N/A
18 2550 19 N/A
19 2700 20 N/A

[edit] Sarah / Power

Level Exp Power Notes
1 0 2 Boosts offense passively.
2 200 3 N/A
3 400 4 N/A
4 600 5 N/A
5 800 6 N/A
6 1000 7 N/A
7 1200 8 N/A
8 1400 9 N/A
9 1600 10 N/A
10 1800 11 N/A
11 2000 12 N/A
12 2200 13 N/A
13 2400 14 N/A
14 2600 15 N/A
15 2800 16 N/A
16 3000 17 N/A
17 3200 18 N/A
18 3400 19 N/A
19 3600 20 N/A

[edit] Golem / Foundation

Level Exp Power Notes
1 0 2 Boosts defense passively.
2 200 3 N/A
3 400 4 N/A
4 600 5 N/A
5 800 6 N/A
6 1000 7 N/A
7 1200 8 N/A
8 1400 9 N/A
9 1600 10 N/A
10 1800 11 N/A
11 2000 12 N/A
12 2200 13 N/A
13 2400 14 N/A
14 2600 15 N/A
15 2800 16 N/A
16 3000 17 N/A
17 3200 18 N/A
18 3400 19 N/A
19 3600 20 N/A

[edit] Pazul / Light

Level Exp Power Notes
1 0 1 Illuminates a small area.
2 100 2 Area illuminated grows; dark area lights up slightly.
3 200 3 N/A
4 300 4 Dark area lights up further.
5 400 5 N/A
6 500 6 Dark area is completely visible, though shadowed.
7 600 7 N/A
8 700 8 N/A
9 800 9 N/A
10 900 10 N/A
11 1000 11 N/A
12 1100 12 N/A
13 1200 13 N/A
14 1300 14 N/A
15 1400 15 N/A
16 1500 16 N/A
17 1600 17 N/A
18 1700 18 N/A
19 1800 19 Dark area is almost completely lit up.

[edit] Life

Level Exp Power Notes
1 0 1 Restores 1 HP roughly every 10 seconds.
2 200 2 Restores 1 HP roughly every 9 seconds.
3 400 3 Restores 1 HP roughly every 8 seconds.
4 600 4 N/A
5 800 5 Restores 1 HP roughly every 7 seconds.
6 1000 6 N/A
7 1200 7 Restores 1 HP roughly every 6 seconds.
8 1400 8 N/A
9 1600 9 Restores 1 HP roughly every 5 seconds.
10 1800 10 N/A
11 2000 11 Restores 1 HP roughly every 4 seconds.
12 2200 12 N/A
13 2400 13 Restores 1 HP roughly every 3 seconds.
14 2600 14 N/A
15 2800 15 Restores 1 HP roughly every 2 seconds.
16 3000 16 N/A
17 3200 17 Restores 1 HP roughly every 1 second.
18 3400 18 N/A
19 3600 19 Restores HP as fast as it can be cast.

[edit] Attack Jades

[edit] Ifrie / Crimson

Level Exp Power Notes
1 0 1 Shoots a fireball.
2 150 2 N/A
3 300 3 N/A
4 450 5 Fireball spins, widening its hit box.
5 600 6 N/A
6 750 7 N/A
7 900 8 N/A
8 1050 9 N/A
9 1200 10 N/A
10 1350 11 Fireball cluster spreads out slightly, widening the hit box further.
11 1500 12 N/A
12 1650 13 N/A
13 1800 14 Fireball graphic changes, no hit box change.
14 1950 15 N/A
15 2100 16 N/A
16 2250 17 Fireball graphic changes, no hit box change.
17 2400 18 N/A
18 2550 19 N/A
19 2700 20 Fireball graphic changes, no hit box change.

[edit] Pilulu / Lightning

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[edit] Domul / Water

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[edit] Wak / Anger

Level Exp Power Notes
1 0 2 Attacks enemies in close combat.
2 200 3 N/A
3 400 4 N/A
4 600 5 Radiates a small battle aura.
5 800 6 N/A
6 1000 7 N/A
7 1200 8 Battle aura's range increases.
8 1400 9 N/A
9 1600 10 N/A
10 1800 11 Adds a small barrier.
11 2000 12 N/A
12 2200 13 N/A
13 2400 14 Changes to a flaming aura.
14 2600 15 N/A
15 2800 16 N/A
16 3000 17 Original aura is added, slightly increasing range.
17 3200 18 N/A
18 3400 19 N/A
19 3600 20 Both auras extend, nearly doubling range.


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