||Simon's whip can be upgraded two times; the first time will
transform the leather whip into a morning star, which deals twice
as much damage, and the second time will extend the length of the
whip. Whip upgrades appear in candles that normally house small
hearts, if you have collected enough hearts (5 for the first
upgrade, 10 for the second). Your whip returns to its original form
when you die.
||Hearts serves as a form of ammunition, allowing
Simon to use his secondary weapon. Small
hearts are worth one heart and can be found in the majority of
candles and are often dropped by enemies. They are very light, so they
waft back and forth as they slowly fall to the floor. Large hearts
are worth five hearts and, since they are much heavier, drop to the
ground quickly. You will receive a bonus after each boss fight for
every leftover heart.
||Red Money Bag
||Money bags will appear throughout the castle, in
numerous candles and drop by enemies at random. And although Simon
has no need for money, collecting these bags increases your score,
which will eventually earn you an extra life. Collect them whenever
you can, but don't put Simon's life at risk to get one.
- Red bag: 100 points
- Purple bag: 400 points
- White bag: 700 points
||Purple Money Bag
||White Money Bag
To throw your secondary weapon, you must have enough hearts when
you press +. Most secondary weapons consume one
heart per use. The only exception is the stopwatch, which requires
5 hearts per use. Collect as many hearts as you can in order to
have a large supply when you encounter bosses.
||The Dagger is the most basic secondary weapon. It flies fast
and straight, striking any target that is in front of Simon. It is
approximately as powerful as the leather whip, and cannot hit more
than one target.
||The Throwing Axe is a powerful weapon, but it can be difficult
to use until you learn it's flight path. It starts out flying high
and arcs back down to the floor. It's not useful for striking
enemies that are right in front of Simon, but it's great for
hitting enemies that are much higher than him, including flying
enemies and Knights on ledges above you.
||Holy Water seems like a weak weapon, until you learn how to
properly use. When vials of Holy Water break on the floor, the
water erupts in a small flame, making each vial like a small bomb.
While you can hit enemies with the vials directly, the key to using
Holy Water is trapping enemies in the flame that appears on the
floor. It is incredibly effective against slow moving enemies,
including numerous bosses and Axe Knights.
||The Boomerang is a substantial weapon, as powerful as the
Throwing Axe and not only can it hit multiple enemies with a single
throw, it also to returns back to its thrower, striking enemies on
the return trip as well. If you jump over the Boomerang, it will
continue on, hitting enemies behind you. Because the Boomerang has
such a high likelihood of hitting multiple enemies, you are very
likely to earn a lot of bonus points using this weapon.
||The stopwatch is an unusual secondary weapon for a number of
reasons. For one thing, it is the only weapon that requires five
hearts for each use. For another, it is not a weapon that you
actually hit enemies with. Instead, it freezes enemies and moving
spike traps for five seconds, allowing Simon to walk through the
halls of the castle in relative safely. There are, however, four
important limitations to the stopwatch: most bosses
are immune to the stopwatch, freezing time does not prevent items
from disappearing, you will still sustain damage from touching
frozen enemies/spikes, and you will still die from falling in a
||If Simon collects a cross, every enemy on the screen will be
instantly destroyed, regardless of how much life it has left.
Crosses can be found in specific candles and are very rarely
dropped by enemies. It will not work against any boss, though it
will destroy their projectiles. Additionally, you do not receive
any points for enemies killed by a cross.
||If Simon finds and drinks the Invisibility Potion, he will turn
invisible for approximately five seconds. During this time he
appears as a shimmering form, and he can walk past enemies without
fear of getting hurt, however you will still die from falling in a
||Pot Roast/Pork Chop
||The Pot Roast/Pork Chop is an extremely valuable item that will
restore 6 units of health in Simon's vitality meter. This can mean
the difference between dying and beating a stage. Because this item
is so useful, it can only be found in otherwise normal looking
blocks that must be destroyed with the whip. (List of all Roasts)
||Normally, there can only be one secondary weapon on
screen at one time. With the Double or Triple Shots, Simon will be
able to throw two or three weapons at a time. Shot multipliers may
be found in hidden locations around the castle. The can also be
found in candles and dropped by enemies, but they will also appear
if you hit enemies with the same secondary weapon ten times. If you
pick up a different secondary weapon, you lose your multiplier. The
stopwatch is not effected by multipliers, but you receive 700
points for picking up a Multiplier while carrying one. (List of all Shot Multipliers)
||Several secret items, such as crowns or treasures, can be found
around the castle by activating hidden locations around the castle.
Flashing money bags are worth 1000 points while crowns and chests
are worth 2000 points. (List of all bonuses)
||A Crystal Ball will appear whenever Simon defeats a castle
boss. The Crystal Ball is the indication that one of the 6
stages of the castle is finished. To fight Dracula, Simon must
amass five Crystal Balls by defeating the five bosses that occupy
the different legs of the castle.