Chrono Trigger/Techniques

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The tables listed on this page contain both the SNES and Nintendo DS names. Names within parentheses appear in the Nintendo DS version of the game. Names without parentheses are the same in both versions of the game.

[edit] Characters and Single Techs

Techniques within the game are made available as characters obtain tech points, which are obtained by having the given character fight in combat.

[edit] Crono

Element: lightning.
Cyclone is a useful tech for taking out groups of enemies early in the game, although it's even better when combined with some of the double techs you'll have. Life is particularly handy since Crono is a fixture in your party, and just keep in mind what your best physical attack or magic spell currently is. Luminaire is the most powerful Single tech in the game under normal circumstances.

Techs
NameTypeTargetingMP CostRequired TPInfo
Cyclone PhysicalAOE25The first technique available in the game; hits all enemies in a radius around the one you target.
Slash (Wind Slash) PhysicalLinear290Damages all enemies within the line drawn between the targeted enemy and Crono
*Lightning LightningEnemy2 N/AStrikes a single enemy with Lightning magic.
Spincut (Cleave) PhysicalEnemy4200Hits a single enemy for double damage.
*Lightning 2 LightningAll8500Strikes all enemies with Lightning magic.
Life (Raise) RecoveryAlly10400Brings a single character back to life.
Confuse (Frenzy) PhysicalEnemy12800Hits a single enemy for 4x damage.
*Luminaire LightningAll201000Hits all enemies with Lightning Damage

[edit] Lucca

Element: fire.
You'll mostly just want to use the best fire spell Lucca has available. Does not have much overall variation besides fire-based attacks, but her high magic attack rating can dispatch a lot of monsters in very few shots. Protect can be essential when physical damage nearly exceeds the Maximum HP, such as Grand Stone (Lavos Final Form). Flare is the second strongest single spell in the game, below Luminaire.

Techs
NameTypeTargetingMP CostRequired TPInfo
Flame Toss (Flamethrower) FireLinear110Hits all enemies within a line drawn between Lucca and the target.
Hypno Wave Status EffectEnemy160Attempts to put a single enemy to sleep.
*Fire FireEnemy2 N/AAttacks a single enemy with fire magic.
Napalm FireAOE3160Attacks all enemies in a raidus around the target with a fire attack.
*Protect Status EffectAlly6250Increases physical defense of an ally.
*Fire 2 FireAll Enemies8400Damages all enemies with a fire attack.
Mega Bomb (Megaton Bomb) FireAOE15600Damage all enemies in a radius around the target with a fire attack.
*Flare FireAll Enemies201000Damages all enemies with the strongest fire magic.

[edit] Marle

Element: water.
Marle uses water magic in the form of ice. As you can see she's almost entirely support spells. Haste is an extremely useful tech against long, drawn-out bosses like the Black Tyrano. and Life 2 is the best revival method in the game. Her drawback is the lack of healing spells that affect the whole party, but she does get a lot of Double Techs that compensate for that. However at later levels Ayla's Kiss will heal a party member for full health and consuming 1 MP, rendering most of Marle's moves useless as Ayla's techniques are stronger overall.

Techs
NameTypeTargetingMP CostRequired TPInfo
Aura RecoveryAlly110Heals one ally
Provoke (Allure) Status EffectEnemy150Confuses one enemy
*Ice WaterEnemy2 N/AIce magic against one enemy
*Cure RecoveryAlly2150Restores more health to one ally
*Haste Status EffectAlly6250Cuts wait time of one ally by 1/2
*Ice 2 WaterAll8400Attacks all enemies with Water damage.
*Cure 2 RecoveryAlly5600Restores all health to one ally.
*Life 2 (Arise) RecoveryAlly15900Revives and restores all health of an ally

[edit] Frog

Element: water.
Frog is required for the whole sequence in Magus's castle, and he has a good physical attack otherwise. The Heal spell is very useful, and Frog Squash is a killer, doing extreme amounts of damage when his HP is low (the best time to use this is just after he is revived). If you match him up with Ayla, you can use their first dual tech for the most MP efficient healing technique in the game: Slurp Kiss (heals the entire party for 1 MP from both characters).


Techs
NameTypeTargetingMP CostRequired TPInfo
Slurp RecoveryAlly110Restores the health of one ally.
Slurp Cut (Slurp Slash) PhysicalEnemy215Attacks a single enemy
*Water WaterEnemy2 N/AAttacks a single enemy with water magic
*Heal RecoveryParty2160Restores health of the whole party
Leap Slash (Aerial Strike) PhysicalEnemy4250Attacks a single enemy
*Water 2 WaterAll8400Attacks all enemies with water magic
*Cure 2 RecoveryAlly5600Restores the full health of one ally
Frog Squash PhysicalAll151000Deals damage to all enemies, the lower your HP the higher the damage.

