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DOS Win Unit Description Requires Costs Attack Defense Movement
Civ1 Armor DOS Civ1 Armor Windows Armor Units may attack up to 3 times in one turn Automobile 80 Shields 10 5 3
Civ1 Artillery DOS Civ1 Artillery Windows Artillery Units ignore the effects of City Walls when attacking Robotics 60 Shields 12 2 2
Civ1 Artillery DOS Civ1 Artillery Windows Battleship Units have a visibility range of two sea squares. Units may bombard units in coastal land squares Steel 160 Shields 18 12 4
Civ1 Bomber DOS Civ1 Bomber Windows Bomber Units ignore the effects of City Walls when attacking and must return to a city or Carrier by the end of their second turn in the air. Units have a visibility range of 2 map squares. An attack by a Bomber ends its turn Advanced Flight 120 Shields 12 1 8
Civ1 Cannon DOS Civ1 Cannon Windows Cannon Made obsolete by the availability of Artillery Metallurgy 40 Shields 8 1 1
Civ1 Caravan DOS Civ1 Caravan Windows Caravan Units may ignore adjacent enemy untis during movement Trade 50 Shields 0 1 1
Civ1 Carrier DOS Civ1 Carrier Windows Carrier Units have a visibility range of 2 squares. Carriers may carry up to 8 air and Nuclear units Advanced Flight 160 Shields 1 12 5
Civ1 Catapult DOS Civ1 Catapult Windows Catapult Made obsolete by the availability of Cannon Mathematics 40 Shields 6 1 1
Civ1 Cavalry DOS Civ1 Cavalry Windows Cavalry Made obsolete by the availability of Riflemen Horseback Riding 20 Shields 2 1 2
Civ1 Chariot DOS Civ1 Chariot Windows Chariot Made obsolete by the availability of Knights The Wheel 40 Shields 4 1 2
Civ1 Cruiser DOS Civ1 Cruiser Windows Cruiser Units have a visibility range of 2 sea squares. Cruisers may bombard units in coastal squares Combustion 80 Shields 6 6 6
Civ1 Diplomat DOS Civ1 Diplomat Windows Diplomat Units may ignore adjacent enemy units during movement Writing 30 Shields 0 0 2
Civ1 Fighter DOS Civ1 Fighter Windows Fighter Units must return to a city or Carrier at the end of every turn. Fighters are the only unit which may attack other air units Flight 60 Shields 4 2 10
Civ1 Frigate DOS Civ1 Frigate Windows Frigate Units may carry up to 4 other units and are made obsolete by the availability of Transports Magnetism 40 Shields 2 2 3
Civ1 Ironclad DOS Civ1 Ironclad Windows Ironclad Made obsolete by the availability of Cruisers Steam Engine 60 Shields 4 4 4
Civ1 Knights DOS Civ1 Knights Windows Knights Made obsolete by the availability of Armor Chivalry 40 Shields 4 2 2
Civ1 Legion DOS Civ1 Legion Windows Legion Made obsolete by the availability of Riflemen Iron Working 20 Shields 3 1 1
Civ1 MechInf DOS Civ1 MechInf Windows Mech. Inf. Units may attack up to 3 times in one turn Labor Union 50 Shields 6 6 3
Civ1 Militia DOS Civ1 Militia Windows Militia Made obsolete by the availability of Musketeers 10 Shields 1 1 1
Civ1 Musketeers DOS Civ1 Musketeers Windows Musketeers Made obsolete by the availability of Riflemen Gunpowder 30 Shields 2 3 1
Civ1 Nuclear DOS Civ1 Nuclear Windows Nuclear Units must be placed in a city or on a Carrier at the end of every turn (unless they are used to attack). Nuclear weapons may ignore zones of control and are invisible to enemy players Rocketry and Nuclear Fission 160 Shields 99 0 16
Civ1 Phalanx DOS Civ1 Phalanx Windows Phalanx Made obsolete by the availability of Musketeers Bronze Working 20 Shields 1 2 1
Civ1 Riflemen DOS Civ1 Riflemen Windows Riflemen Units do not become obsolete Conscription 30 Shields 3 5 1
Civ1 Sail DOS Civ1 Sail Windows Sail Units may carry up to 3 other units and are made obsolete by Frigates Navigation 40 Shields 1 1 3
Civ1 Settlers DOS Civ1 Settlers Windows Settlers Units are the only units which can build roads, railroads, irrigation, mines, and fortresses. Settlers can also found cities and clean pollution 40 Shields 0 1 1
Civ1 Submarine DOS Civ1 Submarine Windows Submarine Units have a visibility range of 2 sea squares Mass Production 50 Shields 8 2 3
Civ1 Transport DOS Civ1 Transport Windows Transport Units may carry up to 8 other units Industrialization 50 Shields 0 3 4
Civ1 Trireme DOS Civ1 Trireme Windows Trireme Units may be lost at sea if not adjacent to land at the end of a turn. Triremes may carry up to 2 other units and are made obsolete by Sail MapMaking 50 Shields 1 0 3