Spoiler warning!
You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.
Element: Lightning
Cyclone is a useful tech for taking out groups of enemies early in the game, although it's even better when combined with some of the double techs you'll have. Life is particularly handy since Crono is a fixture in your party, and just keep in mind what your best physical attack or magic spell currently is. Luminaire is the most powerful Single tech in the game under normal circumstances.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Cyclone | Physical | AOE | 2 | 5 | The first technique available in the game; hits all enemies in a radius around the one you target. |
| Slash | Physical | Linear | 2 | 90 | Damages all enemies within the line drawn between the targeted enemy and Crono |
| *Lightning | Lightning | Enemy | 2 | N/A | Strikes a single enemy with Lightning magic. |
| Spincut | Physical | Enemy | 4 | 200 | Hits a single enemy for double damage. |
| *Lightning 2 | Lightning | All | 8 | 500 | Strikes all enemies with Lightning magic. |
| Life | Recovery | Ally | 10 | 400 | Brings a single character back to life. |
| Confuse | Physical | Enemy | 12 | 800 | Hits a single enemy for 4x damage. |
| *Luminaire | Lightning | All | 20 | 1000 | Hits all enemies with Lightning Damage |
Element: Fire
You'll mostly just want to use the best fire spell Lucca has available.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Flame Toss | Fire | Linear | 1 | 10 | Hits all enemies within a line drawn between Lucca and the target. |
| Hypno Wave | Status Effect | Enemy | 1 | 60 | Attempts to put a single enemy to sleep. |
| *Fire | Fire | Enemy | 2 | N/A | Attacks a single enemy with fire magic. |
| Napalm | Fire | AOE | 3 | 160 | Attacks all enemies in a raidus around the target with a fire attack. |
| *Protect | Status Effect | Ally | 6 | 250 | Increases physical defense of an ally. |
| *Fire 2 | Fire | All Enemies | 8 | 400 | Damages all enemies with a fire attack. |
| Mega Bomb | Fire | AOE | 15 | 600 | Damage all enemies in a radius around the target with a fire attack. |
| *Flare | Fire | All Enemies | 20 | 1000 | Damages all enemies with the strongest fire magic. |
Element: Water
Marle uses water magic in the form of ice. As you can see she's almost entirely support spells. Haste is an extremely useful tech against long, drawn-out bosses like the Black Tyrano. and Life 2 is the best revival method in the game. Her drawback is the lack of healing spells that affect the whole party, but she does get a lot of Double Techs that compensate for that. However at later levels Ayla's Kiss will heal a party member for full health and consuming 1 MP, rendering most of Marle's moves useless as Ayla's techniques are stronger overall.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Aura | Recovery | Ally | 1 | 10 | Heals one ally |
| Provoke | Status Effect | Enemy | 1 | 50 | Confuses one enemy |
| *Ice | Water | Enemy | 2 | N/A | Ice magic against one enemy |
| *Cure | Recovery | Ally | 2 | 150 | Restores more health to one ally |
| *Haste | Status Effect | Ally | 6 | 250 | Cuts wait time of one ally by 1/2 |
| *Ice 2 | Water | All | 8 | 400 | Attacks all enemies with Water damage. |
| *Cure 2 | Recovery | Ally | 5 | 600 | Restores all health to one ally. |
| *Life 2 | Recovery | Ally | 15 | 900 | Revives and restores all health of an ally |
Element: Water
Frog is required for the whole sequence in Magus's castle, and he has a good physical attack otherwise. The Heal spell is very useful, and Frog Squash is a killer, doing extreme amounts of damage when HP is low, for example after using a Revive... keep this in mind.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Slurp | Recovery | Ally | 1 | 10 | Restores the health of one ally. |
| Slurp Cut | Physical | Enemy | 2 | 15 | Attacks a single enemy |
| *Water | Water | Enemy | 2 | N/A | Attacks a single enemy with water magic |
| *Heal | Recovery | Party | 2 | 160 | Restores health of the whole party |
| Leap Slash | Physical | Enemy | 4 | 250 | Attacks a single enemy |
| *Water 2 | Water | All | 8 | 400 | Attacks all enemies with water magic |
| *Cure 2 | Recovery | Ally | 5 | 600 | Restores the full health of one ally |
| Frog Squash | Physical | All | 15 | 1000 | Deals damage to all enemies, the lower your HP the higher the damage. |
Element: Shadow
Robo is very slow, so he needs a lot of Speed uppers before he can unleash his full potential. He learns a damage-all tech early, which is useful during the Factory section where he must be in the party. His Heal Beam is also useful, but is weak in comparison to the other healing techs available to other characters.
