| SimCity | |
|---|---|
| Developer(s) | Maxis, Nintendo EAD, HAL Laboratory, Tilted Mill, |
| Publisher(s) | Brøderbund, Maxis, Nintendo, Electronic Arts and Superior Software/Acornsoft |
| Designer(s) | Will Wright |
| Years active | 1989–Unknown |
| Genre(s) | Simulation |
| System(s) | Acorn Archimedes, Amiga, Amstrad CPC, Atari ST, Commodore 64, EPOC32, FM Towns, NEC PC-9801, Game Boy Advance, Linux, Mac OS, Mobile, MS-DOS, Nintendo 64, Nintendo DS, PlayStation, Pocket PC, Sega Saturn, Sinclair ZX Spectrum SNES, Wii, Wii Virtual Console, Windows, |
| Mode(s) | Single player |
| Website | http://simcity.ea.com/index.php |
SimCity is an open-ended city-building computer and console video game series and the brainchild of developer Will Wright. It was published by Maxis (now a division of Electronic Arts). First published in 1989 as SimCity, it has spawned five different editions sold worldwide. The ongoing success of SimCity has also sparked the release of many other spin-off Sim" titles, including 2000's The Sims, the best-selling computer game in history.
Contents |
The player is given the task of founding a city, while maintaining the happiness' of the citizens and keeping a stable budget. In SimCity 2000, SimCity 3000 and SimCity 4, the player is allowed to alter the terrain of the city before building on it.
The player must lay down zones, each having a specific kind of building that will be built there. The residential zones, in green, provide housing for Sims, the commercial zones, in blue, provide shops and offices, and the industrial zones, in yellow, provide factories, laboratories and farms. There are three different densities (two for SimCity 2000) in the game: High-Density for large buildings, Mid-Density for smaller buildings, and Low-Density for small buildings.
The player may customize their city by putting in famous landmarks (Hollywood Sign, etc.), and (in SimCity 2000 and SimCity 4: Rush Hour) name streets and terrain features.
As the city matures, the player may get to place government and other special buildings (Mayor's House, Courthouse, etc.) depending on how large their city is. The player must supply services to their citizens. These include health, education, safety, parks and leisure. These come in the form of different buildings, where each building covers a circular "range" of service. Improper funding to services can lead to strikes.
Cities must also provide basic utilities, like electricity, water, and, later in SimCity 3000, waste management.
The primary source of income in the game are taxes, which can be altered by percent in all versions through SimCity 3000, and by tenths of a percent in SimCity 4. Legalizing gambling and placing certain "special" buildings (military bases, federal prisons, etc.) can generate income as well. There are also cheat codes that can be used to generate instant money (except in the case of SimCity 3000).
SimCity is predominantly a single-player game (the exception being a "Network Edition" of SimCity 2000, and an obscure of the original SimCity). SimCity 4 also makes an attempt at multiplayer gaming with the ability to share regional maps and cities with other players, allowing players to collaborate, but not play in real time.
This format differs in SimCity Societies. Unlike the other versions which focused on urban planing, this version focuses on the sims and genreal mood of the city.
The SimCity Box is a bundle pack that will contain these games:
SimCity (1989)
GameSpot — An average of 7.933 in scores.
SimCity series↑ Sim
Maxis Line · SimCity · SimCity 2000 (SimCopter · Streets of SimCity) · SimCity 3000 · SimCity 4 (Rush Hour)
Other Versions · SimCity 64 · SimCity DS · SimCity Societies (Destinations) · SimCity Creator (DS)
Categories: Series | SimCity | Maxis