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The 2nd perk is less widely known as the Offensive Perk.
Image | Weapon/Attachment | Requirement | Description |
---|---|---|---|
Stopping Power | Lvl. 1 | Adds more bullet damage. One of the most commonly used perks, due to its cheapness, and use with high-powered weapons for one-shot kills. | |
Juggernaut | Lvl. 1 | Gives a player more in-game health before suffering critical damage. This is seen as a cheap perk but can be very useful when going into close quarters battle. | |
Sonic Boom | Lvl. 1 | Allows for more explosive damage. Use this with weapons such as grenades, RPGs or C4s | |
UAV Jammer | Lvl. 11 | Allows for invisibility to UAV Radar scans. You will still appear on the radar when shooting, to stop this use a silencer on your weapon. | |
Sleight of Hand | Lvl. 20 | Allows for faster reloading. This is often used used with light machine-gun or shotgun classes to compensate for their long reload times. | |
Double Tap | Lvl. 29 | Allows for faster fire rates. In automatic weaponry, increases a gun's BpGM (bullets per game minute) rate. In bolt-action weaponry, speeds up the loading speed. In semi-automatic weaponry, allows for faster fingering when pulling the trigger quickly. | |
Overkill | Lvl. 38 | Allows the user to carry two main weapons, but no sidearm. This not negate the Last Stand perk. |