Robo cannot learn magic, but can deal shadow damage.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Rocket Punch | Physical | Enemy | 1 | 0 | Punches a single enemy. |
| Cure Beam | Recovery | Ally | 2 | 0 | Restores the health of a single ally. |
| Laser Spin | Shadow | All Enemies | 3 | 5 | Hits all enemies with Shadow damage. |
| Robo Tackle | Physical | Enemy | 4 | 150 | Attacks a single enemy. |
| Heal Beam | Recovery | Party | 3 | 400 | Restores the health of the entire party. |
| Uzzi-Punch | Physical | Enemy | 12 | 600 | Hits a single enemy. |
| Area Bomb | Shadow | Enemy | 15 | 800 | Attacks a single enemy. |
| Shock | Lightning | All Enemies | 17 | 1000 | Damages all enemies. |
Element: None
In general you'll probably be best off using the most powerful physical tech she has, and charm can be very useful for getting rare items. Dino Tail functions much like Frog Squash.
Ayla uses entirely physical attacks since she predates the existence of magic on the planet.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| Kiss | Recovery | Ally | 1 | 10 | Restores some of an ally's HP. |
| Rollo Kick | Physical | Enemy | 2 | 60 | Attacks a single enemy. |
| Cat attack | Physical | Enemy | 3 | 100 | Attacks a single enemy. |
| Rock Throw | Physical | Enemy | 4 | 200 | Attacks a single enemy. |
| Charm | Physical | Enemy | 4 | 400 | Steals items from a single enemy. |
| Tail Spin | Non-Elemental | AOE | 10 | 600 | Damages all enemies around the targeted area. Unaffected by enemy Magic Defense and Defense. |
| Dino Tail | Physical | All Enemies | 15 | 800 | Attacks all enemies, does greater damage at low health. |
| Triple Kicks | Physical | Enemy | 20 | 1000 | Attacks single enemy three times. |
Element: Shadow
Magus has every kind of magic available to him and a strong physical attack, although his specialty is shadow. What's not to love? One interesting note about Magus is that his versions of Lightning 2, Fire 2, and Ice 2 are about 30% more powerful than those cast by Crono, Lucca, or Marle, which makes him effectively the best Water magic user in the game among other things.
| Name | Type | Targeting | MP Cost | Required TP | Info |
|---|---|---|---|---|---|
| *Lightning 2 | Lightning | All | 8 | 0 | As seen with Crono, attacks all enemies for lightning damage. |
| *Fire 2 | Fire | All | 8 | 0 | As seen with Lucca, attacks all enemies for fire damage. |
| *Ice 2 | Water | All | 8 | 0 | As seen with Marle, attacks all enemies for water damage. |
| *Dark Bomb | Shadow | AOE | 8 | 400 | Damages all enemies in radius around target for shadow damage. |
| *Magic Wall | Buff | Ally | 8 | 400 | Raises magic defense of a single ally. |
| *Dark Mist | Shadow | All | 10 | 400 | Damages all enemies for shadow damage. |
| *Black Hole | Death | Enemy | 15 | 900 | Attempts to instantly kill enemies near Magus. |
| *Dark Matter | Shadow | All | 20 | 900 | The ultimate shadow magic attack on all enemies. |
Every set of two characters, excluding Magus, has three double techs between them.
