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Gems can be arranged in your gem frame to modify many statistics and weapon/item behaviors in the game. You're limited by the available space in your gem frame (which expands through various quests in the game), and the orientation of that space within the frame (i.e. if you have 2 empty spaces you may be able to put in a 2x1 gem but not a 1x2 gem, depending on the arrangement of the current gems in the frame).

Some gems are found or purchased throughout the game (or won as quest rewards), while others must be fused from other gems. Some gems can be created with more than one formula, and when known this should be indicated in the tables below. Costs listed may be the cost of fusion or the cost to purchase from the vendor, depending on availability.

The number of gems you can carry (besides those in your gem frame) is determined by the type of knapsack you have, and is the same as the number of any other type of item you can carry (8 to 24). Therefore, if you have the basic knapsack you start the game with, you can carry 8 of each type of gem (individual gem types, not just 8 within each color of gem).

Red Gems (affect ATK and attack type) 43 types[edit]

Gem Type Description Cost Size
Crystal of Strength ATK +4 750 1x1
Feral Soul ATK +8 1x1
Steal Hook Enables theft of items from monsters with a flick of the flail 1000 1x1
Unstoppable Hook Enables the flail to penetrate foes with a pull strike 3000 1x1
Light on a Boy Sword ATK +20. DEF and DEX +10 Quest Reward 1x1
Unstoppable Claw Enables the flail to penetrate foes and steal items with a pull strike 4000 1x1
Mighty Defense Raises the maximum number of parries to 10 1000 1x2
String Resonance Extends range of bow's music 1000 1x2
Great Tremor Extends range of hammer ground strikes 1000 1x2
Total Parry Nullifies all damage when you parry with your sword 5000 1x2
Lullaby The bow's music puts enemies to sleep 6000 1x2
Requiem Extends range of bow's music and puts foes to sleep 8000 1x2
Meteor Shock Wave Hammer ground strikes stun nearby monsters 6000 1x2
Sword Training ATK +10 when striking with a sword 1x2
Flail Training ATK +10 when striking with a flail 1x2
Bow Training ATK +10 when shooting a bow 1x2
Hammer Training ATK +10 when striking with a hammer 1x2
Fountain of Life Maximum HP +50 1x2
Pride of Gemmas ATK +10, DEF +25 10000 3x2
Crystal of Life Maximum HP + 30 1000 2x1
Sonic Wave Causes the third sword slash to unleash a shock wave 3000 2x1
Multiple Swings Enables up to 3 consecutive swings with the flail 3000 2x1
Triple Shot Each bow attack fires arrows in three directions 8000 2x1
Heavy Swing Hammer strikes knock monsters even farther back 3000 2x1
Double Slash Deal double damage when striking with a sword 8000 2x1
Double Sonic Wave Deal double damage with sword. Third strike unleashes shock waves 10000 2x1
Swift Rotation Swing your flail faster 3000 2x1
Multiple Rotations Enables up to 3 faster consecutive swings with the flail 10000 2x1
Strong Arrows Shots penetrate monsters 8000 2x1
Strong Triple Shot Each bow attack fires penetrating arrows in three directions 15000 2x1
Swift Recovery Quickens recovery time after hammer swings 8000 2x1
Swift Heavy Swing Quickens hammer swing recovery time. Knock enemies back 4000 2x1
Sword Expertise Sword ATK +8. Double damage. Third strike unleashes shock waves 12000 2x1
Flail Expertise Flail ATK +8. Enables up to three flail swings 12000 2x1
Bow Expertise Bow ATK +8. Fire penetrating arrows in three directions 12000 2x1
Hammer Expertise Hammer ATK +8. Quickens hammer recovery. Knock enemies back 12000 2x1
Soul of the Dragon ATK +12 2x1
Flawless Parry Raises max no. of parries to 10. Nullifies all damage 8000 2x2
Wide Shock Wave Hammer ground strikes gain range and stun nearby foes 8000 2x2
Might of Gemmas ATK +20 8000 2x2
Soul of the Gemma ATK +25, DEF +10 10000 3x2

Blue Gems (affect INT, MP, and spell levels) 33 types[edit]