[edit] Robo

Element: none.
Robo is very slow, so he needs a lot of Speed uppers before he can unleash his full potential. He learns a damage-all tech early, which is useful during the Factory section where he must be in the party. His Heal Beam is also useful, but is weak in comparison to the other healing techs available to other characters.

Robo cannot learn magic, which is why he has no element, but can deal different types of elemental damage (except for water) with his techs, making him somewhat as versatile as Magus.

Techs
NameTypeTargetingMP CostRequired TPInfo
Rocket Punch PhysicalEnemy10Punches a single enemy.
Cure Beam RecoveryAlly20Restores the health of a single ally.
Laser Spin ShadowAll Enemies35Hits all enemies with Shadow damage.
Robo Tackle PhysicalEnemy4150Attacks a single enemy.
Heal Beam RecoveryParty3400Restores the health of the entire party.
Uzzi-Punch (Rapid-fire Fist) PhysicalEnemy12600Hits a single enemy.
Area Bomb (Proximity Bomb) FireEnemy15800Attacks a single enemy.
Shock (Electrocute) LightningAll Enemies171000Damages all enemies.

[edit] Ayla

Element: none.
In general you'll probably be best off using the most powerful physical tech she has, and charm can be very useful for getting rare items. Dino Tail functions much like Frog Squash. If you match her up with Frog, you can use their first dual tech for the most MP efficient healing technique in the game: Slurp Kiss (heals the entire party for 1 MP from both characters).

Ayla uses entirely physical attacks since she predates the existence of magic on the planet. This makes her very ineffective against enemies with high physical defense.

Techs
NameTypeTargetingMP CostRequired TPInfo
Kiss RecoveryAlly110Restores some of an ally's HP.
Rollo Kick PhysicalEnemy260Attacks a single enemy.
Cat attack PhysicalEnemy3100Attacks a single enemy.
Rock Throw (Boulder Toss) PhysicalEnemy4200Attacks a single enemy.
Charm PhysicalEnemy4400Steals items from a single enemy.
Tail Spin Non-ElementalAOE10600Damages all enemies around the targeted area. Unaffected by enemy Defense and Magic Defense.
Dino Tail PhysicalAll Enemies15800Attacks all enemies, does greater damage at low health.
Triple Kicks PhysicalEnemy201000Attacks single enemy three times.

[edit] Magus

Element: shadow.
Although his specialty is Shadow, Magus has every kind of magic available to him and a strong physical attack, making him the most versatile character in the game when dealing with magic damage. Dark Bomb and Dark Mist do the same damage and Dark Matter, while powerful, isn't as strong as Flare and Luminaire.

One interesting note about Magus is that his versions of Lightning 2, Fire 2, and Ice 2 are about 30% more powerful than those cast by Crono, Lucca, or Marle, which makes him effectively the best Water magic user in the game among other things.

Techs
NameTypeTargetingMP CostRequired TPInfo
*Lightning 2 LightningAll80As seen with Crono, attacks all enemies for lightning damage.
*Fire 2 FireAll80As seen with Lucca, attacks all enemies for fire damage.
*Ice 2 WaterAll80As seen with Marle, attacks all enemies for water damage.
*Dark Bomb ShadowAOE8400Damages all enemies in radius around target for shadow damage.
*Magic Wall (Barrier) BuffAlly8400Raises magic defense of a single ally.
*Dark Mist ShadowAll10400Damages all enemies for shadow damage.
*Black Hole DeathEnemy15900Attempts to instantly kill enemies near Magus.
*Dark Matter ShadowAll20900The ultimate shadow magic attack on all enemies.

[edit] Double Techs

Every set of two characters, excluding Magus, has three double techs between them.