| Name | Type | Target | Crono MP Cost | Lucca MP | Individual Techs |
|---|---|---|---|---|---|
| Fire Whirl | Fire/Physical | AOE | 2 | 1 | Cyclone + Flame Toss |
| Fire Sword | Fire/Physical | Enemy | 4 | 2 | Spin Cut + Fire |
| Fire Sword 2 | Fire/Physical | Enemy | 12 | 8 | Confuse + Fire 2 |
| Name | Type | Crono MP Cost | Marle MP | Individual Techs |
|---|---|---|---|---|
| Aura Whirl | Party Recovery | 2 | 1 | Cyclone + Aura |
| Ice Sword | Ice/Physical | 4 | 2 | Spin Cut + Ice |
| Ice Sword 2 | Ice/Physical | 12 | 8 | Confuse + Ice 2 |
| Name | Type | Crono MP Cost | Frog MP | Individual Techs |
|---|---|---|---|---|
| X-Strike | Physical | 2 | 2 | Cyclone + Slurp Cut |
| Sword Stream | Water/Physical | 4 | 2 | Spin Cut + Water |
| Spire | Lightning/Physical | 8 | 4 | Lightning 2 + Leap Slash |
| Name | Type | Crono MP Cost | Robo MP | Individual Techs |
|---|---|---|---|---|
| Rocket Roll | Fire/Physical | 2 | 3 | Cyclone + Laser Spin |
| Max Cyclone | Physical | 4 | 3 | Spin Cut + Laser Spin |
| Super Volt | Lightning/Physical | 8 | 17 | Lightning 2 + Shock |
| Name | Type | Crono MP Cost | Ayla MP | Individual Techs |
|---|---|---|---|---|
| Drill Kick | Physical | 2 | 2 | Cyclone + Rollo Kick |
| Volt Bite | Lightning/Physical | 2 | 3 | Lightning + Cat Attack |
| Falcon Hit | Physical | 4 | 4 | Spin Cut + Rock Throw |
| Name | Type | Lucca MP Cost | Marle MP | Individual Techs |
|---|---|---|---|---|
| Antipode | Shadow/Physical | 2 | 2 | Fire + Ice |
| Antipode 2 | Shadow/Physical | 8 | 8 | Fire 2 + Ice 2 |
| Antipode 3 | Shadow/Physical | 20 | 8 | Flare + Ice 2 |
| Name | Type | Lucca MP Cost | Frog MP | Individual Techs |
|---|---|---|---|---|
| Red Pin | Fire/Physical | 2 | 4 | Fire + Leap Slash |
| Line Bomb | Fire/Physical | 15 | 4 | Mega Bomb + Leap Slash |
| Frog Flare | Fire/Physical | 20 | 15 | Flare + Frog Squash |
| Name | Type | Lucca MP Cost | Robo MP | Individual Techs |
|---|---|---|---|---|
| Fire Punch | Fire/Physical | 2 | 1 | Fire + Rocket Punch |
| Fire Tackle | Fire/Physical | 8 | 4 | Fire + Robo Tackle |
| DoublevBomb | Fire/Physical | 15 | 14 | Mega Bomb + Area Bomb |
| Name | Type | Lucca MP Cost | Ayla MP | Individual Techs |
|---|---|---|---|---|
| Flame Kick | Fire/Physical | 2 | 2 | Fire + Rollo Kick |
| Fire Whirl | Fire/Physical | 8 | 10 | Fire 2 + Tail Spin |
| Blaze Kick | Fire/Physical | 8 | 20 | Fire 2 + Triple Kick |
| Name | Type | Marle MP Cost | Frog MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Ice Water | Water/Physical | 2 | 2 | Ice + Water | Attacks all enemies. |
| Glacier | Water/Physical | 8 | 8 | Ice 2 + Water 2 | |
| Double Cure | Party Recovery | 5 | 5 | Cure 2 + Cure 2 | Heals party and cures status ailments. |
| Name | Type | Marle MP Cost | Robo MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Aura Beam | Party Recovery | 1 | 2 | Aura + Cure Beam | Heals party, amount dependant on Magic stat of both characters. |
| Ice Tackle | Ice/Physical | 2 | 4 | Ice + Robot Tackle | |
| Cure Touch | Party Recovery | 5 | 3 | Cure 2 + Heal | Heals party for a lot. |
| Name | Type | Marle MP Cost | Ayla MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Twin Charm | Charm | 1 | 4 | Provoke + Charm | Increased chance of charming. |
| Ice Toss | Ice/Physical | 2 | 4 | Ice + Rock Throw | Damages a single enemy. |
| Cube Toss | Ice/Physical | 8 | 4 | Ice 2 + Rock Throw | Damages a single enemy. |
| Name | Type | Frog MP Cost | Robo MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Blade Toss | Physical | 2 | 3 | Slurp + Laser Spin | Damages a single enemy. |
| Bubble Snap | Water/Physical | 2 | 4 | Water + Robo Tackle | Damages a single enemy. |
| Cure Wave | Party Recovery | 5 | 3 | Cure 2 + Heal Beam | Heals party for a lot. |
| Name | Type | Frog MP Cost | Ayla MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Slurp Kiss | Party Recovery | 1 | 1 | Slurp + Kiss | Heals entire party, cures status ailments. |
| Bubble Hit | Water/Physical | 2 | 2 | Water + Rollo Kick | |
| Drop Kick | Physical | 4 | 20 | Leap Slash + Triple Kick |
| Name | Type | Robo MP Cost | Ayla MP | Individual Techs | Info |
|---|---|---|---|---|---|
| Boogie | Status Effect | 4 | 4 | Robo Tackle + Charm | Attempts to cast Stop on all enemies. |
| Spin Kick | Physical | 4 | 2 | Robo Tackle + Rollo Kick | |
| Beast Toss | Physical | 12 | 4 | Uzi Punch + Rock Throw | Damages a single enemy. |
One rule of thumb is that for every three character combination that includes Crono and doesn't include Magus has a triple tech. Thus, Crono Marle Frog have one, Crono Marle Lucca also have one, etc. In addition to these triple techs however, there are some hidden ones that can only be activated by finding a hidden "rock" accessory somewhere in the game and equipping it on one of the characters involved in the triple tech. To use any of these special triple techs you'll need to wait until Chapter 24 when you're finally able to choose your party without Crono.
