|Call of Duty: World at War|
|System(s)||Windows, PlayStation 3, Xbox 360, Wii|
|Mode(s)||Single player, Multiplayer, Co-op|
Vista requires 1024 MiB of RAM
|Preceded by||Modern Warfare|
|Followed by||Modern Warfare 2|
|Series||Call of Duty|
|Neoseeker Related Pages|
- For the PlayStation 2 game, see Call of Duty: World at War Final Fronts. For the Nintendo DS game, see Call of Duty: World at War (Nintendo DS).
Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Windows, PlayStation 3, Wii, and Xbox 360. It is the fifth installment in the Call of Duty series, excluding expansion packs. The game's setting returns to series' trademark World War II setting, after the previous title, Call of Duty 4: Modern Warfare was set in present day. It focuses on the Pacific Theater and Eastern Front of World War II for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions. The game was released in North America on November 11, 2008 and in Europe on November 14, 2008. A Windows Mobile version was also made available by Glu Mobile and different storyline versions for the Nintendo DS and PlayStation 2 were made, but remain in the World War II setting. The game is based on an enhanced version of the Call of Duty 4 game engine developed by Infinity Ward with increased development on audio and visual effects.
Call of Duty: World at War features a more mature theme than previous installments in the series. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares features with previous iterations of the franchise. Players fight alongside AI-controlled teammates, who help during the game's missions by providing cover fire, shooting enemies, and clearing rooms for entry.
Gameplay on the Wii version of the game can be controlled with a gun-like expansion controller known as the Wii Zapper. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to simulate marksmanship.
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Call of Duty series
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