The Civ games tend to share identical concepts, though sometimes they are referred to by different names. Differences between units will not be listed here except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual. Freeciv always uses the Civ2 term.
Warning: This may not be accurate yet, and does not include Call to Power terms.
| Civilization 1 term | Civilization 2 term | Civilization 3 term | SMAC Term | Meaning |
|---|---|---|---|---|
| Food | Food | Food | Nutrients | Increases city growth |
| Shields | Shields | Shields | Minerals | Builds units/improvements |
| Trade | Trade | Commerce | Energy | Goes to taxes/research/luxuries |
| Taxes | Taxes | Taxes | Economy | Portion of trade that goes into your treasury |
| Science | Science | Science | Labs | Goes to developing new tech |
| Luxury | Luxury | Entertainment | Psych | Goes to keeping citizens content/happy |
| Settlers[1] | Settlers[1] | Settler | Colony Pod | Establishes a new city |
| Settlers[1] | Settlers[1] | Worker | Former | Enhances terrain |
| Government | Government | Government | Social Engineering | Affects bonuses and penalties of your civilization |
| Barbarian | Barbarian | Barbarian | Mind Worm | Unit associated with no Civ; raids player units |
| Minor tribe[2] | Minor tribe[2] | Minor tribe[2] | Unity Pod | Causes random event |
| Happy citizen | Happy citizen | Happy citizen | Talent | Offsets unhappy citizens |
| Content citizen | Content citizen | Content citizen | Worker | Ordinary citizen |
| Unhappy citizen | Unhappy citizen | Unhappy citizen | Drone | Causes disorder riots if exceeds number of happy citizens |
| Civil disorder | Civil disorder | Civil disorder | Drone riots | Production ceases |