[edit] Crono & Lucca

NameTypeTargetCrono MP CostLucca MPIndividual Techs
Fire Whirl Fire/PhysicalAOE21Cyclone + Flame Toss
Fire Sword Fire/PhysicalEnemy42Spin Cut + Fire
Fire Sword 2 Fire/PhysicalEnemy128Confuse + Fire 2

[edit] Crono & Marle

NameTypeCrono MP CostMarle MPIndividual Techs
Aura Whirl Party Recovery21Cyclone + Aura
Ice Sword Ice/Physical42Spin Cut + Ice
Ice Sword 2 Ice/Physical128Confuse + Ice 2

[edit] Crono & Frog

NameTypeCrono MP CostFrog MPIndividual Techs
X-Strike Physical22Cyclone + Slurp Cut
Sword Stream Water/Physical42Spin Cut + Water
Lightning Rod (Spire) Lightning/Physical84Lightning 2 + Leap Slash

[edit] Crono & Robo

NameTypeCrono MP CostRobo MPIndividual Techs
Rocket Roll (Supersonic spin) Fire/Physical23Cyclone + Laser Spin
Max Cyclone (Cyclone Sweep) Physical43Spin Cut + Laser Spin
Super Volt (Megavolt) Lightning/Physical817Lightning 2 + Shock

[edit] Crono & Ayla

NameTypeCrono MP CostAyla MPIndividual Techs
Drill Kick Physical22Cyclone + Rollo Kick
Volt Bite (Thunder Chomp) Lightning/Physical23Lightning + Cat Attack
Falcon Hit (Falcon Strike) Physical44Spin Cut + Rock Throw

[edit] Lucca & Marle

NameTypeLucca MP CostMarle MPIndividual Techs
Antipode (Antipode Bomb) Shadow/Physical22Fire + Ice
Antipode 2 Shadow/Physical88Fire 2 + Ice 2
Antipode 3 Shadow/Physical208Flare + Ice 2

[edit] Lucca & Frog

NameTypeLucca MP CostFrog MPIndividual Techs
Red Pin (Red Needle) Fire/Physical24Fire + Leap Slash
Line Bomb Fire/Physical154Mega Bomb + Leap Slash
Frog Flare Fire/Physical2015Flare + Frog Squash

[edit] Lucca & Robo

NameTypeLucca MP CostRobo MPIndividual Techs
Fire Punch Fire/Physical21Fire + Rocket Punch
Fire Tackle Fire/Physical84Fire + Robo Tackle
DoublevBomb (Double Bomb) Fire/Physical1514Mega Bomb + Area Bomb

[edit] Lucca & Ayla

NameTypeLucca MP CostAyla MPIndividual Techs
Flame Kick Fire/Physical22Fire + Rollo Kick
Fire Whirl (Inferno) Fire/Physical810Fire 2 + Tail Spin
Blaze Kick Fire/Physical820Fire 2 + Triple Kick

[edit] Marle & Frog

NameTypeMarle MP CostFrog MPIndividual TechsInfo
Ice Water Water/Physical22Ice + WaterAttacks all enemies.
Glacier (Glacial Freeze) Water/Physical88Ice 2 + Water 2
Double Cure Party Recovery55Cure 2 + Cure 2Heals party and cures status ailments.

[edit] Marle & Robo

NameTypeMarle MP CostRobo MPIndividual TechsInfo
Aura Beam Party Recovery12Aura + Cure BeamHeals party, amount dependent on Magic stat of both characters.
Ice Tackle Ice/Physical24Ice + Robot Tackle
Cure Touch (Cure Wind) Party Recovery53Cure 2 + HealHeals party for a lot.

[edit] Marle & Ayla

NameTypeMarle MP CostAyla MPIndividual TechsInfo
Twin Charm Charm14Provoke + CharmIncreased chance of charming.
Ice Toss Ice/Physical24Ice + Rock ThrowDamages a single enemy.
Cube Toss (Iceberg Toss) Ice/Physical84Ice 2 + Rock ThrowDamages a single enemy.

[edit] Frog & Robo

NameTypeFrog MP CostRobo MPIndividual TechsInfo
Blade Toss Physical23Slurp + Laser SpinDamages a single enemy.
Bubble Snap (Bubble Breath) Water/Physical24Water + Robo TackleDamages a single enemy.
Cure Wave Party Recovery53Cure 2 + Heal BeamHeals party for a lot.

[edit] Frog & Ayla

NameTypeFrog MP CostAyla MPIndividual TechsInfo
Slurp Kiss Party Recovery11Slurp + KissHeals entire party, cures status ailments.
Bubble Hit Water/Physical22Water + Rollo Kick
Drop Kick (Dropdown) Physical420Leap Slash + Triple Kick

[edit] Robo & Ayla

NameTypeRobo MP CostAyla MPIndividual TechsInfo
Boogie Status Effect44Robo Tackle + CharmAttempts to cast Stop on all enemies.
Spin Kick Physical42Robo Tackle + Rollo Kick
Beast Toss Physical124Uzi Punch + Rock ThrowDamages a single enemy.