Note that tech required Triple Techs are unlocked by having all three party members in the party with each individual tech available for use. After a single battle with the party in that formation, the Triple Tech will be unlocked.
These triple techs require that the characters have the required techniques unlocked and have fought together for one battle.
| Name | Type | Characters | MP Cost | Individual Techs | Info |
|---|---|---|---|---|---|
| 3D Attack | Physical | Crono Frog Ayla | 2 2 20 | Cyclone Slurp Cut Triple Kick | |
| Arc Impulse | Water/Physical | Crono Marle Frog | 4 8 4 | Spincut Ice 2 Leap Slash | |
| Delta Force | Shadow/Physical | Crono Lucca Marle | 8 8 8 | Lightning 2 Fire 2 Ice 2 | |
| Delta Storm | Shadow/Physical | Crono Lucca Frog | 8 8 8 | Lightning 2 Fire 2 Water 2 | |
| Final Kick | Shadow/Physical | Crono Marle Ayla | 8 8 20 | Lightning 2 Ice 2 Triple Kick | |
| Fire Zone | Fire/Physical | Crono Lucca Robo | 4 8 3 | Spincut Fire 2 Laser Spin | |
| Gatling Kick | Shadow/Physical | Crono Lucca Ayla | 8 8 20 | Lightning 2 Fire 2 Triple Kick | |
| Life Line | Party Recovery | Crono Marle Robo | 2 15 3 | Cyclone Life 2 Laser Spin | Casts GreenDream effect on each character; enables them to be revived once during battle if they fall. Can only be cast once during a battle. |
| Triple Raid | Physical | Crono Frog Robo | 2 4 2 | Cyclone Slurp Cut Robo Tackle | |
| Twister | Shadow/Physical | Crono Robo Ayla | 2 2 10 | Cyclone Laser Spin Tail Spin |
These triple techs require one of the characters who are able to perform the triple tech (listed in the table) to wear a specific accessory that unlocks the technique for use. These are only available while the accessory is equipped.
| Name | Type | Characters | MP Cost | Individual Techs | Info |
|---|---|---|---|---|---|
| Dark Eternal | Shadow | Marle Lucca Magus | 8 8 20 | Ice2 Fire2 Dark Matter | The Black Rock, which activates this tech, is found by going to Kajar in 12,000 B.C. before the disaster, and activating the "water"-"wind"-"fire" books to reveal a secret area. |
| Grand Dream | Physical | Frog Marle Robo | 15 15 2 | Frog Squash Life 2 Cure Beam | The Gold Rock, which activates this tech, is found in 600 A.D. within the Denadaro Mountains. After completing Frog's Sidequest (to receive the upgraded Masamune) put him at the front of the party and have him catch one of the Free Lancer's rocks (simply stand where a rock would strike you). This tech is only available if the rock is equipped on Frog. |
| Omega Flare | Shadow | Lucca Robo Magus | 20 3 8 | Flare Laser Spin Dark Bomb | The Blue Rock, which activates this tech, is found in a chest in the Giant's Claw, in the raised version you explore in 600 A.D. while doing Marle's Sidequest. |
| Poyozo Dance | Status Effect/Non-Elemental | Marle Lucca Ayla | 1 1 10 | Provoke Hypno Wave Tail Spin | The White Rock, which activates this tech, is found in a chest in the Black Omen, see Chapter 25 for more details. This also has the distinction of being one of the two Non-Elemental attacks in the game, along with Ayla's Tailspin, which works regardless of magic defense or defense, it also affects the ghost version of Cyrus in 1000 A.D. at the Northern Ruins. |
| Spin Strike | Physical | Frog Robo Ayla | 4 4 10 | Leap Slash Robo Tackle Tail Spin | The Silver Rock, which activates this tech, is found in 65,000,000 B.C. at Laruba ruins. Talk to the Nu there (in the very north) to receive it. |