Gem Type Description Cost Size
Crystal of Lore INT (spell damage) +4 750 1x1
Crystal of Power Raises max MP by 30 1000 1x2
Dryad's Favor Dryad's spells reach level 2 5000 1x2
Luna's Favor Luna's spells reach level 2 5000 1x2
Wisp's Favor Wisp's spells reach level 2 4000 1x2
Shade's Favor Shade's spells reach level 2 4000 1x2
Might of the Spirits All elemental spells reach level 2 12000 1x2
Soul of the Spirits All elemental spells consume 10% less MP 4000 1x2
Pride of the Spirits All elemental spells reach level 2 12000 2x1
Salamander's Favor Salamander's spells reach level 2 5000 2x1
Undine's Favor Undine's spells reach level 2 5000 2x1
Gnome's Favor Gnome's spells reach level 2 4000 2x1
Jinn's Favor Jinn's spells reach level 2 4000 2x1
Zeal of Salamander Salamander's spells consume 40% less MP 8000 2x2
Zeal of Undine Undine's spells consume 40% less MP 8000 2x2
Zeal of Gnome Gnome's spells consume 40% less MP 8000 2x2
Zeal of Jinn Jinn's spells consume 40% less MP 8000 2x2
Zeal of Dryad Dryad's spells consume 40% less MP 8000 2x2
Zeal of Luna Luna's spells consume 40% less MP 8000 2x2
Zeal of Wisp Wisp's spells consume 40% less MP 8000 2x2
Zeal of Shade Shade's spells consume 40% less MP 8000 2x2
Bond of Salamander Salamander's spells reach level 3 11000 2x2
Bond of Undine Undine's spells reach level 3 11000 2x2
Bond of Gnome Gnome's spells reach level 3 11000 2x2
Bond of Jinn Jinn's spells reach level 3 11000 2x2
Bond of Dryad Dryad's spells reach level 3 11000 2x2
Bond of Luna Luna's spells reach level 3 11000 2x2
Bond of Wisp Wisp's spells reach level 3 11000 2x2
Bond of Shade Shade's spells reach level 3 11000 2x2
Zeal of the Spirits All elemental spirits consume 30% less MP 2x2
Bond of the Spirits All elemental spells reach level 3 2x2

Yellow Gems (affect MND, DEF, and recovery) 32 types[edit]

Gem Type Description Cost Size
Crystal of Defense DEF (physical defense) +4 750 1x1
Crystal of Thought MND (magical defense) +4 750 1x1
Millennicite Restores 2 MP every 3 seconds 1x1
Herbal Miracle The effects of pep root apply to all party members 2000 1x1
Stardust Miracle The effects of stardust herb apply to all party members 1000 1x1
Druid's Miracle Effects of HP and MP recovery items apply to all party members 11000 1x2
Healer's Miracle The effects of HP recovery items apply to all party members 3000 1x2
Mage's Miracle The effects of MP recovery items apply to all party members 3000 1x2
Angel's Miracle The effects of angel's grail apply to all party members 6000 1x2
Lore of Mages Doubles effects of MP recovery items 6000 1x2
Lore of Angels Restores to full HP anyone you revive with an angel's grail 12000 1x2
Courage to Fight Automatically use pep root when needed 4000 1x2
Courage to Prevail Automatically use restorative items when needed 4000 1x2
Courage to Endure Automatically use stardust herb when needed 3000 2x1
Lore of Healers Doubles effects of HP recovery items 6000 2x1
Ultimate Miracle The effects of pep root apply to all party members 6000 2x2
Lore of Alchemists Quintuples the effects of HP recovery items 30000 2x2
Lore of Druids Doubles the effect of HP and MP recovery items 5000 2x2
Lore of Warlocks Quintuples the effects of MP recovery items 2x2
Meditation Restores 2 HP every 3 seconds 10000 2x2
Cantrip Restores 2 MP every 3 seconds 10000 2x2
Courage to Return Automatically use an angel's grail when your HP reaches zero 5000 3x2
Deep Meditation Restores 4 HP every 3 seconds 17000 3x2
Powerful Cantrip Restores 4 MP every 3 seconds 17000 3x2
Blessing Restores 3 HP and 3 MP every 3 seconds 30000 3x2
Alchemist's Miracle Doubles the effect of party's HP recovery items 6000 3x3
Warlock's Miracle Doubles the effect of party's MP recovery items 6000 3x3
Glorious Blessing Restores 6 HP and 6 MP every 3 seconds 30000 3x3

Impure Gems (unstable effects) 35 types[edit]