[edit] Triple Techs

One rule of thumb is that for every three character combination that includes Crono and doesn't include Magus has a triple tech. Thus, Crono Marle Frog have one, Crono Marle Lucca also have one, etc. In addition to these triple techs however, there are some hidden ones that can only be activated by finding a hidden "rock" accessory somewhere in the game and equipping it on one of the characters involved in the triple tech. To use any of these special triple techs you'll need to wait until The Time Egg when you're finally able to choose your party without Crono.

Note that tech required Triple Techs are unlocked by having all three party members in the party with each individual tech available for use. After a single battle with the party in that formation, the Triple Tech will be unlocked.

[edit] Tech Required

These triple techs require that all of the characters involved be alive at the time its use. To unlock a triple tech, the characters must have the required techniques unlocked, and must fight at least one battle together.

NameTypeCharactersMP CostIndividual TechsInfo
3D Attack PhysicalCrono
Frog
Ayla
2
2
20
Cyclone
Slurp Cut
Triple Kick
Arc Impulse (Frost Arc) Water/PhysicalCrono
Marle
Frog
4
8
4
Spincut
Ice 2
Leap Slash
Delta Force Shadow/PhysicalCrono
Lucca
Marle
8
8
8
Lightning 2
Fire 2
Ice 2
Delta Storm Shadow/PhysicalCrono
Lucca
Frog
8
8
8
Lightning 2
Fire 2
Water 2
Final Kick Shadow/PhysicalCrono
Marle
Ayla
8
8
20
Lightning 2
Ice 2
Triple Kick
Fire Zone (Ring of Fire) Fire/PhysicalCrono
Lucca
Robo
4
8
3
Spincut
Fire 2
Laser Spin
Gatling Kick Shadow/PhysicalCrono
Lucca
Ayla
8
8
20
Lightning 2
Fire 2
Triple Kick
Lifeline Party RecoveryCrono
Marle
Robo
2
15
3
Cyclone
Life 2
Laser Spin
Casts GreenDream effect on each character; enables them to be auto-revived during battle if they fall. It is not cumulative with GreenDream or itself, but can be recast to ensure the entire party's survival.
Triple Raid (Triple Attack) PhysicalCrono
Frog
Robo
2
4
2
Cyclone
Slurp Cut
Robo Tackle
Twister Shadow/PhysicalCrono
Robo
Ayla
2
2
10
Cyclone
Laser Spin
Tail Spin

[edit] Accessory Required

These triple techs require one of the characters who are able to perform the triple tech (listed in the table) to wear a specific accessory that unlocks the technique for use. These are only available while the accessory is equipped.

NameTypeCharactersMP CostIndividual TechsInfo
Dark Eternal (Eternal Darkness) ShadowMarle
Lucca
Magus
8
8
20
Ice2
Fire2
Dark Matter
The Black Rock, which activates this tech, is found by going to Kajar in 12,000 B.C. before the disaster, and activating the "water"-"wind"-"fire" books to reveal a secret area.
Grand Dream (Master Mune) PhysicalFrog
Marle
Robo
15
15
2
Frog Squash
Life 2
Cure Beam
The Gold Rock, which activates this tech, is found in 600 A.D. within the Denadaro Mountains. After completing Frog's Sidequest (to receive the upgraded Masamune) put him at the front of the party and have him catch one of the Free Lancer's rocks (simply stand where a rock would strike you). This tech is only available if the rock is equipped on Frog.
Omega Flare ShadowLucca
Robo
Magus
20
3
8
Flare
Laser Spin
Dark Bomb
The Blue Rock, which activates this tech, is found in a chest in the Giant's Claw, in the raised version you explore in 600 A.D. while doing Marle's Sidequest.
Poyozo Dance Status Effect/Non-ElementalMarle
Lucca
Ayla
1
1
10
Provoke
Hypno Wave
Tail Spin
The White Rock, which activates this tech, is found in a chest in the Black Omen, see The Fated Hour for more details. This also has the distinction of being one of the two Non-Elemental attacks in the game, along with Ayla's Tailspin, which works regardless of magic defense or defense, it also affects the ghost version of Cyrus in 1000 A.D. at the Northern Ruins.
Spin Strike PhysicalFrog
Robo
Ayla
4
4
10
Leap Slash
Robo Tackle
Tail Spin
The Silver Rock, which activates this tech, is found in 65,000,000 B.C. at Laruba ruins. Talk to the Nu there (in the very north) to receive it.