Gem Type Description Cost Size
Life's Thirst Converts 3% of damage inflicted on monsters into HP. ATK -10 1x1
Mind's Thirst Converts 3% of damage inflicted on monsters into MP. INT -10 1x1
Meager Resistance Automatically use stardust herb. Increases risk of ailments 1x1
Meager Courage Automatically use pep root. Increases risk of ailments 1x1
Chivalry DEF +20, MND -20 1x1
Ascetism MND +20, DEF -20 1x1
Soul's Thirst Converts 3% of damage inflicted into HP and MP. ATK -10, INT -10 1x1
Good and Bad Luck Increases lucre gain by 20%. Items drop less often. 1x1
Cautious Feet Enables safe travel over spikes. Increases risk of ailments 1x2
Meager Hope Automatically use angel's grail, which will revive you, but you will catch on fire 1x2
Planted Feet Enables steady travel over sand and ice. Increases risk of ailments 2x1
Berserking ATK +15, DEF -10 2x1
Wizardry INT +15, MND -10 2x1
Clouded Magicite Raises maximum MP by 30. MND -5 2x1
Clouded Vivicite Raises maximum HP by 50. DEF -10 2x1
Evil Spirit's Favor All elemental spells reach level 2. ATK -10 2x1
Fire & Water Flaw Raises risk of burning & freezing. Lowers risk of all other ailments 2x2
Earth & Wind Flaw Raises risk of paralysis & disarmament. Lowers risk of all other ailments 2x2
Moon & Wood Flaw Raises risk of confusion & sleep. Lowers risk of all other ailments 2x2
Light & Dark Flaw Raises risk of stunning & blindness. Lowers risk of all other ailments 2x2
Poison Flaw Raises risk of poison. Lowers risk of all other ailments 2x2
Academia INT and MND +12. ATK and DEF -5 2x2
Barbarism ATK and DEF +12. INT and MND -5 2x2
Bond of Demons All elemental magic reaches level 3. ATK -50 2x2
Zeal of Demons All elemental spells consume 30% less MP. ATK -50 2x2
Uneasy Meditation Restores 3 HP every 3 seconds. DEF -5. 2x2
Budding Warlock Doubles effect of MP recovery items. Increases risk of ailments. 2x2
Budding Alchemist Doubles effect of HP recovery items. Increases risk of ailments. 2x2
Courage to Learn Increases experience gain by 75%. DEF -20. 2x2
Witch's Meditation Restores 5 HP every 3 seconds. DEF -10. 3x2
Witch's Blessing Restores 10 HP and 10 MP every 3 seconds. ATK and INT -50. 3x3

Purple Gems (affect Fury and special attacks) 15 types[edit]

Gem Type Description Cost Size
Glittering Crystal DEX (critical hit probability) +10 1000 1x1
Cruel Sword When you are in Fury, your focused sword attacks reach level 2 1x1
Cruel Flail When you are in Fury, your focused flail attacks reach level 2 1x1
Cruel Bow When you are in Fury, your focused bow attacks reach level 2 1x1
Cruel Hammer When you are in Fury, your focused hammer attacks reach level 2 1x1
Fury Reels Enables Fury Reels when you enter Fury 2x1
Morale Boost Makes the Fury gauge fill faster 4000 2x1
Ruthless Sword When you are in Fury, your focused sword attacks reach level 3 4000 2x1
Ruthless Flail When you are in Fury, your focused Flail attacks reach level 3 4000 2x1
Ruthless Bow When you are in Fury, your focused hammer attacks reach level 3 3000 2x1
Ruthless Hammer When you are in Fury, your focused hammer attacks reach level 3 3000 2x1
Ruthless Gemma When you are in Fury, all focused attacks reach level 3 2x2
Spirit of the Hero Doubles duration of Fury 5000 2x2
Double Fury Doubles experience earned while in Fury 3x2

Orange Gems (affects items and EXP gained) 7 types[edit]

Gem Type Description Cost Size
Lore of Thieves Makes fake treasure chests appear as monsters on radar 1000 1x1
Drain Will Converts 3% of damage inflicted on monsters into MP 15000 1x2
Drain Life Converts 3% of damage inflicted on monsters into HP 30000 2x1
Lore of Niccolos Adds 10% bonus to lucre gained 4000 2x2
Heart of Progress Increases experience gain by 50% 10000 2x2
Double Drop Doubles the chance that monsters will drop items and lucre 5000 2x2
Drain Soul Converts 3% of damage inflicted on monsters into HP and MP 35000 2x2

Green Gems (nullify status ailments & spikes) 12 types[edit]

Gem Type Description Cost Size
Purity's Shelter Prevents you from being poisoned 8000 1x2
Flame's Shelter Prevents you from catching fire 4000 1x2
Water's Shelter Prevents you from being turned into a snowman 4000 1x2
Forest's Shelter Prevents you from being put to sleep 4000 1x2
Moon's Shelter Prevents you from being confused 4000 1x2
Light's Shelter Prevents you from being stunned 4000 1x2
Shadow's Shelter Prevents you from being blinded 4000 1x2
Earth's Shelter Prevents you from being disarmed 4000 2x1
Wind's Shelter Prevents you from being paralyzed 4000 2x1
Virtue of Safety Enables safe travel over spikes 6000 2x2
Virtue of Balance Enables steady travel over sand and ice 6000 2x2
Ultimate Protection Prevents all ailments 12000 3x2